Tom Clancy's Splinter Cell: Blacklist Image
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82

Generally favorable reviews - based on 13 Critics What's this?

User Score
7.5

Generally favorable reviews- based on 747 Ratings

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  • Summary: Unleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to riseUnleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to rise to the level of the world's most lethal operative. If you are successful, the President of the United States will deny your existence. If you fail, millions will likely face their deaths. Expand
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Score distribution:
  1. Positive: 12 out of 13
  2. Negative: 0 out of 13
  1. Aug 14, 2013
    92
    Splinter Cell is back on the right shadowy track.
  2. Aug 29, 2013
    91
    Blacklist sees Sam Fisher and his covert posse returning to the series’ sneaky-happy roots in good form, and it’s easily one of the best stealth offerings I’ve delved into in a long time.
  3. Sep 19, 2013
    88
    Fisher’s annoyingly sulky character, questionable controls when it comes to grabbing people next to doors, traditionally daft ending level and the buggy Uplay services – these are pretty much all the sins of Blacklist. They can be easily forgiven because the rest of the game is stealth action goodness.
  4. Sep 24, 2013
    80
    Still, whether this is your first Splinter Cell or your eighth, you deserve to give it a shot because while it’s not the best Splinter Cell, it is one of them.
  5. Dec 12, 2013
    80
    Splinter Cell Blacklist is one of the better entries in the long lived spy-saga. It offers great gameplay choices and sneaking is heavily rewarded. On top of that the multiplayer is also confidently crafted. The one thing lacking is the banal story with flat characterization that hinders Splinter Cell Blacklist from reaching any narrative high points.
  6. PC PowerPlay
    Sep 25, 2013
    80
    Though it lacks the subdued intelligence of Chaos Theory, there's still some cracking good sneaking to be had. [Oct 2013, p.92]
  7. Sep 10, 2013
    70
    Wonky mission design and technical issues drag down a solid stealth game that still has enjoyable multiplayer.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 80 out of 165
  2. Negative: 53 out of 165
  1. Aug 20, 2013
    10
    If you liked any of the previous splinter cells you will enjoy this game, the voice change takes some getting used to but its a splinter cellIf you liked any of the previous splinter cells you will enjoy this game, the voice change takes some getting used to but its a splinter cell with the stealth element back! Expand
  2. Sep 2, 2015
    10
    Superbe jeu, immersif et qui n'a rien à envier à son concurrent MGS : The Phantom Pain.

    2 ans plus tard, Splinter Cell est toujours autant
    Superbe jeu, immersif et qui n'a rien à envier à son concurrent MGS : The Phantom Pain.

    2 ans plus tard, Splinter Cell est toujours autant parfait !
    Expand
  3. Sep 26, 2013
    9
    I'm new to Splinter Cell, I don't play much military style games. I have to say I'm very impressed. You'd think sneaking past enemies andI'm new to Splinter Cell, I don't play much military style games. I have to say I'm very impressed. You'd think sneaking past enemies and waiting for the perfect moment to strike sounds boring but this game makes it so much fun! There is enough of a story for me to pay attention. Main character is pretty bad ass. Supporting characters could be better, the one that attempts comic relief is pretty annoying, they don't add much. Expand
  4. Nov 24, 2013
    7
    Overall Blacklist is a worthy addition to the Splinter Cell series.

    The game will definitely appeal to those that enjoyed the original
    Overall Blacklist is a worthy addition to the Splinter Cell series.

    The game will definitely appeal to those that enjoyed the original trilogy (Splinter Cell, Pandora Tomorrow, and Chaos Theory) but found Double Agent and Conviction too different from the norm. The stealth gameplay is back in all its night vision, gadget toting glory with the key difference being much more open environments populated with plentiful enemies.

    What holds Blacklist back from being a fantastic Splinter Cell game however can be attributed to five distinct elements...

    1. Unfortunately Michael Ironside does not reprise his role as Sam Fisher, and despite the virtually unknown Eric Johnson's earnest attempt at it, Sam just doesn't feel the same. Ironside's voice work carried a unique grittiness and weight to it that spoke volumes to Sam's experiences, hardships, and no-nonsense attitude which Johnson just can't replicate. Johnson's Sam may have worked for a younger, more brash version of the character but it doesn't fly here.

    2. *SPOILER* The main antagonist of the game, Majid Sadiq, has all the trappings of a great villain and is perfectly acted by Carlo Rota. Like some of the best spy thriller bad guys he comes off as intelligent and charismatic but also brutal and violently committed to his extreme global/political views. However by the end of the game we see this great character fall to pieces and turn into a whimpering moron, seemingly going against all characterization established in most of the game's story. If the writers believed that the audience would applaud this change as a form of comeuppance or resolution they were sadly wrong.

    3. During the course of the game the player is given the option to pursue a number of side missions offered by the game's four supporting characters (Grim, Charlie, Briggs, and Kobin). Grim and Kobin's missions fit perfectly into the game with levels dedicated to being stealthy and carrying out snatch and grab missions and the like. Charlie's on the other hand feel terribly out of place due to them being standard "survive X waves of enemies" and Briggs' tasks are co-op ONLY missions. Out of the two of them I was most disappointed with Briggs' as restricting them to co-op feels a little strange for a singleplayer campaign and not completing them makes you feel like you're missing out on the whole experience. At the risk of sounding like an anti-social room troll, I personally have no interest in playing a game like Blacklist with another human being. In my experience there is nothing that breaks immersion and pace more than doing so.

    4. In one of the final levels of the game you end up switching between Sam and Briggs for certain periods of time. For some ungodly reason the developers used this opportunity to completely change the gameplay and force you into a first person shooter version of Splinter Cell when you take control of Briggs. The controls feel clunky, the game clearly wants you to run and gun, and the result of this totally goes against the fact that in the story-line Sam has just come around to respecting Briggs and seeing him as an effective, dependable, and highly skilled agent.

    5. While not entirely a negative aspect to the game (i.e. it doesn't necessarily harm the end product) I did find myself wondering: why does this game even exist? Whether you liked Conviction or not the fact remains that that game was a good ending point for Sam Fisher's story. Sure, it may have deviated pretty far from where it all started but the only ones clamoring for a Splinter Cell revival were the most rabid of fanboys who just couldn't let Conviction be the LAST of the series. Match this with the fact that the developer chose to not bring Michael Ironside back and you're left wondering why they even needed to make a new game.

    Last but not least, I've seen a couple of user reviews on here giving the game 0s due to the fact that the game was a "crappy port", "terribly optimized", or just "didn't work". Don't get the wrong idea. Obviously there are issues on those users' end but its really not a universal issue with the PC version of the game. My PC is by no means a cutting edge gaming rig (GTX 660, 10 GB, and a horribly outdated 2.5 Ghz processor) but after shifting the game from DirectX 11 to 9 I could run it on nearly maxed settings and get fantastic visual fidelity with butter smooth performance to boost.
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  5. Aug 28, 2013
    5
    Splinter Cell: Blacklist are somewhere between the old Splinter Cell and the Splinter Cell: Conviction. But this game takes you by the handSplinter Cell: Blacklist are somewhere between the old Splinter Cell and the Splinter Cell: Conviction. But this game takes you by the hand through the entire game. The standard two ways (illusion of choice). Enemies who have the same behavior at every load. And in some places shooting is necessary. There are flaws in the gameplay. The script in the second half crumpled. Expand
  6. Sep 29, 2013
    3
    Bought the game. Started it up. Instantly greeted by a forced cutscene and mission. No time to configure options, nothing. Alright. PlayBought the game. Started it up. Instantly greeted by a forced cutscene and mission. No time to configure options, nothing. Alright. Play through the 30 minute intro. That's fine, I didn't want to actually start playing a real game. Start up Spies vs. Mercs, which is primarily what I bought it for. Play first round as a Merc. Sensitivity is absolute garbage and feels sluggish no matter what. Spy must be better, right? Nope. Want to take cover? That's nice, as soon as you exit cover you're sprinting no matter what. And how do you stop sprinting? I don't know, not with the sprint key, that's for sure. Oh, and while sprinting, you automatically leap over obstacles and run up any walls you come across. "I'm just gonna walk up to this cover and... alright, just jump into the Merc's sight, that's cool." Every single action is bound to the same button as another action, so have fun trying to convince the game that you want stab people and not hack a terminal. The controls were obviously designed for a controller, not a keyboard and mouse, so just plug in a controller, right? Wrong: it'll read your controller for about 5 minutes, then decide it doesn't like it anymore. This game just angers me beyond belief.

    CLEARLY DESIGNED FOR PEASANT BOXES.
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  7. Sep 26, 2015
    0
    Unless you make ALL the missions have a solo version instead of forcing co-op vomit down our throats your game deserves a zero.Unless you make ALL the missions have a solo version instead of forcing co-op vomit down our throats your game deserves a zero. Scrotalplayer is for a minority, cater to the majority, the single player. Expand

See all 165 User Reviews