Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
User reviews:
Recent:
Mixed (14 reviews) - 57% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (699 reviews) - 86% of the 699 user reviews for this game are positive.
Release Date: Mar 12, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Approximately how long will this game be in Early Access?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.



Quick Facts About Development:
  • Fully independent developer
  • Small 5-person team
  • 3 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

How is the full version planned to differ from the Early Access version?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the next major update release will be on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

What is the current state of the Early Access version?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions


    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

Will the game be priced differently during and after Early Access?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

How are you planning on involving the Community in your development process?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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Buy Automation - The Car Company Tycoon Game

 

Recent updates View all (83)

October 5

Big Update Release: Lite Campaign V1 (B161006)

After a longer than usual development cycle, time has come to release the first proper tycoon gameplay to Automation: the Lite Campaign V1. This game mode strings together the various car design and engineering aspects and implements them into a barebones but functional campaign mode in which you lead your company to success or failure with your car and engine designs.



Unfortunately this all comes with a few limitations that will be lifted in future versions beyond the V2 release. For instance, it is not possible to add trims to a car already in production or to share engines between different car models. We would have loved to put that in already now.

The four main additions to this big update are:

  • Lite Campaign Mode
  • Factory Add-Ons
  • Inline-3 NA Engines
  • Longitudinal FWD
There are also plenty of other additions and fixes, new car bodies, updates to UI and gameflow.



This, of course, is in no way close to being the fully fleshed out tycoon experience Automation ultimately will be. Rather it serves as a minimum viable core game that we now can build on. The next little building block will be dropped into open beta already next week with the Lite Campaign V2, for which you chose to see basic R&D and the Engineering Familiarity systems added to the game. With the V2 update we will also add more useful data for you to track your company’s progress and usability features in general.



Up next after the V2 release, which should add a lot of replayability to the Lite Campaign, we will finish up porting & rewriting Automation to Unreal Engine 4. Part of our small team has been working on this alongside of development for about a year already. We are excited to focus all our effort on that version, solving some of the long standing design flaws within Automation along the way.



If you have been playing the open beta of this update you do not have to switch over to the public branch in order to play, it was updated with the same version.

Enjoy, cheers!

12 comments Read more

October 5

Lite Campaign V1 Open Beta Final (B161006)

With this update we're ready to release the Lite Campaign V1 into the public branch of the game, i.e. V1 is done. :) We want to thank all of you who have participated, reported bugs, and given us feedback during the past two weeks and hope you'll enjoy the V1 campaign gameplay.

Here is the list of changes since yesterday's update:

B161006 Bugfixes:

  • Fixed issue with dropping a trim's production to zero
  • Fixed engine drop down menu getting confused with 2+ families
  • Fixed factories for engines that are not produced showing
  • Fixed timeline not showing second engine factory on revise
  • Fixed distribution screen loading canceled project
  • Fixed issue with pinning in second market window
  • Fixed timeline error on revising a car on a fresh load
  • Fixed issue with trying to engineer a car that is not finished
  • Fixed alignment of distribution window for revising a production
Note: Like we warned last week, with the launch of the public version unfortunately we have to discontinue supporting older campaign savegames from previous open beta builds. This affects this version, which will be the public release version.

Thank you for your patience with this release and have fun!
Cheers!

4 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. Future updates over the next 12 months will focus on adding more detail to this side of the game, as well finishing our work porting Automation over to Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Read the Early Access description for a full overview of what is finished so far, and check out out http://www.youtube.com/user/AutomationGame for regular development news updates -

About This Game

**NEW UPDATE**The "Lite Campaign" simple Tycoon mode has now been released!



Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

KEY PLANNED FEATURES FOR THE COMPLETED GAME:

  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. We are also in the process of porting the game to Unreal Engine 4, and you can expect major improvements in performance, UI design, visual quality, and stability in the next major update.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: Support Pixel Shader 3.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (14 reviews)
Overall:
Very Positive (699 reviews)
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539 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Recommended
89.4 hrs on record
Early Access Review
Posted: September 17
A lot of people are saying that you shouldn't buy Automation because it isn't a "game", at least, not yet. But that's exactly why I think people should buy it earlier. Automation holds some broad concepts, and is able to implement them in a simple yet extensive way. Building a car is just a series of steps, and yet, at the same time, it's so much more than just "a series of steps."

True, there's a vast amount of features that should (and hopefully will) be added, like a way to actually see your car in action. And diesel engines. But I believe that Automation, in its current state, is already an excellent sandbox and will only get better in the future. Why others are downvoting it for the very same reason is beyond me.
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A developer has responded on Oct 5 @ 7:01pm
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
54.5 hrs on record
Early Access Review
Posted: September 24
is good game
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2 of 3 people (67%) found this review helpful
Recommended
15.1 hrs on record
Early Access Review
Posted: September 24
I love this game, but not everyone will. If you really like cars, and enjoy realistic building, this game is for you. Allthough, most people wouldnt bother, scince it targets a specific audience.

This game is still in early stages, and like it says, dont buy it unless you are really sure, because you might not like it at the stage it is at now. The cons about this game is that exact reason. It's still in its early stages. People wont be able to fully appriciate the game when its half complete. It's a small team working on a big game, and that takes time. It would be a shame is someone payed for this game and didnt get what they were looking for. Allthough, if you really are excited for the game, and simply cannot wait, please DO get it. It supports the devs to push out more updates. Also, if the devs are reading this, I love your game, and I cannot wait untill the full release. If you guys have any idea when the next big updates are or when it comes out of early acess, let me know so i can get off my mac and jump on my pc.
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A developer has responded on Oct 5 @ 7:03pm
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1 of 2 people (50%) found this review helpful
Recommended
20.6 hrs on record
Early Access Review
Posted: September 16
Cool! But not ready yet. I'm really sorry. But i refunded for now. I promise i will buy this game again, when it is finished. Or atleast in beta. It feels not like a game for 27,99 euros. I reallly reallly love the simulation more than any other game. It is my fav simulator ever. But the bugs and glitches. And even the unfinished look and gameplay makes it not worth the money. Make sure to follow this and wait until it goes in beta or release ^^
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3 of 9 people (33%) found this review helpful
Not Recommended
5.5 hrs on record
Early Access Review
Posted: September 19
Controls are hard to use and 1 wrong click and the car that you spent an hour making disappears.
How about a (are you sure you want to delete this vehicle) button.
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1 of 13 people (8%) found this review helpful
Not Recommended
40.0 hrs on record
Early Access Review
Posted: September 20
It's a good game i really need to say that but why i have a thumb down is not cause it's not a good game it's just cause when i took the openbeta to try lite campaign and when i got back to the original version it says "ERROR" then i uninstalled the steam mods and it still said "ERROR" please i want help to fix it :C
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A developer has responded on Oct 5 @ 6:56pm
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Most Helpful Reviews  Overall
91 of 97 people (94%) found this review helpful
3 people found this review funny
Recommended
60.9 hrs on record
Early Access Review
Posted: March 15, 2015
20.6 hours played so far, so not all the reviews here are from long-time players.

This game sounds like it's for dedicated petrol-heads, but it's great fun as a generic 'play with something complex and cool' game. Everything is explained with the best tutorials for any game, ever. Twiddling all the knobs and pushing all the buttons is fascinating and the well designed scenarios really mix it up well. Actually, everything in this game is well designed which is a rare treat.

Major kudos to the devs and if they model the big bad world of fickle customers, predatory competitors (like me), gullible investors (hehehe) and irrational governments as well as they model fuel injection systems this will be an amazing game. Potentially 'all time classic' level amazing and I don't say that lightly.

One warning, the minimum requirement to enjoy this game is some sense of curiosity, otherwise you may find yourself searching for the fire button.

Would I recommend this game to a friend? Heck yes.
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59 of 61 people (97%) found this review helpful
4 people found this review funny
Recommended
76.0 hrs on record
Early Access Review
Posted: March 17, 2015
I don't write reviews as a rule, but I feel Automation deserves one. With a tweak to the name it could be released sooner (add in missing engines, forced induction and bodies) and already be worth the money. When the tycoon side is added this will be one of the most abitious projects on Steam and no doubt well made and well polished. Top stuff.

And now I waffle...

Currently this is Automation - The Car Design Game. And it is bliddy brilliant at doing that. I got this a few years back, just after turbochargers were added to the engine designer. I guess I paid about this price and I have easily had my money's worth. The scenarios offer a challenge, getting platinum on the harder scenarios is a labour of love. And many hours can be lost forever fiddling around in the car designer.

There are a few annoyances at the moment, such as not being able to change fixtures for different trims and not being able to morph the body after placing fixtures (although I understand and respect the reason for this). But these are easy to live with just like limitations and design choices can be lived with in other titles.

So what about the 'Car Company Tycoon' bit. Why isn't a considerable chunk of the name not actually in the game. Logic. That's why. Car companies sell cars, so make the car design bit. Cars need engines, so build the engine bit. The detail is unprescedented, even with some parts such as the gearbox, cam and ignition settings simplified for gameplay reasons there is still an incredible amount of detail here. So I'm happy to wait months for an update and a year or two for the tycoon game because if the engine and car designers are anything to go by it is worth the wait. After all the 918/P1/LaFerrari (delete as applicable) wasn't designed in a day.

So back to the price. Is £22.99 (or whatever it is in $, Euros, Yen, Pieces-of-Eight, ...) worth it for an early access game from a teenie weenie indy dev. YES. Compared to other early access games there is plenty of content, and the devs are focussed on depth first, breadth (i.e. other engine types - I3, I5, V6 etc) later which is the correct way to do things.

On to the checklist I like to tick off before going for an early access game:
Do the devs communicate well and often with the community? - A definitive tick.
Is it frequently updated? - Cross
Are the updates meaningful and adding depth to the game or are they just bug fixes and "look, shiny" crap to appease the masses? - Tick
Is the content well made? - Tick
Does the game have potential? - Tick
Will they reach that potential? (i.e. is it a proper game or does it stink of a money grab) - Tick
Does it have MOAR POWER - Tick
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A developer has responded on Mar 18, 2015 @ 3:11pm
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68 of 77 people (88%) found this review helpful
2 people found this review funny
Recommended
153.8 hrs on record
Early Access Review
Posted: March 12, 2015
I have devoted hundreds of hours into this game prior to it's Steam release, and it just keeps getting better. If you have ever daydreamed of building a car and or car company, this is a dream come true. Even if you only have a faint interest in cars, this game has a lot to offer, and can be used as an interesting way to really get to know how cars and car companies work. Can't wait to get into the actual tycoon elements of the game, but even as it stands theres plenty to do.
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53 of 55 people (96%) found this review helpful
15 people found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: April 25, 2015
Mechanical Voodoo

I know this might surprise some of you, but I’m not what you’d call an “expert” when it comes to cars. I know they generally have four wheels and an engine to make them go. I’ve learnt the “controls” and I know that you have to feed them petrol or they’ll sulk and refuse to move, but when it comes to the actual mechanics of the vehicle it’s all magic and voodoo to me.

Then again, the same could be said about a lot of things, I don’t know much about rocketry either but that hasn’t stopped me from putting some cool spacecraft together in “Kerbal Space Program”.

It’s with this “can do” attitude that I approach Automation: The Car Company Tycoon game in development by Camshaft Software.


The Fastest Colour

Armed with the knowledge that “Red cars go faster” I dive straight into the game with visions of gull wing doors, sleek styling and cherry red paintwork racing through my mind.

Casting an eye across the design options it seems that an engine might be an important component, my “cherry chariot” will probably need one of those so I confidently click on the icon, expecting a few engine options to choose from, you know, cheap and slow, standard and reliable or fast and expensive.

This was not the case, you have to design your own engines too, a thought which filled me with dread and anticipation in equal measure.


Magic Box

The engine is the magic box that makes the car work, I’m vaguely aware of plugs that spark and shafts that crank but putting one together.... do some shafts crank better than others? I don’t even know what that means!

It’s at this point that I realised just how complicated piecing a working vehicle together is actually going to be.


The Rocksmith of Automotive Design.

Luckily, Automation is eager to lend a hand in the form of tutorial videos which you can access from within the game. This is an excellent and for me vital option which explains the various components, what they do and why they do it.

Four stroke configurations, head types, forced induction, headers, mufflers, these were all just words to me before I played automation, they’re still just words to me now too, but at least I know what they are!

Any game that can teach you something whilst you’re having fun can only be a good thing.


Bespoke Build

Every component and every material you choose will have an impact on your engines performance.

You can tailor your design to your requirements, if you’re building an engine intended for an everyday city car then economy and reliability will likely be more important to you than raw power.

Vice versa if you’re planning on building a super car, then a big, powerful and inevitably expensive engine should power your wagon for the super rich.


Talk the Torque

There’s a wealth of information and graphs you can pull up as you tinker with your design, looking for the torque, RPM or horsepower of your engine, it’s all there for you to see in its statistical glory.


Sound of Success

Another really nice touch are the dynamic engine sounds which will change to reflect your design choices, A beefy V8 should have its own distinctive growl and it does!


Other Bits

When you’re happy with your engine, it’s time move on to the car design itself, what chassis would be best, which suspension options should you go with, what about engine placement, drivetrain setups, tyres, breaking systems, the list goes on and on, to say that the design options available are comprehensive is an understatement.

The level of detail available can be mind boggling, but again, Automation is there with its quick hit tutorial videos and text to guide you through.


Nice Body

Once you’ve finished tinkering with your mechanical design, it’s time to do the important things like adding the trims and spoilers, positioning the headlights and painting the whole thing red.
Even in its early access state this design process is a comprehensive, slick and enjoyable experience.


Next Step

We’ve finally done it, the “Cherry Chariot”, a masterpiece in botched engineering, is ready to leave the design phase and go into production.

So what’s next? Should we start sifting through supply and demand figures? Decide which territories are ripe for picking? set up production lines and start advertising the hell out of our mechanical marvel?

When the money starts rolling in we could invest in some R&D, maybe start work on a new design, “The Crimson Carriage” and move our plans for global vehicular dominance another step forward.


Stop Sign

The answer unfortunately is no, at least not yet.
Automation: The Car Company Tycoon is still in development and as an early access title many of the planned features haven’t made it into the game yet.


Sign of Things to Come

Camshaft Software are planning some very exciting features in future updates.
There will be a campaign mode running from the halcyon days of motoring through to the near future, in game scenarios and the obligatory sand box mode.
The game will feature dynamic world markets, distribution and demand, target groups etc. which should give a full business tycoon experience and more mechanical and chassis parts than even the most demanding designer could ever need.


Buy a Fuzzy Feeling

What you get at the moment is a very competent car design tool and that warm fuzzy feeling from helping fund development of what promises to be a detailed car design and company manager tycoon title.


Waiting Game

I’m not going to pin an arbitrary percentage on to Automation at this stage, it’s just too early and there isn’t really a “game” there yet to rate. I will say that the design element that is in place is excellently implemented (think the car equivalent to designing that spacecraft in Kerbal Space Program).
I’m genuinely excited to see how development progresses and I hope Automation receives the company tycoon mechanics it deserves.

If the same care and attention lavished on the design aspect is spent on the tycoon side of the game then this could be something special.

( To view the full review (and others) please take the time to visit http://www.review-well.com/ )
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A developer has responded on Apr 27, 2015 @ 7:48pm
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Recently Posted
The Wolf
12.5 hrs
Early Access Review
Posted: October 8
playing the new update, lowered my compression down to 6:1 and it still tells me to lower my compression, you can't get any lower then 6:1 WTF??????????
Helpful? Yes No Funny
An0ob1s
132.7 hrs
Early Access Review
Posted: October 5
Great NZ content and something that has not been done before!
Helpful? Yes No Funny
magictgboy
26.4 hrs
Early Access Review
Posted: October 1
4 stars

i love this game but occasionally it removes itself from my account and pops back in a year later... this has happended twice now. please fix it.
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A developer has responded on Oct 9 @ 1:50am
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bastionlouvel
11.0 hrs
Early Access Review
Posted: October 1
im having problems starting the game up it keeps saying 'steam hast to be running to play this game' so i started it through steam its still mot workin but a reall good game to play
Helpful? Yes No Funny