Command & Conquer 4: Tiberian Twilight PC
- Publisher: Electronic Arts
- Release Date: Mar 16, 2010

- Summary:
- Developer: EA LA
- Genre(s): Strategy
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 16 out of 71
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Mixed: 44 out of 71
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Negative: 11 out of 71
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Games Master UKC&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
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In the fourth and presumed final entry in the Command & Conquer saga EA chose to stir things up a bit. We're still treated to the cheesy tongue in cheek full motion video of series fame, but everything related to the actual gameplay has been modified into a much more action oriented formula. The simplified nature of the campaign is no home run, and only one multiplayer mode feels a bit on the cheap side, but co-op support in the main campaign makes this a thoroughly enjoyable experience.
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But the inconsistent and ultimately disappointing campaign and awkward unlock system restricts the game to the realm of the good but non-essential.
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Pelit (Finland)The last of legendary series and offers an ending that is truly epic. Epic fail. Redesign for the sake of redesign is stupid and lobotomizing is triple stupid. [Apr 2010]
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It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
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Straight fights in C&C4 play a lot like a boxing match between two guys with iron jaws and teensy weensy hands. You and your opponent can pound away at each other till you're both spent like an addict's last dollar, but nobody's knocking anybody out.
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Command & Conquer 4 is atrocious, end of story.
Score distribution:
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Positive: 11 out of 163
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Mixed: 12 out of 163
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Negative: 140 out of 163
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SamuelKMar 23, 2010
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Dec 19, 2012
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DRitzApr 12, 2010
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AndrewH.Mar 23, 2010
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Aug 23, 2015
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MikeMMar 17, 2010
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LizardMar 18, 2010
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