Delve into a world of pirates, mythical creatures, and high seas adventure! Slay dangerous beasts, discover lost treasures, navigate perilous storms, and fight fierce sea battles on your quest to rule the Mythic Isles as a legendary swashbuckler.
User reviews:
Overall:
Positive (13 reviews) - 92% of the 13 user reviews for this game are positive.
Release Date: Jul 12, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the core development of Pirates of the Polygon Sea complete, we now need to test it; player feedback collected during Early Access will guide our development efforts as we add additional game features and content such as music, ships, creatures, characters, environments, etc.

For an indie developer such as us, Early Access grants two things that are essential to producing a quality game: 1) it allows us to receive feedback from our players that will help guide remaining development work, and 2) provides us with an influx of additional funds, allowing us to make as many improvements and additions as possible before release.”

Approximately how long will this game be in Early Access?

“Early Access will last roughly two months, beginning on July 12, 2016 with an expected release date by the end of summer 2016.”

How is the full version planned to differ from the Early Access version?

“The Full Release version of Pirates of the Polygon Sea will have more ship models, more abilities, more music, more creatures, more environments, more characters, and more… everything really. Judging by how much we were able to include in the game for Early Access, you can look forward to many, many awesome features and additions over the coming months.”

What is the current state of the Early Access version?

“The Early Access version of Pirates of the Polygon Sea will feature all core game systems, including fully-realized (and awesome!) ship-to-ship combat, dynamic weather, an expansive ship selection, worthy AI opponents, a number of fearsome sea creatures, player events, and more.

Multiplayer will not be available at the beginning of Early Access but will be added soon after, and well before the full game’s release – rest assured, we want to get you battling each other on the high seas as soon as possible!”

Will the game be priced differently during and after Early Access?

“During the Early Access program we'll be offering Pirates of the Polygon Sea at a reduced price to thank you for participating in our program. The price of the finished game will increase and the new price will be announced on release day.”

How are you planning on involving the Community in your development process?

“We'll be releasing a weekly game update and engaging the community in the steam forums for direct feedback. The input from those of you who play our game during Early Access will largely direct what we focus on for the remainder of development.”
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Recent updates View all (5)

August 30

Dev Blog - August 30, 2016



Ahoy swashbucklers!

We wanted to give everyone an update on what's happening behind the scenes on Pirates of the Polygon Sea development.

Now that the shark week, ship names, pirate AI, and balance patches are behind us, we are shifting gears towards tackling the larger additions to our game: adding multiplayer, including more playable characters, incorporating additional ship abilities, installing a new victory system, and unleashing fearsome, never before seen aquatic beasts into the Mythic Sea!

Due to the large amount of development time and testing required for the inclusion of these game elements, we will be switching from smaller weekly patches to larger monthly patches.

We want to make sure we do as good a job as we possibly can with these new additions (while not breaking anything), so we are going to take our time to do it right.

Thanks again to everyone who is playing, giving feedback, and supporting us – you are an integral part of this game’s creation.

We welcome you to sail with us as we embark upon this new phase of development and hope to find you upon the high seas discovering long-lost treasures, fighting fearsome sharks, battling dastardly pirates, and fleeing whatever new nautical horrors the Mythic Sea has in store within the coming months...

YAHARRR!

- The Praxia Team

2 comments Read more

August 10

Patch 0.1.4 – Balance Changes & NPC Ship Names!



What’s that? The pirates are running rampant, pillaging and plundering player hopes and dreams (and bodies) with reckless abandon?

Yeah, ok. We’ve heard you, let’s uhh... tone that down a bit.
This week’s patch is relatively simple as we tweak pirate difficulty and increase shark damage (poor Megalodon and the King Shark were hitting about as fiercely as newborn kittens).

Also, the island nations of the Mythic sea have finally organized their defensive forces into a unified navy! The proud defence force composed of commissioned Island Military Ships (IMS) has taken to the waters to defend the honest folk for the ravages of pirate scum!

Not to be outdone, the pirates have similarly named their ships... for intimidation purposes of course.

Naturally, the bounty hunters and merchants have followed suit, mostly so they were not left out of this whole “vessel naming” thing...

Happy sailing!

New Content

  • Island Military Ships – All island naval ships now have unique vessel names.
  • Pirate, bounty hunter, and merchant vessels now have unique names.
Balance Changes
  • Toned town pirate difficulty.
  • Increased damage on a number of sharks.
  • Reduced the cost to clear island resources (rocks/trees).
  • Reduced cost to purchase rumors.
  • Increased hull values on all player ships.
  • Increased rewards for killing pirates.
General Improvements
  • ARRR, lets have a chat! – added additional pirate banter.
  • Mission names have been further diversified and expanded.

3 comments Read more
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About This Game

Pirates of the Polygon Sea is a high-seas adventure where you play as a swashbuckler vying for control of the Mythic Isles. You will build a bustling port town, trade with neighboring islands, hunt for lost treasure, and if you dare, plunder merchant ships as a pirate. As your reputation grows, so too will your wealth and influence; with some daring and skill you may even rise to become lord of the high seas. Be sure to keep your cannons loaded and your cutlasses sharpened, however, for rumors speak of dark shapes spotted lurking beneath the waves...

Key Features
  • Engage in action-packed naval combat against enemy fleets; fire broadside cannons, throw burning oil, and board enemy vessels in your quest to dominate the high seas.
  • Navigate raging storms, giant waves, deadly vortexes, and other dynamic weather effects as you sail throughout the world.
  • Build your humble coastal town into a bustling sea port, constructing docks, marketplaces, shipwrights, fishmongers, guard towers, and more.
  • Experience a dynamic, procedurally generated world; AI opponents, world layout, events, and objectives are randomized, creating a unique experience each time you play.
  • From mysterious shipwrecks, deadly pirates, and lost treasure to enchanting mermaids, giant whales, and even the legendary Kraken – you never know what you’ll discover when you set sail!

System Requirements

    Minimum:
    • OS: Win Vista /Win 7/Win 8
    • Processor: Intel Core2 Duo 2.0 GHz (or equivalent)
    • Memory: 2000 MB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection is required to play
    Recommended:
    • OS: Win 7 / Win 8 / Win 10
    • Processor: Quad core processor
    • Memory: 4000 MB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Sound Card: DirectX® compatible on-board
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (13 reviews)
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10 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
19 of 20 people (95%) found this review helpful
1 person found this review funny
Recommended
14.5 hrs on record
Early Access Review
Posted: July 20
Pirates of the Polygon Sea is a pirate action adventure game. You play as a pirate vying to take control of the Mythic Isles. In doing so you will build your very own port town, trade with neighboring islands, hunt for lost pleasure and attack merchant ships and opposing pirates.

The first decision that the player makes is arguably the most important of the game. You are given the choice of four pirates to play as:

  • Blackwood is given the Dhow Warship to start with. He is known for his presence and tactical mastery as a former navy admiral. To select him is to play with a mindset of bringing civilization to the savage land.
  • Amar is also given the Dhow Warship as his beginning ship. He is a courageous leader of cutthroat mercenaries. To play with him is to take an offensive minded approach to the game.
  • Scarlett is ever resourceful. Her crew are adventure seekers whose primary ambition is to hunt for lost treasure and ancient artifacts. She begins with the Sloop Scout Ship.
  • James Corben starts with a Cog Merchant Ship. He is a former merchant captain who saw his crew murdered and now he seeks their revenge. He is stoic in his resolve to account for their deaths.

Not only are their ambitions and their starting ships at the forefront but they each belong to a different faction. The other three become your sworn enemies and who you will battle throughout the game.

The game ultimately boils down to a race to see which of the four pirates can accumulate the most amount of wealth. Unlocking certain levels of wealth will increase your rank with rank twenty awarding you the governor rank and winning the game.

Presentation

The overall presentation of the game is top notch. The aesthetic that they've chosen is a match made in heaven with the game. The design decision to go with low-poly graphics was well thought out and has been implemented well. The game is artistically brilliant. For such a cartoon-y style look they have captured a relatively high level of realism that I wasn't expecting. This is in part due to the outstanding weather effects and the tides system. The musical score is loaded with songs that fit the pirate themes. The non-stop soundtrack is a great mix. The other sounds have been well chosen and are of a high quality.

The game runs smooth as silk. I have not dropped under 60 FPS throughout my entire play time with the game. I have also not encountered any bugs either which is something that I have come to expect from early access titles. Praxia Entertainment should be very proud of the game that they have released thus far into early access. They're well ahead of the eight ball without anybody being able to query whether it was the right time for the public to gain access to the game. Consequently, Pirates of the Polygon Sea could easily be considered a model for what early access titles.

Naval Combat

This game does not hold your hand. There is a learning curve. Becoming accurate with your cannon shooting will undoubtedly take time and effort. There's a real sense of reward when you land successful shots. That's even before you win an engagement - a much more significant reward. I feel that at this stage the naval combat is the most influential and enjoyable component of the game. Thankfully, you have a secondary weapon aside from just shooting your rounds of cannon balls. This secondary attack sets fire to ships in an area of effect around you.

The developers continue to work on additional features and refinements for the naval combat system. In many ways I can envision a combat system that is every bit as fluent and deep as the great action RPGs such as Diablo, Grim Dawn and Torchlight. The difference with this taking place on a pirate ship is somewhat inspiring and unique in comparison.

While you are busy on the seas you may want to consider the other events that are available to you. Events such as rescue missions, supporting merchant vessels, the charge of strong angry pirates and of course the dreaded beasts that lurk in the depths of the ocean ready to destroy you within a moment's notice.

The penalty for death can often leave you penniless and place you in grave risk of being unable to catch up to your opponents. As money is of vital importance in the game you will want to weigh up the risk-reward of any and all possible scenarios. As a result sometimes it really isn't worth taking on an enemy even if the bounty is very appealing.

City Building & Economic Components

The game also contains city building and economic elements. However, I feel that these can tend to be a little repetitious. The different building options are unlockable through the game's rank system. The bigger and badder you become the more options become accessible to you. A fair amount of strategy must be utilized in determining which buildings you will build and the order in which you build them. This is a stronger system than I originally was going to give the game credit for.

These are features of the game that are going to be updated and added to over the life of the Early Access period. This is something that I am very excited to see because I feel that if executed properly could make one of the more complete action-city builder games on Steam.

Is it Steamified?

As of writing the developers are yet to add achievements or trading cards into the mix. However, the game is in early access after all and it must be noted that these are relatively minor updates. Therefore, I am not at all concerned about the current status of the game and believe that the developers will add both in future updates.

Verdict

I am thoroughly impressed with Pirates of the Polygon Sea. As a result of Praxia Entertainment's quality assurances they have released the game into early access that is ready to play. They are among the more conscientious developers on Steam and have grand ambitions for their title. Consequently, its playable state combined with a strong future I wholeheartedly endorse the game. If you're a fan of pirate related media then this is a must own game. It could ultimately become the best pirate game since Sid Meier's Pirates.

About Praxia Entertainment

Praxia Entertainment is a game development company based in Edmonton, Canada. They strive to deliver engaging, innovative, and fresh gaming experiences for players weary of the same-old. Their first game, Beyond Sol was exceptionally well received with a current metacritic score of 83 and is very much worth checking out. Therefore, they are in the process of building a very good reputation.

For similar reviews and our popular giveaways (including hardware) please visit http://www.steamified.com/
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
Recommended
10.5 hrs on record
Early Access Review
Posted: July 13
Nice little game, unfortunately a little repetetive.

Can be a little tedious (especially building the town), but the feeling you get from successfully landing every cannon on an enemy ship makes the struggle entirely worth it.

if you have any interest in trading, naval combat, or just really like games with this style of art, and you think you could handle a few frustrating, repetetive or tedious mechanics, this game is definitely worth the price.

If you aren't really interested in the art or style of the game, buying it now would honestly waste your time.
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10 of 14 people (71%) found this review helpful
1 person found this review funny
Recommended
2.1 hrs on record
Early Access Review
Posted: July 14
This game was reviewed using a code sent by the developer, but the review is in no way biased as a result.

Pirates of the Polygon Sea is an indie Action Adventure game developed by Praxia Entertainment, and is currently in Early Access. After some brief investigation, it seems this game was originally planned to be released through a Kickstarter campaign, but Praxia entertainment have recently charted a course (geddit?) towards funding the game through Early Access sales.

Gameplay

From the very start of the game I had a grin on my face. The aesthetic of the game oozes personality, which demands that you take a shine to it from the get-go. After starting a new game, you’re asked to pick one of the four starting characters, which also double up as the game’s factions. So, naturally, the three you don’t pick become your enemies within the game and you’re forced to compete with them for dominion over the Mythic Isles. The four starting characters basically represent the different styles of gameplay: the warmongerer Blackwood, who starts with the strongest ship; the trader James Corben, whose ship has a large cargo; the explorer Scarlett who owns the fastest ship and the Amar the mercenary, who starts with the same ship. These gameplay elements are all important in the game, and as far as I can tell players will need to actually strike a balance between them to win the game.

In order to win, the player needs to rank up to the role of “Governor”. Ranks are locked behind a paywall, so the game essentially becomes “who can make money the fastest”. Each of the 5 ranks underneath Commodore allow the player to build different things upon their starting island, such as a Tavern or housing for their island’s workers. Each rank advertises that you are able to command more ships, but at the moment this feature isn’t in the game yet. When I asked the devs they assured me the fleet system is on its way. In any case, new ranks unlock better buildings for your colony and the goal of the game is to achieve the highest rank by plundering, trading and questing your way to riches.

The money can also be spent on upgrading your colony, which allows you to upgrade your ship, improve your tavern to attract different quest types and higher bounties, and upgrade your marketplace to provide a passive income that gets added to your funds every minute. On the game’s official website, I read that the ability to form trade treaties and alliances is planned, as well as more buildings, characters and creatures.

The game features a variety of ways to earn your booty, including piracy! During the player’s quest for naval supremacy, you can take a multitude of routes. My personal favourite was questing, which involved travelling from island to island and accepting quests such as “find my missing sister!” or “Investigate reports of pirates near X island” from the taverns, which enabled me to explore as much of the procedurally generated map as possible while earning precious gold. I also found myself delving into the fluid market system of the Mythic Isles: the different commodities are worth different prices on each island, and you can make a pretty penny by keeping an eye on the map to see if any nearby islands are running low, in order to buy cheap and sell high to earn a massive profit.

You can also earn your keep by hunting pirates for their bounty, or even becoming a pirate yourself! The piracy system is an odd one, however, as once you earn a bounty every captain and his first mate is out for your blood, and I didn’t seem to last long at all after sinking a couple of merchant vessels.

Dotted around the maps are also random events that can turn a profit, such as helping out merchant vessels in need or rescuing stranded sailors from marauding megalodons. There are also other, more sinister, threats… huge, tentacled, angry threats. Krakens, ahoy!

A massive part of the gameplay also lies in the combat system. Whatever route you choose to take to conquering the Mystic Isles, you will find yourself exchanging cannon fire with other ships. The combat system is fluid, and pleasing. Hitting a pirate with a full broadside is satisfying, and the secondary attack that sets other ships on fire feels great to use. Watching an entire fleet of pirates burn is nothing short of beautiful.

Praxis are also currently working on different abilities to bolster your ship in and out of combat, and have teased at an ability to summon a fleet of ghost pirates to wash away your enemies. Be warned, however, the penalty for death is incredibly harsh, and replacing your ships costs a LOT of gold, which can leave you in serious debt and put you very far behind other players.

Sound & Graphics

The low-poly artstyle works amazingly, the ships meandering around the map look excellent, and I was thoroughly impressed by how good the actual sea looked. The weather system in the game changes the tides, and this is reflected by the realistic ebb and flow of the waves (which can even form gigantic tidal waves from time to time), yet still retains the cutesy art style. The sound design is top notch as well, with the classic adrenaline-pumping naval songs you would expect form a game about pirates. The cute graphics and soundtrack combine to provide a game full of flavour and character, and I can only praise Praxia for their choices in these departments.

Performance

I ran into absolutely no problems and as far as I can tell not many other people have, either. It ran at a smooth 60fps and the only minor scare I received was when I switched from windowed to non-windowed mode, which resulted in a brief freeze, but it was no more than a couple of seconds. This is surprising for an early access title, which is usually plagued by performance problems. It seems Praxia have an incredibly polished product already.

The Future!

The one thing I would suggest for this game (aside from multiplayer, which Praxia have promised is coming soon!) is a few RPG elements. Fans of Windward will probably have noticed the similarities between the two games, but I think Pirates of the Polygon Sea could take a leaf out of their book and add the option for a bit more customization. Different weapon types, customisable sails and perhaps even a deeper level-up system would add a few more dubloons to this chest of gold. The ability to take islands from other factions wouldn’t go amiss, either.



Overall, Pirates of the Polygon Sea is a cracking title, and I forsee great things in its future. At the moment, the game feels like a finished product rather than an early access title, and one can only hope that further development perfects this already fantastic game. With a price tag of £9.99, you can do a lot worse. Now, if you’ll excuse me, I have an island chain to conquer…

This review was written on behalf of TeamTom's Reviews, who also provided the key. You can check out the steam group here, or visit us on our website
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
23.3 hrs on record
Early Access Review
Posted: July 15
I really enjoyed this game, The conbat is good and the trading system is grate. The game definitely has a lot of potential,all it needs are a few bug fixes and som more game mechanics.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
8.5 hrs on record
Early Access Review
Posted: July 19
Product received for free
I'm really enjoying myself playing this game and somewhat addicted to it, although i'm at the end of my playthrough after finishing everything (regarding my first captain) and winning the game.

Nontheless the music is awesome, the sound-effects, art style, visual-effects, control feel and pretty much every is really awesome. Battle other ships, by being a pirate or just a regular captain, megladons/sharks, gather resources to sell and/or to build up your town/island..etc.

This definitely fills my hunger regarding playing a pirate game while you wait for another one to pop up (SoT) and even then i'd still suggest playing this game too. Still needs more content and a little bug fixing/polish, and I especially can't wait for the multiplayer mode to go live to play with my friends =)

For the price and the fun experience you'll have, I definitely recommend the game.
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2 of 2 people (100%) found this review helpful
3 people found this review funny
Recommended
3.2 hrs on record
Early Access Review
Posted: August 2
DO WHAT YOU WANT CAUSE A PIRATE IS FREE, YOU ARE A PIRATE! YAR HAR FIDLE DEE DEE BEING A PIRATE IS ALRIGHT WITH ME DO WHAT YOU WANT CAUSE A PIRATE IS FREE, YOU ARE A PIRATE


All jokes aside this is an awesome game, it is like sid meires pirates, but a tad bit diffrent, being that you can switch from being a humble merchant to a full blown pirate. I would highly reccomend it
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1 of 1 people (100%) found this review helpful
Recommended
4.0 hrs on record
Early Access Review
Posted: August 28
Very fun little game, i voted for this on greenlight and then realized yesterday that it was released. Played this for a few hours had a lot of fun. There are some small glitches but thats expected. Keep up the good work. Would recommend :)
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2 of 3 people (67%) found this review helpful
Recommended
6.3 hrs on record
Early Access Review
Posted: July 20
Product received for free
An excellent game!

It's already great so far and I can't wait to follow it's progress
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2 of 3 people (67%) found this review helpful
Recommended
10.3 hrs on record
Early Access Review
Posted: July 29
Simplicity at its finest.

This game is simple & addictive. Easy to understand and get the hang of it!
Looking foward for the future updates!
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3 of 5 people (60%) found this review helpful
Recommended
5.1 hrs on record
Early Access Review
Posted: July 18
Product received for free
There's a good foundation here which will hopefully turn into a great game. Simple aspects of city building and trading combined sailing the high seas and some good ship to ship combat are all present and offer some good variety, although need to be fleshed out more over continuing development. I dig the art style, enjoyed the pirate hunting and look forward to what the game will evolve into on full release.
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Recently Posted
MyMy
3.9 hrs
Early Access Review
Posted: July 31
TL;DR It's something between 'promising' and 'don't buy for the next year'.

The combat mechanics is WASD+space: sail in circles and hold-release space to shoot. There's also an option to set the enemy on fire - you shoot to a bit advance point. It's ok but fun wears off quickly.

Metagame is not offering much. You have a choice of only 6 building and progressing with them is strictly numerical. New ships don't offer much new enjoyment either, new abilities would help a lot. And you gain new levels by paying money. Missions are not particularly interesting as well: DHL, find something, kill someone.

If the version number 0.1.2 means it's at 12% of content then 100% may be quite enjoyable. But at this rate the game will be in Early Access for another year or two. In its current state I recommend this game if it's on sale and if you are really starved for games like Sid Meier's Pirates and Windward.
Helpful? Yes No Funny
BeyondThePlanets
9.1 hrs
Early Access Review
Posted: July 28
Check out my review here: https://youtu.be/uLtKMfT9B-g

I love this game, there's so much to do and so much more to come. I can't wait for multiplayer. Watch my review video to see more in depth.
Helpful? Yes No Funny
Timothy (WS)
1.8 hrs
Early Access Review
Posted: July 19
Amazing game, haven't been playing this game for very long, but so far the combat system is amazing. The ability to build your own Sea port is also amazing within itself, and so far as i've seen, very little bugs so far. Great game! 10/10
Helpful? Yes No Funny