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Programming Fundamentals Using Java: A Game Application Approach
This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic or advanced programming course and permits instructors who are not
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Paperback, 733 pages
Published
September 29th 2014
by Mercury Learning & Information
(first published August 15th 2014)
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