Rebuild society and survive The Apocalypse when demons overwhelm the planet. A colony simulation game with tactical combat missions; Survive by crafting equipment, defending your base, and sending teams to scavenge for supplies.
User reviews:
Recent:
Very Positive (21 reviews) - 80% of the 21 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (109 reviews) - 78% of the 109 user reviews for this game are positive.
Release Date: Apr 11, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Judgment: Apocalypse Survival Simulation is in early access because we believe that great games are made through cooperation between fans and developers. The game is fully funded and we are not counting on Early Access sales to fund the development.”

Approximately how long will this game be in Early Access?

“We estimate that a full release will be available towards the end of 2016., but we plan to keep the game in Early Access for as long as we feel it can benefit from more iterations and feedback.”

How is the full version planned to differ from the Early Access version?

“The differences between Early Access and the full version will depend mostly on the feedback we receive from our early players. We constantly add more content, polish and features according to feedback we receive from our alpha community, and plan to continue this way in Early Access.”

What is the current state of the Early Access version?

“The game is fully playable and already provides several hours of content and lots of replayability. Most mechanics are there, but the plot isn't fully implemented yet. Our closed alpha players enjoyed the game very much at it's current state.”

Will the game be priced differently during and after Early Access?

“The Early Access is launched at a discount to show our appreciation to early supporters that wish to help us make the game better. The final release price may differ from the early access price.”

How are you planning on involving the Community in your development process?

“The community is essential to Judgment: Apocalypse Survival Simulation's success. The whole point of Early Access is to work with the community in order to make the game better. We plan to work closely with our community and listen to everything they say to improve the game.
Before launching Early Access, we fixed 100% of the issues and implemented 70% of the enhancement requests from our closed alpha players.”
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Recent updates View all (17)

October 9

Alpha 9 on beta branch

Alpha 9

Hello Survivors,

We're happy to announce that alpha 9 is now available in the beta branch! This month has been a bit shorter and tougher than usual. We had some personal vacations, some technical challenges, and some painstaking work that had to be done to enable localization. More on all that in the update below.

A lot of the additions in this update came directly from requests and recommendations of our Early Access players. We value the community's feedback and are always listening and asking for more. Please keep letting us know what you think, how we can improve, and coming up with cool ideas. We can't do this without you!



We’d like to thank you all for your support and your patience, and we hope this update will add to your game experience. Without further delay, here are the main changes in alpha 9. The full list of changes can be found as usual in the end of this post.

Reminder: To play on the beta branch, right click the game in the steam client, select properties, and then select "beta" from the betas tab.

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Moving and Rotating objects

Players were complaining that these two were missing from day 1. There were some technical difficulties in implementing these features, since we didn't plan for them ahead of time (yes, beginner's mistake...). Well, we managed to overcome these difficulties, and it's now possible to rotate many of the objects you can build. This is mostly functional and not aesthetic, so most square objects can't be rotated, and others only have two directions (horizontal or vertical).

Let us know what you think of these limitations, since the objects are 2D we need to work on every additional direction separately and mostly prefer to add new stuff.

In addition, it's now possible to move some objects, mainly workstations that are built inside the cabins. Moving an object doesn't require any resources, but it does take time to build it again in the new position.

New Food System

While keeping survivors fed felt a bit of a challenge in the first or second playthrough, it quickly became trivial, and was just an annoying thing that needed to be done without much challenge or benefit.

Our goal is to change this, and make food a more important and interesting part of the game. This rehaul of the food system is a first step, we are still considering ways to make starvation a risk in the mid/late game, and not just in the beginning. Your thoughts on the matter are appreciated.

In the new system, every food item belongs to a food category, and each food category provides survivors that eat it with a bonus. Every time survivors go to eat, they only need one food item to fully replenish their nutrition, but they will eat one of each food category that is available, in order to gain more bonuses. If no food of any category can be found, survivors will starve as before.

Day/Night

There is now real night in Judgment! At this point, the change is only visual, we are still considering if/what mechanics can be added around this. Ideas are always welcome.



New Content

A new demon - Caorthannach, the fire spitting demon was added.

There are 4 new random events providing new challenges and rewards.

Existing random events now provide more rewards when solved.

7 new items and 2 new survivor traits were added as well.

Note that while we add a little content every update to keep things interesting, we are focusing more on mechanics and polish during the Early Access. Our plan is to add the bulk of the content in the finished version of the game, including the main story. This way even those players that played in the early access will enjoy a whole new world of content in the finished version.

Survivor AI

In some situations, the survivor AI that assigned tasks was acting sub-par. It already contained many very specific conditions to prioritize specific tasks, and was starting to feel like patchwork. In order to improve it, we decided we had to rewrite the whole thing from scratch, using a more simplified utility-based AI architecture. While the changes appear to be minor, it took almost a week to rewrite and re-test the AI while maintaining (most of) the original behaviour.

The new AI is much simpler, we solved some issues in which survivors didn’t behave as a player would expect them to, and it’s now much easier for us to add or modify the AI as needed.

It pains us to spend so much time of an update on a feature that seems to have little impact on the game, but it was necessary and is now behind us.

Localization Support

Definitely a beginner’s mistake - large parts of the game’s text were not in a separate language file. Texts were spread all around our configuration files, and worse, some of them were hard coded. We spent a very large portion of this update in locating and moving all the texts into dedicated language files, and it is now possible for us to support additional languages!

While the infrastructure is there, official support for additional languages will not be added before we exit from Early Access, since there are too many and too frequent changes to justify the extra work in translating and testing every build we release. But there is a bright side, since we now have all the texts in a separate language file, community translation mods are now a possibility! More on this in the mods section.

Modding support step 1 - Items & Langauge

Step 1 in modding support is rather basic, but it’s a first step. Members of the community can now modify the items file, to add new items or modify existing ones. It’s also possible to add new icons to be used by the new items.

In addition, community members can now create translation mods by modifying the texts in the original language files. This is limited to languages that our fonts support, at the moment (latin alphabet).

We’ll be adding more elaborate modding documentation real soon, in the meantime if you’d like to create a mod or a translation, feel free to contact us at contact@suncrash.com, we’ll gladly cooperate.

Plans for the future include Steam Workshop support to share your mods, and in-game UI that allows you to enable/disable mods.

Full Change List
  • Mechanics: It is now possible to move some objects, mainly workstations built indoors.
  • Mechanics: It is now possible to rotate many objects when building.
  • Mechanics: The survivor AI has been re-written. The new system is more robust and solves several behaviour issues.
  • Mechanics: New food system & food balancing. Food are now divided to categories, and each category provides bonuses to survivors that it it.
  • Mechanics: Added Day/Night cycle. At the moment the mechanic is visual only, we are still considering if/what kind of gameplay effects it should have.
  • Usability: When trying to build something but not enough resources, it now appears red.
  • Usability: When equiping survivors, if no items available for that slot, it will now show appropriate text instead of an empty window.
  • Usability: Show tutorials is now checked by default only in the first game (user can still enable it when starting additional games from the new game window)
  • Usability: The rituals tutorial window will now pop automatically when researching rituals, if tutorials are enabled.
  • Usability: Changed the layout of the research information window so things appear clearer and text is not cut out.
  • Usability: Selecting a single survivor and right clicking an object will now show an option to create task + assign (previously needed to create task first, and then right click to assign).
  • Usability: Changed display in resource bar to be more consistent. Food & Water now show amount of resources instead of hours remaining.
  • Usability: Pause button now blinks in red when game is paused, so players can notice it more easily.
  • Usability: Error messages are now displayed in the center of the screen for a short time, and an error sound is played.
  • Content: New demon - Caorthannach, the fire spitting demon.
  • Content: Added 4 new random events: Blackbox, Desperate Times, Eureka & Dark Curse.
  • Content: Added new items: Werewolf Pendant, Quarterstaff, Sledgehammer, Wooden Shield, Metal Shield, Ginger Extract & Sandalwood Bracelet.
  • Content: Added new traits: Adventurous, Clever
  • Modding: Language file can now be modified so community translations are possible. The Wiki will be updated to provide instructions soon.
  • Modding: Users can now create and use mods that add/modify items. The Wiki will be updated to provide instructions soon.
  • Visual: Added a subtle animation when opening/closing windows.
  • Visual: Survivors are less likely to start with hats now (players can still add them in the survivor customization window).
  • Visual: Changed some hat colors so they are not all gray/blue.
  • Visual: Added shadows to some objects that were missing them.
  • Visual: When finishing the last mission of the Early Access version, there is now a visual ending and not just textual.
  • Visual: Added more pant options.
  • Visual: Mission summary now only shows the "Other" section if there is anything to report.
  • Visual: Replaced the search animation (survivors now crouch while searching debris)
  • Visual: Healing ability now has a short effect when used.
  • Audio: Added error sound, new sound for enemy attacks and healing abilities.
  • Balancing: Sheep farm now costs wheat (which is also needed to feed the sheep).
  • Balancing: Removed stone cost from Water Conservation research, and added it to Rainwater Collection.
  • Balancing: Hex Scroll duration reduced to 10 seconds.
  • Balancing: Rain dance ritual now boosts farm growth rate in addition to not needing tending. It also no longer costs food to perform, so it is a viable way to speed up food production.
  • Balancing: Increased duration of Soul Harness and Demon Stamina rituals.
  • Balancing: Reduced demonite costs of Mutate ritual.
  • Balancing: Reduced metals cost of Divine Inspiration ritual.
  • Balancing: Industrial areas are now a bit more likely to have metals for scavenge.
  • Balancing: Some random events can only happen once now.
  • Balancing: Night Howls and Bad Omens now earn a reward when completed.
  • Performance: Opening the research window is now much faster.
  • Performance: When multi-building (with shift), or attempting to build in an invalid position, the build UI will reopen, but continue smoothly.
  • Fixed Bug: Unexpected errors when survivor had no hat.
  • Fixed Bug: When selecting an object for the first time, it always showed a tree image instead of the selected object.
  • Fixed Bug: When selecting a construction object it now shows the name of what is being built instead of "Construction"
  • Fixed Bug: Legion creature was missing a description.
  • Fixed Bug: Projectile animations were animating incorrectly in 2x speed.
  • Fixed Bug: Survivors would automatically shoot at enemies in fog of war if they were in their range (sniper rifles), and the enemies would not react.
  • Fixed Bug: When an enemy attacked a survivor and then disappeared in the fog of war it would cause him to become stuck.
  • Fixed Bug: When training, survivors would shoot at a nearby dead enemy (right after combat) instead of the training dummies.
  • Fixed Bug: Ending combat with a survivor moving would mess up their animations and make them uncontrollable when they got back to base.
  • Fixed Bug: Sometimes female characters were referred to as "He" in random event texts.

5 comments Read more

August 29

Alpha 8 available on main branch

Alpha 8
It's been a very busy month, working on alpha 8 and participating in Gamescom. Finally, alpha 8 is here, available in the main branch, and we are very happy with this new build.

This build is varied, with new content, new mechanics, usability fixes and even some cool new customization options. A new combat biome and several visual effect improvemenets have been introduced.

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Here are the main changes (including changes from alpha 7.2 which never made it to the main branch). Full list of changes can be found at the bottom.

Note: Unfortunately with all these major changes we were unable to support saved games from previous alpha versions. You will have to start a new game



Survivor Appearance and Customization
From now you can customize survivor appearance at any time. Don't just rename survivors as friends & family, customize their appearance so they actually resemble them. Beware though, friendships have been ruined in the past when survivors representing friends die horribly.

In addition, survivors now have hats! Hats are randomly generated and can be manually selected from the survivor customization window.

In-game encyclopedia
By right clicking any item, object or tech, you can see detailed information about this item. From the information window you can access the required research or raw materials, allowing you to navigate through the items until you figure out exactly what you need to craft that cool new 50 caliber sniper rifle.

Automatic crafting
No more micro-managing multi-clicking food production. Right click and craftable item and from the information window, set up automatic crafting. You can define minimum and maximum values and make sure you always have a sufficient supply of boards, scraps or any other resource.

Survivor Grouping
Survivors can now be grouped together by clicking CTRL + a number key, just like RTS games. This allows easier control during combat, separate ranged groups from melee and control them all at once.

Random Events
New random events infrastructure allows us to create complex, ongoing, branching, multi-step random events. 5 new random events have been added to make the game more interesting, and many more will follow in our next few updates.

New Creature: Legion
Legion is a huge hulk of a demon, very slow but very durable with strong armor. Weaker weapons can barely penetrate its hide, so use high damage weapons from afar if you want to survive this one.

Suburbs
A new biome for missions has been added - the suburbs. These once peaceful surroundings have been devastated by demonkind as much as any other place, but some can still sense how peaceful this are used to be, before the rubble and dead bodies.

Weapons, Research, Objects
New early game consumables, mid-game and late-game ranged weapons have been added, and all weapons in game have been re-balanced so that the difference between different weapon tiers is more notable. Some weapons are clearly better suited against stronger, armored enemies while others are better at picking off several weaker creatures.

In addition several new research subjects were added, coming soon subjects were implemented, and new objects such as a passive water collector have been introduced.



Full change list
  • Mechanics: Can now customize survivors appearance.
  • Mechanics: Can now set up items to be crafted automatically within a customizable minimum-maximum range.
  • Usability: Added an in-game encyclopedia that can be accessed by right clicking any item, object or tech.
  • Usability: Can now define survivor groups and select them, similar to RTS games.
  • Usability: Weapons now show their DPS and DPS vs enemies with armor rating of 5. This doesn't take accuracy into account.
  • Usability: Objective part in story now colored blue so it stands out more.
  • Usability: Resources are now always displayed, not just in base.
  • Usability: Occult research is now performed in a dedicated workshop - the Occult Library. Rituals can now be performed in the magic circle without having to cancel the research task.
  • Content: Created a new random event infrastructure and added 5 new random events.
  • Content: New mid-game weapons made of iron.
  • Content: New late game firearms.
  • Content: New Creature: Legion.
  • Content: New research technologies and "Coming Soon" techs implemented.
  • Content: Added Rainwater collectors that gather water at a slower pace without survivor interaction.
  • Content: New combat biome - random encounters can now happen in the suburbs, with all new art assets and atmosphere.
  • Content: Added some early-game consumable items to add some more combat options earlier in the game.
  • Visual: Random event notifications now have images that describe them.
  • Visual: Changed stone house appearances.
  • Visual: Survivors have more shirt & pant options.
  • Visual: Survivors can have hats.
  • Visuals: Tweaked the environment to provide a darker feel to the game.
  • Visuals: Tweaked the survivor path indicator.
  • Visuals: Replaced reaper and ghost attacks.
  • Visuals: Replaced performing ritual effect.
  • Balancing: When metals or minerals are running out in the map, there is a chance to discover new deposits.
  • Balancing: Rebalanced all weapons so the increments between weapon tiers are more notable.
  • Balancing: Enemy groups are now less likely to be nearby, so engaging one group at a time is more feasible.
  • Balancing: Made some enemies a bit stronger, but less of them will appear.
  • Balancing: Almost all building projects now take longer.
  • Balancing: Mining iron is a bit slower now.
  • Balancing: Mining minerals is much slower.
  • AI: Tweaked melee AI a bit so they don't just run around survivors trying to attack from the back.
  • AI: Melee enemies will now move towards their targets even if there is no free spot next to the target from which they can attack.
  • Performance: Improved performance in large base attacks.
  • Fixed Issue: Sometimes rituals that should create trees, rocks or clay would create too little or none at all.
  • Fixed Issue: Grass and other decorations will no longer appear outside of map area.
  • Fixed Issue: Added option to disable environment effects so that the game runs smoothly with intel HD graphics.

9 comments Read more
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Reviews

“It is nothing like anything I have covered before and I am honestly loving it!!”
Mennace Gaming

“It's been a long while since I've booted up an early access game and found myself trapped inside its world for countless hours”
PixelCheat

About This Game

Rebuild society and survive The Apocalypse when demons overwhelm the planet.

Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of The Apocalypse. Guide a group of survivors through the mayhem -- hiding from hellspawn and building a safe haven. The game combines a base economy simulation with tactical combat missions; you survive by crafting equipment, defending your base and sending teams to scavenge for supplies.

You must strike a balance between rebuilding and scavenging a devastated world for supplies and information. You must help the survivors with basic needs and also invest time in research to craft advanced equipment. Dabble in the occult to gain an advantage, but beware: Everything comes with a price.

Features

  • Design a hidden colony in the midst of the apocalypse
  • Fight creatures of the abyss in real-time tactical combat with pause
  • Craft supplies and level up survivor skills
  • Explore a randomly generated world overrun with hellspawn and scavenge essential resources
  • Combine scientific and occult research to create a beacon of hope

Story

While camping, four friends find themselves face to face with a horrifying creature -- a demon intent on killing them. Now that The Apocalypse has begun, survival instincts take hold -- and the friends manage to kill it. However, one of them doesn't make it. As the survivors flee, they find that the town has been engulfed in flames and run to a nearby isolated valley.


Safe (for now), the group vows to fight back. But first they must survive, create a hidden shelter, and determine what has happened to their world. They search for additional survivors, teach themselves science, and dabble in the dark arts. Using whatever they can find, create or summon, they are determined to fight back!

The Apocalypse may be here, but hope is not lost. Mankind has yet to be judged. True resistance can still tip the scales. Will you help them create a new society?

System Requirements

    Minimum:
    • OS: Windows 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB Graphics Card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • Graphics: 2 GB Graphics Card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (21 reviews)
Overall:
Mostly Positive (109 reviews)
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74 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
11 of 12 people (92%) found this review helpful
Recommended
3.0 hrs on record
Early Access Review
Posted: September 21
Very torn on this game, I am giving it a thumbs up due to the fact that i don't feel ripped off or anything, but almost everything about it feels kindof cheap. The actual gameplay isn't very rewarding and I feel like i'm playing a kongregate game....
The level of management/strategy (kite them on the right path into your ranged units) isn't very stimulating and the only difference with other games i've played is that there are no zombies in this one. I am not a huge advocate for turnbased strategy in combat, but here it would do a world of difference. Take out the FoW and put in some chess)
I can see some potential but just given the blandness of the direction thusfar i wouldn't throw money at it unless you are really hard up for a flash game.
Thumbs up for now in hopes i am proven wrong in the longrun, but a very strong "buy it on sale" recommendation.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
13.2 hrs on record
Early Access Review
Posted: September 26
Pros:
- Good variety of resources to gather or scavenge
- Just providing basic needs to keep people alive is fairly challenging let along random events and attacks
- Crafting
- Research
- Decent SFX
- GFX look kind of generic, it would be cool to see revamped art that gave this game a really unqiue look - it's own distinguishable look, but the GFX aren't terrible

Cons:
- Battle animations are not interesting, plus it seems like damage doesn't necessarily coincide with an actual strike
- Music doesn't help immersion
- Scavenging (outside of camp) is just a battle and you "win" the supplies/loot
- In battles the enemy just rushes, not much tactics or variety, battles look roughly the same
- does kind of play like a high end flash game

One of the bigger disappointments is that exploring the map/going on scavenging missions is bland. I was hoping that you could sneak around, look in a house, open a chest and find some goods, and actually scavenge like Jagged Alliance 2 or This War of Mine, and even attempt to be stealthy and avoid a battle if you wanted. There's rubble and bodies everywhere, shouldn't there be something valuable to find? But you just fight a battle, and then a screen pops up with what you've "collected"

Battles just aren't interesting. I think better animations and SFX could really help. It just looks like a person is swatting at a demon instead of swinging for his life. Didn't experience the enemy trying to flank me or anything other than simply rushing at me, which gets repetitive.

Love the idea though. A survival game with base building that involves chopping trees/mining for resources is intriguing. I like that because usually it's ONLY scavenging so it's an interesting twist - at lest for me. I like the idea of being raided as well as going on rescue and scavenge missions.

hate to give it a thumbs down because there is so much potential and great ideas thta need work, but I don't know if this potential gold mine will be uncovered. 5/10 in current state
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3 of 3 people (100%) found this review helpful
Recommended
11.4 hrs on record
Early Access Review
Posted: September 28
i would recommend it.
BUT. The game is still in development, and some aspects are still a little buggy or missing, or not implimented yet. give it a few months! the only game breaking bug is that i crash when sending out survivors some times. This game reminds me of Fallout Tactics!
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1 of 1 people (100%) found this review helpful
Recommended
10.0 hrs on record
Early Access Review
Posted: September 30
I wana thank Suncrashfor this amazing alpha experiance
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.8 hrs on record
Early Access Review
Posted: September 27
its got alot of potential ...hope the add alot more and maybe areas of the map that respawn and faster respawn rate of mineral nodes
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1 of 1 people (100%) found this review helpful
Recommended
13.8 hrs on record
Early Access Review
Posted: September 27


Pretty fun game. But needs more content . . hope they add more contents soon . . . maybe more armor or shield for a weapon so that a character can act like a shield for a long ranged person. I would recommend this game once its finished but for now . . its seems like something is missing . . . will rewrite review in the future . . . for now i give 3/5
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3 of 7 people (43%) found this review helpful
Recommended
1.8 hrs on record
Early Access Review
Posted: September 29
Favorit game ever! Even the price is 14,99 for a Early access, its worth buying this game if you love Survival game.
Take your time when you update this game Devs!

I'm gonna play the hell of it!

666/10. Would let the hippies die by demons again!
Was this review helpful? Yes No Funny
1 of 5 people (20%) found this review helpful
Recommended
39.8 hrs on record
Early Access Review
Posted: September 29
it's very cool
Was this review helpful? Yes No Funny
1 of 6 people (17%) found this review helpful
Recommended
11.3 hrs on record
Early Access Review
Posted: September 25
Great game. It's well worth this price.
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2 of 9 people (22%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Early Access Review
Posted: September 23
the game so far in 92mins.

best way i feel it like

if you have playet rebuild on the web browser or the steam version than its one part of it.
but than put like red alert in it with factorio style so just easy 2d/3d animatic stuf in and you got a rebuild with triple a style.

dint see any negatives yet but if i whas able to give it a vote between 1 and 5 it should be a 4+
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Recently Posted
tieio
5.1 hrs
Early Access Review
Posted: October 4
Very good game, especially for early access. I am quite excited to see what else they add to this. I love building up bases and defending them and scavenging for resources, this is a terrific game with all of these aspects.
Helpful? Yes No Funny
Zekk
16.9 hrs
Early Access Review
Posted: September 27
Decent game, needs a lot of work still, but I happen to like these kind of games.
The only thing I would ask for is "camp expansion" at some point, because I frankly ran out of room to build stuff.
Helpful? Yes No Funny