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Essential Java 3D Fast: Developing 3D Graphics Applications in Java
by
Ian Palmer
This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming l
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Paperback, 279 pages
Published
May 8th 2001
by Springer
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