ArcheAge PC

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80

Generally favorable reviews - based on 11 Critics What's this?

User Score
3.6

Generally unfavorable reviews- based on 744 Ratings

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  • Summary: All players begin their journey on either the Nuia or Harihara continents. From there they explore the world, cooperating or competing with each other. Remnants of the Lost Continent, where the ancestors of the world's races lived together in peace two thousand years ago, still dominate theAll players begin their journey on either the Nuia or Harihara continents. From there they explore the world, cooperating or competing with each other. Remnants of the Lost Continent, where the ancestors of the world's races lived together in peace two thousand years ago, still dominate the landscape. If you explore deep into the hearts of these ancient relics, you may discover the secrets of legendary gods and heroes. Or you may reveal more details about the catastrophe that caused the Nuia and Harihara schism. It all depends on your choices. Expand

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Score distribution:
  1. Positive: 9 out of 11
  2. Negative: 0 out of 11
  1. Nov 18, 2014
    88
    ArcheAge is one of the best free-to-play games to be released this year, with a near endless amount of content awaiting eager adventurers.
  2. Oct 28, 2014
    85
    ArcheAge has been prepared for the western player in a very good way. Trion Worlds has managed to tweak this Korean game to meet the demands of European and American markets, and that's not an easy task. What's more, the game is being constantly improved and expanded. I'm certain that fans of the MMO genre will be very happy - at least the ones that like fighting other players.
  3. CD-Action
    Dec 13, 2014
    85
    Don’t let your judgment be clouded by other people’s opinions influenced by terrible server problems they encountered when ArcheAge was launched. It’s a really good, beautiful game. [Dec 2014, p.76]
  4. Sep 29, 2014
    80
    There’s endless hours of enjoyment in ArcheAge for just about anyone. If you can stomach a slightly stale questing experience, and get your head around the quite innocent labour system, it’s an MMO with near endless potential for player driven, organic content. And to be quite honest, it’s the closest thing to a true fantasy sandbox experience on the market, and will be for a good time yet.
  5. Oct 30, 2014
    80
    A rare example of a sandbox in a MMO, with lots of potential and good quality, but we wish we could arrive at the sandbox part sooner.
  6. Oct 12, 2014
    80
    ArcheAge is a potentially great MMO burdened by questionable decisions.
  7. If you are a Sandbox MMO lover, ArcheAge is for you. There is just one problem, bad management.

See all 11 Critic Reviews

Score distribution:
  1. Sep 16, 2014
    10
    No initial server pboelsm (besides the DDOS attacks) and a lot of new stuff that hasn't been seen in previous MMORPG's... definetely a game to try out
  2. Dec 15, 2014
    10
    after working a few things out in my computer, archeage has easily become a top favorite. it doesn't require major grind to level up, and theafter working a few things out in my computer, archeage has easily become a top favorite. it doesn't require major grind to level up, and the graphics are beautiful. the customization options for your avatar are unbeatable. i highly recommend this mmo for anyone with a PC. Expand
  3. Sep 20, 2014
    7
    A distinction needs to be made in these reviews between unhappiness with que times, and unhappiness with game itself.
    The overwhelming
    A distinction needs to be made in these reviews between unhappiness with que times, and unhappiness with game itself.
    The overwhelming majority of negative reviews are complaining about the que times, and understandably so. However, the game itself is phenomenal once you get in. It has an old school feel to it where you really feel like you have accomplished something when you finish a job. The open world farming and trade runs where anything can happen bring a much needed breath of excitement and spontaneity to what has become a very stagnant MMO scene.
    Standard tab-targetting combat, the customizable builds bring enough depth to keep it interesting though. Think TBC era WoW with the 3 talent trees, except each tree is an entirely different class.
    There's a lot in this game, and everything is very deep. There's a strong sense of risk/reward in a lot of what you do. For example, you can craft trade goods in most any zone, but they cannot be sold in that same zone, you must travel to a different zone to sell. The farther you travel the more you can sell your goods for. But you also increase your chance of getting robbed by other players during the journey. It takes knowledge of trade routes, timing, market knowledge, etc to decide what kind of trades you want to make. Help from friends never hurts either.
    You can raise your own mounts, and different mounts server different purposes, eg a donkey for carrying trade goods.
    These little details really bring the game world to life and make you feel like the world is much bigger than you as the player, and there is always something to learn and do better at.
    If you're tired of the tame string of recent MMOs that have come out and want something with a bit of a ever present sense of danger in the air, AA might be the one you've been waiting for.
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  4. Nov 5, 2014
    2
    All begins with untruthful hardware requirements (e.g. 2GB RAM is no way enough, even with 4gigs the game were forcing Windows to swap). IAll begins with untruthful hardware requirements (e.g. 2GB RAM is no way enough, even with 4gigs the game were forcing Windows to swap). I really liked the idea of sandbox with thousands of people cooperating, crafting and building. But all this is severely limited by labor system, as a free player you have no chance of doing any "sandboxy" things. Those things, which are only advantage over other F2P MMORPGs. Without these elements it's just another MMORPG game with nothing new and a lot of standard PVE and PVP stuff missing (again, from a point of view of F2P players).

    Transporation is tedious - takes minutes/tens of minutes, in my opinion too much realistic. Dungeons don't seem too elaborate. I did miss a lot of group PVE features - like proper loot system (no greed option, just pass/need), no group finder for dungeons/quests. I also dislike the notion of "only world PVP". I kinda like instanced PVPs with some team objective(s) - capture the flag, domination and so on. Quests feel repetitive even on lower levels, only story quests were a bit better (probably because of short cutscenes).

    Queues were a big problem, but I assume it gets/got better. What is a problem (for me at least) is EU players being treated as second class citizens, for example restarts in prime time, US problems are always fixed first (in some cases days between fixing US and EU side) and prices of paid items.

    It's pure PAY TO WIN, unless you buy a patron status, you are nothing. If you aren't planning on tossing money away, then avoid even trying this game, it's not worth it.
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  5. Aug 1, 2016
    0
    The game could have been one of the greats. It is beautiful and immersive. Those are the only good points that I can give.

    The crafting
    The game could have been one of the greats. It is beautiful and immersive. Those are the only good points that I can give.

    The crafting system is great, with one, small problem. The game is not just pay2win; it is also pay 2 craft. It is, in fact, pay2do-anything beyond the basics.

    I am not talking about the subscription fee. You pay that to have the right to own land, but to craft anything without the prospect of spending years to create a top-tier item, you will need to pour cash into the game.

    The most despicable pay2win aspect is Labor Points. You generate a small amount if you have a subscription and even less if you do not. Want to mine that ore node? Got enough Labour Points? No, tough! Pay for more.

    Moving on from the crafting system, there is literally no end-game, none. A handful of badly designed dungeons.

    Not that this review really matters now, the server populations dropped off sharply after a few months, requiring server merges. I popped on a few days ago to see where the game was at. Dead, mostly.
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  6. Sep 17, 2014
    0
    I played in Alpha, It was handles well during that through to open beta. The publisher should have should have handled a quality mmo likeI played in Alpha, It was handles well during that through to open beta. The publisher should have should have handled a quality mmo like archeage in better aspects. There were lack of server of the growing population when launched. They have failed to do that and fully adequately calculate the outcome upon launch therefore they should have had atleast 10-12 server in NA upon launch.while EU is stable with 7 servers Now its a queuing system and frustration pretty much sums it up. Expand
  7. Sep 16, 2014
    0
    You can see the paid 10/10 reviews. Nice.

    I'll just address a few of the issues that this game has. First, the servers. Both the
    You can see the paid 10/10 reviews. Nice.

    I'll just address a few of the issues that this game has.

    First, the servers. Both the Korean and Russian had 20 or more different servers due to how land is handled. People can setup farms (paid players only) to grow materials or create crafting benches. Trion however, set up only five servers for each region. Five for NA, five for Europe. This meant that there was a huge log in queue even before the game opened up to the F2P players. Patron players are supposed to be placed in a priority queue, but when the game has only five servers full of Patrons, there will be a queue. Many patrons sat in queue for upwards of 6 or even 12 hours, and were unable to play. Many managed to log in, and then get randomly disconnected as well.

    Second, was the patron item bundles, which included gold and gilda stars. Both are the in game currencies. Everyone was to receive one pack to their account, which contained items as well as gold. However, Trion somehow sent some people more than one pack. Due to massive currency inflation, the game's economy was ruined before the official launch date. There were people with multiple plots of land, which they were then reselling for more gold.

    Third was the issue of communication. People sent in support tickets as some patrons did not get all the items out of their packs, such as the title or gold and so on. Instead of someone reading their message, they were given a generic message stating that founders packs are being sent out and how to find them.

    Fourth, a fair bit of the content is still not localized or properly optimized. People with top of the line GPUs complain about textures not loading, and the game is prone to memory leaks regardless of what settings you run it at or the specs you have. Some content such as NPC dialog is still in Korean.

    Fifth, botting. Bots can do everything, they can gather resources, maintain a farm, and even do trade runs for gold. Spam bots are also rampant, because Trion relies on Hackshield (which is more than a decade old and doesn't stop much). The way a spambot works is that when you block one, you block the name. The spambot just needs to go and delete the character, which causes everyone who had the spambot blocked to unblock him, as that name is no longer claimed. All the spambot does now is remake a character with the exact same name, and repeat.

    How Trion handled all this.

    Trion launched the headstart on the 12th, and then that was pretty much it. Trion was absent the entire weekend from the 12th till the 15th. On the 15th, response was limited, and Trion resumed operation on the 16th, the day the headstart ended and the game launched.

    Patron's who paid for the headstart were ignored. The economy inflation was ignored. Communication has been scarce. And on the day of launch, three more servers were added to NA, bringing it up to a total of eight servers. Which did nothing for the patron queue, and those who were trying to play the game for free were out of lucky, some have been in queue for 12 hours.

    Server queues are still rampant. This is because they did not expect a need for so many servers, despite the Korean and Russian versions having 20+ servers.

    The economy is a wreck, those with gold bought up plots of land which they are reselling. Trion is not interested in addressing this issue.

    Communication is still lackluster. Trion will instead post happy pictures of their employees with junk food, but not respond to any complaints or issues people have.

    As for both optimization and localization, it's still 'in the works' Textures don't load, and dialog from NPCs is still in Korean, and there is no estimate of when it will be fixed. Dialog will probably come first, as Trion's staff has not changed anything in terms of optimization since the start of 2014.

    Finally botting. Trion will rely on hackshield which did nothing in both the alpha and beta. Reporting a bot however, is grounds for a ban as Trion feels that there can't be so many bots, especially in the chat or in resource rich areas. If a person reports too many bots, they can be banned.

    Thoughts

    Trion managed to take a decent F2P and make it pay to win. However they also managed to make it very tedious and tiresome to play the game, even for patron players, maintaining a farm or gathering feel very tedious. The economy being ruined on day one meant that trading and selling is not working. During both alpha and beta, the players informed Trion of issues, which were ignored.

    In Closing

    It's a bit of a sandbox, but the sand is more akin to kitty litter. Yes you can sculpt and make castles out of the 'sand', but it smells a bit funny and it's oddly clumping. You can play with it, but please don't eat any of it, and wash your hands after touching it. Then when you realize what you've done, you'll be filled with regret. Then you realize what those clumps are...
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