Twilight Struggle is a two-player game where players play as either the US or USSR during the Cold War. Using actual events from history, players must plan out their strategies in order to obtain world dominance. Play Twilight Struggle and change the course of history.
User reviews:
Overall:
Very Positive (357 reviews) - 84% of the 357 user reviews for this game are positive.
Release Date: Apr 13, 2016

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Recent updates View all (2)

April 22

Steam Update

Very excited that you are enjoying Twilight Struggle! If you haven't noticed, we released an update to Steam earlier today.

You will need to update in order to play online.

Steam should update the client automatically, but if it doesn't closing Steam and relaunching will trigger the download.

- Fixed influence animations to map not completing properly
- Fixed Vietnam Revolts and China Card interaction in Asia
- Fixed Flower Power/Arab Israeli War/Camp David Accords bug
- Fixed bug with passing action round when Cuban Missile Crisis is in play
- Fixed being able to undo after AI headline card is revealed
- Several cards need to have commit points added
- Coup Popup now shows correct Military Ops gain when opponent attempts a coup
- Fixed Algerian flag
- Fixed the online create game not saving additional influence setting correctly
- Find Game screen no shows the host's online status icon
- Add Friend input field limit increased to 30 characters
- Fixed text coloring on ingame chat
- Fixed map jiggle on ultra-wide displays
- Fixed text alignment on several cards
- Fixed rulebook and tutorial text errors
- Tutorial now plays all announcements as Auto Play
- Drag cards are no longer stuck over UI after application loses focus
- Added tooltips to region scoring widget
- Added text warning for offline forfeit

29 comments Read more

April 14

Twilight Struggle is Live!

Welcome everyone! The wait is finally over. GMT's #1 rated War Game is finally available to own through Steam for PC and Mac!

Play Twilight Struggle as either the US or USSR during the time of the Cold War. Using actual events from history, plan out your strategy in order to obtain World Dominance.

Play against others in this exciting and beautifully developed game with your friends today!

11 comments Read more

About This Game

Twilight Struggle is a challenging strategy game of medium complexity that presents new and different challenges with every game session. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. The playable events in the game cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation.

Play as the US or USSR during the Cold War and change the course of history.

Highlights
• Events found in the game are actual events that occurred during the Cold War.
• Full asynchronous support for multiplayer online games.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 SP1+
    • Processor: Intel Pentium or AMD equivalent
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: While Network Connection is not required it is recommended
    Minimum:
    • OS: Mac OS X 10.8+
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: While Network Connection is not required it is recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (357 reviews)
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260 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
2.1 hrs on record
Posted: September 21
Feels just like playing the board game but without some of the minor housekeeping actions (moving trackers, removing cards, etc).
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2 of 2 people (100%) found this review helpful
Recommended
12.1 hrs on record
Posted: September 30
Its a very good port from the table top game. Didn't have any bugs now. I played about 10 Games.
If you have the table top version already you're quick to adopt and you might discover that you played some cards wrong on the board. Also you don't forget to move any markers because the system does it for you. You get an possible outcome overview of your coups and realignment attempts. So this version takes a lot of headspace away and enables you to to develop your tactics.

In my opinion its a very good game and a very good port to the PC. Thumbs up and thanks to the devs. Good job on this one. :)
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1 of 1 people (100%) found this review helpful
Recommended
10.9 hrs on record
Posted: September 18
A fantastic strategy game and intriguing historical simulation. A chess-like duel between two players, which has enough variance to make each game interesting and unique. This is a game in which you are tasked repeatedly with making the best of a bad situation.

If you enjoy history, strategy board games, or plain 1v1 battles of wits, you will love Twilight Struggle.
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7 of 19 people (37%) found this review helpful
2 people found this review funny
Not Recommended
14.0 hrs on record
Posted: September 17
This is a review of Twilight Struggle the game. It applies to the board game behind the computer game. The computer game is a faithful and very well done translation from the board game. If you like the board game, the pc version will be for you.

Full disclosure: I am really bad at Twilight Struggle. And I hate it. Emotionally, I loathe this game. I loathe it in the way I loathe really physically attractive people who are ♥♥♥♥♥♥♥s. I mean, there's an atavistic part of me that's attracted even as my personhood is offended. I really love the core mechanics to this game, but I hate playing it. I hate spending time with it. I mean, I go out with it hoping I'll get lucky, but then I don't and I question why I put myself through all this torture.

And so in the end, like the attractive girl (or guy) who demeans you, I have to eventually own up to the fact that I really just hate this game despite how fun it can be when it's in a good mood. But too often it's not in a good mood.

I hate this game because of the luck. Yes, good players will win more than bad. I'm bad. Yes, ok. Happy? I'm ugly and I'll never be attractive enough for the attractive girl/guy. It doesn't change the character flaws I see in this game, though. The game is sadist. I'm not a masochist. I don't enjoy being dealt a crap hand, pounded by the AI (yes, I can't even defeat the *%@#& AI), and then expected to cling for dear life for 3 hours just in case lady luck decides to take a crap on the other fella.

I don't enjoy this type of play progression. I feel I'm being arbitrarily punished. And even if the idea is later the worm will turn, I don't really enjoy waiting on luck. I don't like feeling as though I'm losing because of bad luck, and I don't like feeling (later) that I'm starting to win because of my opponent's bad luck. But that's what this game essentially is. Full-on crisis management. That's not for me. I want to win or lose on merits and mistakes. Even the best players can still lose against me because of luck. I know because that's how I've beaten them. It was 4 hours of them waiting for a card that should have come, but didn't. That's not fun for anyone.

The core mechanics are so much fun, but this game just suffers from far too many "Haha! Screw you!" cards that can end up turning into "Haha! Screw your whole 6-round turn!" hands. It's way too swingy for my tastes. Add to this the 1d6 dice rolls for bonus RNG. Now for a board game, this is an understandable limitation. But for me, a 1-in-6 chance of AWESOME vs. FAIL is also unenjoyable. It's exhilerating when you coup/flip a country from -2 to +4 influence because you rolled a 6. It's less so when you spent a whole action round just to roll a die and see literally nothing happen. On the other side, it's VERY frustrating when your opponent makes a Hail Mary coup roll and woops! now you've lost 4+ action rounds of work you put into securing Asia. These events just suck. They're not fun. They make me angry. More than any game, this game makes me angry and frustrated. Why do I bother playing it? Again, it's because the mechanics are sound and it's basically a fun game. It's a fun game, though, that all too often treats you like crap. If you're a masochist, you'll be fine. But if, like me, you don't enjoy being punished arbitrarily for simply making the right decisions, then this game is going to result in broken monitors.

Maybe if you spend hours and hours memorizing all the cards in the deck, then predictability will set in and you'll also enjoy the game. I feel that most people who are good at the game, that's how they get good. They learn to "count cards". But for me, I just can't put up with it. Gawd, I just hate this game.

Last but not least, this is a zero-sum game. It's totally appropriate to the war theme. But I know for a fact that I don't like zero-sum games very much. I like competitive games with a score. So even if you lose, you can still see how your score was relative to earlier games. But TS is not that. You lose. They win. It's just another thing where my personality doesn't fit the game.

Looking at how this game makes me feel emotionally and compare that to how I see people respond when they play a game like Overwatch and I get it why Overwatch is such an ingeniously designed game. It's because it's not just about being a good game, it's about being a good game experience. TS is for me an unpleasent game experience, even though the game itself is ingenious. I can't get past the unpleasent experiences I have at my current skill level to want to learn how to get good. You know how games have a learning curve? This one has a punishment curve. And I've got other stuff to do with my time. I don't need the stress.

Just to be clear: I can handle bad luck and set-backs. I play Darkest Dungeon. I play plenty of rogue-likes. But arbitrary randomness is just not my thing. Lulz punishment is not my thing. "Haha! I tricked you into committing nuclear armagedon because you played a card that let me randomly draw a card from your hand which happened to let ME stage a coup, but since it's your turn it counts as you lowering DEFCON which means YOU LOSE!" (This is seriously a game mechanic. It's not one you'll intuit until after it happens.) That type of esoteric edge-case meta-game isn't my thing.

tl;dr

TS is not my thing.
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Most Helpful Reviews  Overall
103 of 114 people (90%) found this review helpful
3 people found this review funny
Recommended
120.3 hrs on record
Posted: April 13
Twilight Struggle is widely considered to be one of the best boardgames of the last decade (it’s ranked #2 on the Board Game Geek website) and this software version absolutely does it justice. Follow the tutorial, then play a game or two and you'll find the interface to be very intuitive, allowing you to easily examine your cards, test each play option, and execute your decision quickly. Watch the video above to get a good feeling for how things work.

Multiplayer is asynchronous, allowing you to create games with various chess clock time limits from 30 minutes all the way up to 45 days, for those who want to play just one move per day. There’s a chat function in both the multiplayer lobby and each game. The friends list is not connected to Steam, but specific to your Playdek account, which is required for multiplayer and shared amongst all their games. If you’ve ever played Ascension, Agricola, or any of the other Playdek iOS games you can use the same account. Rankings use the standard ELO system.

Singleplayer is still a work in progress in the initial release: it's a challenge for less-experienced players, but not Twilight Struggle veterans. Also, expect to wait 10-20 seconds for the A.I. to take each turn. Playdek says the single player A.I. is learning from every game played, so it should get better as time goes on. Right now it's a great way to learn some strategies to improve your multiplayer play.

The game is cross-platform Mac/PC, and it'll also be cross-platform with the upcoming iOS and Android releases, so you'll be able to play other folks no matter their choice of gaming device.

Playdek has added some nice touches like audio clips of cold war era leaders and other period-appropriate sounds that help set the mood. Sound effects are easily turned off if you don't like them. You can also increase the interface speed once you know what's going on and don't need time to read the cards as they’re played.

The game interface scales well. I’ve played in on an 11” MacBook Air up to a 40” UHD desktop display and everything’s looked good.

I highly recommend Twilight Struggle for both the veteran tabletop player who’s looking for more opportunities to play, and for the newbie who wants to check out one of the best boardgames there is. I’d never played Twilight Struggle before this and now I can’t stop.

Rating: 4.5 out of 5. 5 stars as soon as the A.I. is better and faster.
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53 of 60 people (88%) found this review helpful
3 people found this review funny
Recommended
13.2 hrs on record
Posted: April 19
Twilight Struggle like Poker: few minutes to learn, a lifetime to master.

TO NEWBIES / PPLS THAT NEVER PLAYED THE GAME:

Twilight Struggle is not the easiest game to catch and play, you won't enjoy it until you've an idea of what you'are doing considering the main strategy course.
My suggestion are:
* Play vs IA a lot, and ignore the result of the game.
* Read documentation and strategy on Internet.
* Prefer USSR in your first games, and give NO additional influence to US (+1 US is the actual standard indeed).

During the match:
* Play for the points - Always think which area will be scored. If Europe scoring is gone, don't overfocus yourself on Europe. If you have a scoring card of a region where you are weak and you reasonably think your oppo can overwhelm you there, headline it for limiting his score.
* Do your best for using your event cards as Operation instead of events - They'll be back in reshuffle hopefully flooding opponent hand.
* Consider when play an oppo event - You'll have to do it, just decide when is the best moment for eliminate from the game that card minimizing the effects.
* Consider space race an emergency option - you will not place influence but neither activate the oppo event, but it will be back sooner or later.

Time after time you'll understand that there are some etabilished standards:
* Luck and Unluck with dices and draws are almost ininfluent - you must plan a strategy simulating you'll fail premium rolls, and then enjoy every improvement. Do something "desperate" only if you have no other options. And if you have no other options, you've probably had some misplay before.
* USSR will be aggressive and advantaged in Early War, US will be very strong in Late.
* USSR will try to end game at +20 pts in Mid War, US will close the game in Late War or Turn 10 end scoring.
* USSR Turn1, ActionRound 1 will be on 90% of times: Coup Iran , with a 3 or 4 op card. Generically USSR appreciate Coup every turn as 1st action to degrade and keep Defcon 2 for prohibiting USA Coups in Battlegrounds: logically USSR will avoid to have Non-Battleground cheap countries, so USA will be pressed by Lack of Military OPS.
* You'll play for points but also a step forward - you'll spend some, if able, for take advantage for later scoring, and for later event (i.e.: USSR will "Always" be interested in Middle East due to OPEC Card effect) having a better vision of the game.
* You'll thing about creative tactics like Coup Italy instead of Iran, if you have proper cards to Red-Color Europe; you'll understood that Thailand will be an hot place, that having Pakistan and India in the same time without having their war card in hand can be a problem, and many many many other considerations.
* In the meanwhile have some games playing US, to see the other side of the game and have a deep, complete view of the game, and unlocking it's way to play with clear ideas.

If you are a gamer that stay on-pause thinking about what to do, Twilight Struggle will be like sitting in front of a fire tasting a good Armagnac. And you'll never have a game like the previous one.

Ah, don't forget to play versus human opponents during your learning curve - IA will NEVER be smart, insidious and challenging as another TS player.

If you'll be enough patient and appassionate to appreciate the game, your €/£/$ will be very well repaid.
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41 of 47 people (87%) found this review helpful
2 people found this review funny
Recommended
7.9 hrs on record
Posted: April 14
I kinda wish the computer was more deliberate in its choices - like I wish the game would pause at every single choice. "I play this card for the OPs points, and now I play these points in these countries, etc." It takes me a minute to understand what exactly the computer has done. When I play with friends, we all talk about what we're doing, and we all make sure we're all on the same page before moving to the next step in the turn.

Other than that - faithful interpretation of the board game. I am so happy to be able to play this on PC.
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34 of 41 people (83%) found this review helpful
Recommended
23.4 hrs on record
Posted: April 18
I really like this game as a board game, but as a video game, it removes all the fiddly and remembers the few rules I get wrong in the physical version. This game is intense. AS the USSR, you need to pummel the US into submission within the first few turns before the USA gets their legs. USA has to do damage control before the USSR wrecks them and then turn the tide when they get the right moment. This game will make you cry and feel like the whole world is crashing down around you as make good hard heartwrenching decisions that hopefully keeps you alive to fight another round.

This is the Cold War in a box. I cannot wait to play more of it.
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29 of 33 people (88%) found this review helpful
1 person found this review funny
Recommended
7.9 hrs on record
Posted: June 8
Have you played the board game? If yes, then you will love this version.
Have you ever wanted to play the board game? Buy the board game.

The strength of this version is the speed. No setup time, no dealing and reshuffling cards, no bickering over dice results, no placing tiles. This is AWESOME for experienced players. However... doing all those little things TEACHES you the game. For example, reshuffles are a critical element of the game and actually doing it with your own two hands shows you why. A milisecond of image on a screen doesn't have the same effect.

Aside from this, there are some graphical changes that could clear things up, but it's a fantastic game nonetheless.

9/10 for Veterans.
7/10 for Newbies.
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28 of 36 people (78%) found this review helpful
2 people found this review funny
Recommended
0.9 hrs on record
Posted: April 13
With over 20k ratings on BoardGameGeek, Twilight Struggle is considered the best boardgame of all time.

And Playdek did an amazing job bringing it to PC/Mac.

The only negative right now is that on launch, the single-player AI is a work in progress. However, Playdek plans to collect data from games to "teach" the AI. Once that happens, this game will be a 10 out of 10.
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Recently Posted
Kat
53.3 hrs
Posted: October 5
If you like the board game or have an interest in medium/complex strategic war board games I would highly recommend this. A physical game of Twilight Struggle in real-life can take 3+ hours, whereas you can finish a game on here in an hour. The one downside is, the player base isn't very large and may take a little time getting an online game going. Frequently you'll see people post on the chat, "Where are all the players?" However, I have never had to wait for a player more than 10 minutes. I recommend when hosting a game to post in the lobby chat that you have listed a game because doing so should bring a player within minutes. The game also includes a rating system; however, it doesn't automatically include an option to filter people who are in the same range as you so it is up to you if want to play with a person who is a different rank than you are. I still enjoy playing this in real life but it sure does cut out the maintenance of number crunching, tells you the odds for dice rolls, calculates region scores, and even warns you if you're about to play a card that can trigger a nuclear war. 10/10
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beardED
33.5 hrs
Posted: September 10
I have never played the board game, but this PC version is truly a great game. It's deep, complex, balanced, and quite entertaining. An understanding of cold war history isn't needed but makes the game a bit more compelling. The rules are pretty complex but once you learn them you appreciate them more and more as time progresses. Although there are a lot of frustrating moments due to difficult situations that you can be forced into, you'll still come out of it having an enjoyable experience. Pick this game up, it's worth it if you're willing to invest a little time into understanding the rules and you'll be introduced to the wonders of The China Card.
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AncientOneLackingEnergy
0.3 hrs
Posted: September 2
A good game. Perhaps not enough variety solo for more than a few plays.
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Oleg Videnov
25.6 hrs
Posted: August 30
Great game.
Imagine playing chess with some luck factor and colr war thematic feeling.
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Rockheart
28.0 hrs
Posted: August 26
Good simulation of the best board game ever. If you do not have the board game, go and buy it --it is best to learn with the board game and then become an expert with this great simulation.

100% recommended for any turn-based grand-strategy game lover. And... cold war as a background! Just great.
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Squishpoke
4.8 hrs
Posted: August 24
America doesn't go first?! What kind of Marxist bullsh*t are they trying to pull here?

"Flower Power"? What is this hippy crap?

You can LOSE the game by starting a nuclear war?! Excuse me, but WHAT?! What the hell is the point of this game, then?

Ronald Reagan isn't a auto-win, go figure. And the "Star Wars" card has nothing to do with the movies!

Conclusion: This is a TERRIBLE game for SOCIALIST, GENDER-CONFUSED HIPPIES.
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