Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
User reviews:
Recent:
Mostly Positive (31 reviews) - 77% of the 31 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,790 reviews) - 80% of the 1,790 user reviews for this game are positive.
Release Date: Dec 3, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give players the opportunity to already play our game in the course of its development. This allows us to see which game elements could benefit from further development, or what possibly needs to be changed, so that we can adapt the development accordingly.”

Approximately how long will this game be in Early Access?

“As long as necessary. In other words, the game must remain in the “Early Access” phase until it shows fully adequate gameplay and all our planned features have been largely implemented.”

How is the full version planned to differ from the Early Access version?

“The full version guarantees the player that he/she is also getting a full-fledged game, which means that all the important features have been implemented, and all the serious bugs eliminated. There will however most likely still be updates later on to simply continue improving the game.”

What is the current state of the Early Access version?

“The game is currently still in Alpha stage. Many important things are already present; for example, the basic technical structure as well as game elements, such as the structural system, are fairly well developed. Some game elements that are essential for fully adequate gameplay are nevertheless still missing.”

Will the game be priced differently during and after Early Access?

“In one word: yes. The price will reflect the game’s current stage of development. This means that small price increases are planned upon reaching the Beta stage (which can also be still be regarded as Early Access) and upon reaching the final version.”

How are you planning on involving the Community in your development process?

“Consultation with the community is very important to us. Our forum, where all kinds of discussions can be initiated, is provided for just this purpose. Our own bug tracker is available on our home page, ensuring that bugs come to our attention and are eliminated as quickly as possible. We take the community’s needs and criticisms very seriously.”
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Recent updates View all (36)

September 19

Update 0.7.2.5: Better animals, more content

Hi folks! A new update is available now, it took much longer than expected, and we are really sorry about that. First of all: This is unfortunately not the dungeon update. They're still in the works, but other things (Plugin API etc) caused a big delay.

Nevertheless, this update is quite mentionable. It can be considered as a preparation for the dungeons, but it also introduces some new features, and many bugs have been fixed (especially the annoying "falling-through-ground" bug - if you still encounter it, please let us know).

Main focus of this update was the improvement of the animal behaviour (that was necessary for the upcoming dungeons update). Animals still need work (proper water detection, better AI etc), but especially the collision detection should work much better now - in other words, animals will no longer be able to walk through walls or fences (which happened sometimes in the past), so you should be able to create a small farm now and fence in some animals.
Apart from that, animals now also get fall damage (and die eventually) when falling from a certain height.

Please keep in mind that we did many extensive changes to the animal implementation, and of course there is a chance that there are bugs or other unforeseen issues, or that the animals simply don't work as intended, so we need your feedback on this. If you encounter any issues with the animals, just let us know.



Apart from these changes, this update introduces some new features: For example there is now a chance that animal attacks can cause bleeding. This can be cured by using a bandage, which is introduced with this update as well.
There are also two new plants in this update, a hemp plant and a cotton plant. You can can get hemp fibers / cotton from these plants, which can be used to craft cloths (which are needed to craft bandages).

By the way: Be careful when breaking your bones, since this has a negative impact on your mobility now. It can be "cured" with a splint (requires sticks and bandages), but even though it restores your mobility, it takes some time until the broken bone is really cured. During that time you should be very cautious, even minor falls can break your splint and deal some extra damage.



Furthermore, you have "infinite" stacks of items in creative mode now. This makes building a lot easier. Another new comfortable feature is the ability to place multiple blocks vertically now.
Last but not least placed blocks can be "deconstructed" (i.e. you can pick them up) by using the sledgehammer.

There are several other additions and changes, to get a full overview, check out the changelog.

PS: Probably the Plugin API will be available by the end of this month.

Changelog:
  • [New] Added moon to nightsky
  • [New] Bleedings can now occur when being attacked by an animal
  • [New] New item: bandage, which can be used to stop bleedings
  • [New] New item: splint, which can be used to heal bone fractures
  • [New] New items: hemp leaves, hemp fibers and cotton (can be used to craft clothes)
  • [New] Added notification when collecting items/resources
  • [New] New objects: various sized wooden crates (can be used to store items)
  • [New] New door: saloon door (15 variations)
  • [New] New plants: hemp and cotton (can be cultivated)
  • [New] Item stacks are infinite now in creative mode (new creative permission: infiniteitems [true/false])
  • [New] Multiple lines of blocks can be placed vertically now
  • [New] Added spawn protection for 20 seconds (hostile animals will not attack), can be adjusted in properties
  • [New] Added "makeadmin", "revokeadmin" and "setplayergroup" as direct input command for the server
  • [New] Added information about smelting furnace to the journal
  • [New] Placed blocks can be deconstructed (and collected) by using the sledgehammer
  • [Change] Improved collision of animals, they should no longer be able to walk through walls (need feedback!)
  • [Change] Aggressive animals can no longer hit you through walls
  • [Change] Animals get falldamage now when falling from a certain height
  • [Change] You hear a notification sound now when block or object placement is not possible
  • [Change] Block placement is now less restrictive if the player is very close
  • [Change] Signs need to be labelled manually now after placing them
  • [Change] Previously hit block/plant/object is stored now, so the damage does not reset when you stop hitting it
  • [Change] Improved many sound effects and also added new sounds
  • [Change] Screencolor slightly changes now when player is on low health
  • [Change] Improved ladder climbing (no longer getting stuck)
  • [Change] Improved player and item sync in multiplayer
  • [Change] Slightly improved readability of gui texts
  • [Change] Slightly changed color of day sky
  • [Change] Changed date format
  • [Change] A server restart will be advised after 24 hours now (can be disabled in properties)
  • [Change] Bone fractures now reduce movement speed of the player
  • [Bugfix] Fixed various bugs which caused some crashes in certain situations
  • [Bugfix] Greatly reduced occurrence of "falling-through-the-ground" bug (if you still encounter it, please let us know)
  • [Bugfix] Fixed "invisible animals" attacking you in rare situations
  • [Bugfix] Fixed underwater fogginess
  • [Bugfix] Fixed water lod surface generation (sometimes resulted in disrupted water surfaces previously)
  • [Bugfix] Fixed other players being invisible in multiplayer sometimes (need feedback)
  • [Bugfix] Fixed ban message (reason was not displayed)
  • [Bugfix] Fixed custom image permissions not being applied correctly in some cases
  • [Bugfix] Fixed filling up of furnaces (sometimes it was possible to place ores between the slots)

Bugfix 2016-09-19:
  • [Bugfix] Fixed bug which prevented you from collecting ores
  • [Bugfix] Fixed missing hemp and cotton saplings
  • [Bugfix] Fixed spawn of hemp and cotton plants
  • [Bugfix] Fixed a crash which occurred in certain situations
  • [Bugfix] Fixed "splinted bone" indicator still being visible after loading another world

Bugfix 2016-09-20:
  • [Change] Playercollision no longer affects items
  • [Bugfix] Fixed missing labels in crafting menu
  • [Bugfix] Fixed "invisble" signs
  • [Bugfix] Fixed items not being saved correctly in large crates
  • [Bugfix] Fixed an issue which affected the "WorldEdit" Lua script

114 comments Read more

August 14

Pre-Version of the new Plugin API

Hi folks!

A preview version of the new Plugin API is now available. You can get an impression on what is possible with the API, and you can also start working on your first plugins.
You find a new section in the forum now, which is dedicated to the Plugin API. You can ask questions or discuss any API related things there, or request new features in the "Feature Requests" section: https://forum.rising-world.net/index.php/Board/29

In contrary to the Lua API, a documentation (Javadoc, which also contains some examples) is also available. In can be downloaded with the Plugin API (you can load it in your IDE and access it while coding), or alternatively you can watch the online version here: https://javadoc.rising-world.net/

Unfortunately you can't add the plugins to your server yet. The servers will be updated within the next weeks, you can take advantage of the time to get used to the new API, or to prepare your plugins. Once the servers have been updated, the old Lua API will still be supported for ~ 4-8 weeks until it will be removed.

Please note that a few events and functions are still missing, they will be added soon. If there is something wrong with the new API, or you have any questions or suggestions, feel free to leave your feedback :)

Download link: https://download.rising-world.net/api/Pre-PluginAPI.zip

Update 2016-08-23:
A newer version of the API is available (same download link), we also updated the Javadoc accordingly.

The server will be updated very soon, so you will be able to load and test your plugins.

34 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Please note that this game is currently in Alpha state

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds
  • Completely modifiable environment
  • Both single and multi-player modes
  • 200 different building materials
  • Place customised images in your world
  • Complex and deep network of underground caves
  • Environmental physics - trees and items
  • Interact with just about everything, right down to playing the piano!
  • Day-night-cycle
  • Serverside script support (LUA)

Your purchase entitles you to receive all future updates free of charge!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
    Minimum:
    • OS: Mac OSX 10.9 or above
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 2.1*, e.g. NVIDIA GeForce GT 120, Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. *Not all 2.1 cards are supported, please contact our support if you are using a 2.1 graphics card.
    Recommended:
    • OS: Mac OSX 10.9 or above
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (31 reviews)
Overall:
Very Positive (1,790 reviews)
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999 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Recommended
13.3 hrs on record
Early Access Review
Posted: September 28
What Rising World lacks is threat. Danger. Many games have attempted to emulate Minecraft survival-style gameplay, coupled with smooth voxel terrain, most have failed eventually. Rising World is agonising because it ticks all the right boxes for pretty much everything except a sense of danger, or any real goal to the game. Once you've crafted everything and built a great house there isn't much left to do.

The survival aspect is there (needing to eat and drink/heal wounds) but it is so easy that it becomes an annoying distraction, rather than a desperate need to be fulfilled. You are literally falling over food everywhere you go. Bears will kill you given the chance but they are too easy to evade. In fact the biggest danger comes from blindly running and falling into a deep cave system. But it wasn't really the mobs in Minecraft that gave that game a purpose, it was diamond. Mobs were just a necessary component to make GETTING diamond so tricky. It's not even as though diamond tools were totally amazing, it was the challenge of getting the resources.


Rising World is on the very brink of greatness, if the devs just add these missing vital ingrediants to its formula. It needs mobs, even if they aren't spectacular or with great AI it NEEDS them. Then it needs a super-rare resource to go hunting for which can be used to craft tools that have interesting effects on the gameplay dynamic itself. Lastly I feel the game needs a sense of identity because there is no setting, no time or place given, it's just 'Generic world' basically. It's very frustrating that with some relatively minor tweaks to the survival aspect and adding these other things would make such a massive difference.

One thing i know about survival games is that you need a challenge. The harder it is to survive, the more exciting and compelling it will be and this game lacks that. But should you buy it? I'd say yes, if you want to back a game which is closest to achieving a great gaming experience.
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4 of 6 people (67%) found this review helpful
Recommended
50.4 hrs on record
Early Access Review
Posted: September 21
Beautifully Peaceful...

That’s the first thing that comes to mind, it’s a comparison I’m sure has been made before but it reminds me of Beta Minecraft. That’s no bad thing, I remember playing that in its early days, so much potential, so simple yet so time consuming. Starting a new world and just being in awe of the terrain. All that in a 16 bit voxel game. Rising world is even more stunning, none of the harsh angles but every bit as capitulating.

The amount textures you can choose the blocks to be in is immense and when you combine the different types of block, cylinder, cube, half slab etc the possibilities are endless. The game also provides textures for many different themes. Yes there are the obligatory medieval cobblestone textures but there is also plenty of “modern” textures to create anything you want really.

As far as being a challenge is concerned the game doesn’t really pose as one. Yes there are hostile animals like tigers if you’re in the right biome but they’re easily defeated even as a starting character. The biggest danger is falling and not looking where you’re going, sometimes at the same time. It’s not uncommon to fall down a cave system and break your leg. However this game isn’t a survival simulator like that, no this is just a tool to create to your own desirers. Much like painstakingly putting a train set together and simply watching it steam around a loop, to the outside eye it might not seem like much but to the player it’s your own little world.

I’m only a few hours in and there is still so much to discover and build but I already know it’s a gem of a game and can wholeheartedly say it’s the best £10.99 I’ve ever spent.

I totally recommend Rising World.
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4 of 7 people (57%) found this review helpful
Recommended
270.0 hrs on record
Early Access Review
Posted: September 23
One of the best building games I have come across. I play for hours building castles and its still in alpha. They very regularly update and add content and bug fixes. I cannot wait for the game to be finished.
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2 of 4 people (50%) found this review helpful
Recommended
237.3 hrs on record
Early Access Review
Posted: September 28
I am enjoying this game even though it still in the development stage.
It will be nice if they include a dog to keep single player company! Also
More shape for the blocks so you can bill circular item as arch, wheel and well,
Without having to waste so much time as we do know.

And last but NOT least when are we getting the third person mode? It will be very helpful
Especially when you are building and step back so you can see a better tree dimensional view
Of contruction.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
26.4 hrs on record
Early Access Review
Posted: September 25
Game has been getting GREAT updates.
If you like minecraft but want something more RELAXING and REAL LOOKING this is the game for you.
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1 of 2 people (50%) found this review helpful
Recommended
23.4 hrs on record
Early Access Review
Posted: September 26
Great Game but needs help. It should not be described as a survival game at all. You can collect enough food running around the country side in 5 mins to last forever. Building is really cool but once you build a house one time, it is old after that. Unless you want to build great big detailed places, then I can see how it would be more interesting. I dont like multiple terrains on one map either. Seems like it is lacking adventure to me. Good weekend or two worth of playing and for the price probably makes sense to invest in it.
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1 of 2 people (50%) found this review helpful
Recommended
28.7 hrs on record
Early Access Review
Posted: September 30
If you like sandbox no-goals-kind of game, think of minecraft on steroids sort of, and here you have it! I enjoyed playing it and hope for future updates and stable gameworks. Remeber at all times that its still in testing phase and espect some issues from it, but still its an awsome project!
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1 of 2 people (50%) found this review helpful
Recommended
279.3 hrs on record
Early Access Review
Posted: October 2
So, I was looking around for games like this and seen people listing from 5 to 15 "Like Minecraft" games. Most were either not really like Minecraft at all or simply full of bugs, not being worked on anymore, no realistic qualities, or not very well made i.m.o. Once I seen reviews, videos, pictures, & price of this game, I knew it must be what I was looking for. It's still being worked on and new features are coming. But, what is already in-game is pretty bug-free, very playable, super realistic (unlike Minecraft) and very fun to play if you have a creative side that needs quenching. Having met some others online and seeing what they've built is really amazing, beautiful, full of detail, and definitely well worth the small price tag. It seems to me that this game beats all others like it hands down. I don't think there is much you can't do in it as far as creativity goes although the devs continue to add great features. All you out there wanting a game you can build in similar to Minecraft MUST BUY THIS GAME!!!! Seriously! I really love it!
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1 of 2 people (50%) found this review helpful
Recommended
60.8 hrs on record
Early Access Review
Posted: October 1
it's pretty good
Was this review helpful? Yes No Funny
3 of 7 people (43%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: September 10
Hey.
So I've played this game for awhile now and my verdict is it's a fun game.
It looks quite realistic and they're adding new things to make it better.
So far I haven't even had any issues with it except that now it's crashing on me. But I'm sure this will be fixed in the future.
I do recommend getting this game, it's fun to pass the time with.
~ Favorkind.
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Recently Posted
SiR Hector
16.1 hrs
Early Access Review
Posted: October 6
In advance, some have to think now with so few game hours, one can not take my review seriously. But it is not so, because this game basically needs a good player that I am and the wonderful technique of the game. Because I see the potential of the game which has developed after some patches very much I bought it a few months ago and have it 5+ hours [varied of course] continuously played, I was not bored it made a lot of fun to this The time when I bought the game was relatively no patches, now after a few patches the game has become really good, above all the crafting and the simplest construction system, I'm sure the game will be in the near future A very significant and relevant game, I definitely see the high potential. On the edge, there is a creative mode pretty good you can also set up individual servers. And some new things are also implemented at the time.
Helpful? Yes No Funny
ricardofra
68.1 hrs
Early Access Review
Posted: October 5
This game is Amasing, has better build system than Minecraft
Helpful? Yes No Funny
Whyena
35.2 hrs
Early Access Review
Posted: October 4
At the moment all you can really do is build, but this game does that one feature so well that im ok with it. It is very relaxing and even rewarding to build in, and while development is slow, the Dev does care about this game and the community, I see them replying to people all the time answering questions and keeping us updated. They seem like a genuinely cool person who wants this game to work as much as we do. So even as a game with really no purpose at the moment other than building, I can still recommend it fully.
Helpful? Yes No Funny
Ukpkmkk
1.9 hrs
Early Access Review
Posted: October 4
I wish I could refund this piece of ♥♥♥♥.
Helpful? Yes No Funny
-StRzAlEcZkA-
9.9 hrs
Early Access Review
Posted: October 3
"
Anything is possible!
"
/\ THATS TRUE :) This game is really amazing! bueatufull world,graphicks everything is so beauty O.O
so you ask me " did you like it " ?? "i love it! its f..ING GREAT REALLY .
YOU HAVE ALOT OF WORK SO GO WORK!! DO THIS FOR ALL PLAYERS TO SHOW THEM THE BEST SURVIVAL GAME EVER!! :)
Early Access, Survival, Open World
Helpful? Yes No Funny
LeeroyyJankens
8.7 hrs
Early Access Review
Posted: September 29
This game is aweful
Helpful? Yes No Funny