Open the gate to the egyptian underworld! Hieroglyphika is a roguelike game completely without text but with pictograms.
User reviews:
Overall:
Positive (39 reviews) - 82% of the 39 user reviews for this game are positive.
Release Date: Feb 3, 2016

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August 15

Update v1.3.0 - Screenshots

You can finally take screenshots of the game with F12 (default).

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About This Game

Open the gate to the egyptian underworld!

Hieroglyphika is a roguelike game completely without text but with pictograms.

You get lost in an ancient egyptian pyramid buried deep under the sand of the desert and full of traps and monstrous beings. Decrypt hieroglyphs to learn spells and to understand the magical nature of artifacts.

GAMEPLAY



Fight your way through dangerous corridors down to the deeper levels of the pyramid in a turn-based fashion. Open sarcophagi or kill enemies and you will find loot. Cast the spells of the dead. Defend yourself with ancient shields. Push your enemies into bottomless pits. Or strike them down with enchanted weapons.

There is no hand-holding of any kind. Figure out the mechanics and rules on your own. Be attentive and creative. Find novel solutions to odd combinations of random events. Be an explorer!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • Storage: 100 MB available space
    • Additional Notes: 16:9 display recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (39 reviews)
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18 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
40 of 47 people (85%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: June 30
I really wish I could recommend this.

Pro's:
- Good music
- Good sound
- Great atmosphere
- Many different items, weapons etc.

Con's:
- The turns...take...so...long! If it wasn't for this, I'm sure I would get past the other cons, but it slows the game down to a crawl. It just really prevents me from having fun.
- The controls don't always work perfectly. Sometimes the mouse doesn't register as being on a certain tile until I move it to another tile
- The glyphs aren't actually clear at all about what they do. There's a point in trying out to see what they do, but this game is really obtuse. Want to know whether an enemy will move twice, once or not at all after your turn? Bad luck. I think the developer went to far in trying to stylize the game, that he forgot how to make it readable (and I'm a guy that likes Dwarf Fortress).


Too bad really, had high hopes for this one. Nothing that can't be fixed though, but there have been many complaints about the speed and nothing has happened, so I'm not too hopeful.
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52 of 69 people (75%) found this review helpful
10 people found this review funny
Recommended
4.0 hrs on record
Posted: February 3
Choosy Mummy's Choose

Full disclosure: review copy provided by developer/publisher!

Roguelites, roguelikes, roguerogues, litelikes, and all manner of permadeath, RNG-y types are becoming more and more ubiquitous thanks to the indie game bubble we're currently experiencing (right before the deafening burst I anticipate before I type this up). But with a new roguelite coming out seemingly every month or so, some players are a little burnt out on the genre – myself included. So here's a new one, fresh off the presses: Hieroglyphika.

And, thanks to some striking art and a novel approach to game design, it distinguishes itself from the rest of the pack.

You play as a Howard Carter lookin' guy who has discovered a tomb. Things quickly deviate from the historical aspect as you battle armor-clad baboons, jackals – the whole Fightin' Egyptian lineup. You can move in any direction generally, and your initial weapon can strike diagonally (with a cool down) or in the square spaces directly around you. The enemies have varied attacks and movements so you'll have to be tactical: the jackals, for example, are more nimble than the baboons, and bird-witch dealies can knock you back with a gust attack – often into pottery filled with fire and poison like the ancient Egyptians were fond of keeping. Besides the many monsters lurking, the tomb is filled with enough traps to make Jigsaw blush. There's spike traps and poison darts and fire panels and all that good, murder-y stuff to remind you that you're desecrating a grave.

Fortunately, enemies drop health pretty often in the form of white scarab beetles; you have to be quick grabbing them, however, as one of their favorite pastimes is fleeing from you. There are also sarcophagus'... sarcophagi(?) in each level, filled with armor, weapons, and magic nonsense (and occasional corpses which makes sense, given their original purpose) to help even the odds in your favor a smidge. Before long your little character will cast off his safari-looking outfit and rock some priestly robes.

I'm pretty deep into this review and I haven't even mentioned the most refreshing aspect of Hieroglyphika: the hieroglyphics. In the menu, in the game, there is zero written word. Everything is told via pictographs, which adds a new layer of discovery. Using context clues (or taking my approach and just hoping for the best), you'll have to suss out what a new weapon does, or how armor restricts your movement, or what a magic ability will do. It's rewarding in much the same way as finding a new item in Isaac: reading the vague description, and hoping it doesn't suck a bag of rocks.

Which this doesn't! Hieroglyphika doesn't suck a bag of rocks (something tells me I won't be quoted on that). It's fun, simple, elegant, challenging, music is fittingly Egyptian-y – everything you're likely looking for in a roguelite experience. Because of the nature of RNG I find that sometimes you'll encounter a really nasty first floor, making it that much less likely you'll survive to the next round, which can be frustrating... but that's just the nature of this genre, isn't it?

So what are you waiting for? You're not gonna get cursed waiting outside the tomb – descend.

https://www.youtube.com/watch?v=epcGGniDn7w
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33 of 44 people (75%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Posted: June 15
This game suffers from a horribly slow enemy turn. You move one tile, then the enemy takes 3-5 seconds per enemy to move. With multiple enemies, it can take what seems like 20-30 seconds of waiting for moving one tile. It's a waste of your time. I'm a traditional roguelike player and have never seen such a poorly implemented AI animation/movement sequence.

The game looks beautiful, has some interesting language mechanics. It's a shame the slow AI turns make it not worth the wait.
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24 of 30 people (80%) found this review helpful
Recommended
8.7 hrs on record
Posted: February 3
It's good!

It is quite good actually. Unlike the other popular rougelikes, you cannot sit idle and farm like crazy in this game. You have an urgency to get to the end of the level before long or bad things happen to you, which I enjoy. I have not played too much at this point but from what I have seen, the weapon/armor sets are exactly the same in every playthrough. This is not a bad thing however, as the game presents you with a lot of items with drastically different effects. And the ability to change items/weapons/armors at will once you get them, creates an amazing utility that doesn't exist anywhere else.

While I believe the game can be further improved with the addition of randomness to the enemy spawn and other small fine tunings, the game at this point is fully fleshed out and complete.

As for the price, I think 9 dollars is more than fair for this game. It offers numerous replayability options and probably over 50 hours of gameplay before being any kind of bored. Which better than anything I can say for the most A+ titles.

Buy it, no brainer.
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17 of 18 people (94%) found this review helpful
Recommended
15.4 hrs on record
Posted: February 4
Hieroglyphika is a fun, new Egyptian themed, Turn Based, Roguelike with old school sensibilities. With no item descriptions to guide you and no text in the UI, your first couple of runs will just be figuring out what you can and can't do. Your next few runs will be trying to figure out the various pieces of clothing and equipment that you'll find strewn around the pyramid and why those nasty big critters start chasing you for taking to long. Then finally you'll be making the most of what you have learnt to try and push deeper into the underground to inevitably die at the hands of a newly encountered enemy type.
It's this learning process that will either keep you playing for the first 2 hours or put you off of the game. I personally loved it and am now slowly chasing the achievements for each new floor I manage to accomplish.
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14 of 15 people (93%) found this review helpful
Recommended
6.3 hrs on record
Posted: February 7
This is a quite clever and enjoyable game that I see as a slow-paced puzzle rogue-like (turn-based, procedural levels, random loot, permadeath).
The premise: you walk from left to right, killing things, avoiding traps and looting other things until you go down the stairs at the far right and the difficulty ramps up.
Everything happens in turns, order is determined by a speed stat that mainly depends on your equipped gear, and traps give a tell before they go off.

The puzzle aspects start to come in to play when you find loot and try to figure out 'what does it do actually?'
All aspects of your gear are visualized as pictograms and while you get all information about its effects, you have to figure out what these pictograms mean in the first place (which isn't that hard if you experiment a bit when you find something new to you).

Examples: a new dress may restrict your movement to the 4 cardinal directions instead of the usual 8, but boost your speed and defence and further increase your speed when you stand in sand tiles instead of reducing it. Headgear may reduce or nullify a certain damage type / effect while making you more vulnerable to another type. With the new weapon you may be unable to attack now and then due to cooldowns, but it extends your reach and hit chance while dealing a damage type this particular enemy is weak against... and so on.

While often things feel at first like flat upgrades to your ability to deal damage or get faster, you will come into situations where you'll have to skip some turns to swap items (each equipment change takes one turn, and spells and such start with cooldowns when freshly equipped) - and that along to changing your own movement or attack patterns give it a surprising amount of depth.
Enemies come with abilities as well and may push you around (beware of holes in the floor after the first few levels), freeze or poison you and generally keep you on your toes since new enemies are introduced every level so far (made it past lvl 5 of 9).

Just to extend on what kinds of things you have to keep in your mind:
- your general stats: life, speed, defence, attack strength and hitchance
- attack pattern of your normal and special attacks, damage type, additional effects when attacking, attack cooldowns
- spell effects, patterns, cooldowns
- your and your enemies resistances and vulnerabilities
- traps, their types and patterns, and with your current speed, will you make it past them in time - or can you even use them against your foes
- your own movement pattern (may need to change your suit to get out of a dead end)
- and also how you deal with +/- health ... uhm... flying things(?); your shield may reverse their effects for example

As for the graphics: Just look at the screenshots and form your own opinion. Npc/trap turns take a few seconds so it's a bit slow going but the important part is that you can always tell what is going on - it could lose its readability if sped up further.
Equipped gear is always represented on your character sprite which is nice, but there are no animations bar some 'swoosh' lines when attacks are dealt.

Also, a codex of some sort would be nice where you could unlock a view (with the same pictograms) of what you are up against, so far it's all about observing and memorizing and quite some guesswork - which isn't bad per se, but e.g. after I've killed the same bugger 20 times it would be nice to take a closer look into his actual stats.

Can't comment on technical stuff, I've experienced no problems like crashes at all. *edit: about half an hour minutes after writing this it crashed for the first time. Well... *edit2: and an update that specifically targets that crash came within one hour. On a sunday.
It's good.
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10 of 12 people (83%) found this review helpful
Recommended
2.9 hrs on record
Posted: June 13
Gorgeous Minimalism. Impatient souls beware Slow turn ticks.
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20 of 31 people (65%) found this review helpful
2 people found this review funny
Recommended
4.3 hrs on record
Posted: February 3
Hierogliphika is a really challenging and well polished roguelike. I really love it. My only real big criticism was the pacing which had been fixed by the time my review was cut; my only other gripe would be the enemies can amp up in difficulty maybe just a notch to fast between floors. I really like that the game makes you learn via symbols and practice! It's the opposite of hand holding. All the action across each level every turn is mesmerizing.

I was provided a copy of this game for review purposes; my opinions are my own.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
1.8 hrs on record
Posted: August 19
Definitely worth the money if you like strategic puzzle-games.
The decision to have no text on the screen is both infuriating and interesting at the same time.
The first room is hell when you don't know what the various traps do, but once you start understanding the internal logic, the game makes complete sense.
It's still hard as all hell though.
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16 of 25 people (64%) found this review helpful
3 people found this review funny
Recommended
5.6 hrs on record
Posted: February 3
Key from Developer obtained for the purposes of review

First Impressions Video: https://youtu.be/cZz-vxA7KIo

Target Audience: Detailed-Oriented Tactical Players, who are slow and methodical, and don't need things spelled out for them.

Summary:
Players who like paying attention to every single detail and having to figure out things on the fly in a tactical fashion will like this trip into an Ancient Egyptian tomb. The game is straight up when telling you that it teaches you nothing: and it's part of the game's fun. Attempting to figure out via the hieroglyphics exactly what a weapon does and how it can benefit you is the game's main draw, and using that information well is what's going to keep you alive. There's some good variety here, as items in particular stand out as they aren't just stat boosts, but as you learn all the game has to show, the simple combat will get less and less exciting: mostly due to the fact that there's always an optimal solution. The game does have some weak points: there's a lack of resolution options, and the Combat UI can ask for WAY too much precision at times. And the game can be slow going as well. But for those looking to test there head and observation skills: Hieroglyphika does the job at the 10 dollar price tag, even if you curse Anubis's name as you miss the fire trap about to kick your ♥♥♥.

Lists:
My Positives:
  • The game shines when you are trying to figure out what all the images and symbols mean, and attempting to piece together what each trap and weapon does.
  • Combat is simple but effective: relying on basic mechanics being used in different ways, such as knocking back an enemy in to a wall, or running an enemy into a trap. Tactical players will find themselves challenged.
  • Good use of color choices to signify abilities, and small touches of the weapons unique style helps to the Egyptian theme.
  • Difficulty seems on par for what's going on here. Difficult, but it's always feeling like your fault in terms of skill base. The game punishes you for not paying attention, and while yes, you won't know what's going on at first, you'll soon realize every choice you made got you to your death.
  • Like the fact that the items actually made more then a stat difference: actually affecting your range and movement speed, and special effects. Every item and spell actually felt rather unique to use.
  • Game hits the tombs of Egypt aesthetic well, even if one may not consider it “realistic”.

My Negatives:
  • Over time, replayability may be limited due to a lack of enemy variety and the main feature being mute at that point (aka the learning mechanic).
  • Needs resolution options. Fullscreen/windowed (with no resolution choice) isn't enough in my opinion. Game also doesn't like ALT + TAB while in full screen mode.
  • Combat UI requires too much precision when you have a lot of interactables in a small area. Keyboard shortcuts would have helped here.
  • With the presentation in question, don't expect story. While show don't tell is encouraged, there's definitely some lacking elements here.
  • Needs additional music tracks. The repetitive nature of the music gets old: quickly. Sound quality isn't the greatest either.
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Recently Posted
Tranquil
1.8 hrs
Posted: September 7
Okay roguelike with good graphics, music, sounds and gameplay. There is no text, only hieroglyphs, symbols and numbers. That makes for original gameplay.

Regularly you'll find yourself in a situation where death is inevitable. Some ridiculously powerful enemies may strike you down in one or two turns and you can't do anything about it. That degree of randomness and helplessness makes me frown. There is no way of experimenting with stuff, you have to get on, or else the invisible timer will send monsters from behind. You just have to be lucky to get the equipment you need to survive. You shouldn't play this game if you can't stand the unfair randomness that sometimes kills the fun together with your character.

Roguelikes seem to have become games that teach you the art of dying.

5/10 hieroglyphs deciphered
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quietscribe
11.7 hrs
Posted: September 2
I like this game a lot, it is challenging and fun, but I have found it disheartening at deeper levels.

It seems like the game is balanced with three things in mind:
1. Player Knowledge
2. Strategy
3. Random chance on loot

With the game being permadeath, and loot drops being random out of a wide selection, it can actually depend a lot on the loot as to how far you get in the game. If you don't have the right armour, or abilities to counteract some enemies, you are at a vast disadvantage no matter how skilled you are. The only knowledge-gain players get for playing better is a mouse-over description of one mob for each level you have completed in the dungeon, and that doesn't really give you as great as advantage as you might think.

Even the strategy is a little problematic, for while it is possible to work your way around mobs, you are basically against an invisible timer before really harder mobs start constantly spawning at the start of the level and coming towards you. It is possible to kill them, but because they keep spawning, you are basically encouraged to just avoid them completely and rush through. These rear-spawning mobs don't ever even seem to drop loot either. A careful person, in another game, might use time to eat away at the different mobs in the dungeon until there was a safe route, but because of this invisible timer of these mobs spawning, that really isn't an option, and so it cuts out that sort of strategy.

Due to these things, I found that I was losing the will to really keep trying with the game. The last 6 plays or so I have got down to level 6, but never past it, and my skill as a player, combined with the random chance of loot means that it doesn't really leave me feeling I will be in any better a chance next play-through. This has left me, while pleased enough with the game, likely to uninstall it because while I enjoy it, I don't like feeling I am just going to be spending hours without any real improvement. There isn't really much I can learn about the mobs further that will improve my chances.

So yeah, while I recommend the game, it isn't going to be for everyone due to the limits the game imposes on players to create the difficulty. Some people will adore it for this difficulty, but others, like myself, will just get frustrated.
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Aloysius Savant
1.9 hrs
Posted: August 26
Despite its abusive game play, I absolutely adore the style, sound, and originality of this rouge-like. A rouge-like should be difficult but not impenetrable. With its difficulty ramping up to ten at every turn, Hieroglyphika is not a game that allows advancement and chooses instead to just thrash its players. Heiroglyphika is not built to allow a player to adapt and learn.
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Sharks++
12.1 hrs
Posted: August 24
It's a decent game, but not worth $4.99. If you can, pick up Hieroglyphika when it's on sale. Why? The mechanic of using pictograms in place of text evokes mystery and discovery not very common in modern games. It's neat to pick up equipment and discover the abilities of each item.

Despite this clever mechanic, insanely punishing difficulty and long AI turns will have you pulling out your hair. I consider myself a "hardcore" roguelike player, but I rarely make it past the fourth level. The lack of moving animations is a letdown, but I am more disappointed there isn't more background music in the game. Enemy turns take forever, so you're stuck listening to the same three tracks on repeat.

TL:DR Buy it when it's on sale. There are some fun mechanics, but infuriatingly long turns and insane difficulty. Needs more music.
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duruk
5.8 hrs
Posted: August 22
Although most of the negative reviews on this state that the gameflow is rather slow, I had no problem concerning this. The fact that there are nothing written adds depth to the gameplay and makes you feel you're discovering/identifying the items and enemies you encounter. However, once I will figure out all of them I wonder if the game will have the same appeal. I have been playing roguelikes for more than 10 years and yet to complete any of the traditional ones. With Hieroglyphika, on the other hand I have figgured out about 80% of the items/enemies and I have won on normal mode only in my 5th run. So I am not sure if it has the replay value of a traditional rogulike. Some extra content, items and ui improvements would be great. But it is still worth its price, especially when it is in discount.
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Tarrnack
6.6 hrs
Posted: August 15
Pretty unique take on the classic rouge-like genre. There are no words to be found aside from the title screens. Items and abilities descriptions are explained only through hieroglyphics and numbers. Clever combat and interesting gear to find. My biggest gripe is it can take a sec for your turn to come up. There are a bunch of traps and enemies that need to take there turn with no way to increase the speed. Unlike many games of this genre. Other then that definitely worth picking up on sale.
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Parker
0.2 hrs
Posted: August 12
just read the first 2 most rated reviews...... says it all.... i persnally didnt like it like i thought i would, kinda regret buying it :/
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