An amazing mix of RPG, strategy, simulation, sandbox and survival game. Aurora Dusk looks like a lot of games but instead of being alone, you live in a community. You play a single villager and evolve in a dynamic world.
User reviews:
Overall:
Positive (41 reviews) - 85% of the 41 user reviews for this game are positive.
Release Date: Apr 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I work alone on this game and the development takes time. The game is currently playable and has lot of contents. Early Access allows me to have the players feedback and improve the game.”

Approximately how long will this game be in Early Access?

“No idea. 3 months, 6 months, 1 year ... That will depend on player feedback.”

How is the full version planned to differ from the Early Access version?

“The final version offers additional content (new missions, new equipment ...) will be rebalanced and will have fewer bugs.”

What is the current state of the Early Access version?

“The current version is almost full :
– 6 ages from prehistoric age to industrial age.
– 7 playable races.
– 270 items.
– 72 skills.
– 55 buildings.
– 24 resources to collect and transform.
– 20 missions with 6 difficulty levels.
– a skirmish mode to fight up to 8 villages.
– a custom survival mode to fight off unlimited waves of monsters.
– 43 maps.”

Will the game be priced differently during and after Early Access?

“No, the price will remain the same.”

How are you planning on involving the Community in your development process?

“I regularly present my work on my Facebook page: https://www.facebook.com/pages/Aurora-Dusk/619811461461341”
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Buy Aurora Dusk: Steam Age

 

Recent updates View all (8)

October 9

V1.3.3 Resistances.

- resistances added.
Each weapon have different damages : 'physical', 'missile', 'magic', 'slashing', 'crushing', 'piercing', 'ice', 'fire', 'light', 'death', 'electricity' and 'explosion'.
Golems, buildings and undeads are death resistant.
Wooden buildings and armors are vulnerable to fire magic.
Undeads are vulnerable to light magic.
Metallic armors and golem are vulnerable to electricity. Wooden armors are resistant to electricity.
Cristal buidlings, golems and armors are magic resistant.
All buildings and golems are vulnerable to explosion weapons.

- new animal : boar.
- new items : 'golem shatterer', 'summer sword', 'amulet of magic resistance', 'ring of fire resistance', 'boots of the north'.
- can change "interface size" in options. (only available in a game)
- maps in 'survival mode' are wider. (64x64 => 128x128, 96x96 => 160x160)
- Add team color in 'skirmish mode'.
- German translation: more texts translated.
- Multiplayer with Hamachi: auto-detect of games corrected.
- Auto restoration of a characteristic can be enabled/disabled with right-click. (buttons on left top)
- Multiplayer: 'player names' always display over characters.
- 'player names' are displayed over characters when you select your companions with 'Tab'.

3 comments Read more

September 18

V1.3.2 Local multiplayer added.

- Local multiplayer added.
You can play with friends in Local Area Network. You must use Hamachi to play online.
Multiplayer is still in beta. It will be improved in next updates.
For the moment, you can only select team 1 and choose 1 character when you join a game.

- "Blind effect" from light spells do "-25% Attack & -25% Defense" instead "-50 Attack"
- in "custom survival mode", you can set "number of waves" up to 99.
- "delete" keyboard shortcut doesn't allow to destroy "resources" and "animals".
- more German translation added. (Thanks to Joshua Wesen)
- several bugs corrected.

2 comments Read more
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About This Game

Aurora Dusk looks like a lot of games but instead of being alone, you live in a community. You play a single villager and evolve in a dynamic world.
- Create and improve your character in a fantasy world. Your skills will evolve according to your actions. You can choose either to play an archer/a mage/etc. or play them at the same time.
- Develop your village through 6 ages from prehistoric age to industrial age. Build defenses and barracks. Order your armies and annihilate the enemy.
- Plant and collect many resources: wood, iron, wheat, wool, meat… Use your workshops like mill or market to transform your resources and manufacture your equipment.

A simulation game: In Aurora, you control a character able to plant and harvest resources. Building workshops, you manufacture these resources and make your equipment. The game has over 20 resources : animal, vegetable and mineral. Plant trees, wheat fields, raise pets and prospecting iron, gold or sulfur ore.
A sandbox game: Configure the game as you want. Playing a short game of 5 minutes or 5 hours. Play with few characters or play in huge with lot of characters. Choose the field, the resources, the number of allies, enemies…
A role playing game: You can create and customize your character from 7 playable races. You have more than 70 skills. Throughout the game, you gain experience and increase your character level. Each skill have an experience gauge. You can both specialize in one profession or in all activities. There is no level limit and you can make and remake all game modes with the same character.
A strategy game: Build barracks, defense turrets and recruit soldiers who obey your orders. There are gigantic golems too. You move through five ages from wooden club to firearms.
A survival mode: In this game mode, you must fight off the assault of monsters. You will not be alone because many of artificial intelligences have the same capabilities as your character will help. Your character cannot build defenses networks alone. Protect your allies and collaborate to defeat hordes of invaders.
A skirmish mode: In this game mode, you can play against other villages. This time, you’re an invader and you must destroy the opponents defenses. Crush your enemies with armies or with golems.
A custom game: All game data in readable text files. Any image editor lets you create your own graphics and maps. It is possible to create mods and add content made by the players.

– 6 ages from prehistoric age to industrial age.
– 7 playable races.
– 270 items.
– 72 skills.
– 55 buildings.
– 24 resources to collect and transform.
– 20 missions with 6 difficulty levels.
– a skirmish mode to fight up to 8 villages.
– a custom survival mode to fight off unlimited waves of monsters.
– 43 maps.

System Requirements

    Minimum:
    • OS: Microsoft Windows XP, Vista, Windows 7, Windows 8.x, Windows 10
    • Processor: 2,33 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 144 MB available space
    Recommended:
    • OS: Microsoft Windows Vista, Windows 7, Windows 8.x, Windows 10
    • Processor: dual core 2,33 GHz
    • Memory: 2 GB RAM
    • DirectX: Version 12
    • Storage: 144 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (41 reviews)
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24 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
4 of 7 people (57%) found this review helpful
Not Recommended
4.0 hrs on record
Early Access Review
Posted: September 17
Game has a very fun concept but it almost plays itself, instead of having a guiding influence or even leading the village, you seem to play as just another random villager with no more impact that the AI. The villagers spread out and don't work together, and sometimes the best interaction with them is building some sort of structure frame and having them finish it. Game is really fun but you feel more like an observer to some town building screensaver than an actual player.
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Most Helpful Reviews  Overall
42 of 47 people (89%) found this review helpful
Recommended
3.4 hrs on record
Early Access Review
Posted: April 28
I've played Aurora Dusk throughout its pre-Steam development and as a fan of games with interesting, dynamic AI, can recommend it to those interested in the same mechanics. The graphics and animations leave a bit to be desired, and the UI is clean but fairly bland. In spite of these issues, the gameplay itself reminds me of a combination of a use-skill-to-improve RPG (think something like Ultima Online in a microcosm) and The Settlers, where you build up a town with a supply chain (e.g., logs must be cut into boards to be made into some final product at another facility). It’s an interesting hybrid-genre game, and its major strength is its insistence on making the player’s character a small cog in a larger, dynamically functioning economy driven by the AI. It isn’t my strongest recommendation ever, but given its unique focus, I endorse it.
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23 of 25 people (92%) found this review helpful
1 person found this review funny
Recommended
156.6 hrs on record
Early Access Review
Posted: June 11
A pure sandbox game allowing you to create your own avatar and use him again and again into whichever map you want with how many foes or allies you need.
Lots of items to craft, all with their own use. Same with the skills, some are situationnal and some are must have. And you're not limited because the avatar is persistent and can master everything in the long run, allowing you to tackle harder difficulties.

The creator keep on improving and tweaking the game and is responsive when a bug arise.

The game is completly playable with a campaign ( with 6 difficulties ), a survival mode ( you get a little time to prepare before the hordes appear in any number and waves you want ) and a skirmish mode ( with up to 7 IA controlled lairs or villages ).

As a con the game is repetitive and the difficulty in the campaign is just HUGE numbers of ennemies per waves ( even on the second difficulty you will get over 500 mobs on the lvl 18 or 19 map by the last wave ). And the only difficulty here would be to craft the right items to destroy the fastest mobs then take a HUGE amount of time to finish off the 400 or so useless zombies unable to kill you unless you fall asleep on the keyboard.
The IA of the villagers with you is ... lacking. They struggle to be anything else but some useless diversions littering the map most of the time. Then suddenly they awake and start to mass construct towers and golems and to spam the hordes with spells. Weird, would love them to be more consistent when fighting.

But despite that the game keep on improving and we can hope for some more control over them and maybe even some multiplayer in the future.
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21 of 24 people (88%) found this review helpful
1 person found this review funny
Recommended
36.8 hrs on record
Early Access Review
Posted: April 29
This game is a labour of love and considering the author is working on his own its pretty amazzing. Love everything about it from the understated graphics to the neat AI thats going on everywhere.

Every character in the game is doing there own thing, including the monsters. If your a fan of games with unusual and interesting AI this is for you. You can even set your main character to AI mode if you wish and watch it living its own life.

Tons of content and well worth the price. There are a few rough edges but Aurora Dusk is still in early access so that is understandable. Highly recommended and looking forward to future versions.
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15 of 17 people (88%) found this review helpful
Recommended
25.9 hrs on record
Early Access Review
Posted: May 23
A game for those who enjoy grinding and farming, Aurora Dusk is all about creating your Avatar and then leveling up dozens of skills in any order you want! Choose from over a hundred pieces of equipment you can craft and build the Avatar you want!

Very much a sandbox game, you can choose from various game modes and your Avatar can be used across all of them - keeping all your skills and levels. From Necromancy to Baking to Golem-building, you'll have no shortage skills to level up and advance!
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17 of 27 people (63%) found this review helpful
19 people found this review funny
Recommended
12.1 hrs on record
Early Access Review
Posted: May 28
I got tricked into playing tower defense! For the last four hours.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
76.0 hrs on record
Early Access Review
Posted: July 31
AMAZING RPG!! the skill and character creation/development system is one of the best you can hope for in any game, interlaced into every aspect of the game and attached to a character you take between all maps played, this game is full of innovation that makes it a breeze to play intuitively yet still challenging circumstances such as impending invasion of GIANT ARMIES. You should start small and build up a character before going into making big towns or tuning up the survival mode settings. aside from skill system this is also an epic action rpg in which you escalate from jungle fights 2v4 skeletons with sticks into 50v1000 elemental mages and giant stronghold fortress, the game scales in a really cool way, I think the small complexity is best early on for learning and training skills but epic wars are what you train to prepare for, you might die but keep the skills.

I was going to sleep yesterday then decided to try this game -_- Actually I think I'm about to play it again, the only problem of this game is the unrelated art style blonde girl graphics everywhere, it's jarring to see alongside such colorful graphics in the game everything looks similar to SNES but the mascotgirl or whatever I thought it was a main character I had to play but this game actually has a really good character creating system and the graphics look nothing like that (except in loading), so the loading screen looks bad is my only real complaint, (there are some bugs too but nothing too bad, I couldn't load all the missions but the other 2 modes are good and missions are considered 'tutorial') you have to play this game to understand how good it is, just close your eyes during load and you'll have a perfect time playing a masterwork game
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27 of 48 people (56%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Early Access Review
Posted: May 15
Interesting concept, the world really builds itself (well townfolk do). unfortunatly a little too well.
found that i had very little impact on the overall building and defense of the towns.
worth a buy if your into passive games.
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9 of 15 people (60%) found this review helpful
Recommended
9.1 hrs on record
Early Access Review
Posted: May 17
Early Access Watcher Reviews Aurora Dawn: Steam Age

Update Version: v1.2.2

Disclosure: This game copy was bought by the review.

It has taken me awhile to figure out the best way to come across this game. The major issue is not with a technical problem or a gameplay issue, but with the free version offered by the developer. The two versions are different in regard to content (the Steam Age along with all the items, buildings, materials, equipment and enemies along with it) are exclusively to the paid version. It is not much of a difference and the real conflict is with whether it is worth the price to pick up the paid version. I will go ahead and say get the free version to determine if you like this game; I am not leaving it at that though.

The main objective of the game is to survive the increasingly difficult assaults of Dusk monstrosities. You create a character and journey to Aurora in the hopes of saving it from the Dusk while building your skills by participating in the activity each skill represents. Mine to increase miner, leatherwork to increase tanner, get hit to increase shields and build to increase builder. By increasing your skill levels you also increase your main level and perform tasks faster. There is a mana system for spells and spawning resource nodes, energy for completing tasks, and hunger that affects energy restoration. While you are accompanied by AI companions, you can also hire mercenaries to fight under your control. This makes combat a little easier since the enemy tends to split apart to strike multiple enemies, which is a plus given how some games just send enemies toward the player in a mindless rage.

The game bolsters three game modes: story missions, wave survival and team deathmatch. During each story mission (which moonlight as the game's tutorial), you are given time to build and equip along side your companions until the waves of Dusk monsters strike. Wave survival is the same, but you are able to customize the number of waves, number of enemies per wave, difficulty of the wave and frequency of each wave. Team deathmatch is similar to a RTS style team fight with up to eight players. Depending on the difficulty setting, you could get through the story missions in three to four hours.

What could make or break this game for someone is the focus on a passive community. You can either focus on assisting the AI controlled companions or focus mainly on yourself while they go about their own business. The contributions you make during each mission feels minuscule and it usually falls back to self-improvement to ensure you are as battle ready as possible. You can place defensive structures and buildings hoping your companions will build it, but a lot of times they decide to focus on their own agendas. It is quite possible to complete each mission by handing over your character to the AI as well. This kind of defeats the purpose though and turns the game into a visual simulation.

The Dusk is not the only trouble affecting Aurora; crashes and select audio issues were present. These issues were present in the demo version and the current build of the paid version. Each mode is at risk of being hit by a random crash while I only noticed the audio cut outs happening in the campaign. Crashes occurred about a third of the time in the team deathmatch game mode making often saving a requirement.

This game was rather difficult to properly judge. I have not seen a case were a developer was willing to release a demo version this similar to the paid version. The passive community brought an interesting twist to the table, but in doing so isolates the player in terms of personal growth. This could be why it was implemented; not knowing what the end goals of the AI can lead to an underwhelming force to combat the Dusk though. I will recommend this game, but I cannot stress enough how important it is to try the demo version before purchasing this game. It is the rare case you have a clear view of what to expect in a early access title.

Pro

- Robust demo (play it before buying)
- Distinct art style for sprites and characters
- Unique AI system

Cons

- Crashes
- Audio errors
- Passive community can be a deal breaker for some


Special note: I also noticed several grammar and text issues during the course of the campaign. I did not use it in consideration of this review and honestly have no right to question considering my own faulty grammar.
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9 of 15 people (60%) found this review helpful
1 person found this review funny
Recommended
7.3 hrs on record
Early Access Review
Posted: May 2
This game is amazing, and worth the price. If you loved Warcraft (not WoW), AoE, and the ilk, or maybe some casual simming, or a ghoul stomping rpg. Lots of classes, skills, and resources. I mean, I can't pin this game down. If you love strategy games, just give it a whirl. I got it for 7.99, would have paid the 9.99.
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Recently Posted
Daedthedk
20.8 hrs
Early Access Review
Posted: September 30
A great game if you just wanna sit around and not do anything too taxing for the brain. The game isn't overly complicated and is easy to pick up and play. There isn't a lot of neat features at the moment but updates have been fairly consistant. Despite this lack of content the game is rather entertaining and as I mentioned before, it is a great way to kill some time. I am looking forward to future updates including multiplayer (which at this time can only be done locally or using himachi). Also the addition of new items and features would be amazing. The game itself is pretty well put together. Time for some icing if you ask me.
Helpful? Yes No Funny
DarknessLilly
21.6 hrs
Early Access Review
Posted: September 28
i like the game. and despite its glitches think the idea is really good and will be watching it very closely. kind of wish more of this kind of game existed.
Helpful? Yes No Funny
Tenno Heika
7.7 hrs
Early Access Review
Posted: September 16
So I was pretty bored one afternoon browsing through the steam game list, looking for something decent and RPGish... and then I found this diamond, concealed among hordes of other games.

So the game had me create a character to play with, I created a cute catgirl hunter. Thinking, I am going to go to the woods and hunt wild animals and... do whatever I should do in this game to earn a living. And I ended up playing as a wheat farmer, with a windmill and a bakery, swimming in money and hiring mercenaries to take out adjacent villages, as close to a king as it gets.

That being said, the game is very interesting. It consists of playing a character among many other computer controlled equals. So it is to be expected that the beauty of this game is it's great AI, which really gives the world a life of its own.

What surprised me the most is that the AI characters are extremely clever. The game world is chaotic, with barren lands, having to work the land with magic to get raw resources, having to process those very resources to come with something useful all of this while having to defend against monsters and other villages and even making sure that they have sufficient resurrection spots to come back to life if they are killed. Most other game AIs would be a little dumb for such a challenge, but this game has the Albert Einsteins of game AI, they are surprisingly capable of coping and indeed thriving in their chaotic virtual world, and remarkably, build a thriving town given enough time.

And funnily enough, as so often happens with something that appears highly intelligent (thinking of dolphins here), a strange bond starts to develop with these simulated characters. I was distressed when an enemy villager in horseback was picking off some of my village's weakest and poorest members (without horses or armor).

The villagers are very helpful, defending when under attack, or even raiding the foreign village when they are well armed. Most of the time though, they go about their lives: farming, building their houses, building furnaces, generally speaking teching up their village and living within it, doing whatever they think is best for them and the village. I was building a tower to protect my windmill and left some stone lying about for that end, all of a sudden I had some 3 villagers helping me finish it, it was heart warmingly funny and awesome, then it was hillarious when an army of undead monsters died for good trying to invade my farm.

It kind of takes me back to my early MMO playing days, harvesting, smithing and going out for some PVP kills. Except these are all AIs, and it is very satisfying to live and act in a world populated by these remarkable AIs, basically it offers near infinite game content with intelligent opponents.

Goodness, I truly loved it, and it is not every day that I find a game worth reviewing. I love playing among AI characters, and the smarter they are, the better I find these AI sandbox games to be. It's like creating your own world where you can do whatever you like.
Helpful? Yes No Funny
quickpointsgaming
1.8 hrs
Early Access Review
Posted: August 25
Aurora Dusk is a game that seamlessly blends the survival/crafting, RPG, colony sim and tower defense genres into an interesting and highly customizable package. How does it do this ? At its heart, Aurora Dusk is a harvesting/crafting survival game. Overlaying this is a vast RPG leveling system that increases the efficiency and power of every skill through use. This tremendously eases the grind of harvesting and building by speeding up these tasks as you increase those skills. Even better your character's progress remains persistent between all campaign missions and custom games. The colony sim part comes in the shape of your character (or characters, since you can control multiple characters simultaneously) sharing the world with AI colonists who help construct the workshops, defenses and support buildings you'll need to survive the tower defense aspect of the game, which consists of timed waves of enemies that attack from a random direction and increase in size and difficulty with each successive wave.

But while Aurora Dusk shines with all of these elements, what truly makes it a stand out title is its commitment to customization. From the extensive options available in designing custom games or the easy to modify text documents that allow you to adjust any aspect of the gameplay, Aurora Dusk is all about player freedom.

Speaking of custom games, they are truly the gem of this title. While the campaign is engaging and an excellent tutorial it can become punishingly hard while your character is lower level. In fact, the enemies seem to have been balanced for a mid-level character, a wise decision that gives the game a longer lifespan and makes leveling up more rewarding. The custom games are a welcome addition, boasting an assortment of options to make the games as easy or difficult as you desire, with the added bonus of playing multiple characters at the same time (all of which carry over their level and skill progress to other custom games). A simple HUD element allows you to switch between characters on the fly mid-game and to turn artificial intelligence on or off for any characters you're not playing.

Of course the artificial intelligence needs to be good for a title of this nature to work and, fortunately, it's excellent. While the early campaign missions limit your AI companions in order to maintain the tutorial pace, in the Skirmish and Custom Survival Game modes they have no such restrictions. Motivated and helpful, the colonists seem to balance accomplishing their own objectives (such as constructing a worshop so they can upgrade their weapon or building a golem to protect the settlement) with assisting you in your own projects. It may be they are simply programmed to work on any unfinished construction project in the settlement, but it's incredibly rewarding when you come up short on resources building a much-needed defense and colonists step up to finish it as the enemy wave approaches. As a sidenote, early defensive towers are a bit too expensive (especially given the short amount of time you have before the first wave hits) but tower prices, like everything, can be easily modified in the game files. Or (if playing a custom game) you can simply increase the time before the first wave hits in the game setup options.

Aurora Dusk features three game modes: the Campaign Story Missions, Custom Survival Games and Skirmish. Skirmish allows you to compete against other AI-controlled towns with the goal of destroying them. Given the game's unique death/resurrection system that requires limited-use buildings in order to bring a player or AI colonist back to life, this gives Skirmish mode an enjoyable strategic element. Custom Survival Games allow you to build a colony by yourself or with as many AI companions as you choose and tailor every aspect of the game to your taste. The Campaign missions start off gently and teach you the basics well, before turning a corner into a challenging difficulty.

Each of the technological ages you progress through in the course of a game, from Stone Age to Modern, feel distinct and a game unto themselves. Your character can be equipped with armor and weapons of every era, allowing you to be a heavily armored sword and shield warrior, an agile archer, fireball-hurling wizard, or a kevlar-clad soldier dual-wielding pistols. Or any combination of those and more.

Technically speaking, the game runs smoothly and I haven't encountered any bugs or crashes in my 10+ hours of play (mostly offline). The in-game visuals are cheerful and colorful, the cutscene characters charming and distinct. The music tracks are enjoyable and synched with the events of the colony, with upbeat music during combat and soothing music during the lull between waves. Most importantly, the game feels complete and lovingly crafted. From the artwork to the game design, this is the product of a one-man studio and it's impressive to see such a solid, finished game from a single individual.

Perhaps the best, and most appreciated, feature of Aurora Dusk is that there is a robust free demo available on Steam that allows you to experience most of the key features before buying. I would highly recommend purchasing the full version, as it is easily worth twice the asking price and the additional features are must-haves if you enjoy the game. Plus, the developer is responsive and continues to polish Aurora Dusk with regular updates and new features.

Aurora Dusk feels like a toolset and a game in one, consistently rewarding players at every turn and ensuring that no progress is ever lost. I highly recommend you try the free demo and see for yourself what makes this game such a rare gem.
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The Pumaman
10.3 hrs
Early Access Review
Posted: August 16
Love it. I'm a big fan of passive gameplay (read: opportunities to sit back and see thy creation, or perhaps make a sandwich) and this game is a delight. Easy to pick up and f'around in, and before I knew it, I was a shoemaker catman whose goal in life was to make clogs. The 'make clog' button was silver and unreactive, however, and without tooltips this left The Player in bewilderment. So, El Catman was destined struggle through this world in a vain attempt to make clogs.

This did not stop El Catman.

Perhaps it was a tutorial skipped, or perhaps knowledge the designer took for granted, no matter the case El Catman was undeterred. Putting aside the greater mysteries, such as "how do I create clogs", and after rebuilding from the surely perilous but wasn't Stone Golem attack, and defating the probably-normally-peaceful-but-in-a-resource-war-what-can-you-do opponents, El Catman was victorious.

One comment- since this is a unique twist on the beloved RTS genres, being a single unit in a (BTW very well designed AI system, kudos, tip of the hat, and so on), I felt compelled to bring my resources to a centralized (or compartimentalized, states rights what what (not racist)) location, but found no such location! Could I suggest directing The Player to the most optimal supply depot location? The game's a very fun 'all for one' - vs - 'one for all' type simulation, so if you could implement more communistic features that'd be greeeeeeeaaaaaaaaaat...
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Nicobay le pokemon
5.8 hrs
Early Access Review
Posted: August 3
IA is blew .
but the game itself is good for have fun for 1 / 2 hours .
but i wont recommend it at this current stat
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Fantmx
8.9 hrs
Early Access Review
Posted: July 13
https://www.youtube.com/watch?v=pflfrvJ3VAs
https://www.youtube.com/watch?v=lbA3Srp_ek8

I have had quite a lof fun playing Aurora Dusk. For an early access title the game is quite fun. Before I knew it I had several hours invested. The game is broken down into three current play modes, a campaign style more to get your feet wet, a custom game that is time limited and lastly a skirmish setting. All are pretty fun at this point. There are a lot of skills to level of and fun tactics to use. This is a game that I would definitely recommed for the price as I feel you will get your moneys worth in return.

Onto some of the current negatives. I mostly enjoy the custom mode. That being said trying to balance all of the changeable parts, i.e. number of townsfolk, number of waves and mobs and timing of waves, timing of ages, etc, is not an easy task. So far I have not found a group of settings that has proved challenging and at the same time allows me to explore all of the different crafts within each age. This is a negative I would expect to improve with time. The other negative I would say currently is the AI. The townsfolk do whatever they please including building a bakery while the town is being attacked and te monsters are even less intelligent. This is again something I would hope improves with time. At times the game does not feel very challenging but with the ability to change custom settings, I don't think this will be an issue unless you let it be.

If you are able to weather the at times stormy nature of early access I would say go ahead and pick this game up.

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