A typographic odyssey.
User reviews:
Overall:
Very Positive (1,156 reviews) - 80% of the 1,156 user reviews for this game are positive.
Release Date: Nov 6, 2013

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Reviews

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

About This Game

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Storage: 500 MB available space
    • Sound Card: Compatible SB16
Customer reviews
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Overall:
Very Positive (1,156 reviews)
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692 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Not Recommended
5.0 hrs on record
Posted: September 26
Story is ok.
But gameplay is F HORRIBLE.
Horrible physics, horrible jumps, horrible random ♥♥♥♥ happening.
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Most Helpful Reviews  Overall
58 of 67 people (87%) found this review helpful
2 people found this review funny
Recommended
4.0 hrs on record
Posted: March 25, 2014
It's easy to take fonts for granted. After all, hundreds of them come preloaded in even the simplest word processors, allowing for uninhibited freedom for formatting whatever we might need. But what most probably forget, is that it didn't use to be like this; those fonts came from somewhere, each a painstaking creation designed with a specific use in mind, which have nonetheless endured for generations and are now being put to use for far different purposes.

In many ways Type:Rider acts as a sort of mini history lesson to the legacy of fonts, a subject far more interesting in execution than on paper. From the earliest known texts to modern computer code, it's surprisingly fascinating to see the evolution of printed text and how various fonts came into being. There's a special place in my heart for games that can be both entertaining and educational, and this is certainly among the best I've played to date.

If you're shaking your head thinking there's nothing you'd rather not do than read over history descriptions while playing a game, it's worth noting that it's entirely optional to do so. It's never in your faced or forced upon you, but if you are planning to dismiss this side of the experience you'll be left with an otherwise rather bland and clumsy platformer. I was able to look past many of the weaker aspects of the game because I found the artistic and academic elements to be interesting in themselves, but those looking for even an average platformer are likely to come away disappointed.

This falls solely on the controls, a terribly clunky lesson in frustration as you attempt to maneuver a character that seems to like nothing more than to flip wildly out of control at the worst moments. Most levels make up for this by being relatively simple to traverse, but on a handful of occasion more precision is required which proves truly aggravating. The secret level being the most difficult and featuring no checkpoints only adds insult to injury, making me wonder why the developers chose to add such a challenging segment to a game that seems designed to be a relaxing an accessible experience.

Type:Rider is far from a perfect game, maybe not even a good one, but it is a unique and interesting endeavor to give a little background on a subject I'd never have bothered to look into otherwise. For those who can appreciate it more as an art piece than a traditional platformer, it's an intriguing slice of edutainment the strength of which lies in its excellent aesthetic and nontraditional source material, and not its gameplay. Anyone already bored reading this review should go ahead and pass on it, as there are dozens of other games that will be a far better fit for what you're after.

If nothing else, I doubt you'll ever look at comic sans quite the same way again.

You can read more of my writing on Kritiqal.
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71 of 91 people (78%) found this review helpful
Recommended
12.1 hrs on record
Posted: December 2, 2013
First off: This is meant to be an educational experience, if you don't like 'games' like this move on and don't read further.

The levels are composed of letters of whichever font you're playing, and they look gorgeous.
Everything is simple, yet aesthetic. The music fits, spot on. I was surprised on how everything works so well together. Each world has their own theme that reflects the font (and the era it's from). For someone like me, who didn't really know anything about font history, Type:Rider was truly informative. It never seemed boring and always kept my interest.
The only downside I can think of, is that sometimes the physics seem a bit off. Otherwise well worth a buy, defenitely while it's on sale.

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42 of 46 people (91%) found this review helpful
3 people found this review funny
Recommended
6.8 hrs on record
Posted: November 4, 2014
Type:Rider is a strikingly ambitious game. It’s a platformer that has you play as a pair of dots who jump, swim, and solve environmental puzzles to progress. It’s also an educational game that teaches you about the history of typography as you play.The game plays out as a series of side-scrolling levels that hinder your progress with puzzles and obstacles instead of enemies. The usual platformer ingredients are on display here, like spikes, lava, water, and moving platforms. It might not sound terribly original, but the developers have pumped tons of creativity into the game’s design. Each world is based on a particular font, and the environments are made up of giant letters in that font, plus whatever new printing technology became available at the time.The controls aren’t as precise as they could be, but checkpoints are closely spaced so you never lose much progress. Every good platformer has collectibles, and here they’re the letters of the alphabet. A number of asterisks are also scattered throughout the levels; grabbing them unlocks sections of text that teach the history of writing and typography. The history is fun to read even if you’re not particularly interested in fonts.Like in Limbo, the graphics are silhouetted and stunning, set against abstract pages of text, drawings, and photographs. The music is pleasantly atmospheric, changing with the timeframe the levels take place in.One problem– and it’s a minor one– is that stopping to read the text sections as you collect asterisks in the game does a disservice to the gameplay. It’s far better to play the levels without stopping for the history lessons, and then read the texts you’ve collected between levels.Despite the somewhat mushy controls, Type:Rider is an incredibly fun, unique platformer. It manages to entertain and inform in equal measure, which is more than most games try to do.
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54 of 67 people (81%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: November 28, 2013
This game has a great soundtrack and an absolutely gorgeous art style. As a visual design piece, Type Rider is brilliant.

Unfortunately Type Rider's doesn't quite live up to its visuals. The first half of the game offers almost no challenge and while the second half is more difficult, most of the challenge comes from fighting the game's clumsy and unpredictable physics in scenarios where skill takes a backseat to luck.

While the game is occasionally enjoyable, it's hard to recommend it to anyone who isn't a typography buff.
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39 of 43 people (91%) found this review helpful
Recommended
8.5 hrs on record
Posted: September 3, 2015
Original combination of gameplay, history & art

Type:Rider is the first game developed for the European tv channel Arte, which focuses on arts & arts history. So it comes as no surprise that the actual theme of the game is all about history: in the course of ten levels, the player discovers the history of ... typography, of the different fonts used from the earliest printed books back in the Renaissance right up to the newest developments.

While this may sound boring and very school-alike, it isn't. The development studio, Ex Nihilo, has managed to transform this theme into an interesting and original game. The actual gameplay is rooted in the tradition of the platformer: you control two dots, who travel through a level filled with letters and other items related to typography. There are problems to be overcome, gaps to be jumped and letters to be collected. Played with a controller, the game let me control my dots quite accurately, and even as a platform-noob, I didn't encounter too many difficulties in finishing all the levels (only the bonus level took me quite some time). Besides jumping and controlling the dots' speed, there is no other action, so no firing or whatsoever.

But there is more to this game than some simple and well-known platform mechanics. Traversing through the levels, you'll unlock a lot of historical information on the different fonts and the context in which they were developed and used. The presentation of this is very well done, with short to-the-point texts and a lot of visual information. Graphically, the game is a gem: every level is transformed into an evocation of the period of its particular font, with sounds and music increasing the historical feeling. The game does have trading cards & achievements, some of which are challenging and encourage you to discover every corner of every level.

Highly recommended to everyone with some interest in history and/or arts. Those looking for an exciting and challenging platform-game should probably go elsewhere though.
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51 of 63 people (81%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: January 21, 2014
As a graphic designer, I am an admirer of great typography. This game, with its subject matter and beautiful style, was easy to take a chance on. In the end: Is it informative? Very. Is it beautiful both in terms of audio and visuals? Extremely. Is it fun? Not really.

For me, the control (especially jumping mechanics) just never felt quite "right". That is easily the biggest source of frustration in the game. While some sequences are downright inspired, others are grit-your-teeth annoying.

The informative nature of the game and the actual gameplay seem at times to be at odds with each other. For example, unlocking an informative page gives you a prompt to view it immediately - while I recommend doing this since the visuals and audio in the portion of the level you are in will be tuned towards this piece of info, it halts the gameplay and can break the pacing. In addition, occasionally the game will destroy you as soon as you return to the gameplay and cause you to have to replay the small sequence again. It feels like a punishment for doing what the game is designed to have you discover.

In the end, I just can't recommend the game.
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48 of 60 people (80%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: November 4, 2014
Great concept, amazing visuals, interesting historical lessons. But this game is a platformer, so it needs responsive controls. Alas, this is not the case here. Movement is sluggish, the character (colon, in fact) reacts slowly and even the most basic actions require a lot of patience and luck.

Bottom line: this is a nice history lesson, but a bad platformer.
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30 of 37 people (81%) found this review helpful
Recommended
4.3 hrs on record
Posted: April 8, 2014
Type:Rider is a puzzle platform game designed more of an educational experience to introduce you the history of typography than to provide a thrilling and testing game experience. As the aforementioned educational experience it's really interesting, purely as a game it can be frustrating.

You control two balls, a colon(?), inexorably linked across 10 levels, one intro, 1 hidden and 8 main ones representing the various ages of typography each with a font theme appropriate to the era. From Gothic to Time, Helvetica to Pixel, each level has it's own unique idenity and all are very different, thankfully never feeling grindy.

On each level the goal to collect the entire typeface, A through Z, 6 or so asterisks' and a hidden ampersand. Apart from the sort of hidden ampersand, you really won't have to go out of you way to collect anything. None of the levels are difficult, you are meant to experience this game, not be challenged by it and with the fine ambient music, levels are a joy. Each main level is split into 4 parts, two collectable platforming sections and 2 puzzle areas. These puzzle areas range from Arkanoid and Peggle clones to shifting a third ball around through typeface to open a door, all doors requiring a third ball, key, to open.

As a game it is let down by frustrating controls, the wall jumping doesn't quite work right. Jumping is also an inexact science and once you get to the final level there are sections that really deserve better controls. This game isn't Super Meat Boy, but a little more time was needed to finesse the gaming.

It's definitely worth your time, a couple of hours, at a decent price, but I can't help the feeling that if they had made the control and physics more predictable, it would have made a better game.
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26 of 31 people (84%) found this review helpful
Recommended
7.7 hrs on record
Posted: July 7, 2015
Something of an artistic experience // Recommended for a casual night in

+ Includes unlockable, interesting history of typography entries
+ Soundtrack is immersive and surreal; one of the game's better selling points, and every track was perfectly suited for the stage
+ Ambient sound design, also, is superb
+ Level designs are unique and make for excellent platforming
+ Controlling two inseperable dots makes movement through the stages a bit more challenging, but it does so in a refreshing way that the player will surely enjoy
+ Respawns are frequent, and the game typically throws the player at the last safest place before their untimely death; robs the player of much of the frustration typical of the genre
+ In addition to the individual level design, each collection of stages is vastly different from the other; furthermore, they become more and more interesting as the player moves through the game

- Little replayability once having attained all of the achievements
- One of the achievements requres the use of a Facebook or Twitter; this may not be a problem for the majority of the players, but speaking as someone who has neither, I detest that this is a requirement

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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Recently Posted
TRMshadow
3.5 hrs
Posted: October 9
A typical 2-D platformer... with typfaces (and the written word in general) as its flavor. Not super inventive in any ways, but the soundtrack is decent and there aren't any glaring flaws mechanically.

I will criticize Type:Rider for 1 major thing though, it's overall exectuion. Where other simple 2-D platformers add their flavor by integrating the subject into the narriative (ala the stellar background monologue in Thomas was Alone, or the cutscenes in Super Meat Boy informing you on Meatboy and the rest of the cast's personalities), Type:Rider instead gives you a paragraph of the like you'd find in an exceedingly dull encyclopedia to read every other screen. Very boring, leading to me completely losing interest in the game's entire focus after just 5 or 6 paragraphs.

tl;dr, Mechanically fine, but loses a lot of points for the exectuion of its narriative.
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Awaiko
20.0 hrs
Posted: October 9
A charming and fun platofmer.

Type: Rider is a fairly short (less than three or so hours, including all achievements) platformer that takes you through the history of type, typesetting, printing, and fonts. The platforming aspects aren't terribly challenging (I'm terribly at platformers, and I managed just fine!), and the history aspects that you slowly unlock are short and interesting.

I picked this up as part of a Humble Bundle at some point (Humble Bundle PC and Android 9), apparently. It's $5 normally, and worth the price.

Also worthy of mention is the music and soundscapes. Highly enjoyable, wear headphones for full imersion.
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111NANO111
4.9 hrs
Posted: October 1
i good game..
i love the art style and uniquess aswell as the knowledge that is shared BUT.
im not gonna recommend this game.. my reason is..

moving your character/Dots around is ♥♥♥♥!
and gets frostrating like HELL!..
and that for that alone im giving it a thumbs down... BUT.. the game is what it says it is and it has its good points.... so even though i give it a thumbs down, as a true gamer.. its still worth checking out and giving a try ;)

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El Calavera
10.3 hrs
Posted: September 28
This is a short history of typography turned jump'n'run.

Owing to the fact that you play a colon, that is two dots, the game physics are a bit wacky and will lead to unexpected if plausible behaviour of your character. Most negative reviews of the game focus on this aspect, but as the game is not very hard, to me it felt like an amusing change of pace from "proper" 16bit platformer controls.

The level design is original, stylish and will often surprise you. It's often quite tongue-in-cheek and takes neither itself nor the player too seriously.

Only the presentation of the educational texts is somewhat dry, although they are interesting and well written and tie in well with the sights and sounds of the levels.

The game can be finished in 2-4 hours depending on your degree of completionism and offers a lot of variety on the way. For five bucks, you can't go wrong.
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FurrySnowflake
2.1 hrs
Posted: September 16
The game certainly has more than a few bugs, and its interface could use some polishing, but it's still interesting and original enough to be worth playing.

Update:
I've changed my mind. In an instant, the levels go from pleasantly difficult to frustratingly hard. And the problematic interface eventually becomes too annoying.
Now giving up until these issues are addressed.
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kikea
4.7 hrs
Posted: September 15
Concerns itself with the chronology of historical developments in lettering & typography to the present day. It looks and sounds fantastic and manages to capture the mood of typography of each typographic era well, but the game doesn't come together so cohesively.

To read the history of each segment, you have to pause the game and labour through an excessively animated skeumorphic book interface. The platforming itself is mediocre and the character is frustratingly sluggish and clumsy.

Also small niggle, really weird choice to use justified text in the body.

Recommended for anyone interested in type.
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Yella
4.2 hrs
Posted: September 5
Type:Rider is a game that I recommend because:
- it is a method to banish boredom
- it has a good price
- it is historical
- it is short
- it is indie & casual
- it has a good concept
- it has trading cards

Enjoy!
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refeez
0.1 hrs
Posted: September 4
Absolutely boring as ♥♥♥♥. Horrible sounds effects. I want that 2 minutes of my life back!
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lady_rosali
6.6 hrs
Posted: August 29
(It was really hard for me to decide which review is it - positive or negative.)

Summary:
If you want to learn cool stories about typography with a pretty light and easy gameplay, this game is for you.
But if you want a nice platformer with responsive controls, just pass by.

I've enjoyed this game (except for the mentioned bonus level, which was pain in the ♥♥♥ :)) but I would not recommend it.

Pros:

+ Nice graphics
+ Educational moments

+ Acceptable price (even accounting for short content
duration)

Cons:
- Controls felt horrible (especially jump), they responce felt unpredictable on any non-straight surface
. This is the biggest minus for this game, in my opinion.
- Main game was not really challenging
- But bonus level was a huge difficulty spike in comparsion to "core" levels and felt unreasonably hard because of this.
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