Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
User reviews:
Overall:
Very Positive (75 reviews) - 80% of the 75 user reviews for this game are positive.
Release Date: Aug 23, 2016

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Recent updates View all (45)

September 23

Zombasite patch 1.004

This patch makes canceling expeditions less costly, fixes a couple crashes, improves multiplayer, and fixes a bunch of other minor issues.

1.004 change list:

  • now get half of the spent expedition points back if you end a hunt, forage, or capture expedition early
  • fixed a potential crash in Game::spawnEntities
  • fixed a rare crash when going back and forth between single player and multiplayer
  • now unacceptable network messages doesn't reset client alive time (makes it easier to get back into a multiplayer game after a hard disconnect)
  • can now cancel joining a server all of the way up till you are in the game instead after the join command
  • now make sure no one can get zombie infection if zombies are turned off
  • now Lost, Prima Donna, Cursed, Ego, Fragile, and Clumsy modes all give +5% combat XP each
  • increased summoned skeletons aggression range by 50%
  • increased starting summoned skeletons speed bump by 20%
  • fixed "all levels connected" option not always working
  • fixed a few problems ending shared adventures (dolf/Thunderman)
  • fixed several skills having passive escape notice penalty instead of a bonus
  • now a resurrected monster no longer keeps their clan affiliation (Schadenfroh81)
  • can now heal/buff other player's minions
  • now dots can trigger on death skills like corpse explosion (Vengeful Kami)
  • can now cast positive spells on other clans when you have a mutual protection pact or alliance with (Crisses)
  • can now use gamepad left stick to scroll world map around (MindDefect)
  • fixed some alpha issues
  • fixed renegades not upgrading their enhancements correctly on promotion
  • fixed background sound volume slider not applying to all background sounds (Thunderman)
  • fixed focus highlights on clan screen (Thunderman/Sir Grilvhor)
  • fixed extra icon showing up on skills screen if minimal ui is turned on (Thunderman)
  • cave-ins and other stationary monsters can no longer move and use objects like healthstones (dolf)
  • fixed wording of Deceitful trait (Thunderman)
  • added description to deep wounds and stunning blow on combat stats page (Thunderman)
  • shifted Apply, Cancel, and Reset to defaults buttons on advanced graphics options screen to be consistent (Thunderman)
  • shifted Ok, Joystick, and Reset to defaults buttons on input options screen to be consistent
  • no longer get accepted quest sound when clicking on accept and no more quests (Thunderman)
  • now when last quest is taken, the quest text is cleared
  • improved text for all renegade type quests (more detail & better pronoun usage)
  • now arcane swarm will work when you have no nearby enemies (will just go in random directions though)
  • made some escape notice stuff more consistent (Thunderman)
  • fixed number of members number when highlighting another player clan icon
  • clan wizards (that sounds bad) can no longer get volcano spell
  • changed how skeleton warriors hide
  • increased size of skeleton warriors helmet

2 comments Read more

September 16

Zombasite patch 1.003

This patch fixes another crash, improves the UI, and fixes a bunch of other minor issues.

1.003 change list:

  • fixed quests sometimes getting their parent set as themselves and then causing infinite loops (Zev)
  • can now change NPC focus directly from clan info screen
  • fixed Holy Symbol hurting caster also (dolf)
  • fixed Lightning Blast dot not working (dolf)
  • negative attributes no longer prevents equipping of any item
  • should no longer start quests that require zombies when zombies are turned off (dolf)
  • basic damage over time (triggered by things like Pain Delay) now goes twice as fast (same damage but over 5 seconds instead of 10)
  • added an option to add 10 more user slots
  • now ignore clan choice also hides quests for their clan (Notorious)
  • hopefully fixed a pathfinding issue that was letting NPCs bunch up around houses sometimes
  • made a bunch of quests print target killed message even if killed by a monster or another clan
  • made it so monsters that can't move are not allowed to wander around (Varnis54)
  • no longer print clan luminary messages on reloading a game

6 comments Read more

About This Game

Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

Features:
  • Survive the zombie apocalypse in a fantasy world
  • Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
  • Explore a dynamic, evolving, living world
  • Lead a clan of followers who have their own personalities and skills
  • Navigate relationships with rival clans using diplomacy, trade, war, and raids
  • Adventure with your friends with co-op multiplayer
  • Your choices truly impact the game!
  • Customize your experience with many character and world options including turning off zombies and clans.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
    Minimum:
    • OS: OS X 10.4 or newer
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
    Minimum:
    • Processor: 2.0 GHz Core Duo (or other equivalent)
    • Memory: 512 MB RAM
    • Graphics: GeForce 2 or better
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (75 reviews)
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65 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 10 people (30%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: September 20
This game is confusing (not the intruiging type of confusing)

It's overall boring.
If you are looking for an ARPG diablo style game, this is not it.

It's just weird and not a good weird.
The graphics are bad, the textures are bland. The combat is choppy and sluggish and hitting an enemy doesn't feel exiting enough. The introduction to the game is terrible, instead of visually walking you through what the game is about, your screen gets overloaded with 100000 tips. You spend the first hour reading before you can actually play properly.

But the biggest sin of this game is the TERRIBLE Map and UI. The UI layout is not detailed enough, neither are the NPC's and Vendors, and if you had to use this game's map to find water in a dessert....your effed.

Enemies attack your base from god knows where and all you get for notification of this is a tiny red flash around your screen which is barely visable. You can only teleport back to your base once per area, so if it gets attacked again your either effed, or have to run in game for 10 minutes to get back there.

Once your inside your base it will take you another 5 minutes to find whos attacking your base, and where from because the Map does ♥♥♥♥ all to tell you.
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Most Helpful Reviews  Overall
70 of 79 people (89%) found this review helpful
1 person found this review funny
Recommended
11.8 hrs on record
Early Access Review
Posted: October 28, 2015
You know it is a great game when six hours fly by and you want so much more and there is so much more. The more I play the more I like, my clan is starting to grow in power and I am starting to explore more and getting to know the game. This game seems to take the best parts of Dins Curse, Depths of Peril, and Drox Operative and mash it all up into one fantastic game. I love the character progression so much, you can mix it up anyway you want. I will be playing this much much more. It is in Beta but very playable and target finish date is three months.
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47 of 52 people (90%) found this review helpful
4 people found this review funny
Recommended
154.4 hrs on record
Early Access Review
Posted: January 1
The name sucks, and the graphics are not great. I don't care. Zombasite is one of my favorite games of 2015/2016, just like Drox Operative (Soldak's previous game) was one of my favorite games of 2012. I like how there are so many factions that can be fighting or allying with each other. I like how party members have personality traits that affect their interaction with other party members or clan members. I like how elite monsters start sending out scouts and raiding as they get stronger (they level up, too). Basically, Zombasite has the kind of dynamic environment I enjoy experiencing.

One example: I got six NPCs to join one of my clans. Two of them started flirting and married each other, and then one of them got killed during a hunting trip (you can send out NPCs on independent missions to collect food or other resources, but you can escort them if you wish) by an elite monster. The spouse went insane and went berserk, and the surviving party members had to put her down. Her husband became a ghost and attacked the party, and we ended up running away. The survivors became unhappy, one started secretly poisoning the others, and he eventually let in a raid party of monsters that killed the remaining clan members. That was pretty sad... but also pretty cool!

Character creation can be fun to experiment with. You can select from one of several classes, or you can create a hybrid character with fewer (but more specialized) skills.

I do wish the 'intelligent zombie virus' was more of a threat. I'd like to see coordinated attacks by infected monsters and NPCs. I'd like to see zombies overrun a weak clan so they can zombify the population and eventually overwhelm stronger clans. I'd also like to see zombie squads surround and flank clan parties so they become outnumbered, rather than just trickle individually into their weapons and spells.

(reviewed version: 0.913)
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35 of 41 people (85%) found this review helpful
Recommended
14.2 hrs on record
Early Access Review
Posted: October 14, 2015
Soldak is one of the only innovators in the ARPG genre. With there previous titles "Din's Curse", "Depths of Peril", and "Drox Operative", I was blown away at how unique they were. Zombasite mixes a lot of the great features from all the games and creates yet another amazing experience.

It is developers like Soldak; I wish someone walked up to them and said "Hey, here's 100 million dollars, make the greatest ARPG game ever." Because I know they would.


***For all the newcomers to Soldak games I will give you a rundown on what to expect:

-Every "playthrough" you spawn in a town that grants you random quests, both main quests and optional quests. While you are hunting and doing quests, AI controlled clans are also doing the same quests in the same zones. The entire world is DYNAMIC. If an enemy clan kills a boss before you, quest failed.

-Factor in bosses and enemies being dynamic as well. Bosses get promoted to become stronger and certain enemies can take over zones and become stronger.

-Factor in "followers" which are random adventurers you find while exploring to join your party and/or your clan to protect your city from invasion.

-Factor in these "followers" gaining levels and having random skills to use like you. As well as being fully equipped with items. You can also send your followers on scavenger hunts for food and potions.

-Factor in endless replayability in many forms. When you create a character, you can activate many different difficult challenges that make the game different. Maybe a mode where you can ONLY equip artifact or above items.

-Factor in full customization via simple mods. If you think experience gain is too slow or too fast, you can reduce it via a text file. If you want the base run speed to be faster, you can edit the text file. Or if you think the base game is just right, don't touch anything.

-Factor in online multiplayer.

One of the greatest ARPG's ever.

A+++
11/10
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28 of 32 people (88%) found this review helpful
Recommended
10.1 hrs on record
Early Access Review
Posted: October 16, 2015
Soldak have basically mashed up all their previous ARPG's into an enhanced Din's Curse. You have the overworld and clan system from Depths of Peril, the dungeon delving and classes from Dins Curse and the quest system and diplomacy of Drox Operative. This all in all makes it a very unique ARPG to play with plenty going on and to do. And is highly recomended if you can look past the dated visuals.
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34 of 44 people (77%) found this review helpful
Recommended
24.9 hrs on record
Early Access Review
Posted: October 14, 2015
Enjoying the heck out of this game, I don't know if I've played enough of it to warrant a glowing review, but I CAN say that it has more than enough content to keep anyone on the fence of the whole "Early Access" debacle satisfied. As a developer I can say that this is an evolution of this studio's past work (din's curse and depths of peril mainly) and it shows.

I'm happy I bought it!
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35 of 49 people (71%) found this review helpful
Not Recommended
15.3 hrs on record
Early Access Review
Posted: January 8
So far.. I'm not convinced. Graphics have never been a feature of Soldak games but its about time they advanced. The whole quests / rep system / npc system was way ahead of the pack but again I dont see that it had advanced. I bought into this on the strength of the last games - I expected more than what appears to be the same character classes from Dins Curse with the same skills / limitations . Perhaps a lack of imagination on my part but I would have liked to seen more modern character classes. I suppose if it isnt broke don't fix it but at the moment I'm disappointed.

On the recommendation...if you are really into the crafting / survival element of a game then perhaps choose this over Dins' Curse / Demon War - but otherwise I'd pick up the latter.

Hopefully I'll change my mind as the game matures and I play more.
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19 of 23 people (83%) found this review helpful
Recommended
10.0 hrs on record
Posted: August 24
Another great Soldak title. A strategy game in a living, breathing world that reacts on what you do and especially what you don't do. If you fail to kill a boss monster in time, it will accrue more followers. The beauty is that almost every aspect is tweakable, so you can make the game as nail-biting hard or as casual as you like. All thumbs up!
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17 of 20 people (85%) found this review helpful
2 people found this review funny
Recommended
70.3 hrs on record
Early Access Review
Posted: October 17, 2015
It was either this game or Shower with your Dad Simulator 2015. Thank you Soldak for helping me escape just when I had needed you. Thank you.

9/10 (EA Placeholder, will review properly later.)

In all honesty, if you don't like Soldak brand of action RPGs then you probably won't change your mind for this. The textures and graphics are slightly improved (at the cost of poor optimization in beta, but I'm sure that'll get ironed out as things progress).

On the other hand, if you do like the very unique concepts that Soldak brings to the action RPG genre, this is the next best iteration in their succession of games. You have clans, one of which is headed by the player character, and you complete quests for your own clan as well as others (if you want to stay on their good side). In 4x strategy fashion you'll want to choose your friends carefully, and let the troublesome clans suffer through their problems. Then again, that might lead to an early raid on your own settlement, or one of your friends, at which point you'll be forced into a bad situation that will probably result in many deaths, or just one in the case of hardcore characters.

You have a great and inspired class skill tree, which offers as many combinations as are listed on the tin. Powerful traits are added to mix things up even more, adding a layer of progression that is common to all classes, and can make your character's skillset, in tandem with their equipment, very unique.

In short, so far it's looking so good for Soldak's new RPG, and it is as true an RPG as is being made these days, with meaningful choices that impact gameplay. RPGs are games of choice, afterall.
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13 of 13 people (100%) found this review helpful
1 person found this review funny
Recommended
130.9 hrs on record
Early Access Review
Posted: November 5, 2015
An incredible game.

The world is responsive and evolving, unlike every other ARPG. Your clan gets petrified, cursed, seiged, invaded, goes to war, creates your armour and weapons, and much, much more - and you can infuence all of it.

As of the date of review (5 Nov 2015) the game is still in beta so there are bugs and a few balancing issues - if that's a dealbreaker, hold off for a few months. The developer seems to be updating frequently though and is active on the game forums.

Lastly, this game doesn't have the greatest graphics or sound - they do their job well and there is a large amount, but it's no artistic marvel.
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Recently Posted
Patches
25.9 hrs
Posted: October 5
The game is very engaging and very unforgiving. It doesn't take much to die or get murdered by another faction in this game... It's definitely not your typical ARPG. You'll be trying to "win" the map while trying not to "lose" either. It's an odd combination of APRG and Civ Diplomacy.

It looks ugly and the UI is clunky, but it's a good game. At the very least, you can try the demo.
Helpful? Yes No Funny
Zev
51.5 hrs
Posted: September 23
This is a really awesome game that you have probably never heard of. One of the best $20 games I have ever played.
Helpful? Yes No Funny
Run Now
5.5 hrs
Posted: September 18
It's a Soldak game. An improved next version of Depths of Peril. The graphics aren't cutting edge, but the graphics are made up for in gameplay, mechanics and replayability.

Think multiplayer diablo but with way more options for character customization and different builds to have fun with. Once you learn the swing of things you start losing sleep.

Helpful? Yes No Funny
chirulahr
24.4 hrs
Posted: September 5
Well, this is a hard one to recommend. I have to admit that I had refunded the game once before I commited to it. So, yes, no unconditional recommendation.
Why?
I had quite abit of fun with the previous games Drox Operative and Din's Curse (bought directly from developers website, not on Steam) but I never was able to get into Depths of Peril.
So I saw Zombasite (silly name...) was out and tried the demo. I was kind of interested and bought the full game. I played a bit, but was COMPLETELY OVERWHELMED with it. I had no clue what was going on and all the messages bombarding me plus high level enemies trashing my camp and my expedition at start-up were completely over my head.
I just was "WTF????" and refunded the game.
That said, I haven't played a Soldak game for at least 1.5 years and had forgotten about the basics. Just for fun and giggles I installed Din's Curse again and reminded myself of the basics of a Soldak game. And I thought to myself- well, this isn't too hard. I really should give Zombasite another try.
And I did.
And what can I say? Now I actually enjoy it quite a bit! It is a nice change from ther ARPGs.

So do I recommend this game?

If you have played other Soldak games before, definitely YES. This is the most complex Soldak game to date and if you liked the other games you will get into this reasonably quickly and enjoy all the new features.
If you like ARPGs, you should also give it a go (try the demo!), but if you are just after some simple button-hacking this might not be for you, because it includes quite a bit of strategy, camp-management, damage control and frustration.
There is no real tutorial and you get thrown into the deep end from the beginning, which is VERY overwhelming and frustrating at the beginning. The learning curve at start is just like a wall.
And this is the biggest flaw of Zombasite's game design. I think many people might be interested and try it, but will give up on it before they are even able to appreciate this game.
Luckily there is a demo!
So, if you are in doubt, try out the demo first and see if this is your cup of tea or not.
Helpful? Yes No Funny
Acidrom86
45.4 hrs
Posted: September 2
Great Game - I have one major issue

-Insanity... I would make a recommendation when a party member dies it doesnt cause a crazy chain reaction of your entire clan dying. People weep and mourn a dead friend , but they don't KILL OTHER PEOPLE INSTANTLY lol...

- Food , tone this down a little or make it such that the "Farmers" produce it more.

- Combat - only real problem i have with this is the animations for 2 handed weapons , this could be improved.

There are some other things but very minor , overall a great game!
Helpful? Yes No Funny
Berserk64
55.6 hrs
Posted: September 2
I have been looking for a game to scratch that aarpg itch, and this is it.
Oh boy is this game addictive. the emergent gameplay is unpredictible and inspires many playthroughs.
This game needs more attention, it has amazing potential.
You can expect to get many dozens of hours of fun from this, worth every cent.
Helpful? Yes No Funny
Duck shoes
8.8 hrs
Posted: August 31
A truly nice game. TRY THE DEMO!!!
Helpful? Yes No Funny
Negroman X
15.9 hrs
Posted: August 30
Another really fun, unique ARP offering from soldak. This time it's with fantasy zombies. Normally zombies are boring AF, but the fantasy element renders the zombie survial slant quite novel. If you don't know their M.O. at this point here's the elevator pitch:

Want to play an ARP 4x game where you influence a dynamic world while killing the ♥♥♥♥ out of stuff and obsessing over loot? Play [insert Soldak game here].
Helpful? Yes No Funny
McFoul
55.8 hrs
Posted: August 30
Another awesome Soldak game. Zombasite is best described as Diablo 2 meets civilisation. Fans of procedurally generated RPG's, loot farming, town/npc management etc will probably enjoy this game, but Soldak games are not for everyone, be sure to try the demo first.
Helpful? Yes No Funny