Final Fantasy XIV Online PC

Final Fantasy XIV Online Image
Metascore
49

Generally unfavorable reviews - based on 26 Critics What's this?

User Score
3.8

Generally unfavorable reviews- based on 370 Ratings

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  • Summary: Final Fantasy makes its way to the PC as a massively multiplayer online role-playing game.
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Score distribution:
  1. Positive: 3 out of 26
  2. Negative: 13 out of 26
  1. Anyone who has experienced Final Fantasy XIV Online and has fought his way through the complex control will hardly want to leave Eorzea.
  2. Final Fantasy XIV has a great potential, but it needs to evolve.
  3. Dec 19, 2010
    60
    With some obvious flaws that render the game difficult to play at best, Final Fantasy XIV will benefit from some updates in the near future. It's not bad by any means, but it's tough to recommend until the glaring issues have been dealt with.
  4. 49
    Final Fantasy XIV offers the potential but for now, it's lacking in too many areas to recommend.
  5. LEVEL (Czech Republic)
    Jan 15, 2011
    40
    MMORPG with great potential is sunken by fatal bugs and errors – first comes a catastrophic interface followed by the absence of player-to-player communication. [Issue#199]
  6. Dec 19, 2010
    40
    It is woefully inferior in every important way to almost every MMO ever released - let alone recently.
  7. It's a travesty to release an already mediocre game before ironing out all the kinks in its broken interface and having enough content to keep it interesting. It honestly feels like the PC version is just the beta test for next year's PS3 version.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 47 out of 171
  1. Sep 30, 2010
    10
    This game is AMAZING! The graphics are stunning, Character creation is light years ahead of FFXI, and gameplay is amazing! The most amazingThis game is AMAZING! The graphics are stunning, Character creation is light years ahead of FFXI, and gameplay is amazing! The most amazing aspect of this game is the crafing and harvesting. While I have always been a crafter in MMORPGs, the crafting system in FFXIV is far more engaging than any other MMO that I have played. Even the harvesting is addicting, which is refreshing. I have been looking forward to this game for years and I am NOT disappointed! Expand
  2. Nov 19, 2010
    10
    This review contains spoilers, click expand to view. I really don't understand where all the bad ratings are coming from considering this game is a brand new mmo. All mmo's have problems upon the first release. This is not you're normal mmo. It is not WoW, Warhammer, Aion or even FFXI for that matter. It is not meant to be compared to any of these either. FFXIV is breaching new ideas and styles of play for it's version of the game. It is revolutionary. All these small problems, that don't make the game unplayable, are set to be fixed by the end of 2010. I personally love the game so far. It's graphics are impeccable, the style of leveling is unique and the feel of the game is it's own. It's potential is breaking through with every patch and it can only get better. I have played every mmo ever made, so my opions are not bias. If you are looking for one of the first new mmo's post WoW to take control of the mmo fan base, this is it. Just give the developers time to work out the kinks. For those reading reviews and want to know more about the UI, it is set to be patched Nov 25 2010. Expand
  3. Nov 19, 2010
    8
    This game is not like every other mmo out there. That in itself deserves praise. Soon enough everyone will see this game reach its potentialThis game is not like every other mmo out there. That in itself deserves praise. Soon enough everyone will see this game reach its potential and come in droves. I like it now and its only gonna get better. It retails for a reasonable price. Try it.
    Square-Enix is listening.
    Expand
  4. Oct 19, 2010
    3
    Square Enix's recent venture into the MMORPG realm has fallen flat on it's face. Being a SE Fanboy myself, i had high hopes for this game,Square Enix's recent venture into the MMORPG realm has fallen flat on it's face. Being a SE Fanboy myself, i had high hopes for this game, sadly the clunky User Interface hampers any hopes of doing anything in a quick manner. Getting to your inventory alone takes forever, as you have to wait for the server lag to open your menu, then you have to wait for the lag once more, just to open your inventory.

    Issues are still everywhere, with casters having the biggest one I've found; Sometimes your spell will just not cast. In a game with no auto-attack, a spell being devoured by the lag spells death for a caster. The lack of an Auction House is easily overlooked, as most games lack an AH at their release, but the Market Wards, SE's main way for players to sell their wares via Retainers, is a cluster mess of annoyance. Walking in alone, you wait for a minute before the Retainer NPCs load, and you proceed to go through each bazaar, hoping to find the item you seek. Crafting in the game is fun, for a whole five minutes. Once you realize to make anything, you're required to branch out into 5 other crafts, the weight of their system really comes crashing down. To make a single cloth armor piece, it requires the yarn to be made into cloth, the cloth is then made into back piece, front piece, and sleeves (if it has any). along with any materials from other crafts. Seems decent, right? Wrong, if it requires a dye, you have to find the dye to buy it, or go find the material to make the dye yourself (an Alchemy synth) most require leather, normally dyed. so you're picking up Leathercraft. Nothing is ever middle of the road in this game, you spend hours upon hours crafting to make a piece of gear.

    Leveling in the game is a joke, at the start you gain ranks and physical levels like there's no tomorrow, but after hitting rank 10, the learning curve steeps up so drastically you're spending the next couple hours praying you gain SP off a mob. and at 20? well, i hope you enjoy your day long grind sessions. Mob scaling is done so poorly, a blue dot next to the mob's name is meant to mean it's easy prey, something you can kill without an issue, while a red dot means it's very stronger than you, and it's best you don't mess with it. Yet, a blue dot monster can easily kill me, while some red dot monsters are quickly skewered with my spear. FFXIV has great potential, but the rushed half-arsed release that Square did, has greatly damaged the public's belief in their game. I cannot suggest anyone goes out and buys this game right now, but i do suggest you keep an eye for updates and forums to see how people's attitude changes. Maybe come PS3 release, Square-Enix will have gotten their rears in gear enough that the game's actually something to positively write about
    Expand
  5. Oct 9, 2010
    2
    After navigating through the mind numbingly complex process of actually setting up your account, you get the choice of creating your characterAfter navigating through the mind numbingly complex process of actually setting up your account, you get the choice of creating your character (you only get one, unless you want to pay more money, so make sure your friends are all on the same server), and watch what is a stunningly beautiful cutscene with good voice acting. After the cut scene, however, you're basically dropped off in the city with a "good luck" The graphics are well done, too well, perhaps, as even some high end gaming computers will struggle with it to be even semi-smooth. The sound has two settings, off and loud, and gets very repetitive very fast. The user-interface is slow and horrendously designed, to change weapons you have to open the main menu, and once you find the gear section, it doesnt only bring up items that can be placed in said equipment slot, it brings up your whole inventory, so you have to scroll through and find what you want. The main quest line, which seems interesting, has quests that are too few and far between, and it relies on a system of "levequests", of which you can only do 8 every 36 hours. These are your standard MMO style quests, go here and kill x monsters, but leaves nothing to backstory about the world, or stories about characters, or anything.
    The crafting system, which Square Enix has clearly placed a lot of emphasis on, is neat and refreshing at first, but quickly becomes exceptionally irritating. You have to either have their players website open and alt-tab to view recipes, or write them down yourself, as the game provides no in game recipe book. Another downside to this, is that the only way to get gear is either to buy it from someone else or craft it yourself, the emphasis being on crafting it yourself. This can be a horribly confusing and aggrivating process, as after farming for materials for hours, you finally go to make said item, and it breaks while you are crafting it, costing you both the materials and the time you spent gathering them. Overall, while FFXIV is a visually beautiful game, the poorly designed menus, slow and shoddy targetting system, the almos impossible to read maps, the over-emphasis on an insanely coplex crafting system, and overall lack of feeling like you are actually a part of the world make this game not only feel much more like work than a game, its an insult to the many great games of the Final Fantasy series. I wouldn't recommend this game to anyone
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  6. Oct 8, 2010
    1
    This game was rushed to market by a company that doesn't listen to its player base. The updating system is garbage, and the game requires youThis game was rushed to market by a company that doesn't listen to its player base. The updating system is garbage, and the game requires you to have a bleeding edge system to be playable. The game play itself is backed by interesting concepts that were executed beyond poorly. The crafting and gathering mini games are neat ideas but it takes forever to do or make anything. The interface was seeming planned out by someone who has never played an MMO before and coded by someone who failed out of junior college. It wasn't until maybe a week before release that they decided to allow a hardware mouse to cut the interface lag and make it usable. A great example of how out of touch Square is with the rest of the world as a whole is the fact that there is no auction house or mail system..... I mean really, take a second think about that. An major market MMORPG that does not have a mail system or auction house at release. Its as if the lead designer had a stroke half way through development. To make it worse they limit you to 8 "Guild leves" (for the love of God square why cant we just call it a quest, why do you have to go out of your way to confuse people by renaming things to which we are all accustom to some meaningless collection of letters?) ever 36(?) hours, but count yourself lucky, it was 48 hours just a week or two before release, I hear they cut the time down a bit just before release but I am not totally sure on that. On another note, each of these guild leves takes about 5 min. to complete leaving you with more than a day of wondering "ok...what now?". The graphics are pretty but there is a lot of cut and paste going on. A lot of people, myself included, were very excited for this game and really really wanted it to be good and enjoyable but it seems that the majority of use were let down in a big way. I can't help thinking that if the ideas, concepts and art for this game were given to literally any other company other than square it would be a good game but Square managed to pull defeat out of the cold clutches of success. I would recommend steering clear of this title, at least for the time being. I still hold out some hope that maybe they will learn their lesson and enact some sort of changes by the time the PS3 version is released sometime in March or April of next year. Expand
  7. Aug 31, 2013
    0
    This game should be called "Log In Simulator: An Error Reborn" because if you can even get the character list to populate and if you can evenThis game should be called "Log In Simulator: An Error Reborn" because if you can even get the character list to populate and if you can even create a character, when you try to log in, you get an error on your screen preventing you from logging in because the servers are full. What did Square Enix do to remedy this issue? They limited the server population and logins so the people that are already in-game can play without a server crash, which wouldn't happen in the first place if they had prepared for it. When you actually get in game it's pretty good, but the hardest quest in the entire game is logging in. Expand

See all 171 User Reviews