Gather resources, construct space ships and stations, produce fuel, generate energy, trade between stations, complete contracts or fight with pirates in a star system where everything in constant orbital motion, without "air friction" and without maximum speed limits.
User reviews:
Overall:
Very Positive (153 reviews) - 80% of the 153 user reviews for this game are positive.
Release Date: Nov 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives us a great opportunity to work together with community!
Actually we are already working with community very actively, and it brings a great results! Continue to reading this block for more details. Also you may check our development blog to ensure that development is very active!

Besides that, we are three friends and this is our first project. We are working on it without any starting budget and Early Access gives us an opportunity to work on our project without distractions.”

Approximately how long will this game be in Early Access?

“Earlier we planned to complete the game for 1 year, but since it is our first project, we made a mistake with estimated date of release. However, we made a lot of work during this time and got a lot of new experience.
So the new estimated date of full release - Spring 2017.”

How is the full version planned to differ from the Early Access version?

“Since we released the game we made a lot of work. We added multiplayer, save/load, trade.
An interface, ship constructor and production system was redesigned several times.
Graphics was completely changed from 2D to 3D!

In full version, we are going to improve all existed features, but in addition we plan to add:
  • Interaction with planets (gathering resources)
  • Several different types of star/planetary systems (with moons or gas giants)
  • More complex production system (not sure how exactly, we are going to discuss it with community)
  • More complex crew system (also not sure, will discuss it with community).
  • Heat system (necessity to use radiators to prevent overheat)
  • More various modules, functional devices and weapons
  • More types of procedural missions
  • Solve all bugs, optimize performance and improve usability
  • Overall improvements of game design, so the player will be able to slowly improve its technologies, fleet, encounter with stronger enemies and accomplish more complex procedural missions.
You may found more details in our to-do list

What is the current state of the Early Access version?

“Currently the game in Alpha stage. To answer this question will be better just to show a list of things which you can do in the game right now:

  • Fly around a star system with realistic physics and orbital mechanics
  • Construct complex ships and space stations using many various functional modules
  • Extract resources from an asteroids in order to produce fuel and construct ships
  • Trade goods between space stations
  • Accomplish procedural missions of several types (delivery, combat)
  • Buy or sell modules on a shipyards
  • Use several types of cannons, lasers, rockets, and energy shield to fight with enemy
  • Play with friends in multiplayer
  • Clean an orbit from a space debris and salvage resources
  • Use alternative control with mouse clicks to control your fleet like in strategy game
  • Enjoy the beautiful celestial movements and tell us what exactly do you want to see in the next updates

What is not ready yet:
Since it is Alpha, the game have some bugs, however we fixing all bug reports as soon as possible
Interactive tutorial still not added, but we have detailed guide and description for each element of the interface”

Will the game be priced differently during and after Early Access?

“Unlike some developers who decides to set a price for early access higher than on final release (in order to grab money during hype), we are, on the contrary, decided to set low price for Early Access, and slowly increase a price along development progress, when more features will be implemented and the game will be closer to final release.

Many people think that investing money in Early Access it is a risk - this is why the price at Early Access should be lower. It is our thanks for those who will decide to support us at early stage of development.

Actually, even in this question we decided to ask a community!
We started from 8$ for Pre-Alpha version, but when we decided to transfer the game from Pre-Alpha to Alpha stage, we launched a survey and according to its results, we decided to set the price to 11$.
More information about survey here.

Later, during transition from Alpha to Beta version, we will launch another survey to update the price, if community will decide that the game deserves more.”

How are you planning on involving the Community in your development process?

“For almost two years of development we are working with community very closely! A huge amount of work has been done largely thanks to our community!

We're consider any ideas from community and your ideas really can be implemented in the game. You shouldn't thinking "I have so cool idea which will make the game so great! But probably developers are to busy to listen me". We read everything what you wrote to us and we glad to any ideas which will help us to make the game better together!

We receiving a lot of suggestions and bug reports. We have a huge list of suggestions in our to-do list and all bug reports added in to-do list and solved as soon as possible.

Tutorials and Guides
Our community helps us to create detail guides about the game.
Since interactive tutorial not yet implemented, we even added a link on this detailed guide http://steamcommunity.com/sharedfiles/filedetails/?id=557510735 from one of our community members right into the game!

Localization
Translations of various languages and correction of our English is done completely by our community!
We using GitHub to receive a help from anyone who wish to participate in localization.
More information here

http://steamcommunity.com/sharedfiles/filedetails/?id=714343868

Close communication with us
We are actively answer almost on anything what you wrote to us in Steam Community Hub.
Also you may freely add us in Steam contact list or use our Discord chat to ask us about absolutely everything! Most likely we will answer you within a hour or a day.”
Read more

Buy Celestial Command

 

Recent updates View all (110)

October 6

Update 0.753 Alpha - Improved energy shield

We added new visual effect of the energy shield and recorded a PvP action from two points of view.
Here is a result :)





Full videos:

http://steamcommunity.com/sharedfiles/filedetails/?id=776139172

http://steamcommunity.com/sharedfiles/filedetails/?id=776139171

CHANGE LOG

Improvements
  • Improved visual effect of energy shield
  • 2x1 Adapter also may work as cargo container
  • Language files updated

Fixes
  • Fixed "invisible" model of fuel generator (now definitely fixed)

8 comments Read more

October 5

Update 0.752 Alpha - Cargo Corridors

Small hotfix of fuel generator and some additional changes.



CHANGE LOG

Improvements
  • Now all corridors works as cargo storage, each type of corridor have different capacity, but it is less effective than normal cargo container
  • Audio effect of mining laser is changed, added activation effect
  • Outdated option "Enemies amount" removed from world creation window
  • Language files updated

Fixes
  • Fixed impact point of visual effects of lasers
  • Fixed "invisible" model of fuel generator
  • Option "Stations amount" in world creation window now works again

4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Celestial Command is a realistic sandbox space game which unites a real orbital mechanics, ship constructor and some features of typical space games.

Gather resources, construct space ships and stations, produce fuel, generate energy, trade between stations, complete contracts or fight with pirates in a star system where everything in constant orbital motion, without "air friction" and without maximum speed limits.

Realistic Orbital Mechanic


The world of the game works based on simplified orbital mechanics. Everything in state of constant orbital motion. Perform orbital maneuvers and keep your space ships on stable orbits to prevent crashing on a planet or loosing ship in deep space.

Fully Customizable Ships and Space stations


You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defense satellites or whatever you want.
Each module can be detached or attached to the ship right on the fly, which allows to transform your ship using found modules.

Ship Management


All resources of the ship are limited. Including fuel, energy, ammo and construction materials, so store them and use them wisely.

Command a Fleet


You are not bound to a single ship. You can build as many ships and space stations as you want. And you can switch control between them anytime. Also it is possible to control your ships not only directly, but also giving movement orders.

Seamless Star System


Explore a procedural world filled with planets, asteroids, space stations and other things. The world of the game is completely seamless, you can zoom out from your ship to the entire star system.

Gather Resources


Mine asteroids for useful resources or salvage wreckage of broken ships in order to build new modules and produce fuel.

Economy, Trading and Missions


Trade goods between stations or complete procedural missions provided by NPC stations and earn additional credits to buy new modules on a shipyard.

Fight the Enemy


Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and more.


The game has now been in active development, so even more interesting features added almost each update!
Check our development blog for more information about development and future plans.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Storage: 750 MB available space
    Recommended:
    • OS: Windows 7 / 8 /8.1 / 10
    • Processor: Core i5
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 750 MB available space
    Minimum:
    • OS: OS X 9
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Storage: 750 MB available space
    Recommended:
    • OS: OS X 10
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 750 MB available space
    Minimum:
    • OS: Ubuntu 12, Steam OS
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Storage: 750 MB available space
    Recommended:
    • OS: Ubuntu 12, Steam OS
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 750 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (153 reviews)
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111 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
4.0 hrs on record
Early Access Review
Posted: September 16
Celestial Command gave me a very plesant feeling when i first opened it. The interface is very polished and i can hardly distinguish that it is actually an early_access game.


The reason i bought this game is because i loved this genere and wanted to get away from static ship modules and shooting all the way through galaxy. I wanted something that allows me to build what i like and run it in some realistic environment.So i waited and see.There are some good games that lets you do both:KSP,SimpleRockets,Reassembly,Istrolid,etc.But there was always something missing--KSP and SR was good but there was no sense of being in charge. Reassembly and Istrolid was great,too,but there isn't enough realism--void friction slowing you down,etc.In a way this is the game i have being waiting for....forever.

The thought of flying real orbits and firing shells at whomever i want while always in charge and ready to send a fleet of starship to my enemy simply blows my mind.But i faltered when i saw it was Early_Access.I have learned my leason through many notorious Early Access titles that they were not to be trusted---NoMan'sSky was just another example of not-responsible developers that ruined their creations for the dollars.

So i watched.I waited.And then i saw the devs updating very often(at least more often than Windows Security Essentials) and i saw numorous improvements--correcting Multiplayers, adding community guides,correct speed inherentment......and i saw the devs answering almost anyone in their threads and almost always very polite. That's when i decided to buy the game.

I decided that i am going to support this game because of its great concept and encouraging devs. I bought the game. Frankly speaking i wasn't so sure that this is going to be the right investment.My first 10 mins in game made me change my mind immediately.

I saw the integration of ship builder with the real time orbits. I saw seamless scrolling between starmap and the individual ships. I saw the extremely tech-looking parts the devs did. and i was overjoyed when my friend got into the game and blow me up.Seriously,this is the coolest thing i have ever seen.This is well worth the 31RMB I've invested.and considering that this game is just starting to be developed, i think i have made a great purchase.

Although somebody may think that i have only played 5min or so when i wrote this thing,but the fact is that i ran the game from the installaion folder to save my time.In the process my 5hours play time wan't logged.(and i donnot like steam tempering my saves anyway)

All in all, i would like to thank the devs to give us this great game and hope that they will use the money they earned to make the game better.So i do recommend this game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.0 hrs on record
Early Access Review
Posted: October 2
Oh man i played this game when it was a top down space shooter look at it now all nice an shiny and 3D.....:D im pretty darn proud to have donated to this project keep it up!!!
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
5 people found this review funny
Recommended
4.8 hrs on record
Early Access Review
Posted: September 10
It's like Kerbal met Space Engineers. Fun as both games. Buggy and incomplete as any alpha, but not as No Man's Sky.

The game has great future, and, unlike No Man's Sky, this game will let you meet your friends and destroy them. As soon as you figure out how to connect.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
46 of 51 people (90%) found this review helpful
Recommended
10.5 hrs on record
Early Access Review
Posted: November 22, 2014
Thumbs up for a great concept, looks very promising even being in a very early stage.

However, keep in mind this is not 'ready to play' by any means, at this time I'd consider buying it only if you like the general idea and want to support the devs with funds.

Has the potential to be a very unique and great game though.
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A developer has responded on Nov 22, 2014 @ 4:51pm
(view response)
32 of 33 people (97%) found this review helpful
2 people found this review funny
Recommended
148.1 hrs on record
Early Access Review
Posted: October 21, 2015
I originally reviewed Celestial Command on 21 October 2015. Since the game is being actively developed and updated, it's only fair that my review reflects that. I will leave my original review below.

My opinion hasn't changed: This is a great little game with a ton of potential to grow into something fantastic. The game and the people behind it really deserve to be supported.

What has changed in the past 9 months?

- Graphics were pretty much overhauled and look even better now.
- The game was optimized a bit more, increasing the game's performance. It definitely runs smoother than back in October.
- Several important mechanics were added; Notable examples are improved functionalities of NPC space stations, and new modules like the shipyard and hydroponics.
- The game now has (partial) translations into several languages. The localization effort is powered almost entirely by the community.
- The small CC community now has its own Discord channel! If you're looking into the game and can't decide whether or not to get it, just visit and there will probably be someone to answer any questions you may have. https://discordapp.com/invite/HY4XJaK
- Multiplayer performance has increased significantly, but it's not where it's supposed to be just yet.

What has not changed?

- The devs are still doing a great job communicating with their player base; about updates, ideas, bugs etc. They reply to almost everything, and in a timely manner at that.
- The game's core mechanics are mostly the same. It's a slightly simplified space ship building game in a 2d sandbox galaxy where you can pretty much decide for yourself what you want to do with your fragile ship and crew.
- Multiplayer still isn't quite stable. It works alright on fast connections and with all users under 200 ping. Otherwise hiccups and lag spikes become disruptive to game play.
- Multiplayer still only works through direct IP connections, meaning you have to give people you want to play with your IP. Connections through Steam as well as official servers are planned, but are not here yet.
- The game is still very much in early access and I expect that it will stay like that for the forseeable future. There are bugs, anomalies and incomplete features. If you cannot stomach that, do not under any circumstance get lured into any EA title whatsoever. For your own sake ^^

----------------
Original review from 21 October 2015
----------------

Give this a try. Perhaps, several tries :-)

I'll be honest, your first times playing this will be confusing and possibly even frustrating. As everyone rushes to point out, the game is not finished and in extremely active development (more on that later). Eventually though, you get the hang of how everything works and it will be smooth flying from then on.

It may be smart to tick the "sandbox" option the first few times so that you can first in peace check out the many options this game gives you, as well as figure out where some of the things you need are hidden.

The game at its current stage (version 0.692 just came out as I'm writing this) is simple. You're in command of a space ship and you'd like to, well, not die. Or maybe you do want to die. It's your choice. You start in a reasonably safe orbit around a planet, along with several meteors and two space stations. You can mine the meteors for resources and you can trade with the space stations for food (so your crew doesn't starve). Other than that you're completely free, there's not really a story or objective at this time.

About the development: I'm a huge fan of these devs. They are super responsive to anything and everything you post on their Steam page's forums, they actively deal with bugs, discuss ideas and future plans ..and they speak funny English :-) To be frank you'll notice this in the game as well but it's all perfectly understandable.

tl;dr? SUPPORT the awesome people working on this game, be a part of the seemingly small community and make a difference in the development of this already very good game with the potential to be AWESOME.

Celestial Command is worth it
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33 of 37 people (89%) found this review helpful
Recommended
25.3 hrs on record
Early Access Review
Posted: September 17, 2015
If you've played the excellent SimpleRockets, you are already familiar with terms like gravitational sphere of influence, apogee, perigee, Hoffman transfers, retrograde and prograde burns. If not, you may want to try playing SimpleRockets to give you the basics or read up on the terms online. You will need to know what these mean.

To begin, this is an awesome game. You can travel within a solar system using several modes of propulsion. You can orbit planets and go to space stations. You can mine asteroids and shoot at things with a ship of your own design. You can do all of this in sandbox mode (it will give you things you need from a sandbox menu) or not (in which case you better know what you are doing). I really suggest using the sandbox mode until you are comfortable navigating and modifying your spaceship.

I haven't tried muliplayer yet but I did start my own instance of a server so I can experiment in. Set a password you will remember so you are the only one to get into your instance. In this mode you are given a ship and are in orbit around a planet randomly spawned. Read the F1 help text carefully as it will get you familiar. Anything you need to build or remove from your ship is done in engineering. You can build and destroy engines, power sources, solar panels, , reactors, corridors, cargo holds, command decks, struts, fuel tanks, a radar system, various weapons, a grapple hook, and a mining laser.

Before you can use the object, it must be either connected to a power source or a tank. That's done easily by dragging and dropping nodes from the source to the object. You can connect multiple objects to a single tank or power source but remember you will empty that source faster if you do. Adding more sources of fuel or power will help, but it will increase the mass of your ship which will make it slower to turn.

Moving around a solar system is not a simple manner of pointing your nose at a planet, star or asteriod and then firing your rockets because everything including you is in Newtonian motion. It's like trying to drive a car on ice. You have to kill one direction of motion before attempting to move in a new direction (retrograde burns come to play here) or slow down or speed up at the apogee or perigee points of your orbit. Failure to do this will result in your ship skidding and slidding off course.

For a game that is in alpha, it is very stable. The game cost is insanely reasonable and there is a lot of play value provided you get past the learning curve. There's very little tutorial info here about the game to explain all the basics but two guides written and available on Steam will help you get started. If you keep in sandbox mode, experiment with ship design and orbital mechanics, and ask questions in the community area, you should get the hang of it.

One thing I would like to see added as a feature is the clicking of planets to show info on your approach vector (both tangent and radial). You can do this with asteroids but not planets.

A ship editor for creating and modifying a library of ship designs before entering the game would be great as well.

Time dialation for up to 8x speed is not enough to see a discernable change in orbits and intrasolar system travel...perhaps 24 would be more appropriate?

Buy the game! For 3 cups of coffee you get something that will keep you entertained yet challenged for days.
Was this review helpful? Yes No Funny
27 of 29 people (93%) found this review helpful
19 people found this review funny
Recommended
9.3 hrs on record
Early Access Review
Posted: April 15
After spent 3h mining minerals from asteroids, I finally arrive to space station 3 to trade them (+2k credits) for FOOD.
Haven’t realised the space station was in collision course with a planet. We all died during the transaction.

10/10 I would try to buy FOOD again.

——————

Celestial command is an early access game. It is not the same type of early access as Factorio, but it has surely a lot of potential and it is already fun.

The game is currently centered around a spaceship that you can modify at your will to navigate in the solar system in search for resources to mine, to sell them to space stations, in exchange for money and food.
While the game is currently in a very minimal stage, I believe that the developers have explicitly warm you about it and the game is already fun.
Was this review helpful? Yes No Funny
24 of 27 people (89%) found this review helpful
1 person found this review funny
Recommended
7.4 hrs on record
Early Access Review
Posted: November 23, 2014
I've been waiting for a game like this for a long long time. This isn't your typical arcade/causal nonsense - the game is as sophisticated as the games I was raised on and it takes realistic space to a whole new level.

Be advised that the game is still in early development and is nowhere near fully playable. Still, I'm waiting eagerly for updates.
Was this review helpful? Yes No Funny
21 of 23 people (91%) found this review helpful
Recommended
5.2 hrs on record
Early Access Review
Posted: November 25, 2014
This is one of those gems that need and deserve more attention. So far only 6 reviews have been placed. Meaning, probably not many players have this game or know about it.

For anyone thinking of buying the game, i'll explain to you why you should.

The price
The price of when buying while it's still early access, is just 7,99 EUR. Not so sure about other currencies. This isn't much. When it's fully released, it will be doubled If im right

Gameplay
The gameplay is very smooth. Especially for an early access title. The amount of things you can do is pretty limited at the moment, but of what the developers have told us, this will be much more fun to play. Don't get me wrong. I'm already enjoying this alot.

What im excited about the most, is the amount of updates and the developer-community relationship. The developers actually view the discussions, reviews and questions. And update the game according to what the people want to see.

My personal favorite will be multiplayer.

And while im at it, will there be planet interactions? Something i would really love to see is being able to inhabit a planet and build al kinds of structures on it. Miners, defence systems, that kind of stuff. And automated transporting between those planets using actual npc ships or something. Gives the player the feeling of power and accomplishment.
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21 of 24 people (88%) found this review helpful
Recommended
4.1 hrs on record
Early Access Review
Posted: November 23, 2014
At first glance Celestial Command just looks like just another spaceship game, but if you take time to play it you will discover a very well designed sandbox experience. Even though the game is at a very early stage in development a lot of the really important features are there to enjoy.

At this stage in development you can free build whatever ship your heart desires. Want to build a small mining ship to collect everything in the solar system, or what about a battleship to kill everything that comes across your path? All of this and much more can be built. The building mechanics themselves are intuitive and easy thanks to a snap in style feature. You can easily see what components will snap in to a given space and if you have any free points left. The only complaint I have to building is the unintuitive linking feature the modules use to become operational. Now, the feature isn’t bad in any right, in fact I love that everything has to be connected to work. My issue is that I have nothing to show me how or what to link in order to activate the module. Of course this issue can be easily fixed with a small tutorial for the game.

After playing the game for a while I discovered the physics to be very well done. If you are familiar with any type of realistic orbital mechanics then you will feel right at home. If you are not then it may take some getting used to. The mechanics remind me a lot of Kerbal Space Program and at times Celestial Command feels like a 2D version of it. Of course in my case this is a good thing. The realistic mechanics give the game a welcomed challenge and add another layer of fun and experimentation.

The overall design of the game is great from what I have seen up to this point. Although the game is being made in a 2D space the design is crisp and well done. When playing in HD all the textures and models look great. I will definitely look forward to seeing more from the team.

Overall I would say development is coming along nicely. Of course you can see that at the time of this review the game has just released. With that being said, even at its current state the game is well worth the price. If you are looking for a fun game in which you truly free build any ship, fly through realistic space physics to kill and mine then what are you waiting for?


It should go without saying but this is a review for the current EARLY ACCESS version of the game. If you buy the game it is at your own risk.
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Recently Posted
giggles
1.3 hrs
Early Access Review
Posted: October 5
Very disappointing. This is a 2D space game. It never occurred to me that anyone would make a game with orbital mechanics but only use two dimensions. I mean... why would you do that?

So if you already understand orbital mechanics but think three dimensions are one too many, than this is definitely the game for you.
Helpful? Yes No Funny
 
A developer has responded on Oct 6 @ 4:17pm
(view response)
EpicconV
0.7 hrs
Early Access Review
Posted: August 16
sucks ♥♥♥ rn lol
Helpful? Yes No Funny
vmrob
1.0 hrs
Early Access Review
Posted: August 6
I feel like the game has a lot of potential, and of course the game is listed as early access (as it has been for the last 2 years), but I simply can't recommend the purchase due to the fact that the UX is lacking and written tutorials for the game are nonexistent.

Normally, I wouldn't ding a game so hard for lack of tutorials except that the developer's stated attitudes towards tutorials is inconsistent with how I think a developer of a publically available, for-sale product should think. I say this as a fellow developer of a beta product.

The official stance towards wikis is that they "don't like a wiki for games, because they are contains [sic] a lot of spoilers about game features." [1] and they don't seem interested in prioritizing tutorials because they would "spend a lot of additional time on any changes, which eventually will slow down the development." [2] Technically true, but they're vastly overstating the amount of effort they should have to put forth to produce a wiki or document that goes over basic game mechanics! It simply isn't true that they would have to change everything for every feature because not everything changes with every feature!

It's definitely true that a finite and non-zero level of effort would be required, but that's just part of sound development practices: documenting the functionality of your product. In the product that I work on for a living, we document our stack, the APIs we produce, individual libraries and classes, as well as protocols and the bigger picture because without that information, the barrier to entry for development is just too high. The exact same concepts apply to users playing the game.

If they truly are changing every feature enough that they would have to change all of their documentation with every release, they have an entirely different problem altogether: instability and indecision in their development process. I know they don't really have those problems (at least to that degree) because the game appears to be functionally the same month after month from my naive 1.0 hour playtime perspective and changing everything for a release simply doesn't happen. Not here and not for any other game.

I know some of you would say that I just need to give the game some time (1 hour is incredibly low, indeed), but it's pretty damn important to provide some help to new users given that Steam now allows refunds, no questions asked, for 14 days with less than 2 hours of playtime. It would be very telling to see what the refund rate is on a game like this. Don't worry, I'll check back in another two or three months and see if/how the game has progressed. If it looks like it's in a playable state, I'll give it another shot and update my review accordingly.

[1] https://steamcommunity.com/app/330460/discussions/0/604941528474257819/
[2] http://celestialcommand.com/?p=659
Helpful? Yes No Funny
 
A developer has responded on Aug 25 @ 12:21am
(view response)
Chimera
7.9 hrs
Early Access Review
Posted: July 1
Nice gem of space game on Steam. Pretty light on hardware requirements and good looking at the same time.

The Devs are VERY active and actually listen to the community and implement player feedback. I'm looking foward to see this game grow until final release.

If you like space-ambiented games and physics, do yourself a favor and get this!
Helpful? Yes No Funny
RedSaintNino
10.0 hrs
Early Access Review
Posted: June 28
CC Will captivaite you, it will furstrate you, and it will inspire you. The beautiful concept of hard core realism combined with the pure fun of space combat makes this game a blast, only held back lack of devloment. Soon this will be the next lets players haven.
Helpful? Yes No Funny
The Jedi Disco Experience
31.4 hrs
Early Access Review
Posted: June 4
This game just keeps getting better.
Well worth it.
Helpful? Yes No Funny
john.westra47@gmail.com
1.3 hrs
Early Access Review
Posted: May 29
without a tutorial or good instructions this game is complete dog ♥♥♥♥
Helpful? Yes No Funny