I Am Setsuna PC

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69

Mixed or average reviews - based on 14 Critics What's this?

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7.1

Mixed or average reviews- based on 36 Ratings

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  • Summary: Inspired by Chrono Trigger, I am Setsuna is an homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.

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Score distribution:
  1. Positive: 5 out of 14
  2. Negative: 0 out of 14
  1. Jul 20, 2016
    83
    If you are looking for a classic JRPG experience, you will love I Am Setsuna. If you are looking for the second coming of Chrono Trigger, however, you will be disappointed.
  2. Game World Navigator Magazine
    Aug 23, 2016
    82
    Non-combat side of the game is not nearly as diverse. Our PCs don’t play cards, there’s no more than 10 side quests and not even a hint of romance in this cold air. Still, it’s hard to put I Am Setsuna away – not because the story or the combat are that good on their own, but because it really captures that old school JRPG atmosphere. [Issue#211, p.69]
  3. Aug 21, 2016
    80
    A fantastic game that gave me a nostalgic kick whilst having its own unique charm and style.
  4. Jul 22, 2016
    70
    If you're aching for a familiar and exciting JRPG, there's better to be found out there. While this is a serviceable option, there are plenty other more memorable ones out there.
  5. Aug 8, 2016
    70
    I Am Setsuna is a huge throwback onto 90’s classic jRPGs, and it’s clearly and loudly inspired by Chrono Trigger. The battle system is deep and satisfying, the soundtrack is great and the storyline is interesting even if a little bit predictable. There are some frustrations in the farming system and loot crates. Furthermore, budget limits are evident in the environments and enemy patterns.
  6. Jul 25, 2016
    70
    The game manages to do this throwback to Chrono Trigger with care, while throwing in a few new ideas of its own, even if some don’t work in its favour.
  7. PC PowerPlay
    Aug 27, 2016
    50
    I Am Setuna might fill a current market gap, but it doesn't do anything new or interesting. [Issue#254, p.53]

See all 15 Critic Reviews

Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Jul 24, 2016
    8
    Ich habe lange auf die Lokalisierung von "I am Setsuna" gewartet. Es hat sich größtenteils gelohnt.

    "I am Setsuna" soll eine Hommage an
    Ich habe lange auf die Lokalisierung von "I am Setsuna" gewartet. Es hat sich größtenteils gelohnt.

    "I am Setsuna" soll eine Hommage an die JRPG´s der 90er darstellen, allen voran "Chrono Trigger" was man deutlich am Kampfsystem merkt. Leider schafft es "I am Setsuna" nicht, alle Tugenden der klassischen JRPG´s umzusetzen, welche sich seither in den meisten Rollenspielen japanischer Herkunft (und auch westlichen RPG´s) finden lassen. Dies ist vermutlich dem kleinen Entwicklerteam zu schulden. Bedenkt man allerdings die ursprüngliche Idee (Hommage an JPRG´s der 90er) hinter diesem Spiel, so hätte man vielleicht etwas mehr Etnwicklungszeit investieren sollen um letztlich genau dies zu erreichen...

    Alles im allem ist I am Setsuna aber ein durchaus gutes Spiel.

    Es besitzt ein interessantes Kampfsystem mit sehr vielen Kombinationsmöglichkeiten. Nach finden der eigenen, evtl. Spielstilabhängigen "Standartkombo" sind die Kämpfe allerdings meistens re­pe­ti­tiv.

    Die Charakterentwicklung bzw. Skillsystem ist durchaus gut geworden. Man bekommt Fähigkeiten nicht durch Leveln sondern durch das Herstellen von "Spritnite´s". Die Materialien zum herstellen bekommt man (wer hätte das gedacht) durch das besiegen von Monstern. Je nachdem wie ein Monster erlegt wird, ob durch "Overkill" oder "Linkkill" usw., werden andere Drops erzeugt.
    Das System selbst ist einfach und doch umfangreich, denn neben aktiven Skills (Command Spritnite´s) kommen auch passive Spritnite´s zum Einsatz. So ist es möglich, durch herumprobieren, je nach eigenem Spielstil die Charaktere anzupassen. Was durchaus motivierend ist.

    Die Grafik wirkt mit ihren pastelähnlichen, fast handgezeichneten Wirken sehr mythisch und passt sehr gut zum Spielstil. Allerdings kann ich jetzt erstmal keinen Schnee mehr sehen.

    Der OST ist passend und es gibt einige Ohrwürmer. Die Musik wird bis auf eine Ausnahme (Vocal) nur vom Klavier eingespielt.

    Storytechnisch sollte man nicht allzu viel erwarten, wobei gerade zum Ende das Spiel nochmal fahrt aufnimmt. Mich haben die letzten Szenen doch relativ nachdenklich gemacht.

    Was mich eher enttäuscht hat, war der recht Maue Inhalt des Spiels. I am Setsuna bietet außerhalb der Haupthandlung kaum Nebenbeschäftigungen. Eine handvoll (und das meine ich wörtlich) Sidequests, ein paar optionale Bosse und Monster, dass wars! Somit ist bzw. wird dadurch das Spiel auch recht kurz (ca. 20-40 Stunden Spielzeit).
    Und hier ist der von mir oben erwähnte Kritikpunkt an die Entwickler. Sidequests sind im RPG Genre eine fast schon "unverrückbare Tatsache". Gerade weil sie betonen, I am Setsuna ist der geistige Nachfahre einiger Klassiker, so sollte dies doch auch im Inhalt niederschlagen.

    Sieht man von diesem Patzer ab, ist I am Setsuna aber ein gutes Spiel geworden.

    8/10
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  2. Jul 24, 2016
    6
    Game is not bad, but definitely not good either. It takes a lot of ideas from old games and mix them into one. There is even an area withGame is not bad, but definitely not good either. It takes a lot of ideas from old games and mix them into one. There is even an area with "developers".

    The story is about Sacrifice. A girl is chosen to be the sacrifice until the next one. Didn't really hook me into the story, nor encouraged me to continue to see what will happen next. It is slow, and the dialog doesn't help either.

    The characters are flat and boring. The character development and interaction between characters isn't there. Characters are shallow. Thou, each character has their own abilities.

    Combat is okay, but then it becomes repetitive. Using the same tactics, and strategy as you mow through the enemies, except few. Bosses are somewhat okay. But with such combat, the bosses are limited in how you fight them. Some bosses are easier fought using some character due to their ability (For example to dispel). There are times that you will see some monsters that are supposed to be dealt with later on, or using some strategy. Killing monsters in certain ways makes them drop different materials.

    Leveling is not hard, but it isn't a game changer. It will boost your stats somewhat but the other stats comes from weapons. All characters will get the experience even if you are not using them (unless they are not with you). Weapons have attack stats and defense stats. Sometimes they have some hidden ability which you will have to figure out what it does from the description. Talismans gives you slots as well as fluxes stuff. They have hidden abilities into the description as well some boosts (for example ribbon).
    You craft your abilities (mostly) which you put inside your slots. Slots comes from leveling or talismans. You have supportive, combat slots, and slots that all fits. Crafting your abilities comes from selling material items. It also gives you money which you will need to buy your weapons and improving them. Most materials comes from monsters. There is a dungeon with the bosses but it comes later on in game.
    Some materials you pick up from the ground. They are the shiny things on the ground. They are used mostly for cooking. To learn recipes, you need to collect enough materials and talk to the NPCs around. Some of them will teach you the recipes. Food, gives you experience boosts or drops boost and so on.
    There are chests that you will run into frequently but you cannot open until later on the game. Thou, traveling fast around will be easy and fast.

    Music is good in some and flat out boring in others. All of them composed on piano. Characters voice are good. Would have been nice if some had voice over dialog.

    The game isn't cheap (around 40$ at steam currently) but you can get 10+ hours easily. The game seems to fits well for handheld or even mobile gaming. The story isn't something you haven't seen before, nor are the characters. If it is a game to add to your list of games, or another JRPG. There are better old JRPG games, that you will probably find much cheaper by now.
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  3. Jul 27, 2016
    6
    I am Setsuna said to be the spiritual successor to Chrono Blade delivers amazingly on the combat, inventory/itemization, and environment; butI am Setsuna said to be the spiritual successor to Chrono Blade delivers amazingly on the combat, inventory/itemization, and environment; but it lacks luster when it comes to generic story fault lines, typical archetype characters, and repetition.

    Pros: Not to elaborate greatly here (save that for cons) but I am Setsuna has a refined enough combat system (although their is one combo that can clear literally any minion wave and can be received fairly early) that leaves a lot of opportunity to create special combos that look awesome when executed and deal a fair amount of damage, the combat system also adds 3 resource bars that need to be managed making it slightly more in depth than other RPGs out their. As for the environment, although it is stark white and rarely changes it fits the grim tone the game tries to achieve, otherwise it would be a downside. And as for the itemization and such, although characters are locked into a class and the weapon line is linear their is a lot of customization available through a 'spritnite' mechanic in the game allowing for interesting mixing in character menus.

    Cons: This game story suffers greatly from a classic case of 'the protagonist (Setsuna) says this will happen so we have to ensure it happens!' sorta case, it gets tot he point where Setsuna just wants to save people and go way too far out of the way to even be bothered to achieve her only goal... not to mention she kinda does not care when she dies its as if she does not even want to complete her quest. Besides that, the plot twists are half-hearted or way to extreme, and with the band of characters you assemble its just leaves you like 'really what were the chances that would happen! ;)'. Also, talk about repetition, this game has some nice monsters and areas but good lordy I would say there are maybe 10 actual monsters (hyperbole) and the other 50 or so are literally (not joking) just reskins with a different color scheme and name, its sad for a 40$ title, although the bosses are quite the sight and definitely look boss-esque.

    But the fact still remains, even with its multiple crappy plot lines, when I finished I am Setsuna there was a void that still wanted more (mostly due to the huge confusion left by the ending) and that is why all in all i would have to recommend I am Setsuna.

    P.S. WHY DO NONE OF THE CHOICES THE CHARACTER MAKES IN THIS GAME MATTER (except for that quiz show part)
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