Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
User reviews:
Recent:
Mostly Positive (111 reviews) - 72% of the 111 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,013 reviews) - 79% of the 3,013 user reviews for this game are positive.
Release Date: Oct 15, 2015

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September 5

Version 1.2.1 released



In this version we've added some new models, the ability to see completed achievements within the game and made some improvements to challenges.

GENERAL
- Added new models for colonist and visitor ships, and improved textures for the existing ones.
- Added achievements screen, you can see which achievements you've completed within the game.

CHALLENGES
- Added ReachBots objective, this requires the player to build a certain number of bots.
- Added DisableColonyShipRecycling gameplay modifier, that prevents the player from recycling the Colony Ship in challenges.
- Added ThunderstormRisk gameplay modifier, that allows to add thunderstorms in any planet (or disable them in the Storm Planet).

MISC
- Small cabin model fixed, windows were in the wrong place.
- Visitors without an owned ship, will still leave in the next ship, but only if it doesn't contain intruders.

66 comments Read more

June 13

Version 1.2.0 released



Challenges are here!

This version adds challenges to Planetbase: they are custom scenarios with set starting conditions and goals, the system can also be used to create modifications of the existing planets.

There are 4 built-in challenges in the game, and many more already in the Steam Workshop created by the community, just subscribe to an item, and it will appear in the challenges section in game.


Changelog

- Added support for challenges, there are some built-in ones, and they can also be downloaded from the the Steam Workshop.
- 4 new challange related achievements.
- New music track.
- Reworked title screen a bit, moved credits to a smaller button, and added switch planet and worshop buttons.
- Pyramid now requires Signpost first.
- When buying vegetables, vitromeat or meals from traders you now get a random subtype.

80 comments Read more

About This Game

Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.

In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.

You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.

Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.

Features:


  • Four different planets with different conditions and increasing difficulty.

  • Harness solar and wind energy (if available) in order to power the base's structures.
  • Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
  • Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
  • Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

  • Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
  • Mechanize your base by creating your own bots that will help with the more arduous tasks.
  • Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM (Shader Model 3)
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • DirectX: Version 11
    • Storage: 650 MB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 650 MB available space
    Recommended:
    • OS: Mac OS X 10.11
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD/NVIDIA card
    • Storage: 650 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (111 reviews)
Overall:
Mostly Positive (3,013 reviews)
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1,941 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
46 of 62 people (74%) found this review helpful
24 people found this review funny
Not Recommended
22.9 hrs on record
Posted: September 21
While the game was enjoyable and challenging as you try to balance growth, food, resources and goals it has one glaring flaw. If you end up in a small constrained valley, there are no tools to allow you to edit terrain in a way that allows you to build beyond the claustrophobic limitations of your starting location. In essence, if you don't have the ideal starting location, kill the game and start again. How a game like this can be released without a way to level terrain is unacceptable. Apparently we can build space ships, but not bulldozers.
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14 of 16 people (88%) found this review helpful
Not Recommended
38.7 hrs on record
Posted: September 24
Fun but flawed.
I've enjoyed playing this game. The graphics are fine and the ideas behind the game are good. The game has a a good balance between supply and demand. You need to keep a careful eye on electricity, water and resource supply while trying to build up a base that keeps your colonists happy and ends up producing a surplus of produced goods to trade. Unfortunately, the game is seriously flawed as it stands.
The biggest problem lies around the lack of control you have over things, apart from deciding where to place structures and how big they should be. You have no control over the behavior of the colonists.
Clicking on a colonist brings up an information pane about them. This is a good idea, and reminds me of the information you see about citizens in Cities in Motion, except that the information is nowhere near as detailed.
Morale, for instance, may be low but no indication is given as to why.
The built in AI ( on which you depend) is very poor. I had a failing colony that offered some insight into how the AI worked.
I had a Sick Bay that was overflowing with colonists who had broken bones. There was a Lab, marked as high priority, in which medical supplies could be made. In that situation, I would expect the medic to go directly to the lab, create the medical supplies and then go to the lab and do what medics do. Instead the movements of the medic appeared to be almost at random.
People starved before the food ran out.
Giving colonists specializations is a good idea but they should still be able to do other jobs, at a reduced efficiency.
Even with a large, thriving colony, it was noticeable that machinery was idle for much of the time.
This has the potential to be an excellent game but the issues around the control of colonists need to be addressed before that can happen.
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11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
56.6 hrs on record
Posted: September 17
Awesome game! This is one of those games you accidentally 3am with.

A few things I wish it had:
Bigger maps
Able to clear terrain (maybe see first want?)
Security bots
Things you can research, not just unlockable things though trade
Way to split your base, yes two separate bases but connect with pipes for water/energy, but it would need it's own O2 supply.
Mods and modding is very limited, let's expand that.
I think we need to pull some of the UI out of the top-left bar and make it it's own section on the bottom-right.

Overall great game! When it was on humble bundle it's all I could talk about getting people to buy it!
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10 of 13 people (77%) found this review helpful
1 person found this review funny
Recommended
43.3 hrs on record
Posted: September 11
The game is very fun! Its never the same. Its suppenseful and Thrilling! I Love this game. However i wish the ability to freely place an oxygen generator any where once the base is bulit was in it. Outside of that it is Hilariouly fun and great game!
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6 of 6 people (100%) found this review helpful
Recommended
105.3 hrs on record
Posted: September 22
A very enjoyable space-themed, resource-management/grow-a-colony game -- Banished in orbit, if you will.

Good graphics, smooth gameplay, an evocative and low-key space-synth soundtrack, and a real challenge at the highest level, even once you get the hang of it.

Highly recommended if you like strategy games, though it would be great if the devs revisited this with an expansion -- new planets/maps and expanded build options -- since as it is now, once you reach the mid-game plateau, it is only a question of rinse-and-repeat expansion until you achieve the endgame milestones.

______________________________

ETA:

I'd also like to add that a large number of people criticize the AI and the apparent randomness of the workers. At first, I found this annoying and disconcerting, too. Each specialist attends only to their specialty, and works only the number of hours allotted. Essentially, the colonies are founded by the worst sort of socialist bureaucrats, with strict work laws and no overtime.

This is totally unrealistic, of course, but it IS what makes the game challenging. It demands that you anticipate colony-destroying disasters -- hunger, lack of medical supplies, lack of power/water -- before they happen. You have to plan your growth strategically, by managing supply trading and the influx of additional colonists with great care, so as not to upset the applecart and try always to run the colony with surpluses.

There in lies the game.
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5 of 6 people (83%) found this review helpful
Recommended
7.8 hrs on record
Posted: September 11
its just a really nice colony building game. you can make a colony as you want, make it a miner, visitor, farm oriented or mixed and self-sufficient. its a good game if you want to make something yours, go play it ;)
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3 of 3 people (100%) found this review helpful
Recommended
55.8 hrs on record
Posted: September 11
a very challenging game but its very rewarding in the end when you actually make a base
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5 of 7 people (71%) found this review helpful
Not Recommended
30.3 hrs on record
Posted: September 26
After thirty hours of gameplay, I'm still not sure whether I like Planetbase or not. Planetbase promises a rich sci-fi colony builder experience, but never quite delivers.

Many of the game's flaws stem from the interface. Credit where it's due: The UI has an attractively minimalist design. Unfortunately, it's far too minimalist; vital information is often hidden or absent altogether. For example, while I eventually found a way to graph recent O2 levels, there's no easy way to find out how many people one's total O2 production can support. There's no way to see how many colonists are working, resting, or idling at any given moment. Placing buildings is a hassle, and more than once I've had to spend several minutes finding the one-pixel-wide spot where a dome will fit; other times a building or connection simply can't be placed in a location, despite visibly having plenty of room. And, for some inscrutable reason, domes can't be placed adjacent to each other — they always need significant lengths of space-wasting connectors. Other times connectors can't be built between adjacent domes, also for no clear reason.

Some obvious base-management tools seem to be missing altogether, and I can't discern whether this is sloppy interface design or a wrongheaded attempt to add challenge by increasing the level of neurotic fiddly-ness required. For example, while one can turn new colonist arrival on or off, and set percentage quotas for job types, there's no way to set a population maximum other than by switching new arrivals off altogether. Worse, Planetbase provides only the most rudimentary tools for prioritizing different types of work; it's frustrating when you've got tons of ore but none of your workers seem interested in running your processors to make metal. Similarly, while your guards will monitor base personnel for threats, there's no way to station them in critical areas. The lack of such obvious, common-sense solutions often makes Planetbase feel conspicuously artificial; it breaks one's suspension of disbelief.

Overall Planetbase feels like a brilliant game ruined by terrible design decisions. The single worst thing about playing the game is the constant feeling that it could have been great, but wound up mediocre instead.
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2 of 2 people (100%) found this review helpful
Recommended
23.2 hrs on record
Posted: September 11
This game is somehow manages to be as addicting (and life sucking) as games of the genre of Clash of Clans, the kind that you make a base online, with other players. Despite there being no real incentive to log on, as the base does not change without you, you still can't stop playing! It's a tremendous amount of fun, and I like the way it uses fairly realistic technology, or at least technology that will be developed within the next 50 years or so. One thing that I do have to say is that the AI's stupidity is just mind boggling. I've heard of engineers getting trapped by building connections around themselves, and in my base, colonists have starved to death walking from canteen to canteen, stopping midway because somebody took their meal. This became such a large problem that I would personally reccomend always making sure that your food infrastructure can support at least 2-3 times the amount of colonists you actually have. I think it wouldn't take anything from the game to work out those kinds of small things. Also, I'd appreciate being able to station guards at airlocks. Another annoying detail is the fact that the AI do not know how to coordinate to eat, work, and rest intelligently, which becomes a problem when I have 30 engineers, 8 actual job slots for them, and yet half those job slots sit empty most the time, or when I've had medics just sit around in hallways while people die in the sick bay. Lastly, I'd really appreciate the option to play this multiplayer. I get that it would be a large change to the game, but you could have two seperate modes, single and multiplayer. It would be interesting how you would account for attacking other players, as, realistically, a single bullet would pierce the airtight sheild and kill everyone inside. I'm sure there would be a way to work this out, just a matter of deciding to do to or not.
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2 of 2 people (100%) found this review helpful
Recommended
120.9 hrs on record
Posted: September 19
This is a very fun and addictive game. I really enjoyed playing it but I have run out of things to do now. I hope they keep updating with new content. I would even pay for new downloadable content for this game.
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Recently Posted
noprivacyanymore
5.5 hrs
Posted: October 10
Monotonous and repetitive, and repetitive.
Helpful? Yes No Funny
SUPERAWESOMEJOHN
3.5 hrs
Posted: October 9
I honestly think its a really great game and i would recomend it to anybody that likes survival games that have multiple difficulties, the things i dont like about it is that you cant exit fullscreen and its really easy to get stuck, for example trying to get to many things built, or not having enough metal to make your metal maker, but overall its a really good game and hope you find this review helpfull in making your decision to buy it or not.
Helpful? Yes No Funny
c.rodriguez9380
2.9 hrs
Posted: October 8
I can say I really only downvote this one as an attempt to garner some extra attention to its flaws, rather than an accurate representation of my dissatisfaction with it.

All in all, it is a pretty fun game, and it's easy enough to get lost in for a few hours (I have at least 3 more not on record because they were offline and didn't seem to take officially on steam), but the frustrations of the game are worth enough highlight, and can at least for the most part seem so easily fixable that it desperately needs to be addressed en masse.

Many of the gripes already posted deal with most of the things I'd bring up, so for anyone who's already read an onslaught of those comments, you don't have to continue with mine, but if you stick around, these are things that absolutely need to be changed and/or edited if possible. This is a game with just so much potential to be a great one, but there are so many poor design and gameplay issues that it can never really hold the kind of potential it makes for itself. I can guarentee that this game would easily sit among my favorites of all time if these can be addressed:

1) The absolute BIGGEST issue with the game: The AI's mindnumbing stupidity, no sense of self-preservation, and lack of ability to properly control work priorities. Where your colonists can starve to death while you have mountains of food stockpiled in the bio-spheres (Not even in the storage facilities where they should be cause the colonists are too lazy and stupid to move them there), setting a factory to be a work priority but running out of spares at night when you desperately need windmills running at full capacity, ore and starch being left out in droves while no one mans the factory that you've set a priority, leaving completely full work tables, and machines halfway through production only to come back 2 days later, even when you already have a pad built for a new building that only needs Metal, and so, so many more examples of idiocy that completely break the game. Some people would love to have in depth control over worker priorities, but the only fix that really needs to be made, at least short term, is to stop having the AI ignore such menial, routine tasks that go entirely against their own interest to STAY ALIVE, or at the very least which just make absolutely no sense at all.

2) Overly minimal interface: There aren't too many buttons you need to click to find certain information about your colony, but it does border on the side of not being enough. Especially when it comes to what's stated above about not having much control over AI, you also tend to lose control over how you can manage things like energy, landing port settings, etc. The only option for curbing energy consumption is to shut EVERY non-essential (so basically everything except energy and oxygen producing buildings) thing with one click, or painstakingly (and time-wastingly, if you're running really low on energy stores) go building by building shutting off power to them (or machines in them if not the whole building), and doing the same thing when you have power.

3) There really isn't too much to do for the kind of game it is. There is a decent ENOUGH amount of building types, and obviously some repeats will be necessary for a successful colony, but it doesn't seem like quite enough to add depth to each colony. Fitness/leisure facilities really only amount to a bar with basic drinks, and a few treadmills and pull up bars. You only get two "types" of vegetables, and 5 kinds of each to produce, and even the number of buildings in the entire game seems too easy to build one of each in a single sitting. While it does work fine enough, it does make the game feel more shallow than it could be. One comment already stated there isn't really much of an endgame, and to add to that point, it seems your only REAL purpose is just build one of each building till your satisfied, and move on to the next, more challenging, planet. And the problem with this kind of motivation to play the game is you don't even really need to stay on a planet that long to unlock the next one. So long as you can garner a decent-sized, sustainable population, you really only stay with a colony as long as you don't grow bored of it. This one may be more of a personal gripe than a mechanical one, but still one to note.

Overall, if you've managed to read through all of it, I do have to say I enjoy the game enough to continue playing for it, and especially in hope that at least a few fixes can be made to it in time. It's worth getting cheap for sure, I got it as part of a humblebundle, so in my case, it certainly far exceeds its price point. If you get it for a decent sale, I doubt you could do wrong. But my biggest concern is for those considering getting it at full price, and with everything I and others have brought up, you purchase at your own risk. For a 20 dollar game at full price, you really can't do too much harm, as I can guerentee that this is a game that can be addicting and fun to play, just so long as you don't try to have too many expectations about what you're getting.
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rob_bart
88.9 hrs
Posted: October 8
Well, I like this game in general.

I like the feel of creating a thriving base. There is something fulfilling about seeing ships landing, and little dudes walking around doing stuff.

But, as others have pointed out, if you start a game, and the location is bad... just restart the game. There is no harm in doing that. But you CANNOT overcome a bad starting location.

I wish there was more low level information about the morale, and I wish the AI was smarter about who does what and when.

For example, take supply ships.

If you do end up selling to a trader a bunch of goods, you don't get anything OFF LOADED from the ship until ALL OF YOUR IMPORTANT AI's have stopped doing what they are doing, and carried stuff TO the ship.

I really wish I could set priorities for my little dudes... some things are really more important than others, and some things you want done with certain people.

There really is no insight into how the game decides who does what.

In reality, I would imagine that there is some base commander who divies out the work, and sets daily work schedules. This game certainly should have something like that. If it did, you could perhaps then be able to actually set priorities without overriding the in-game AI.

I do like to play this game though. I enjoy whiling away the hours just building bases.

It's fun.
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The Watcher
60.5 hrs
Posted: October 8
This is a very fun and challenging game. I love that you can go back to previous saves before your colonists die some gruesome death that is totally not your fault. Keep up the good work Madruga.
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Xirimbolo
9.6 hrs
Posted: October 8
Great game and addictive but fades out quickly after a couple of hours. Could have been something awesome with more environments variation, bigger map, more in-depth technology system, etc.. I guess I just miss a "Maxis" touch
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freshchris96
17.4 hrs
Posted: October 7
very fun game till you beat it. then its just pointless. cant really expand or do anything with its clustphobic starting area.
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takeshi kitano
14.6 hrs
Posted: October 7
Fun for a limited period until you're self-sustaining. Then it's just a progression quest
Helpful? Yes No Funny
MutantRex2
10.4 hrs
Posted: October 6
This game is a little gem. Its definitely a challenge. Its quite fun trying like hell to run things smoothly so everybody survives. It's definitely a good feeling when you realize that you are self-sufficient and can start thinking about growing your base.

This game is great as is, but I really think it could grow more in terms of content. More building types/colonist types/more food options/etc. But this game is really great with what it has now. I would definitely reccomend this for anyone who likes anytype of micromanagment game.

Its a very engrossing game aswell, its easy to look up and suddenly realize its been serveral hours. I seriously hope this game is still receiving new content. As far as bugs go, I haven't encountered any that I have noticed. Which is rare for many games these days, although I only have like 10 and a half hours played at the time of writing this, so maybe too soon to tell but it feels very solid. I've been able to get a stable base with just over 100 colonists, and am in the process of trying to pump out driller bots to replace the workers in the mines.

Fun times.
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Manalo
285.6 hrs
Posted: October 6
They have fixed a lot of the problems that were making game play difficult in early release. The game is enjoyable and I feel you get your money's worth from the time you invest to complete the game and the challanages.

I hope there will be more content comming.
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