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Killer Game Programming in Java

3.23  ·  Rating Details ·  70 Ratings  ·  4 Reviews
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingd ...more
Paperback, 969 pages
Published May 30th 2005 by O'Reilly Media (first published January 1st 2005)
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Ibrahim Mohamed
Jan 06, 2014 Ibrahim Mohamed rated it liked it
كتاب رائه لمن يريد ان يبدا عالمه فى برمج الالعاب بغة الجافا الهشيره والكاتب كان صريحا للغايه ان لغة الجافا ليست قويه فى برمجه االالعاب حيث ان لغة السى هى الاقوى والاساس فى عمل محركات الالعاب وستجد الكتاب مفندا لمراحل برمجة الالعاب كتاب قراءته اثناء الاعدا لول لعبه اقوم بها مع فريقى العزيز لاتمام لعبة التنس وقد وفقنا الله بالحصول على المركز الاول
قراءه ممتعه لكم جميعا
Michael
Jan 28, 2008 Michael rated it did not like it
Shelves: code, nonfiction
Embarrassingly silly title (which at least the author admits) and poor content. Little in here that's both useful and not obvious.

I would really like a text that explains networked game programming. And by that, I don't mean explaining the sockets API, or how to create a chat program (surely this is obvious?). I want a discussion of techniques for real-time games over high latency netwoks. How the heck do you keep all that nonsense synchronized? Watch someone play an FPS over the Internet and y
...more
Daniel Schulte
Jan 03, 2014 Daniel Schulte rated it liked it
The early chapters were good, but I lost interest in the later chapters because I felt they focused more on the code than the concepts behind the code. If you're looking for a book on how to use Java 3D, this is a pretty good reference.
Thomas
Mar 15, 2016 Thomas rated it really liked it
Excellent book to get you started with Java game programming. I used the techniques for creating artificial life simulations.
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Andrew Davison (DPhil, University of Oxford) is the tutor in doctrine at Westcott House, University of Cambridge, in Cambridge, England. He has taught theology at St. Stephen’s House, Oxford, and is known for his writing on doctrine, mission, and the church. He is coauthor of For the Parish: A Critique of Fresh Expressions and joint editor of Lift Up Your Hearts.
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