Sentry Knight Tactics is a charming, cute action-strategy RPG adventure. Set in a land under siege by a transdimensional evil, you command your team of powerful heroes through various realms as you slaughter enemy hordes, complete quests, upgrade your gear and save the world.
User reviews:
Overall:
Mostly Positive (31 reviews) - 77% of the 31 user reviews for this game are positive.
Release Date: Oct 3, 2016

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Recent updates View all (3)

October 6

v1.0.2.0

v1.0.2.0 Patch Notes
  • New
    • Hero Hotkeys added!
      • Defaults to the F1, F2, F3, and F4 keys.
      • Hotkeys are coordinated with the position of each Hero in the Party menu.
    • Added new dialogue to a conversation in Stonewynn Forest that explains the new Hero Hotkeys.

  • Changes
    • Hero Cycle (Tab cycling) has been removed from the game in favor of the Hero-specific hotkeys.

  • Fixes
    • Fixed an issue that was causing Stage wave setups from being affected by the "More enemies in waves" Hardcore rule.
      • This rule was only intended to spawn extra enemies on Overworld-based battles, not in Stages players visit and complete.
      • Only affected players on Hardcore mode.

Please make sure you restart your Steam to verify the game updates properly. Check the version number in the bottom right hand corner of the Main Menu to make sure it aligns with the version listed in this post!

15 comments Read more

October 4

v1.0.1.0 and Other Stuff

Patch Notes
Please restart your Steam to verify the game updates. Check that you're on 1.0.1.0 on the Main Menu, in the lower right hand corner.
  • New Control Scheme added.
    • Defaults to On for all new players.
    • Existing players must toggle the new control scheme from Settings > Gameplay menu.
  • Added custom cursor.
    • Defaults to On for all players, new and existing.

Awesome First Day
Hey, everyone! The Sentry Knight Tactics launch went incredibly smooth! We're so excited people are enjoying the game and we can't wait to get time to watch content creators stream, speed run and make other cool stuff about our little game. We put a ton of hard work into it and we hope you love it as much as we do.

With that said, I've been reading through the discussion threads and trying to get back to everyone that has suggestions or issues. One of the main issues seems to be the control scheme. Well fear not, my friends, for there is light at the end of this tunnel. I spent the day today implementing a brand new control scheme that feels a lot more natural and efficient to use. It works similarly in that you Left Click (or Tab Select) a Hero to activate them. But, instead of holding and dragging to command that Hero, you simply Right Click to either move them, attack an enemy, pick up a Loot Bag, etc. This will feel very familiar to those who are used to more traditional RTS (Starcraft, Warcraft, etc.) controls and commands. The reason we went with both Left and Right clicks to perform an action is because if everything was bound to the Left Click (moving, attacking AND selecting a Hero), there's a chance the player would be attempting to attack an enemy and then he/she clicked another Hero, thus resulting in a Hero selection instead of a Hero command attack. So, differentiating the selection click and the command click solves that issue.

Please be aware that this new control scheme is automatically set as the default control scheme for users who are first starting the game. If you've already started the game before and have a settings file saved in your Documents/Senrty Knight Tactics/ folder, you'll have to toggle the new control scheme from the Settings > Controls menu! If you liked the click and drag control scheme, you can keep it or swap back to it whenever. If you discover a bug with the new control scheme, please report it as soon as possible! Swapping back to the old control scheme would fix any potential control issues, if any are encountered.

Along with the new control scheme, we also decided to add a custom cursor that can be toggled through Settings > Gameplay. The custom cursor is enabled by default for everyone, whether they've started the game before or not. It's easier to see than the regular operating system cursor and can also be color swapped, if you want something more vibrant than the default white!

For this patch, and all future patches, the in-game Changelog can be accessed from the Main Menu in the lower right hand corner. It will usually contain a more detailed description of additions, changes and fixes!

Closing Notes
Thank you guys for everything! Please continue posting feedback, suggestions, bugs, whatever. I read everything and will likely reply to and address as much as I possibly can.

7 comments Read more

About This Game

Big on charm and challenge in equal measure, the hit Sentry Knight series comes to Steam with Sentry Knight Tactics. In this bright and colourful real-time strategic RPG adventure, a land under siege by a transdimensional evil calls upon you and your team of soon-to-be legendary heroes. Together with the surly Marksman, wise Priestess, and the others who will join along the way, lead the valiant Knight throughout a host of dazzling and dangerous realms as you slaughter enemy hordes, complete quests, discover powerful new gear, and, ultimately, save the world.

Sentry Knight Tactics is for players who love vibrant and cute games but don't want to compromise on strategy. Direct your party around the battlefield to attack and defend against waves of enemies with unique abilities in every battle. Giant slime beasts? Vicious vampire bats? Marauding goblin kings? They won't know what hit them.

Key Features



  • Devastate enemies in challenging real-time, strategic combat scenarios.
  • Explore a huge world of castles, towns, temples and other sprawling, side scrolling levels.
  • Both passive and active skills to power up your party.
  • Tons of quests to complete as you adventure.
  • A formidable array of loot to find and equip from across the land.
  • Join forces with new characters to customise your party with their distinctive talents.
  • Character-specific skill trees with spells and abilities to unlock and master.
  • Steam Achievements and Trading Cards.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP / Vista
    • Processor: Intel Core 2 Duo or AMD Equivalent
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 / 10
    • Processor: Intel Core i3 or AMD Equivalent
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX or AMD Equivalent
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X Leopard or Later
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: OS X El Capitan
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mostly Positive (31 reviews)
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25 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 7 days
11 of 14 people (79%) found this review helpful
3 people found this review funny
Recommended
18.3 hrs on record
Pre-Release Review
Posted: October 4
Product received for free
I'm not usually into strategy games, but this one was cute enough for me to get sucked into, and the dev is a cool guy.
The art is great, the gameplay and progression is addictive, and there's a decent amount of different strategies to try when you get stuck.

I may have rage-quit on the final boss though, as I didn't want to switch to easy mode.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
Recommended
17.7 hrs on record
Posted: October 3
As a fan of the Sentry Knight flash games I marked this one as follow as soon as I saw it. It is on sale not and $8.99 is a pretty good price. Sometimes it's nice to play a game that does not require reading pages of instructions or going through a complex tutorial. I recommend this game. It's cute graphics are great to look at, (I have a GTX 1080)m and the story is simple enough to not overwhelm. I have enjoyed playing so far, and look forward to many more hours.


tl;dr: Cutsey rpg with weapon upgrades and simple character building. Nice simple time killer.
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
1 person found this review funny
Recommended
72.0 hrs on record
Posted: October 3
Product received for free
Absolutely recommended for action RPG indie game fans ;) Wide variety of enemies, characters, available tactics, spells make this game very appealing.

The comical artwork is a huge asset, as enemies, NPCs and player characters are very beautifully designed. Combat is fairly smooth and quite challenging as players will require good knowledge of the game and its mechanics for any difficulty above easy :)

The sound effects and music are a good mixture of humor and epic awesomeness which matches the game's style. Animations are also well executed, as enemies move in a way that can make you fall of your chair by laughing (particularly the Skellies :D )

The only thing that requires some getting used to is the click&drag system of the game. Dragging a line around with the mouse means that you will need some good mouse skills to survive in a game like this, but the difficulty is very well balanced. Pick the one that bests suits you as a gamer and you will master it in no time.
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1 of 1 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: October 4
Product received for free
Easily one of the best games I have played this year, yeah I know this year has been terrible for games but I definitely enjoy this. A throwback to when RPG's were good. Excellent work from a small developer. Full review here

https://youtu.be/LJm-kvw0mCU

genuinely though, take my Youtube channel out of it and the fact I got it for free and this game is still simply brilliant.
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1 of 1 people (100%) found this review helpful
Recommended
8.0 hrs on record
Posted: October 4
Was pleasantly surprised at how much fun this game was.

The combat is fun and frantic, while easy at first it takes some time to learn how to properly prioritize and dispose of enemies on screen. There's also a fair amount of inventory management, with you keeping track of items for each member of your party as well as breaking down junk to upgrade your gear.

There's also a bit of party management with different characters to swap in and out of your party when the situation calls for it. On top of that each seperate character has their own unique abilities and skill trees to upgrade, allowing for different styles of play.

The art and animation are very well done and add to the cute and goofy humor of the game.

For 10 bucks it's a solid casual indie RTS that you can't go wrong with.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
Recommended
11.9 hrs on record
Posted: October 4
I really enjoy this game so far. There is a good mixture between cute graphics and just enough gore in this game. I have not played much of the game yet, but so far my rating is 8/10 (this rating could change down the line). Controls could have been better and there is so much reading involved, otherwise it would have been my second 10/10 game of the whole of 2016. If you wish to look at the gameplay before you decide if the game is really worth buying, please have a look her. https://www.youtube.com/watch?v=Mr1_y355IJE
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14 of 28 people (50%) found this review helpful
17 people found this review funny
Recommended
1.5 hrs on record
Posted: October 3
Smashed a barrel in town.
Legendary item drops.
Get the achievement "RNG GOD"

10/10. I am RNGesus.
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6 of 12 people (50%) found this review helpful
2 people found this review funny
Recommended
27.6 hrs on record
Posted: October 3
Product received for free
What first may appear your standard adventuring fare quickly turns a more challenging, goblin blood-soaked corner and has you scrambling to master the battlefield in strategic commander fashion. While I've died many times in the game, it always feels like it was me at fault - and my adorable compatriots the victim of a poorly positioned attack.

But I would learn, and come back stronger, more informed, with new strategic builds. Forged from the trials of my previous encounters and fueled with plant-crazed fury I would lay waste to my enemies. And maybe one helpless chicken.

If you love strategy and RPGs, I highly recomend this game. 10/10.
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4 of 9 people (44%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Pre-Release Review
Posted: October 4
Product received for free
This game made my eyes feel good in the eye spots.

It has some amazing background art mixed with a cute, quirky style of animation and character design. Each character feels like they have so much personality which is a great feat!

Personality runs throughout the game and creates a very fun and enjoyable experience in my opinion.
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3 of 8 people (38%) found this review helpful
1 person found this review funny
Recommended
6.9 hrs on record
Pre-Release Review
Posted: October 3
Super fun, super challenging. I love the art style :)
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Recently Posted
Xzenocide
19.8 hrs
Posted: October 8
Great game if you were a fan of Battleheart 1 on the iPhone back in the day. It has an almost identical playstyle, but I would say is slightly more difficult:

1) cooldowns are longer, so can't always be used recklessly.
2) more environmental damage to dodge (fire on ground, etc)
3) characters only auto attack if they take damage or are given a command (slightly more micromanaging, but fortunately there is an attack-all keybinding)
4) even on Normal, must sometimes kite enemies to succeed (Again, Knight always takes aggro)
5) like Battleheart, must prioritize targets and focus fire, or you'll die.

I've been waiting about 6 years for exactly this type of game to come out (Battleheart 2 changed the original style and completely ♥♥♥♥ the bed), so my perception of the game is biased. I love the game, and have put about 10hrs in and I'm probably a little more than 1/2 way through. Fun, worth the $9, and totally satisfies my nostalgia.

There are 8 characters btw (Knight, Priestess, Rogue, Hunter, Archer, Mage, Warlock, and Shaman), and you get 4 in your party.
Helpful? Yes No Funny
Goat Daddy
15.2 hrs
Posted: October 8
I saw a villager get his head chopped off, it was adorable!
Helpful? Yes No Funny
Mephibosheth
11.5 hrs
Posted: October 8
Sentry Knight Tactics is a game where you control a party of 4 heroes, using a click and drag style of combat to focus each heroes attention on different enemies, making players who invest time in trying to do this quickly and efficiently be rewarded by seeing droves of enemies fall at your feet. The story is engaging and the first time I opened it up I lost about 7 hours (but it felt like a half hour). I highly recommend this game to players who enjoy: Meaningul talent choices, significant challenge, using powerful and well animated abilities and spells that change the tide of battle, fans of games that require mircro strategy, and difficult bosses.
Helpful? Yes No Funny
Nevasol Ltd.
3.5 hrs
Posted: October 8
It is an ok game, the difficulty bar is steep and you might start to loose at the first "big" battle.
What attracted me was the graphic very similar to a side scrolling brawler, i just got upset a bit when i discovered i had to pin point with the mouse instead of using the joypad, focusing more on the rpg element rather than sidescrolling action however it is quite a decent adventure, i began feeling bored once i couldn't get past a group of enemies because i had to level up better, this is the mood of the game.
Helpful? Yes No Funny
Med
3.8 hrs
Posted: October 6
I've just paid 8.99USD for SKT, I played it for few hours, in the end I got so bored.
This is just a very dissappointing game. I've played many rpgs. I love strategy,
and I've paid double or half for games that have been entertaining that have
given me over 1k hours or over 200 hours of fun respectively.
Helpful? Yes No Funny
Astral
4.2 hrs
Posted: October 6
Cute game burdened by huge short comings and shallow concepts.
You have to issue all commands, characters will only attack if being attacked or ar assigned a target manually.
Yet another game that refuses to acknowledge that combat formation has any purpose, enemies can walk through your party without worry. Units taking attacked in the back take no extra damage.
Speaking of formations, it gets tedious to unravel your party when they are piled on top of each other.
Characters will WASTE TIME goin around an enemy to attack on the other side instead of just killing them.
Feels like you can max out equipment too easy or soon.
You are limited to 4 characters while the enemy can have as many as 12 units on screen.
This is a baby sitters game, you have to baby sit your inventory, you have to baby sit your characters in battle. If you like this style of arcade click festing your units then this is the game for you. I hate games where you win or lose based on how fast you can click and issue orders.

Some people genuinely like this type of game, but if you are looking for somethign with more depth... look elsewear.
Helpful? Yes No Funny
Hellbent
3.2 hrs
Posted: October 6
Great mixture of RTS and RPG gameplay. Not overly complex. Yet not a bare bones experience. Fairly priced and runs smooth. Could use a few more graphical and control options. But it looks and controls great. So it's not a direly needed addition. If you enjoy RPG games and aren't adversed to a real time battle system i highly suggest buying this.
Helpful? Yes No Funny
slack4k
21.6 hrs
Posted: October 6
Amazingly well done art style with a hilarous story and exceptionally well done details and an amazingly interesting cast of characters. The amount of content for $10 is amazing. These developers should do more games. I love this game it's so charming.
Helpful? Yes No Funny
stewnwt
25.3 hrs
Posted: October 6
Ok only 7 hours in - but great music, suprisingly challenging combat with multiple classes of characters, simple but variant weapon and armor crafting system. Skill progression very similar to the old Wow skill trees in Cata expansion era. Numerous side quests, hidden goodies. Art style for me enjoyable, but not for everyone, very very similar to Castle Crashers.

Make no mistake, I'm playing this game on regular mode and it is keeping me on my toes (and I have 40/40 achieves on Hammerwatch, including Hard mode Survival, I'm no slouch). Each battle plays like a mini MMORPG battle, sort of like the trash mobs in WoW raid instances. Mechanics must be respected and there are a reasonable number of types of enemies that like to hurt you in different ways, and if you don't pick up aggro, position/re-position your characters responsively, manage your abilities and cooldowns (particularly the Priesttess' heals), characters WILL die and you WILL get overwhelmed by mobs.

The writing isn't Tolkien but it's light, funny and the plot ticks along at a reasonable pace. Hard mode I anticipate would be damn challenging.

Characters obtained so far: Knight, Priesttess, Hunter (starting trio), plus Rogue, Witch, Archer.

I have to say I bought this title thinking it had potential and it has delivered. Can't promise it will blow you away but a very solid and highly enjoyable title. It doesn't look like there'd be a ton of replay value but extrapolating from my skill tree progression and the fact I just started Act II, I'm guessing there's about 25-35 hours of game in here. Definitely have no hestiations recommending it. Really look forward to more titles from this developer. Sentry Knight Tactics displays a highlevel of polish and the meat of the combat is very enjoyable.

Pros: Colourful and accessible graphical style.
Combat is easy to learn but tough to master,
Good degree of challenge on normal difficulty.
Decent length, mutiple party members and can customize party.
Quality music, though number of tracks is limited.
For me so far, completley bug free.

Cons: Overall a little simple in most regards. Pillars of Eternity this is not.
Can be a bit grindy (though personally found it balanced).
Customizabillity of party limited by Knight and Priestess being pretty much indispensible.


Overall = 9.0/10

***Update- 16 hours in. Got the Warlock and the Shaman. The shaman is more demanding for positional requirements to keep your team in range of her totems and use of her cooldowns but if you have the skill she's superior to Priestess as she can attack and heal simultaneously. And yes combinging her and the priestess (the poor priestess needs a damaging holy spell or two) for boss fights makes them a lot easier.

I have to admit the shammy surprised as I was expecting another plate wearer - instead there is one plate, 3 leather and 4 cloth wearers. I feel the witch suffers a bit in terms of balance compared with the much preferable warlock. Eg. Why does the witch's talent tree have her cooldowns decreasing only 1.5 per second compared with 2 per second for the warlock? The shaman is really a surprise because she plays so differently compared with those 4. Plus her talent tree is beautifully illustrated - lots of colour.

The knight, priestess, rogue and shaman are the most different classes requring the most individual skill, mechanics and management to play ie. they play differently whereas all four of the witch, warlock, marksman and archer you pretty much play them exactly the same way all 4 of them - straight up ranged pewpew. It's really a matter of taste which you go with (if you pick any of them at all).

If you guys ever do an expansion (yes please), I would suggest dark knight (plate, slightly more risky tank), and maybe something totally different like a minstrel. Oh, and a la Final Fantasy VI's Pheonix Cave and Kefka's Tower, the 8 party members are BEGGING to be put on a storyline quest that splits the group into two parties that battle separately. Also, the warlock and archer need lines - realize they aren't main storyline characters but they are well voiced would be nice to give them some personality along with the other characters and involvement in the story.

Oh btw, one change that would REALLY help is if you can see all 8 party members from the equip screen - please look at changing that in a patch, the inability to do so makes inventory management a bit of a pain at present.
Helpful? Yes No Funny
straygrunty
1.3 hrs
Posted: October 6
Loving it so far! The gameplay hits all the right notes for me. Enjoying the simple art style too.
Helpful? Yes No Funny