Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.
User reviews:
Overall:
Very Positive (581 reviews) - 89% of the 581 user reviews for this game are positive.
Release Date: Sep 2, 2016

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Recent updates View all (3)

October 7

Redout Patch 1.0.3


DESIGN & BALANCE
- "Prototype" racecrafts available to all players, regardless of level and unlocks, in online races and quick races
- Equalized Powerups and powerups upgrades between player and AI
- AI should be slightly more challenging in class III and IV
- EMP Sphere radius enhanced, slowing-down effect amplified for players that are hit, boost reduced
- Energy Drainer effect amplified
- Augmented Propeller slightly nerfed
- Hardened Hull passive powerup also increases automatic health regeneration
- Overloaded Energy Turbine also increases turbo boost power
- Gold rewards for multiplayer races has been reduced
- Added visibility on ship upgrades and powerup levels in the multiplayer lobby and other lists
- Added a minimum racing time before the event gives out base reward, damn grinding

VISUALS
- Cockpit camera (with and without VR)
- Health bar now blinks on all HUDs during health regeneration
- Added 2 more ship color palettes
- More fixes and optimizations for portals
- MaintainYRatio is now default, yay triple monitors

BUGFIXES
- Fixed bug for which the Steam overlay would not appear when the Oculus is connected but not used
- VR optimisation work
- MASSIVE tuning for error correction and teleportation in multiplayer
- Game now saves ship colors, *silly game with no memory*
- Fixed bug for which joypad vibration would stop working after restart
- Fixed achievements related to unlocking powerups and ship upgrades
- Fixed flap animation for Lunare Scuderia
- Minor localisation fixes
- Fixed bug for which the wrong ship would be saved in quickrace records
- Fixed bug for which VSync option would get ignored/reset every time the game would start
- Fixed missing resolution 720p
- Adjusted wrong track widget for Ghibli & Sirocco, and fixed swapped track description for Explorer and Speedway
- Fixed some of minor localisation issues
- Fixed a bug for which the ship would respawn in a very awkward position in Volcano
- There was a bug for which if you managed to restart the game while the ship was exactly at the beginning of the exploding animation, the ship in question would resurrect during the restart in the exact same state. Which means you were driving an exploded ship. Weird stuff
- Fixes various crashes
- Statistics should have numbers which actually make some sort of sense now. Maybe
- FOV doesn't explode anymore while turbo boosting
- Fixes some issues with various contracts

38 comments Read more

September 23

Redout Patch 1.0.2

A total of 160 changes from 1.0.1 to 1.0.2

DESIGN AND BALANCING
- Further increased max structure for all Koeniggswerth ships
- Increased Conqueror acceleration curve, slightly increased steering responsiveness (it's still a super-fast block of wood)
- Decreased Sulha ships steering responsiveness by a tiny bit
- Further increased wall friction slightly
- Reduced wall repulsion power a bit, high-speed collision are less bouncy
- Slightly reduced AI aggressiveness for the first Career races. Still hard AF as a first experience, but less cruel
- Re-tuned Score bonuses for best lap, speed trap, etc. now staying in front should actually reward you

VISUALS
- Added resolution and upscaling options
- Added quality settings for portals (you can also turn them off now)
- Reviewed Abruzzo lighting (tracks should be easier to read)
- Minor visual fixes in Volcano
- Added Score points-per-second indication on the race HUD

AI
- Fixed bug for which AIs would suddenly become dumb and freak out during jumps, constantly exploding
- Fixed bug for which AIs would fail to control their pitch on slopes, causing a sparklefest
- Reviewed AI ship upgrades and powerup level balancing system: they are now much closer to the ones that the player has equipped

MULTIPLAYER
- Added lobby chat
- Fixed bug for which rapidly toggling "ready" in multiplayer lobby would break the menu
- Fixed random crashes when joining a lobby
- Updated "in race" percentage indicator to be more accurate

BUGFIXES
- Solved framerate-dependant turbo boost strength
- Fixed bug for which a corrupt save file would crash the game (but in this case we just delete your savegame, don't play around with it)
- Solved Abruzzo performance issues
- Fixed performance drops when close to teleporting portals
- Fixed bug for which, in Score races, players and AI would be granted perfect laps even when exploding
- Fixed handling bug for Class II, III and IV Koeniggswerth ships
- Full Optionals contract fixed, you can actually fail it now
- Fixed "Better than Ever" achievement
- Fixed bug for which the music would sometimes fail to play if using Asera (yes, it was weird)

OTHERS
- Added Simplified Chinese support
- Multiple localization issues fixed
- Minor fixes, which is what devs say when they are too lazy to go check the task board for something they may have forgot.

60 comments Read more

Reviews

“Redout is a spectacular, fun game and a shot of adrenaline”
86 – IGN Italia

“Once you are on the track, the feeling of speed is COMPLETE.”
80 – Multiplayer

“We are looking at an AG Racer which quality level is outstanding”
89 – Everyeye

About This Game

NEXT GENERATION AG RACING IS HERE!
Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.

Features

  • Online multiplayer - match against 12 players around the world for a real challenge
  • Optional VR Support - Oculus Rift, HTC Vive or OSVR.
  • Career mode - 75+ events to race, experience, level up and upgrade your ship
  • A Diverse World - 20 tracks scattered around 4 locations on a post-apocalyptic Earth, plus boss circuits
  • Never bored - 7 event types, from classic Race to innovative Arena Race and Score-Based Endurance
  • Create your story - 6 racing teams, each requiring a different driving approach, and 4 increasingly fast racing classes
  • Powerup - 10+ racing-focused, upgradable powerups: additional turbo, shields, self-repair drone, advanced grip system, slipstream enhancers, and more
  • Music for your ears - full 5.1 support and a dynamic soundtrack that will drop sicker and sicker beats the faster you go!

Speed

Redout is the fastest game ever made. If you can handle it. It's not about the numbers you see on screen, it's about the vibrations, the landscape and buildings flying by, the high-speed collisions, the effects, the sounds, the immersion: everything is meant to feel like you're going FAST.

Online Multiplayer

Challenge up to 12 players from all over the world and find out who's the best Redout pilot in history! Do you think you have got what it takes? Prove it. True glory is a flame lighted at the skies.

Immersive VR

We have been working hard to give you the best VR game yet. Get inside your HMD to experience 3D and distances like never before, you'll know exactly where the apex is and feel a whole new level of control. VR support is optional.

Handling

Control is the most important feeling when you are racing at 800km/h. Redout features believable physics derived from quad-copters controllers and real magnetic forces. We came up with the next generation in AG handling. There's always a way to face a corner without braking, but you have to prepare for it and use everything you've got. Steer, strafe and turbo out of a corner are the basics: upgrades and powerups will grant you even more control on your ship's behaviour. You'll need to dominate your ship before you face the advanced tracks.

A Rich Context

AD 2560.
Earth stripped of its natural resources. Global warming caused the melting of the northern polar ice cap, tropical storms ravage all areas that didn’t suffer from desertification.
Pockets of humans are crawling their lives away in a few slums, descendants of those who were left behind or refused to leave. Others created huge conurbations, based upon some of the most populous cities once on Earth. Most of humanity, though, has moved on the Moon, Mars, Titan, and other Jupiter’s moons. Earth is often used as a location for entertainment events like hi-speed races, futuristic amusement parks and zoo parks, which allows local communities to work and profit in a harsh environment.
One of the most popular sports is the SRRL, or Solar Redout Racing League: the fastest racing league ever created, where humanity's best pilots drive high speed anti-gravity ships on magnetic tracks, risking their lives at each and every corner, in exchange for neverending glory.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: i3 2.6Ghz
    • Memory: 4 GB RAM
    • Graphics: GTX 560 or equivalent
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: i5 2.6Ghz
    • Memory: 8 GB RAM
    • Graphics: GTX 960 or equivalent
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (581 reviews)
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440 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
49 of 71 people (69%) found this review helpful
22 people found this review funny
22 of 25 people (88%) found this review helpful
15 people found this review funny
Recommended
7.7 hrs on record
Posted: September 25
Now THIS is Podracing.
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
1 person found this review funny
Recommended
9.4 hrs on record
Posted: September 15
This is the UE4 revolution at its most apparent. In nearly every way this is a perfect game--easy to play, difficult to master, beautiful levels, a constant rush of excitement and real speed. To address some other reviews, the AI is a challenging system, not an unfair one (I am a Wipeout fan prior to this and get gold medals approximately 2/3rds of the time).

The instant adrenaline games, the true pick-up-and-play games have been neglected for too long. Finally we are able to start putting the fun back into gaming and it starts with Redout.
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8 of 8 people (100%) found this review helpful
Recommended
5.6 hrs on record
Posted: September 19
TL;DR: The game is great, git gud and come play :D |9.1/10 overall|

(Also, this is currently based mostly off career mode, havent played online aside from with friends)

I don't review often, but after reading the literal garbage review of this game on PC Gamer (still unsure on that decision in the first place) I decided I should try and at least put some positivity back into this game to that crap being served up by those bribe-♥♥♥♥♥s at PCG.

This game is fun, like serious fun. Best recommendation I can give, convince one or more of your friends to try it out with you and just have fun exploring the beautiful worlds, listening to some tasty jams, and tearing through whichever beautiful track you chose at approx. 1000 km/h. More on that:

Gameplay: (A-) So you jump into game and woosh, R2 (or RT or w/e it is on keyboard controls) and you're flying down the track in your brand new Class I car. You're already going crazyballs fast, and then you think "Oh ♥♥♥♥...if this is a Class I car, how crazy fast is this gonna get?" Oh it's gonna get really fast, you press another button and fwoosh you found your turbo boost buttonand suddenly you're going about 200 faster than you were about an instant ago. This game is FUN to learn and get better at.

Honest simple answers, the controls aren't as tight as they are in some racing games, but for all the boohoos about tight controls HEY.......shh. You're barreling up, down, left, right and every other damn way the game can manage on a hovercar...that drifts...at stupid breakneck speeds. Yeah, there might be some wobble. It's k, the chance you might go offcourse to stab the nose of the vehicle into the side of some poor, undeserving mountain is half the fun.

Between upgrades, vehicle choice, powerups (both passive and active), dual stick controls, a bunch of different courses, brifting and boosting, there is a surprising amount of depth to this game's mechanics.

Music: (B) The music of this game gets a solid mark, but falls just a bit short...lemme explain. The music in this game, for the most part and to my knowledge and opinion, does its job. And the fact that I have to phrase it like that hurts a bit, but it is on the nose. The music is high energy electronic, that pulses and drops and feels perfect when it lines up with a loop or a huge boost or a huge jump. It doesn't get annoying too fast and thanks to the intense visual portion of the game, the but that the music falls short for the gameplay is overwritten by the strict attention you have to pay to the track.
TL;DR: Not bad at all, but nothing stellar.

Career Mode: (A) It doesn't beat you over the head by making you run the same track over and over, you don't have to grind for decades to get in-game money, in fact your money is even buffered by career events that award somewhere between 8-50k in-game (lowest and highest I've seen). Has some super fun "BOSS" tracks (Don't look em up, save the fun <3) that will make you say "woah" out loud, even if it's just under your breath or whatever. Pretty much all my game time has been in career mode, and more hours are gonna get dumped there. Moral of the story: A career mode that showcases everything the game has to offer in a raw, no hand-holdy way. Oh and to comment on it as most have, yes the AI in this game can be downright brutal, but it isn't fun if you win every time, eh?

Other Notes: FREAKING PATCH NOTES. Seriously, this came as a surprise, but hey, not too shabby to have a game get mostly BALANCE patching, with a couple of bugfixes of course, just one week after launch. Plus the peeps at 34BT seem to have a pretty decent correspondence with the community. Not stellar, but the fans gotta reach out too. :3

Plus, while the phrase seems to mean less and less every day, this is a smaller developer, trying to bring us a fresh, fun game that, obviously, a lot of people sorely missed. I know I did.

Overall, this game is a beautiful homage to a lot of hyper-racing games of old, it's fast, it's fun and it's waiting for you to grab yourself a copy and start breaking some speed records. I'd give the game a solid 9.1/10 overall.

And for anyone who read any (or heaven help you all) of this, hope it helped, thanks kindly, and much love. <3 -FmD
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9 of 10 people (90%) found this review helpful
Recommended
2.2 hrs on record
Posted: September 17
Redout is a futuristic anti-gravity racing game, very much inspired by games like F-Zero and Wipeout. For those who may not have played a similar game, you race in ships that hover just above the ground on tracks that defy gravity with loops and huge jumps. Since you have no contact with the ground, the physics are very different to regular racing games and require you to think differently as you approach different parts of the track. Each ship can 'strafe' left or right, which allows you to very noticably change the angle of your ship mid-corner. Learning to use this is crucial and does take a bit of time to adjust to, particularly if you're more used to the airbrake system used in F-Zero and Wipeout. You can also adjust the pitch of your craft's nose, which leads me onto the title of the game. A 'Redout' occurs when too much blood rushes to the brain from negative G-Force. In the game this means that when you suffer negative G-Force you need to adjust the angle of your nose to prevent a redout, which makes the entire screen turn red and makes it difficult to see. You can also blackout through positive G-Force.

There are several game modes. Race (does what you think), Time Trials, Last Man Standing (the last place ship on each lap is eliminated), Survival (your ship health drains over time) and Boss (which is a series of tracks chained together through teleporters). There are also 'Pure' races where no powerups are allowed. I should point out now that Redout is HARD. Particularly in the first few races it really feels like the AI rubberband but I've seen arguments for both sides on this. You need to be on the top of your game to even place on the podium until you've earned enough for ship upgrades.

Visually the game is beautiful. Even on lower settings it looks amazing and the sense of speed when you're racing is the best of any racing game I've played. The interface in menus is a bit clunky but its a minor complaint. The soundtrack is a bit of a mixed bag but mostly adrenaline-pumping which suits this genre of game perfectly.

Complaints are few and far between but there are some areas I'd like to see improved. The options menu is incredibly sparse (there is no option for Window mode in-game and you can't manually rebind controls). The difficulty is going to put off some people, and I genuinely think that the first few races need the AI nerfing as it's really punishing for newer players. It would also be nice for a wider variety of tracks and ships. There are a good amount of tracks but only 4 locations so the scenery gets old pretty fast. Likewise there are a few different teams and each team has a few ships but within a team all the ships look very similar, as opposed to something like F-Zero.

Overall though I'm a massive fan of Redout. If you even slightly liked F-Zero or Wipeout you will probably love this. Get past the difficulty curve and it's incredibly rewarding. Between this and BallisticNG the anti-gravity racing scene has really come into its own again.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
Recommended
1.2 hrs on record
Posted: September 24
Sorta rhymes with Wipeout, looks like Wipeout, sounds like Wipeout, feels like Wipeout, plays like Wipeout.

This is an eager love letter to the Wipeout games, and it pulls it off. This is the Wipeout VR we were never going to get.

If you wistfully remember pouring countless hours into Mega Mall, or pinning Icaras and Feisar posters on your wall, or wanting to work for The Design Republic... this is your game. Do it.

Especially with a Vive.
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7 of 7 people (100%) found this review helpful
Recommended
41.4 hrs on record
Posted: September 21
Great skill based hover racing game. The more time you put in, the more you get out of it. Getting a hang of the controls feels extremely rewarding. Plenty of Pros and most of the Cons are subjective/could be fixed with an expansion or patch.

Pros:
-Tight responsive controls
-Well designed tracks with plenty of verticality
-High skill ceiling
-Around 20 different tracks
-Excellent sound design responds to your gameplay
-Plenty of different vehicles and classes

Cons:
-Few music tracks, becomes repetitive
-4 track themes. Could be expanded for more variety
-Only 3 control schemes, no custom key bindings
-Lack of balanced powerups. You will end up only using 4 or 5 of the total 10 (12?) options
-Limited vehicle customization. Just pre-set color schemes. There are a good number of these, but something like custom colors, or custom logos would be really nice

Once again, very good game, the Pros definitely outweigh the Cons, and I look forward to the dev's continued work on this game, especially if it can address some of the Cons.
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8 of 9 people (89%) found this review helpful
Recommended
12.6 hrs on record
Posted: September 24
If only racing wasn't such a Niche Genre...
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6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Posted: September 22
If you're like me then you're not so happy that Nintendo doesn't care about F-Zero and Sony shut down Studio Liverpool so there's no more Wipeout. Sure, you've explored older crazy fast racing games, and maybe you even picked up Fast Racing Neo on the WiiU, but that's still not enough. Then a ray of light shines through the clouds, and suddenly you are bathed in the glory of Redout.
Inspired by crazy fast racing games of yore but with ideas and ambitions of its own Redout is a fine adition to the family of AG racers. With a large amount of even types, 6 ship types to pick from with 4 tiers each, an equippiable (and upgradeable) passive and active skill for those non-pure events, and 4 stat categories that you can upgrade, 4 track themes each with a multitude of unique feelings tracks, a seemingly Wipeout inspired soundtrack but with compositions set to fit the track rather than on a playlist, VR support, top-notch visual presentation and a feeling of speed I've been wanting to experience for a long long time Redout is a must buy for any fans of the genre, especially those wanting this type of game to make its way back to PC.
My only two complaints are that you can't place bots in online multiplayer matches (So that is only 2 other people are in the lobby you can still fill out the other slots until new players join) and you can't fully customize gamepad controls. Why isn't LB set to use your active power-up? Why X?

TLDR; I've had a fantastic time with Redout, its full of great stuff, futuristic racing fans should pick it up.
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6 of 6 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: September 24
A racing game like nothing I've ever played.
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Recently Posted
Aquamankilla
5.9 hrs
Posted: October 10
Defintely fun. Rewarding when you get better at it and start winning golds. Sucks that there is never anybody online though. I jump on and check from time to time, but so far I haven't seen anyone on. That's really the only negative to me, besides the fact that its just really difficult and you have to actually invest time into piloting before you're any good at it. For some that will be a good thing, but for many it's just time they would rather invest in another game.
Helpful? Yes No Funny
Xstatic36
4.5 hrs
Posted: October 9
This game has a f-zero feel to it so if you like that kind of game you will enjoy this for sure. The difficult after getting to the 2nd class races jumps dramatically though which isn't bad just kind of jarring. Looks amazing in the oculus rift and has a very good soundtrack.
Helpful? Yes No Funny
CAZAMECH
1.5 hrs
Posted: October 9
QUICK REVIEW

Racing

Story -/10
Sound 7/10 (Lost ratings because of Music)
Graphics 9/10 (Weird Unreal Resolutions)
Replayability 8/10
Playability 8/10 (Racing Mechanics: Not Bad but Diffrent)
Lasting Appeal 7/10

MY RATING: 7.5/10
Helpful? Yes No Funny
Funk in my Trunk
0.5 hrs
Posted: October 9
Very fun, fast and easy to pick up.
Helpful? Yes No Funny
end-complete
7.3 hrs
Posted: October 9
what all the other reviews said!
Helpful? Yes No Funny
superwinkel
9.0 hrs
Posted: October 9
Love the game, but the developers keep tweaking the difficulty. Upon firing it up today I found that my class 4 and 3 ships were noticeably slower. Not to mention, despite nearly perfect laps, I can't break out of last place. About a week ago I was really digging this game. My placement within races was satisfying, and if I ever ranked low I always felt like it was within my grasp to try again for a better position. Now the difficulty has become soul crushing.

The game is awesome, but untill the devs stop screwing with it I'm done.

At that point I'll come back and write the positive review I want to post for this game.
Helpful? Yes No Funny
Grow wings
7.8 hrs
Posted: October 8
Pretty damn good. For the amount of stuff being rendered, and the speed (oh god, the speed), it runs very smoothly. I've been noticing that many new games start lagging on my setup when I try to stream music or videos while playing. No such issues with Redout. If you do have issues with framerat, the setting are highly adjustable and you can disable portal graphics, which apparently cause lag for a lot of people.

My only complaint is that not enough people are playing this. When I saw the trailers I thought everyone would be at least as excited as I was. But I've yet to find anyone doing multiplayer. Quite a shame.
Helpful? Yes No Funny
ultra_vi0lence
15.3 hrs
Posted: October 8
Short and sweet;

The game was great when it was released, had piles of fun. Sadly, they've jumped on the nerf train, like so many development studios seem to do just enough time after release when you can't get a refund. Nerfing speed upgrades in a game where you're supposed to drive fast (ISTR this being the reason the developers said they didn't want to add weapons and be like Wipeout) -- makes great sense. The game might be fun again if the developers get in touch with reality. I somehow doubt it, though, if they thought the changes in the last patch were a good idea. Perhaps if they spent more time listening to the players, and less time making banal, unentertaining meme videos for the patch releases...
Helpful? Yes No Funny
MANDRAC
2.3 hrs
Posted: October 7
The game is really nice, it plays well, feel great and sound great. However the dificulty of the game is extremely weird. Some race are extremely easy and all of a sudent the dificulty turn insane. Once you reach the jungle level the game become near impossible and if like me you're not an extreme tryhard ready to redo the same race over and over and over for hours until you master that particular track with pixel perfect trajectory then the game end here for you. It's sad really.
Helpful? Yes No Funny
J-Billions
5.0 hrs
Posted: October 7
This is hands down one of hte best racers on VR! This is a must have for anyone who likes racing. It has deep replay value as well.
Helpful? Yes No Funny