The Da Vinci Code PC
- Publisher: 2K Games
- Release Date: May 19, 2006
- Also On: PlayStation 2

- Summary:
- Developer: The Collective
- Genre(s): Action
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 4 out of 24
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Mixed: 12 out of 24
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Negative: 8 out of 24
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AceGamezIt could have been a bit longer, maybe lasting more than fourteen days to represent The Fourteen Stations of the Cross, and the combat system could have been better, like the outstanding fight between Jesus and temptation for forty days and forty nights in the desert - but this game could be the closest thing to witnessing the turning a good film into a good game miracle, much like Jesus turned water into wine.
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You'll spend plenty of time cracking anagrams and other codes, and they aren't child's play, either. There's some combat, too, which, while feeling a little out of place, does provide for variation in the game.
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While it lacks the charm and cleverness of the "Broken Sword" games, it retains the compelling one-more-chapter allure of the novel. [Aug 2006, p.83]
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To sum things up, the missions are boring, the puzzles are annoying and tedious, and the presentation is lackluster.
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The Collective appears to have over-egged the pudding a little, putting far too much needless emphasis on repetitive and increasingly tedious action elements to the detriment of the already unpolished adventuring.
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The combat mechanism is an abomination. Every time you get in a fight, you have to match a pattern of buttons to throw a good punch or block an attack. Presumably, this was meant to help non-action-gamers get through combat, but even your grandmother would rather mash buttons than deal with this painful interface.
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PC Gamer UKThe worst way to experience this story. [July 2006, p.86]
Score distribution:
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Positive: 0 out of 3
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Mixed: 1 out of 3
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Negative: 2 out of 3
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SarahC.May 26, 2006
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KrestenS.Jul 20, 2006
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May 23, 2014
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