Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
User reviews:
Overall:
Very Positive (792 reviews) - 84% of the 792 user reviews for this game are positive.
Release Date: May 30, 2013

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Reviews

"The emotional investment in the game and its characters is impressive and the exceptional writing reinforces the connection to the world."
8/10 – http://www.popmatters.com/pm/review/168375-expeditions-conquistador

"For me personally, this is one of the best and most unique games that I’ve played this year."
9/10 - Hooked Gamers

"Expeditions: Conquistador is an entertaining and immersive experience from start to finish."
9/10 - http://www.entertainmentbuddha.com/expeditions-conquistadors-review-heaps-of-historical-enjoyment/

"Expeditions: Conquistador delivers a solid and engaging experience."
http://www.rpgcodex.net/content.php?id=8993

"When it comes down to the boiling point, Expeditions: Conquistador is a highly recommended tactical role playing game."
http://www.digitallydownloaded.net/2013/06/review-expeditions-conquistador-pc.html

About This Game

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!

Features

  • Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
  • Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
  • Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!
  • Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
  • Challenge your friends to tactical PvP combat in either Hot Seat mode or via TCP/ICP.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    Recommended:
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    Minimum:
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    Recommended:
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: Dual Core 2,6 GHz or AMD64X2 2,6 GHz
    • Memory: 2 GB
    • Video Card: nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, at least 256mb VideoRAM, DirectX 9c, Shadermodel 3.0
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: Dualcore CPU (Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher)
    • Memory: 4 GB
    • Video Card: nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512mb VideoRAM, DirectX 9c, Shadermodel 3.0
Customer reviews
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Overall:
Very Positive (792 reviews)
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518 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
28.1 hrs on record
Posted: September 17
Turn based RPG with historical and fantasy elements
Party management with role playing and decision making
Set in an interesting period of history
Worth playing if you like Balders Gate, Temple of Elemental Evil, Pool of Radiance etc.
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Most Helpful Reviews  Overall
294 of 308 people (95%) found this review helpful
47 people found this review funny
Recommended
34.4 hrs on record
Posted: October 1, 2014
Never before has a game made me so thoroughly enjoy my entirely voluntary descent into being an incredibly horrible person.

I am the very picture of the RPG player that cannot help but pick the nicest choice whenever given the chance, but over the course of this game, I razed an innocent village, torched farmland, looted temples and historic sites, instigated civil war, committed murder for my own convenience, all so that I might amass as much gold as possible.

I could have stopped. I could have turned away. I could have done differently. I didn't have to do it.

As I ordered my men to shoot down fleeing civilians, shaking in terror, I began to appreciate the magnitude of my own awfulness. A sense of guilt settled over me. Certain choices became harder to make. I did not, in the end, descend fully into brutality. I remembered mercy. I acted as kindly as I could manage.

And yet it was too late. The bodies of the fallen littered the streets. The blood of the Aztec dyed the earth of Mexico. Upon my return to Spain, I was hailed as a hero.

Yet even now, I cannot help but feel that in the end I was the villain.

Truly a marvellous game. I cannot recommend it enough.
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127 of 134 people (95%) found this review helpful
Recommended
32.2 hrs on record
Posted: October 1, 2013
I was surprised by this indie offering. It's like a combination of X-COM combat, Oregan trail challenges and exploration, with the writing and personaltiy of earlier RPGs like Fallout. This makes for a unique mix.

One of the core features of this game is selecting your party not just for their abilities but for their personality. The various personalities will adjust encounters and inform your game play. You can feel the difference when two other wise identical hunters are seen from the lens of which is more annoyingly pious.

The game also includes an Iron Man mode to keep you honest from save scumming. Which isn't necessary any ways because the designers actually plan for failure. They know you might lose an important or trivial battle and it isn't always lights out or game over like in many other games. For example I actually failed to finish one of the major plot points for the 1st half of the game and things just kept on rolling. Success and deafeat are in equal measures here.

I have three negative points for the game. First while exploring is fun the camera is just too close and so constantly using the map and it's way points is a must for quick travel. My second complaint concerns a small aspect of the combat. Melee combat is much stronger than ranged combat and the guns you brought from Spain have weak damage and a chance to miss. The random encounters on the trail can be very harsh and given enough time you'll get a nasty surprise- also some times the consequences of a choice are not even remotely made clear and so there can be some crazy sticker shock (like instagibs).

Even still this is a good game. I actually think it's worth the $19.99 at full retail and it's very impressive they put this much depth in to a game that pulled in only $77,000 on kickstarter. I finished my first play around 25 - 28 hours doing most of the content in the game. This game has replayability in many of the events and even multiple endings that acknowledge the things that you did during the game and not just at the very end.
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100 of 106 people (94%) found this review helpful
1 person found this review funny
Recommended
37.8 hrs on record
Posted: October 31, 2014
Expeditions: Conquistador is an explorative, somewhat open world, turn-based combat game. You play as a Spanish "capitan" of a ship requisitioned by the governor of Santo Domingo while trying to explore the mainland of the New World. For those of you who enjoy games like Heroes of Might and Magic, and the Princess Bounty series, this game will feel right at home to you--with a large emphasis of Oregon Trail (remember that game in the 90's?).

As captain of a ship (that you don't have anymore), you start by handpicking followers for your expedition, judging by roles, personality types, and equipment that they bring with them. There are five roles in the game--soldiers, hunters, scouts, doctors, and scholars--each with their own strengths and weaknesses. Personality types can range anywhere from aggressive to peacefulness, to racism to openmindedness, and many more. Will this person fit into your group of misfits? Will Fernando get along with Teresa? And what will Pedro bring to your crew? Is he worth the extra ration per night? With a well-balanced crew, your chances of survival increase tenfold.

Expeditions: Conquistador leaves a lot of questions you will be asking yourself, and gives you a great sense of adventure you long for in many games. While travelling through the mainland, you find points of interests, complete quests for people, and explore, explore, explore. When you are out of movement points, which happens oh-so-often, and can get very tedious, you set up camp for the night and set tasks for your followers to complete throughout the night. Perhaps some followers will guard the camp from thieves/animals, while others hunt for food, while one person preserves food, or makes medicines. And if and when you get into combat, it's a very challenging, risk+reward style of turn-based combat.

When I say very challenging, I mean it. This game is very difficult--but in a fun way. Every decision you make in the open world can and WILL affect your expedition. Injuries, and even deaths, will most certainly happen. And if you do not treat an injured follower with a doctor, the follower will eventually get worse, and possibly perish. If you succeed with quests, you gain experience and equipment, which you can use to eventually promote recruits to veterans and leaders, and upgrading their outdated equipment.

Expeditions: Conquistador is a fantastic game for its money, and will keep you playing for a very long time (the main campaign will take OVER 20-30 hours on average), and also has decent replayability. As a captain, it is a lot of work to keep your group in good spirits as you fend off natives and other Spaniards as you search for the treasures of the New World. Although at times the game can get a little monotonous with camping, it throws you for loops as the quest advances.

I strongly recommend this game. 8.4/10
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98 of 112 people (88%) found this review helpful
1 person found this review funny
Recommended
6.4 hrs on record
Posted: June 23, 2014
I was a few hours into this game, and thouroughly enjoying it when everything started to turn brown. I had created an awesome all female squad.

We had slaughtered many and completed a handful of quests. Unfortunately my doctor died early on but I had been making do without her. I was a reasonable distance from the main city when a few of my girls fell ill. I was treating them best I could, until a terrible event occured. Isabella had been kidnapped by a cult and they were going to sacrifice her in a fortnight. I headed towards her location as fast as I could but I got caught unawares and several battles later more of my girls had fallen ill. I was running out of medicine, and time. I finally got near her location, but my time had run out. I feared the worst for poor Isabella, while I was struggling to keep half my team from falling fatally ill. I only had just enough healthy comrades left to battle, the rest I was juggling medicine between. I finally made it to the shrine and it was most definiately too late. Her cold corpse was lain out on the altar and I had a hard battle ahead of me. Somehow we made it through the fight, with my favourite, Rosalia left standing. We quickly tried to trace our steps out of the mountains to get back to the city. Many of my girls had died and the rest were critically ill. unfortunately we went the wrong way and before we could even get close, the remainder of my sick left my command, as morale was low from seeing so many others die. Rosalia was all I had left. We still had a few days travel ahead of us, but before we could make it, we were ambushed by tribal warriors and they murdered her before my eyes. I was defeated.

Great game, and I lost on easy XD Highly recommended
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70 of 74 people (95%) found this review helpful
1 person found this review funny
Recommended
49.2 hrs on record
Posted: March 14, 2014
A surprise hit in my book and a much belated review, I meant to write this up a while back. Expeditions:Conquistador is the kind of kind of game that sits in your backlog for months and when you finally get around to playing it you realise what you've been missing out on.

There's a solid hex-tile based battle system at work here- employing line of sight, cover and flanking mechanics married with a variety of different mission objectives. In some battles the odds are truly stacked against your team, both in numbers and positioning - every encounter feels fresh and satisfying, particularly when you take down key characters during pivotal moments in the narrative. The game boasts a strong musical score throughout the adventure, helping to set and underline the mood during key moments in the game and it ties together the overall package beautifully.

The events system is where Expeditions:Conquistador truly shines, employing excellent writing with plenty of flavour and flair sprinkled throughout, easily on par with, if not exceeding the beloved triple A darlings of the industry. As you'd expect there are skill checks locking out certain character builds from particular actions. A great deal of flexibility is afforded to the player in how they choose to roleplay their character and you see the consequences of your actions and attitude reflected throughout the game, with allies becoming enemies and vice versa as you strike out across the continent - you really get a good sense of agency as you progress through the game. There's a good amount of narrative branching, particularly in the second campaign, even if some of it is just for flavour it's incentive to revisit the game and see things play out different at a later date.

My only gripes with the game are the camera is too close whilst navigating around the map and it only pulls back so far, panning the camera is also more restrictive that I would have liked. Neither of these issues really hampered my experience with the game. I'll be there day one when the developers release a sequel to this; they've more than proven themselves on all fronts.
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78 of 86 people (91%) found this review helpful
2 people found this review funny
Recommended
27.6 hrs on record
Posted: May 2, 2014
One hell of a game about the conquest/exploration/discovery of the new world. The game lets you roleplay the kind of Conquistador you want to be and the story/plot/characters are believable and done very well with great portraits. The strategy aspect is top notch as well. Basically anyone that likes roleplay/adventure/strategy/exploration games can't miss out on this one.

It truly is greater than the sum of its part. Feels old school in the best possible way. Great gameplay and personality.
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66 of 73 people (90%) found this review helpful
Recommended
36.6 hrs on record
Posted: December 15, 2013
This game is awesome for its kind. It's a strategic RPG that shares gameplay similarities with Heroes of Might & Magic. Except this one is more dialogue and story oriented than building castles and armies. The graphics are pretty simple but it doesn't take away the charm of the adventure one bit! The storytelling is what makes it all interesting. It will constantly require you to make decisions, be it for small matters of social nature or serious issues and military tatics. And it does it so well it makes you feel you're reading an adventure book, even when you fail or makes decision mistakes.

As you can see on the screenshots, the action part is turn based and takes place on tactical hexa-shaped checker boards. Each unit has its skills, and you better put them to good use during combats or specialize them in order to handle any situation. Strong defensive units, sharpshooters, doctors, fast skirmishers or even tinkers to set traps and covers on the battlefield. It feels very rewarding to win a battle because of a right unit composition, preparation or placement.

The RPG elements are there too, from a handful of survival skills to large sets of combat abilities you can give to each of your men. And these men and women also have to be chosen carefully! Every NPC in this adventure has its own convictions, interests or goals. The religious companions won't get along very well with the native culture or those who embrace it. The fame-seeking soldiers won't like your diplomatic solutions to conflicts. Some romances might also happen! It will all depend of your choices and how you want to explore the New World. It is your expedition story that is being told, here.

The only things i could wish from the developpers are more languages support (although it was already very enjoyable in english! But since the game is very text-based, it might be hard for some others to follow), and... SEQUELS! Imagine that game set in the Crusades? or the Silk road? or the Japanese islands discovery? With a good storytelling, these explorations could take place anywhere!
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61 of 67 people (91%) found this review helpful
5 people found this review funny
Recommended
24.1 hrs on record
Posted: September 14, 2015
First things first: Expeditions: Conquistador its NOT a game for everybody. It is a HARD game with LOADS of text and a dense historical and political context. If you dont enjoy reading walls of text and cant handle defeat stay away from this game.

That said, I'll list the pros and cons and at the end give my overall opinion:

Pros:

- Rich, interesting and unexplored historical setting. For lovers of history (like me) this game came as a refreshing breeze.

- Combat is well developed, complex but fun though it gets repetive over time. But its HARD, especially because the tutorial doesn't cover it very well. It took me about 3 or 4 hours of gameplay to effectively understand how to use the medic in battles and I can't say I mastered all the other 10 classes.

- Beautifully written story and quests that makes you feel involved with the game, with your own character and your companions, thus making the huge walls of text actually a pleasure to enjoy. The writters picked up the historical atmosphere and the political complexities of Precolumbian Mexico really well (apart the female conquistadores, seriously?!). Previous historical knowledge about the Spanish Conquest of Mexico is recommended for the utmost fun though the game presents you very well with the minimum necessary for enjoyment.

- Pretty interesting camping and resource micro-management. Not only the mechanics are very good but it also fits pretty well with the whole setting of the game.

- Your choices DO matter! Not much for the story development in itself but for your party morale (covered in the next item)

- Companions are very well written, each with an unique personality and historical background. This influences the way they will react to your decisions. Managing their different personalities and maintaining an overall high morale is essential for sucess in combat, making party management a vital part of the game. I just missed an option to directly talk to a companion, instead of waiting for random events with or about them to pop up.

- Nice Soundtrack. Not really a masterpiece but fits well with the overall climate.

Cons:

- Graphics are simple for a 2013 game. I recon this is an indie game with limited budget but in my opinion they really could've been better, especially in the world map.

- As I've said, this game is HARD. One random event or one small mistake in battle or in camp management can ♥♥♥♥ up an entire gameplay. This can be very demotivating for most players and it is especially painful when added to the bad auto-save mechanics.

- Camera movement and trees. You will spend most of your time in the world map and the top-down camera has its center always locked in your character. This hugely discourage exploring by making it very painful to see things far from your position. Wouldn't be a big deal IF collecting food, herbs etc from the map WASN"T essential to survive (There's a console code that unlocks the camera). Also trees not becoming transparent when you get near them can hide important collectables from your view.

- Bumping into enemies. When walking through the world map, you will sometime bump into an enemy patrol or hunting party. Sometimes you will have the option to not engage them. If you do so, after finishing the event, they still stay in your path and touching them makes the same event pop up again forcing you to fight them or to make a detour for progressing. This is a serious issue as even the easiest looking combat can turn into a complete disaster with one or two small tactical mistakes.

- Autosave: As said, this game is very hard and to add it up the autosave mechanic is very strange. I myself havent yet figured out how it works, so its safer to manually save often. Back in the days of Ultima and Breath of Fire this wouldn't be a flaw, but nowdays, in my opinion, it is.

Overall: Expeditions: Conquistador is a GREAT game for an indie company. It offers a lot of entertainment for it's pricing tag and it was a great efort by the guys at Logic Artists to delivery a solid and enjoyable game. Its cons are hugely surpassed by the pros and makes it a must buy for RPG, turn based combat and/or historical settings fans. Just keep in mind that this game is HARD and has LOTS of text in it before buying.

9/10
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45 of 47 people (96%) found this review helpful
Recommended
36.1 hrs on record
Posted: June 16, 2014
A very solid strategy-RPG that does more or less everything well, and some things outstandingly so.

Cons:

- 20 to 30-hour game, it's just long enough to feel like an adventure. But the challenge helps make up for that.
- The battles are all premade, which somewhat limits replay value. But many battles have different approaches and you can choose your team.
- Most of the team members don't have any character-specific dialogue, it's based on their class and/or traits.
- Managing rations/food processing gets to be a chore, especially if you're giving some people double rations.

Pros:

- Fitting and immersive soundtrack, good battle themes.
- Very good writing, extremely important in a game like this.
- Meaningful roleplaying choices which affect the resource management, the battles and the endings.
- Well-balanced difficulty on Normal settings.
- Good artstyle and tidy presentation. Nothing mindblowing but very fitting for a semi-historical RPG.

So overall, if you like what you see on the store page and it'll run on your system, get it. I bought it at like 5 times what it costs now that it's bundled and I don't regret it, because it's worth a good bit more than a buck. Looking forward to more Expeditions games, and I know I'll come back to this one sometime.
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Recently Posted
GNU
4.0 hrs
Posted: September 27
All in all quite a dull tactical/adventure game.
Also the RPG elements I bought it for are severely flawed.
Just distributing " a generic resource" to boost characters stats just kills my feel of development and Individualisation of your Party (and thus diversification of tactical options) is nigh possible. Loot is also just another stat so progression in the game loses the feel of being meaningful.
Storytelling is also not strong enough to cope for lacking gaming content.

The game strongly feels like a casual one.

I bought it also for a lot of strong reviews, but I cannot really see why they happened other for cash/free keys.
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Darkpumpkin21
63.4 hrs
Posted: September 13
This game has a very interesting story and the fun of exploring an unknown world, looking for secrets with your crew. The combat is good as well. Not the best or the selling point, but strong enough that it doesn't get stale bad. The game is a tad on the shorter side, especially if you rush through, and the replayablity is limited due to 2 different stances. Kill the natives, or befriend them. For $20 I think it is well worth the price.
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Lamorah
23.8 hrs
Posted: September 5
Actually I came by this game while skimming through products on steam sale; I purchased it based on the positive reviews. To be honest I was expecting nothing fancy but this game surprised me.
It is a well-blended mixture of exploration adventure, strategy, RPG, tactical combat. It has well implemented ideas and mechanics to make you enjoy this mixture while throwing in some fresh ideas as well.
The story is captivating enough to make you wonder what is coming next, the travelling mechanics, class based party setup, resource management were all adequately well done. But the combat (I believe which was not enough) is the part where this game shines; you just can’t get enough of it.
A single play through takes between 20-30 hours but other reviews say that there is a lot for replayability for experiencing the alternative branching storylines. In my opinion a single play through was enough fun but pacing through the same map again just to make a few different choices seems a little bit farfetched and may spoil the fun of the game cause some aspects of the game gets repetitive after a while.
At the end of the day it is a good game. 8.5 / 10
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EvilSpaniard
0.9 hrs
Posted: September 4
I have over 700 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews #59 - Expeditions: Conquistador

I was intrigued by Expeditions: Conquistador, as there aren't many games with a 16th Centry New World setting. But I was happy to find a few more reasons beyond just the setting to enjoy myself.

First, I'll say I was surprised by the emphasis on the story. I guess I am used to playing turn-based games which are pretty light on the story and more about getting you to wander the map and fight things. Instead I discovered there is as much emphasis on the RPG as there is strategy. One warning, other than a little voice acting at the beginning, it's going to be a lot of reading, so depending on how you like your RPGs presented, this may be a turn off.

I imagined as I set out that I'd be doing my share of exploring and fighting, and I wasn't entirely wrong, but it didn't play out the way I expected. Instead of being in charge, I found myself having to work for the local governor, and starting out as an errand boy of sorts. I enjoyed the fact that the story was twisting my expectations here.

The game does provide a tutorial of sorts. Before you can go exploring you have to go through a friendly battle in the town, and this gives you a chance to pick up some of the basics of combat. What I liked here is that the basics were pretty easy to pickup, but there is definitely a deeper strategy at play. The characters you command will have different classes, and each class will have a specialty. So for instance, you'll have characters that focus on melee attacks, or ranged attacks. Each class also has a special ability, such as the doctor who can heal an ally.

So the combat starts out pretty straightfoward in regards to moving around and attacking things from either up close or at range. But then the tutorial starts to layer on some of the other aspects of strategy like taking cover, flanking your opponent, and attacks of opportunity.

Once you finish the first fight, you are able to leave the starter town and explore the area. Although before you actually leave town you'll visit a few places of interest around town, and pick up a few quests along the way. You can also stock up on additional supplies (like food) before leaving town to go explore.

Exploring felt a little different from other games I have played. You still have the concept of turns and only being able to travel so far in a single turn. But once your day is up, instead of just advancing to the next day, you make camp for night. Camping actually involves a few different activities that you assign to your crew. You'll have someone guarding the camp. You can also go out and hunt for food to add to the food stocks you already have. Also, if you have people who have been injured, you can treat them with your doctors. You can specify all of this manually, but the game also has an auto-assign to help speed this process up.

My first fight outside of the town did not go well. The quest I got from the governor directed me to this temple where I proceeded to get into a fight with it's inhabitants. I ended up retreating from the fight after most of my crew got injured, and limped my way back to town. What I found interesting was, I ended up failing the quest. I'm used to either having to reload or do the quest over, but in this case, the story simply went on in spite of my failure. This also made me realize that this is not an easy game, even on the easy difficulty.

And that's where I ended my first hour of play. It was enough to get a good sense of what the game was about, but otherwise barely scratching the surface of it, and definitely leaving a lot left to learn. I can see where the early game may be frustrating while trying to learn everything and figure out the right strategy. But even so I certainly enjoyed my first hour of playing, and have no problems recommending this to others.
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ReDiR
33.9 hrs
Posted: August 30
Expeditions: Conquistador is a strategy RPG set in an colonisation era, where player takes over a crew of Spanish conquistadors for an adventure in 16 century Latin America. In world map player has to make most of the decision like customising troops, managing resources, trading and others affairs. In battles, it plays similar to most hex-based TBS.

Pros:
  • Battle system system is similar to King’s Bounty and Heroes, but with some significant improvements like ability to choose between long range weapons and melee anytime.
  • Great writing and a lot meaningful choices leading to different endings. For example, will you let Aztecs to rule or raze and steal everything for your King?
  • A lot of references to Spanish, Aztecs culture. All that are presented with a high level of detail and accuracy.
  • Amazing soundtrack during the whole game.
  • Graphically it’s a good looking game. Nice animations and detailed characters.
  • Challenging enough to make players improve their strategy both in battles and world map.
  • It took me more than 30 hours to beat the game on normal difficulty and there were still plenty of stuff to find and do. After that, there are 4 difficulty levels.
Cons:
  • The game gets a bit repetitive in the middle of the campaign. Especially due to the lack of the new gameplay mechanics in the second half ot the campaign.
  • Lack of customisation. Of course, there are military rank based system granting some various skills to choose from and ability to allocate equipment. But it still feels a bit simplistic and restricted compared to the best games from this genre like Final Fantasy Tactics and others.
  • Maybe it’s just me, but there are a bit too much reading and not enough fighting in this game.
  • No voice acting, which is understable for a low budget game. Personally, I would really like Spanish voice overs to make atmosphere more authentic.
Overall, this is a lenghty, challenging and very enjoyable adventure, in a exotic setting, which should appeal to not only SRPG veterans. Just be prepared to learn quite a lot at the beggining.

9/10
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Aviticus Dragon
33.3 hrs
Posted: August 26
A really emotional game that will challenge you at every turn while you try to keep your companions alive during your expedition in the new world!

An innovating game, the first of its kind.

Support developers like these, who dare to create something new.
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🔥inGaf0/0
18.9 hrs
Posted: August 24
It's a bit difficult and has some particulars but once learned the game is a lot of fun (:
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sundrop328139
1.7 hrs
Posted: August 23
game exceeded my laptops memory----------when i finally received a flash drive ( i am diaabled and in a resthome ) game did not meet expedations. please reconsider my purchase as i would continue to be able to use steam for my game center ------------------------------------------------------------------------------------------------------------------------------------------i just received word nthat my refund request was being denied---------------------------------------plese reconsider as i am not asking for full refund but a transaction to my steam wallet
Helpful? Yes No Funny
Nineteen Fifty-Five
17.7 hrs
Posted: August 20
-Arrive on island ready for adventure, riches, and glory
-Lose my ship right off the bat after the governor freaks out
-Lead my men straight into the jungle completely unaware of what to do
-Lose most of my supplies
-Forced to loot and pillage locals who won't trade with me (because they don't trust us for some reason...) to survice
-Delivered Bibles to try and make amends with my sins
-Attempt to put down coup to appease the gov and get my ship
-Watch as gov, innocent girl, kind old man, and numerous people under my command die because of my poor decisions and management
-Watch as rebels occupy territory and spread lies to the king to become incredibly powerful leaders of the New World
-Realize all that bloodshed and turmoil was essentially meaningless as nothing changes in the long run
-Get my ship back
-Sail out ready for adventure, riches, and glory

10/10 Best tutorial ever
Helpful? Yes No Funny