Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.
User reviews:
Recent:
Very Positive (53 reviews) - 90% of the 53 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,299 reviews) - 85% of the 4,299 user reviews for this game are positive.
Release Date: Feb 25, 2015

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Includes 3 items: Homeworld Remastered Collection, Homeworld 1 Remastered Soundtrack, Homeworld 2 Remastered Soundtrack

 

Recent updates View all (12)

June 10

Homeworld: Remastered Collection Update

General

- Resolved a memory fragmentation error which could lead to crashes.
- Homeworld 2 classic properly responds to -locale command line
- Fixed a crash when a missing mad state was called.
- Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it
- Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this)
- Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups)
- Fixed weird cursor skin issue when hovering over certain buttons
- Ships no longer overshoot kushan carrier docking bays
- Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier)
- Fixed issue where a few ships had missing geometry, textures, odd normals, etc.
- Tweaks to primary ship shaders for improved visual fidelity, speed.
- Cryotray and transports can be sphere guarded now.
- Vaygr resource collectors no longer aspire to be archeologists.
- Mods - added traceHOD command line to ease tracking down corrupt or invalid files.
- Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data.
- facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.

47 comments Read more

June 6

Homeworld Remastered Collection Update 2.0 Notes


• Note: All prior in-game saves are no longer valid. Campaign progression is still valid; you just have to restart any missions you are currently on.

Gameplay

• Entire game rebalanced. (Singleplayer and MP!)
• Formations have been completely rewritten to better support HW1 formations
• Formations will break on combat into combat groups based on the ships that are part of the formation. This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect.
• Formations have a unit cap depending on the ships and formation used. This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed.
• All ships have been rebalanced to work with formations
• All ships have had a pass to improve flight dynamics and engagement behaviors.
• Weapons will now use ballistics when set to do so. (Many ships are set to this by default now.)
• Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time. (Hot keys updated accordingly.)
Rules of Engagement:
• Offensive. Ships will attack all enemy ships that enter range.
• Defensive. Ships will retaliate against attackers of allies and themselves.
• Passive. Ships will not retaliate, even when fired upon.
Stances:
• Aggressive. Aggressive strike craft receive bonuses to weapon damage but penalties to speed. Aggressive ships will fight at closer ranges and will fight and stay in formation during combat.
• Evasive. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft fight at longer range. This stance is intended as a delaying or harassing action.
• Neutral. Normal power shunting, ships receive no bonuses or penalties. (Default)
• Ships will now automatically try and fly away from large ships that are about to explode. (Splash damage is much more meaningful now.)
• Ship Dock Holds and UnitCaps have been reworked to account for HW1 and HW2 ships being traded/salcapped and to allow a more flexible system for modders.
• 2p_Shields start locations tweaked for more balanced gameplay.
• 4p_ironcurtain, 4p_lostfalls start locations fixed to not cause rush protection damage
• 5p_treeoflife, 8p_hyerspacearena, 8p_scattered, 6p_radialsymmetry – RU locations and amounts better balanced
• Swarmers now refuel much more effectively.
• Waypoints can now be closed, creating a patrol loop. Ships can leave their patrol to attack enemy units encountered while on patrol and return to the patrol based on their Rule of Engagement or even ignore enemies altogether.
• HW2 Mission 2 – Elite Bombers are granted correctly now.
• Lagging is much less likely to cause a desync now.
• General MP game desyncs are much much rarer now.
• Drones no longer count as ships when calculating relic value
• Relic game mode balance/behaviors tweaked.
• New Magnetic field used for Tai_DefenseFighter, Tai_FieldFrigate
• Carriers Only game mode rebalanced
• Races can now have race specific formation variations.
• Various research requirements tweaked to better balance game.
• Dockpaths for Capital Ships, Motherships reworked to be quicker/more efficient.
• The salvage capture command can now be issued to multiple targets.
• Salvage capture corvettes will now stop chasing a target if it becomes obscured by fog of war.
• Added a selection modifier to select all ships not in any strike group. (Mapped to the "-" key by default).
• Fixed various drone frigate issues including some targetting issues, removing command "response" audio from drones, an issue with CPU players spamming activation, and drones sometimes not being properly destroyed.
• Cleaned up some issues with changing targets when the kamikaze command is running.
• Fixed a possible crash when cancelling a waypoint move command with no waypoints set, then issuing a move command.
• Fixed some docking issues with ships carrying back large salvage chunks (and fixed an issue with Homeworld 1 resource collectors not being able to return salvage to carriers).
• Ships running a capture or salvage capture command will break out of it if the target hyperspaces.
• Hyperspace inhibitor and defense fields will now stay active if salvage capture corvettes are latched on, but they aren't at the "returning with capture" stage.
• Fixed an issue where the Homeworld 1 scout speed boost could stay on permanently.
• The magnetic field is no longer visible through fog of war.
• Fixed the GravWell Generator so the hyperspace command is more reliably disabled when the gravity well is active.

UI

• UI is now contextually aware of what the ships are doing. The Move Icon highlights when the ship is executing a Move Order, cooldowns are represented on the icon, and available formations/active formation highlights.
• Formations are now represented as single icons in UI. (Option to use previous flat view is in the options.)
• Launch menu performance optimized. (Also uses grouped icons. Same option to use flat view affects this as well.)
• Marine Frigate capture button is now properly displayed.
• Timer moved over to allow for better layout of subtitles and other items.
• Subtitles are forced on in tutorials. This fixes a lot of odd issues with tutorial progression we were seeing.
• Chat screens cleaned up to layout and display “Left the game” messages better.
• Game saved text is displayed when a game is quick saved now.
• Cursor is more contextually aware of the player’s commands
• Stances/Rules of Engagement icons changed to match TO icons and to be more consistent in general
• Invalid save games are not displayed to user or are greyed out depending on reason.
• Population Cap screen optimized
• MP Lobby views now auto-refresh, unless disabled.
• Fixed an issue where chat messages sent to CPU players would be sent to the host of the game.

Visual/Rendering

• Dust clouds, veins, and Nebula are much easier to see.
• Various ships have had visual tweaks to improve appearance. (Geometry, texture, animations)
• Sensors screen visual fidelity updated. (Rounder shapes, clearer tactical dots). Red tactical docs are now scalable in options screen for really high rez monitors.
• Game will no longer crash on load when primary screen is in portrait mode.
• Lens flares: fixed to be occluded as intended by designers.
• Engine Glow/Burn/Trail visuals improved slightly and performance optimized.
• Merged all Goblins into ship meshes to improve performance. (Goblins no longer supported)
• Command Line: Added -fakeFullscreen option. Allows use of a fullscreen window that does not capture the device. Use this option at your own risk as it is not officially supported.
• Command Line: Added -facetCount=XX option. Draws screen in vertical slices to prevent distortion, 'bends' the view. Can allow for 360 degree rendering, etc.
• Fixed a few mismatched portrait icons.
• M02 sun and flare now align correctly.
• EZ13 mission performance greatly improved.
• Game will try and use a discrete GPU rather than integrated GPU when available. This applies to Windows Vista and Windows 7 only. Windows 8 and Windows 10 users are advised to ensure a profile exists in the vendor's control panel to ensure optimal performance.
• OpenGL initialization improved to compensate for legacy overlay rendering performed by 3rd party software. While 3rd party overlays are not officially supported, overlays should no longer cause inappropriate translucency ordering or difficulty streaming.
• Added DOK badge.
• Capture/Latch points refined.

Misc

• Various Localization fixes.
• Executable load time improved by removing most DLLs.
• Removed DirectX 9 dependency check on startup.
• Russian save games now work properly.
• Keybindings in Russian and other languages are now consistent with English.
• Handfull of new keybindings/adjustments. See keybindings menu for details.
• Plus key bound to selecting ships not in a Formation.
• NumPad now works correctly.
• Removed necessity to sign up for SHiFT to play MP.
• Selections using mouse input should feel a lot better in general.
• Improved level load times.

Modders

• Added Scenario system to allow saving and playing back of starting fleet arrangements. (-loadScenario/-saveScenario)
• Added dropdown menu control.
• Buttons now have the ability to have different behaviors based on if the alt/shift/ctrl keys are being held down. Tooltips react to inform players of changed functionality.
• Ship turrets are instanced, allowing the base game assets to be easily modded via the new mod patching system that allows base assets to be nondestructively altered.
• .HOD format has been updated. HODOR/RODOH updates to come in the near future.
• Ship performance and behaviors can now be modified depending on what stance they are in. Formations also share these modifiers and can stack on top. Bullet speed, firing rates, weapon damage are just some of the things that can be changed. A formation of Laser Corvettes can turn incrementally slower as more ships are added to the formation or accelerate faster as the formation gets smaller due to losses.
• New flight maneuver abilities allow for more intuitive behavior- for instance it is now possible for fighters to slow down during their attack run to maximize time on target and speed up when coming back around. This behavior feeds into the ballistics system-ships caught going slower during a strafing run are easier to hit.
The original, Homeworld 2 classic requirement for a ship to be mine-laying capable before it will consider firing at missiles/torpedoes/mines has been removed. Additionally, all missiles/torpedoes/mines have been separated from the generic attack class “projectile” to provide ease-of-use for mod authors wishing to create ballistic anti-missile/torpedo defense systems.

133 comments Read more

About This Game

The Homeworld Remastered Collection includes:
  • Homeworld Remastered Edition
  • Homeworld 2 Remastered Edition
  • Homeworld Remastered Steam Multiplayer

As a bonus, you will also receive free access to:
  • Homeworld Classic
  • Homeworld 2 Classic

Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation. Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between.

The Homeworld games have been painstakingly re-mastered with key members of the original development team and taking critical influence and assistance from the passionate fan community. The Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors.

As a free bonus, this collection also includes original, non-remastered versions of Homeworld Classic and Homeworld 2 Classic, preserving the purest form of the original releases with compatibility for modern operating systems.

Homeworld Remastered Collection also provides access to the Homeworld Remastered Steam Multiplayer. The competitive multiplayer modes for both Homeworld and Homeworld 2 have been combined into one centralized mode that will allow you access to content (races, maps and game modes) and improvements, features and technology from both games, allowing you to play unlimited competitive multiplayer space battles on an epic scale.

Key Features:

  • Build and battle with more than 100 space ships
  • Updated high-res textures and models
  • New graphical effects
  • Support for HD, UHD, and 4K resolutions
  • New audio mix using original source effects and music
  • Cinematic scenes recreated in beautiful high fidelity by original artists
  • Mod support and mod tools
  • Bonus archival versions of Homeworld Classic and Homeworld 2 classic, preserving the purest form of the original releases with compatibility for modern operating systems
  • • Access to Homeworld Remastered Steam Multiplayer: play Homeworld races against Homeworld 2 races with up to eight players on 23 maps, plus brand new game modes

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista
    • Processor: 2.2GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS (512MB) / ATI Radeon HD4800 (512MB)
    • Storage: 20 GB available space
    • Additional Notes: * Game engine uses OpenGL3.3 It is important that you get the latest drivers for your video card to ensure compatibility with this product.
    Recommended:
    • OS: Windows 7
    • Processor: 2.3 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / ATI Radeon HD 5850 (1GB VRAM)
    • Storage: 20 GB available space
    • Additional Notes: * Game engine uses OpenGL3.3 It is important that you get the latest drivers for your video card to ensure compatibility with this product.
    Minimum:
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core 2 Duo (2 Cores) 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 (512MB) / nVidia 640M (512MB) / Intel HD 4000
    • Storage: 20 GB available space
    • Additional Notes: Homeworld Remastered Collection for Mac is a Mac-Mac multiplayer experience. Cross-platform compatibility is not supported at this time. The following GPU sets are not supported: ATI RADEON X1000 series, HD 2000 series, HD 4670, HD 6490, HD 6630, NVIDIA GeForce 7000 series, 8000 series, 9000 series, GT 100 series, 300M series, Intel Integrated GMA series, HD 3000
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (53 reviews)
Overall:
Very Positive (4,299 reviews)
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2,947 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
24 of 24 people (100%) found this review helpful
2 people found this review funny
Recommended
22.8 hrs on record
Posted: September 12
I was bored and waiting for a train one day in August and saw an issue of PC Gamer, a "100 Greatest PC Games" special issue. Homeworld Remastered was at spot number 62. I tend to suck at RTS but I added it to my wishlist for later. I impulsively bought it the other day, after games higher in PC Gamer's list didn't quite click with me, and it's shaping up to be one of my best purchases on Steam ever.

You play as a race of peoples whose culture and history have been erased, but have managed to preserve a map to their ancestral homeworld. Your attempts to reach the homeworld are resisted by an Empire, with whom your people have had contact thousands of years prior. The story is wonderfully enigmatic, and poignant, and thrilling. There's a curious religious element several stages in, which I also won't spoil. Mission objectives are varied, with unexpected twists and emergency changes of plan when things often go awry. The interfaces are beautiful and clean, and the mechanics of the game are fairly easy to pick up, with a short tutorial that should cover everything you need to know.

So yeah.

TL;DR -- Doesn't matter if you're not a strategy or RTS buff. Unless you don't like space and are allergic to fun buy this now.

P.S. And if you're curious how this game looked in 1999, you have the option to play each of the games in classic mode.

P.P.S. Damn Homeworld II is way harder than Homeworld I ;_;
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8 of 8 people (100%) found this review helpful
Recommended
4.4 hrs on record
Posted: September 15
Everything I remembered it to be and more. I remembered the tight controls and surprisingly simple style for tactics (BTW definitely play the tutorial). I remembered how cool it looked to send squadrons of ships in claw formations against enemy carriers (which looks amazing now compared to then). And I remembered how the game gives you simple missions at first to ease you into the action. But I forgot (I'm not sure how) the gripping narratives of the two games. I was immediately sucked back into the journey across the galaxy and the aggressive response to enemy threats.
Now I've barely touched the remastered game thus far: hardly restarted the story as of writing this. It may be early for a review. They could have bugs further on that I don't know about yet. So far it's played smooth and error free (despite turning my gaming laptop into a blast furnace). But I've played through the old versions before and this stands up to and exceeds my expectations for a modernization.
Pros:
.Gripping story
.tight controls
.great visuals
.gentle learning curve (simple missions at first familiarizing you with the game)
.Bug free and plays smooth.
.Two games plus expansions in one!
Cons:
.You better play the tutorial or that gentle learning curve is going to be much steeper.
.new visuals (outside of the new lighting and weapon effects) are simply hi-res textures pasted onto relatively simple ship models from the original game so don't expect elite dangerous graphics.
.You don't own it yet.
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8 of 9 people (89%) found this review helpful
Recommended
31.5 hrs on record
Posted: September 13
The best space opera in gaming history! Apsolutley genius art direction, design, music, campaign. Amazing piece of classic cult hit perfectly remastered! This is how you remaster a game!
ONE OF THE BEST GAMES EVER MADE!
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4 of 4 people (100%) found this review helpful
Recommended
16.2 hrs on record
Posted: September 26
Art.


If you plan on playing this to the end (which you should), search for the restored credits with the song from Yes, you can find it on youtube, as a Homeworld veteran, finishing this game after more than 10 years and seeing those credits roll up with that song almost brought a tear to my eye.

The new patch fixed up pretty much everything wrong with the gameplay.

The result is one of the most amazing experiences you can have with a videogame.

"We follow the sun, we follow the sun, we follow the sun..."
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4 of 5 people (80%) found this review helpful
Recommended
8.2 hrs on record
Posted: September 16
Still playing the single player, I heard multiplayer sucks? Not sure, don't care. So far everything is nice.
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4 of 5 people (80%) found this review helpful
Recommended
27.4 hrs on record
Posted: September 18
A very well done revision of an already excellent game. If you have a mind for strategy, I can't recommend it enough. It been one of my all time favorites for a long time and its looking like that will continue.
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1 of 1 people (100%) found this review helpful
Recommended
30.3 hrs on record
Posted: September 23
Still an unbeaten classic and just as brilliant now as when it first came out , strangely the updated graphics can be a bit glitchy.
If you love an epic space game with a bit of command and conquer , then this is the game for you.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
6.3 hrs on record
Posted: September 19
wow.. what took me so long to get this?

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2 of 5 people (40%) found this review helpful
Recommended
199.6 hrs on record
Posted: September 11
Product received for free
Star trek star wars and star gate nuff said
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2 of 5 people (40%) found this review helpful
Not Recommended
16.8 hrs on record
Posted: September 29
Playing Homeworld is a great way to switch off and indulge in an evening of forgettable relaxation. The colourful space vistas, twisting neon engine trails, and soft explosions all come together to create a dreamy feel – which is just as well given how soporific the gameplay is.

Like other space RTS games, Homeworld removes the genre staple of terrain but provides nothing to replace it. Your activities will be managing bog standard rock/paper/scissors unit counters while gathering a single resource type. 3D movement is one of the USPs but it adds very little: in the vacuum it's just a slightly more fiddly movement direction, albeit one which grants your ships an arbitrary damage bonus to targets above or below their own plane.

The most you'll need to think about 3D movement is when positioning capital ships, most of which can only fire in front of them and all of which turn slowly. Unfortunately you can't explicitly set ship facing, making planning ahead a challenge, and during combat capital ships can veer off-target if their pathfinding AI decides that it needs to steer around an obstacle. With capital ship battles often decided by the direction in which each ship is pointing, this easily becomes a pain point.

Otherwise ships can either fire in all directions or turn quickly enough that their current facing doesn't matter. There is no apparent bonus for hitting ships from the rear unless you are specifically trying to disable their engines, a niche activity given how slowly ships large enough to have targetable sub-systems move. There really is vanishingly little else to discuss at a high level.

The automatic difficulty scaling of the campaign, in which the number of enemy opponents changes depending on how many ships you carry over from the previous mission, was ahead of its time. Unfortunately the AI will simply clump all its ships of the same type together and order them about as one unit, which actually makes the campaign easier as it progresses due to the slower response times required by larger battles. You'll coast through the campaigns until their final missions, which both spike difficulty up to the same obscene level. They are disasters and I would suggest just watching the closing cut-scenes online instead of bothering with either.

I paid £9 for the game when it was on sale and am not unhappy with that. But I cannot recommend it for £27 nearly two years after release.

(I didn't play online, but I hear that it's dead.)
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Recently Posted
Dr. Shorty
71.8 hrs
Posted: October 10
The ship designs and combat are ♥♥♥♥♥♥ inducing to say the least
Helpful? Yes No Funny
tonitaandu
48.8 hrs
Posted: October 10
It is one of these games where you feel sad after finishing it and don't know what to do with your life
Helpful? Yes No Funny
Tharnic
1.8 hrs
Posted: October 10
I wanted a basebuilding RTS in Space. I got - something. Not my piece of cake, sorry.
Helpful? Yes No Funny
Lottas
30.7 hrs
Posted: October 8
In case anyone occasionally reads this ... I was not a man of reviewing unitl sitting in a train having nothing to do this moment. The idea of Why not give reviews to all my games suddenly came to my mind and Bang! This is it.

TAKE MY MONEY AND GIMME THE GAME !
Btw hope you devs are able to count there, don't follow Gabe's steps @~@
Helpful? Yes No Funny
KindlyRonin
44.8 hrs
Posted: October 6
Basically an excellent remaster. Sorry but the graphics are awesome and the sheer audacity of the original project is still satisfying today. Always wished I could fly the Taidan fleet with the Kushan mothership, but maybe such things are not meant to be. Love the mod community and old level design. Basically one of my favorite games, well done.
Helpful? Yes No Funny
Doobie Tuesday's
9.6 hrs
Posted: October 5
Ordered enitre fleet towards a Taiidan space station, through radiation storms and outlying enemy scouts, gets entire fleet to space station, accidently click scuttle instead of attack, entire fleet dies. Havent played since.


911/420 would scuttle entire fleet accidentally again.
Helpful? Yes No Funny
NSPlayer
1.2 hrs
Posted: October 3
Controls take a lot of getting used to, would help if they were at all similar to other RTSes, but they're quite different. Story and dialog are meh. Worse, the damn narrator keeps interrupting everything you're doing with every campaign update.
Worth it for a bit of homeworld nostalgia I guess.
Helpful? Yes No Funny
SouthLane
5.9 hrs
Posted: October 3
STILL the best space strategy game out there. It has never been topped and most likely never will. They just don't have the imagination to make games like this anymore, thank goodness for Gearbox who took the time to keep this game alive and up-to date.
Helpful? Yes No Funny
Ben
23.6 hrs
Posted: October 2
I loved the originals, and it was a real treat to replay them again on modern hardware. Thank you for this remastered version.
Helpful? Yes No Funny
thelittleorc
8.9 hrs
Posted: October 1
Im so glad to have this game again. I remember playing it the first time when it orginally came out and I was blown away. The game was true 3D. You could move your ships in the Z-axis as well. Back then it was truly revolutionary! The music, the story and missions. This game was truly a standout. HW2 was great as well, but HW1 will forever have a place in my heart!

The remastered game has new improved textures, better quality music/audio. I play it on my 27" retina mac without issues. Need to diable HDR though. The game is still gorgeous as I remember.
Helpful? Yes No Funny