Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather.
User reviews:
Overall:
Very Positive (55 reviews) - 92% of the 55 user reviews for this game are positive.
Release Date: Sep 21, 2004

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Includes 3 items: Kohan II: Kings of War, Kohan: Ahriman's Gift, Kohan: Immortal Sovereigns

 

About This Game

Awarded “Top 10 Game of 2004” by Computer Games Magazine, Kohan II: Kings of War returns players to the dangerous beauty of Khaldun, where the brief respite in the timeless war between Light and Shadow has come to its end. Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather.

Set years after Kohan: Immortal Sovereigns, Kohan II: Kings of War raises the Kohan series to new heights, introducing gorgeous 3D rendered terrain, weather effects, diverse armies, and more, while still retaining the award-winning gameplay of the original games.

Key features:

  • Battle online with up to 8 rival generals in a variety of multiplayer scenarios.
  • Random map generator and map editors to customize your own maps.
  • Single-player campaign mission.
  • 25 campaign missions.
  • Six distinct warring races and five rival political factions.
  • Streamline Unit Management: Kohan’s revolutionary unit command system keeps your focus on combat and conquest.
  • Handpick your Heroes and Warriors and build up their skills and spells.
  • Discover new technologies that will provide you with hidden powers and units.
  • Awaken over 70 different Kohan heroes and keep them alive to unlock their devastating spells.
  • System Requirements

      • OS: Windows 98, SE, Me, 2000,XP, Vista, 7
      • Processor: Pentium IV 1.5 GHz or AMD Athlon equivalent
      • Memory: 256 MB RAM
      • Hard Disk Space: 700 MB
      • Video Card: 64 MB NVIDIA GeForce 3 / ATI Radeon 8500 or equivalent Video Card with 100% DirectX 9.0b compatible drivers
      • DirectX®: DirectX 9.0b
      • Sound: 100% DirectX 9.0b compatible sound card with speakers or headphones
    Customer reviews
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    Overall:
    Very Positive (55 reviews)
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    39 reviews match the filters above ( Positive)
    Most Helpful Reviews  Overall
    38 of 42 people (90%) found this review helpful
    Recommended
    53.5 hrs on record
    Posted: February 8, 2014
    This is one of the greatest 4X RTS games ever made, and holds up wonderfully to this day, supporting 1920x1080 native resolution and seems to work well with the latest versions of Windows and Nvidia GeForce, though I can't speak for other graphics cards or systems.

    The graphics are still surprisingly good, while units lack fine details zoomed in, zoomed out after ten years this game could still pass as modern.

    It has up to six playable races all of which have unique units and unique strengths and weaknesses, and it also has five factions each with their own units and distinct strengths and weaknesses.

    The random map generator allows each match to be played on a new map, and on the largest map setting matches can last for hours or through multiple play sessions.

    The largest map setting supports up to 8 players, against the AI this can allow for multi-front wars, making the game truly challenging. Popular mods expand the map size and number of players even further, and there are also popular AI tweak mods. Kohan 2 is perhaps best played as a skirmish game.

    Unfortunately despite being a ground breaking technical achievement unlike any other RTS ever made, Kohan 2 was released practically unannounced two days before the release of Rome Total War, which was simply impossible to compete against. It also had a terrible reception among hardcore fans of the original Kohan, who had some legitimate reasons to be upset.

    However, taken as a stand alone game and in it's current state this game is well worth picking up. It's a 4X Masterpiece unlike any other and it holds up well to this day. It's one of the best games you could ever spend $9 on if you like 4X Strategy Games or Fantasy RTS games.

    I highly recommend it.

    I also highly recommend the Flexible Support Units mod, as it makes the game more challenging, and allows more tactical flexibility. Check out the link for mods.
    http://www.gamefront.com/files/listing/pub2/Kohan_II_Kings_of_War/Modifications/
    Was this review helpful? Yes No Funny
    26 of 26 people (100%) found this review helpful
    Recommended
    23.8 hrs on record
    Posted: May 12, 2014
    Classic RTS of another era. The graphics show its age, but the originality of the title still shines through. Unlike most RTS games where single units are recruited, in Kohan you recruit companies make up of a variety of frontline, flank and support units, which offers a level of customization in its thousands of variations that you don't see in any other RTS game. Flanking attacks and finding defensible terrain are keys to victory, and breaking your enemy's units morale can turn the tide of battle.

    On the downside, it requires a certain level of micromanagement, and if you don't keep an eye on your troops battles often become a cluster♥♥♥♥. Its resource system is also firmly in the early 2000s with multiple resources but only one that really matters. Gold is the only resource that one can have a stockpile of, and thus the management of other resources is to ideally have a minimum deficit with no surplus so that they do not impact your gold income. Still, it's a fun game and the ability to integrate independent towns and creeps into your army is something we're only very recently seeing come back in strategy games.
    Was this review helpful? Yes No Funny
    25 of 25 people (100%) found this review helpful
    Recommended
    17.9 hrs on record
    Posted: July 21, 2013
    Kohan II is one of the most underrated Real Time Strategy games of all time. Actually the Kohan series in its entirety is – it has a few components that are not truly replicated by any other current or past RTS games. These are: simplified base/town management that allows town/settlement specialization, regimentation creation and customization, and simple, intuitive formations that greatly affect combat effectiveness and gameplay. These elements make Kohan a unique and fantastic addition to any RTS player’s library. If you were to mesh Warcraft with Rome: Total War you would end up with Kohan. The game no longer has a huge online community but is certainly worth your $20.
    Was this review helpful? Yes No Funny
    11 of 11 people (100%) found this review helpful
    Recommended
    5.6 hrs on record
    Posted: October 22, 2015
    Alright, let's tackle Kohan II.

    By now, this game is pretty old but that's never bothered me for any game as long as it still runs – which it does. The music is pleasant, the graphics are still fine for me and resolution scales to 1920x1080. You have a number of different possible civilizations all with their unique personalities and playstyles. Despite its comically stiff voice acting, it's competitive in terms of real RTS elements and functionality.

    Why is it still one of my favourites after all this time? Because it, like most games I really like, has something that none of the other ones do. In this case, it's tactics. Most especially at high levels, this game behaves completely different in terms of strategy because you have to be comfortable losing bases and relocating from place to place and rolling with the punches. This is unusual and enjoyable because of it, because when we take traditional Age of ___ titles or Command and Conquer titles, their gameplay is always built on having a single impenetrable base and zero to several forward bases. Therefore the goal is to destroy your opponent's super base and they lose. You always know where they are coming from and going to. Not here.

    In Kohan II, your line of sight is very short and you have to actually think about what your opponent might be planning and where their troops are actively heading, flank them and/or catch another base off guard and let your enemies hang themselves. Because, while it is possible to have a super-well defended base with a home-field advantage, giant battles between two or more extreme armies are pointless and don't get anyone anywhere. Avoid those and it becomes a game you actually have to think about and therefore a true strategy game.

    Relevant to your interests: This may be a sequel to Kohan: Immortal Sovereigns, but it has nothing but theming and lore in common. The original Kohan is completely different. Also, multiplayer does not work because GameSpy, as you well know, has been dead for years. However, unlike to completely nonsensical Dungeon Siege II issues, you CAN actually do LAN games, which makes it O.K. for me.
    Was this review helpful? Yes No Funny
    12 of 13 people (92%) found this review helpful
    Recommended
    22.8 hrs on record
    Posted: March 24, 2014
    Quite possibly one of the greatest and orignal classic RTS games out there. Highly recommend for any avid RTS player.
    Was this review helpful? Yes No Funny
    10 of 11 people (91%) found this review helpful
    Recommended
    12.4 hrs on record
    Posted: August 18, 2014
    Kohan II: Kings of War is the sequel to an earlier product, but rest assured you don't need to have played the first to appreciate this one. Very much a real time game, it incorporates popular fundamental elements of the genre as it's commonly defined such as base building, veterancy and key named hero units capable of having a pronounced effect on the tide of battle, but wheras highly regarded titles of a similar age and make such as WarCraft 3 and Command & Conquer lean more toward the tactical aspects of combat, Kohan II leans more toward the strategic elements by foregoing individual unit micromanagement and having orders issued at the command level: companies are composed of captains, front lines, flanks and support units, and you control their composition and formation; column formation affords greater movement speed, but leaves the company's flank and support units exposed, while attack formation places the frontline where it belongs and is crucial for making pushes into enemy territory, yet limits a company's movement speed in a forced march.

    Although units are smart enough to fight to their full potential when given sufficient orders, sometimes valor and good equipment can only go so far--Kohan II's scale of battle can become very large, and terrain plays a critical role in the flow of armies: open ground favors calvary, while heavily wooded areas shield men from arrows but limit their movement speed. Impassable mountains and lakes can form bottlenecks where armies clash that result in grueling melees lasting minutes of real time or more. And despite its fantasy elements--clerics, wizards, barbarians and more--there are witheringly realistic conditions: no mortal army, no matter how experienced or well led, can battle endlessly. Prolonged combat takes a toll on morale and companies who have multiple wounded units may route, break formation and flee for safety in the face of tireless undead waves, who knowing neither fear nor mercy can march as ordered until they overwhelm their enemy or are ground into dust. Lines of supply play an important part as well, with a visible indicator for your personal territory marking where your units can rest and recuperate and where they will flee if routed. In keeping with their forlorn and ravenous nature, the forces of the dead need no such succor, their numbers replenishing almost constantly no matter how far from their decrepit forts their companies may be.

    The story can be described as contemporary fantasy, with characters who fit the description of ignorant hero, righteous do-gooder, bitter scapegoat, wise advisor and eldritch madman. Though the land of Khaldun has never been without its strife, a primordial evil threatens to consume everything, and though the heroes--unlikely and cynical as some of them may be--harness the might and the will to avert the end of the world, they do not do so without cost, illustrating the brutal lesson that noble victory sometimes requires sacrifice.

    So, yeah, pretty good buy for $10. Devote a weekend to this game, you won't regret it!
    Was this review helpful? Yes No Funny
    8 of 8 people (100%) found this review helpful
    Recommended
    23.9 hrs on record
    Posted: September 23, 2014
    One of the best strategy games I ever played through my entire life :)
    Was this review helpful? Yes No Funny
    11 of 14 people (79%) found this review helpful
    1 person found this review funny
    Recommended
    19.7 hrs on record
    Posted: September 15, 2012
    I've just remembered one of the greatest games of all time
    Kohan 2 Kings of War
    This ♥♥♥♥ is amazing
    Just pure ectasy pumped into lines of code
    I want you to say it with me.
    Buy this freakintastically awesome game
    Now buy it.
    This lovable child of Age of Empires 2 and the brother of Warhammer 40K Dawn of War, who was always the nice one in the family
    The non-existence of Kohan 3 is a crime against nature
    It should be put on a pedestal as the best of Real time strategy and worshipped as such and
    Oh gods, I can't take it,
    I confess, nostalgia put me up to this, it's his fault, not mine. Don't blame me for this. He's the one who shoved the words down my throat and made me vomit them out as praise
    Wait, I got a disclaimer. Thank Gods!
    9/10*

    *Note: rating is good for 2004, and best until nostalgia dies in the gutter like the sequel-addicted sell-out it is
    Was this review helpful? Yes No Funny
    7 of 7 people (100%) found this review helpful
    Recommended
    9.5 hrs on record
    Posted: September 8, 2014
    I played "Kohan: Immortal Sovereigns" many years ago nd I was both surprised and curious about this follow-up. I must say that it does not dissapoint!
    The graphics have improved even more (if that was even possible) without losing any of the amazing parts that made KIS such a success. Besides that, you also have more races to choose and you will definitely be challenged strategically.
    This game is very much recommended and will not let you down; it will fulfill all your expectations and rise above!
    Was this review helpful? Yes No Funny
    6 of 7 people (86%) found this review helpful
    1 person found this review funny
    Recommended
    21.2 hrs on record
    Posted: October 16, 2014
    A unique and interesting strategy game and one of the first I played which introduced me to the idea of unit companies rather than micro managing individual units. It can be VERY hard at times when enemy AIs gang up on you but overall it is a fun an interesting experience for any RTS fan as far as I am concerned.
    Was this review helpful? Yes No Funny
    Recently Posted
    Helvegen
    257.0 hrs
    Posted: August 30
    An underrated classic. And in my opinion, even though it's a 2004 game, it's still a great game to play in 2016.
    Helpful? Yes No Funny
    The Stranger
    25.7 hrs
    Posted: August 18
    This game is filled with so much awesomeness, I really don't know what to say. If you enjoy massive pitched battles with zero micro-management and the other bs which can often be found in modern RTSes, then this is for you. The main focus of the game is combat - there's no base building as such; you simply select one of a handful of structures to build in a town and it builds on its own. The only structures you build with workers are outposts and various mining structures for additional resources - which never run out of.

    I love the whole company\squad creation system. You can create a company from really any sort of unit. You command the captain of this company, and the individual units act on their own in battle - healers heal, mages cast various spells, etc. It leaves you to just have fun and plan routes for your armies, rather than baby sitting every single unit.

    It has a long single player campaign, with in-game cutscenes and a decent, if cliche, fantasy story. I enjoyed it.

    Highly recommend this!
    Helpful? Yes No Funny
    Atilla The Fun
    6.0 hrs
    Posted: June 25
    I don't remember buying this game.
    Maybe i was drunk.
    Maybe it was a gift.

    s'allright, classic RTS, find resources, build base, beat up some other guys, win.
    Helpful? Yes No Funny
    <3
    17.1 hrs
    Posted: June 24
    Don't buy this game without friends to play with. It thrives in multi-player. The internet play is broken like most old games, so you need to use a lan program.

    Kohan II is an interesting RTS for a number of reasons.
    -Lots of races and factions. Everything from super slow undead, elves, dwarves, demons... Tons of choices, and they all seem well enough balanced that you won't be disapointed.

    -It has the squad based approch of Dawn of War and Company of Heroes, except your squads are customizable. For most factions, each squad has a front line, flankers, and support units. Each unit has a specialty, and flankers give their speciality to the rest of the unit. So heavy infantry with spear flankers will gain bonuses vs cavalry. But, your unit always move at the speed of its slowest member. Meaningful desisions every tiem you create a squad.

    -It has bases sort of like the Total War games. They are defined places on the map that you capture, then you build structures inside of them and they have a zone of control around them that your squads repopulate inside of. Each structure gives you income of a different resource with lots of upgrades and economic tradeoffs.

    -The combat is similar to the Total War games as well. Your squads tend to move as blocks, but a little more crisply and quickly than Total War, but you still need to worry about flanking and moral and all that good stuff.

    -Neutral objectives sort of like Heroes of Might and Magic. Enemies that you fight for money, or shrines you capture for bonus technology or access to special units. How much you fight neutrals vs your opponent is often an important decision.

    -Heroes. I play with them disabled, because they add a lot of randomness to the game. You can't pick which ones you spawn with, so sometimes you just get screwed. They behave like Heroes of Might and Magic heroes, where they lead squads around the map and have spells and powers and things.

    -The worst part of the game is the random map generator. 75% of the time, it makes totally fine maps for you. The other 25% your opponent might have 5 super defensable cities on his side of the map while you have 2 indefensable ones. It comes with a map maker, but it is very hard to use. There are some maps online, but they are hard to use.
    Helpful? Yes No Funny
    Wungle
    251.9 hrs
    Posted: April 24
    If you build engineers or the equivalent for whichever race you choose and then graduate to calvary of some sort, you can't lose. With undead and a lot of heroes, you might want to spam zombies to get all the heroes on the field as zombies have no upkeep. With undead you can get 5 troops per second level city, and 9 zombies plus a builder (with 9 heroes) is pretty much unbeatable in the early game.

    Game consists of finding place to build a village (there are about 28 places on a big map) and then upgrading to support the upkeep of various troops. Each village, regardless of the size can produce: rock, wood, iron, gold, or mana. Also depending on what you have built, you are then qualified to build certain troops from that village. But even if you can build it, unless you have enough well developed villages, the upkeep will weigh you down.

    There is a subtle balance between creating wealth so you can build and upgrade, and fielding troops so you can conquer and protect. That's why engineers and zombies with their low upkeep, are so effective and will usually allow you to develop an economic engine way beyond your opponents and you can just steam roll them by the end.

    Once you get the hang of it, each game takes about 2 hours on the biggest map with the most number (8) AI opponents.
    7 different races.
    Helpful? Yes No Funny
    [S]almon
    20.7 hrs
    Posted: March 27
    I played the original Kohan years ago as one of my first RTS games when I was a kid. Given the amount of hours I spent with the first Kohan as a youngster I was almost afraid to play Kohan II for fear that it would tarnish my opinion of its glorious predecessor. Fortunately, my fears were totally misplaced!

    While Kohan II is certainly showing its age, if you’re willing to look past that you’ll find a fun with game that combines some elements of grand strategy games like Civilization with the quicker pace of RTS and RPG games. A fun return of the immortal Kohans; definitely worth trying out for RTS fans new and old.
    Helpful? Yes No Funny
    Hammon
    1.9 hrs
    Posted: December 13, 2015
    I can wholeheartedly recommend this game to anyone who has not tried any of the previous games in this great installment.

    It came out at a very difficult time, when micro management became popular again (Dawn of War) and blundered by an absolutely abysmal marketing 'campaign' alongside distribution issues.
    The basic idea behind this is the reduction of micromanagement (clickfest) and more emphasis on empire management, army setup/combinations and the heroes which are playing extremely important roles, so it does matter what companies they will command, what bonuses they distribute and what kind of bonus it receives from the units.

    There are campaign/skirmish (coop, TDM and FFA) and multiplayer available.
    The campaign itself is really mediocre and goes alongside the usual fantasy cliche's (Big baddie tries to destroy the world and it is up to the two goody shoes to save it) we all know about. The only virtue it has is to teach new players about the basics, the rest depends on the players to experiment with setups.

    The skirmish/multiplayer has got insane amount of replayability due to the map generator and the plentiful faction/race combinations. The AI in this game is pretty meh, however, the custom AIs which are available at Chimaeros' website can teach a thing or two about resilience and suffering :)

    The biggest thing going for this game is being insanely modable. You can find modded/custom AIs, factions, units and effects, basically everything.
    Helpful? Yes No Funny
    MeAndMeVSU
    116.3 hrs
    Posted: December 5, 2015
    Still one of my favorite strategy games. You make a squad sized units and they move around as a group rather than trying to control a bunch of individual units and make them enteract they way you expect they should. If your into heros in your strategy games it also makes since that should your hero die they are imortal so they can come back rather than just knocked out when the rest of the unit dies. (Would also make great since if they did a MMO like this.)
    Helpful? Yes No Funny
    TehArgz
    87.1 hrs
    Posted: November 12, 2015
    This game and those that preceeded it are some of the most unique and yet well made 4x RTS games ever made. There are a number of unique elements to the Kohan series and Kohan II that I have never seen anywhere else, and this isn't because they suck. Be it the regimental formations or the race/faction combination, or many other unique elements, they work. Personally I quickly become bored with CoC or Age of _______, but I can still remember some of the truly epic battles I have had in the past playing Kohan. Some of the features may seem odd or ill thought to those unfamiliar with them, but they aren't. I highly recommend this game for anyone who loves strategy and tactical games.
    Helpful? Yes No Funny
    Cassiel
    6.0 hrs
    Posted: November 9, 2015
    Absolutely reccomended!!!

    I owned and loved all of the Kohan saga and bought it again on Steam to enjoy again.

    What makes it great? Kohan has unique qualities that I haven't seen in other strategy games which make it fresh and exciting despite being over a decade old. You can customise your companies with troop types to complement your strategy, add heroes to groups making them more powerful and adding to a company's versatility. The combat system involves placement of troops in positions to gain advantages. You can actually outflank and wreak havoc from the sides or behind.

    Resource management, find and hold on to resources to gain the bonuses. Build a fort near them to help defend. Capture nuetral cities and then gain the ability to produce their troop types.

    I love strategy games and this series has always stuck in my head as a fantasticly created masterpiece. I would LOVE to see a Kohan III with improved graphics and some new elements. Not sure if Timegate is still in business but if you are out there, start up a Kickstarter or something, you've got my support!
    Helpful? Yes No Funny