Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews:
Recent:
Mostly Positive (24 reviews) - 75% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,491 reviews) - 91% of the 2,491 user reviews for this game are positive.
Release Date: Sep 18, 2014

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Reviews

“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.


It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (24 reviews)
Overall:
Very Positive (2,491 reviews)
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2,020 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Recommended
65.9 hrs on record
Posted: October 3
Shadowrun: Dragonfall - Director's Cut burst from 2013's Shadowrun Returns like a blood-and-titanium phoenix. Harebrained Schemes' first Shadowrun game is an excellent turn-based tactical RPG whose strengths are offset with awkward save mechanics and limited team customization. It was followed by Shadowrun Returns: Dragonfall, which replaced many of the parent game's human failings with polished chrome. The director's cut is the pinnacle of this evolutionary leg. It's hard-wired with enough features to run like a top-of-the-line pleasure rig, free of any unsightly Essence loss or dumpshock. Dragonfall - Director's Cut is a great game packed with pathos, atmosphere, heists, and intrigue.

Dragonfall takes place in magical cyberpunk Berlin, home of countless free-states, gangs, and corporate interests. Like all good Shadowrun stories, the inital run is a rabbit hole into something far more complex. In this case, a simple burglary explodes into a conspiracy wrapped in fire, scales, scientific hubris, and the worst kind of cyber-stalker. On a more personal level Dragonfall revolves around the Kreuzbasar, an autonomous neighborhood in the midst of Berlin's urban chaos. The Kreuzbasar is more than a hideout and a resting place for the central crew of shadowrunners. It's a community to build, protect, or exploit. Visiting its inhabitants and getting involved in its dramas are welcome contrasts to excursions to the outside world. The residents of the kreuz are a persistent group, who scratch the same itch as maintaining a castle in Suikoden or a Breath of Fire town. Checking in on their lives deepens the world, develops a strong sense of place, and provides ample sidequest fodder.

Since the protagonist's personality and skills are based on the player's choices, the narrative heavy lifting is mainly handled by the Kreuzbasar's core team of shadowrunners. It's beyond risky to go alone on a run, so teaming up with a crew of dangerous, flawed criminals is the way to go. Glory, a frosty medic loaded down with vintage cyberware, and Dietrich, an aging punk rock shaman, are standout voices who exemplify and complicate familiar cyberpunk themes of dehumanizing technology and rebellion. Each team member's personality shines through in the moral choices made during missions.

The core runners are supplemented with a handful of specialists who can be hired for individual runs. However, they're generally not worth it since they demand payment up front and don't have the strong advancement abilities of the core crew. After every major run, the core team of runners gains several pre-determined skills. They also gain one of two advances, each keyed toward a different facet of their build. Eiger, the troll combat specialist, has different specs as a shotgun surgeon than as a sniper, although she's a ferocious beast either way. Some advancements provide bonus gear for the core runners, which repopulates after every mission. Grenades and medkits add up over time, so securing a renewable source of consumables is a worthwhile investment.

Combat is a turn-based affair. Each character has Action Points(AP), which govern how many actions they can take. Movement, normal attacks, spells, spirit-summoning, and fancy cyberware all require AP. Complex actions like reloading a grenade launcher or casting specialized spells require multiple AP. Positioning is very important because of Dragonfall's cover system. Hiding behind the scenery provides cover, which reduces the chance to get hit. Armor, on the other hand, prevents damage. Anyone who ends a turn in the no man's land of a bare foyer had better have a backup plan. Enemies use cover wisely, encouraging the player to tactically reposition or discover other techniques for bypassing cover. Magical or technological bombardmant are possible, but it's more fun to send a remote controlled drone through the air ducts or flank with a summoned abomination.

Despite the different ways a crew of shadowrunners can be organized, the scenario design is forgiving enough to allow for experimentation. While some character builds are more universally useful than others, no team is able to do everything in a single playthrough. This abundance of options provides freedom to explore a specific path without feeling like useful resources are irretrievably lost. If a team lacks the requisite skills to do something neat, it will probably have the skills to access something else worthwhile. Harebrained Schemes should be commended for this balancing act: it's difficult to put together a terrible team, but team design still has real consequences.

Every departure from the relative safety of the Kreuzbasar is a mission. Although it would be easy to see each mission as a traditional fantasy dungeon with go-go dancers and air ducts, the mission variety is morally nuanced and shaded with surprising twists. Most of the missions involve breaking into a building and shooting some dudes, but each one is laced with enjoyable twists, both narrative and tactical. NPCs further complicate missions. The office buildings, science complexes, and city streets traversed by shadowrunners are also places of business and everyday existence. Even the stealthiest team will occasionally encounter a janitor, office romance, or quirky personality who threatens to disrupt the integrity of a mission--or provides unexpected aid if everyone plays their cards right.

The five new missions introduced in the director's cut stand out as excellent examples of what makes the game so great. Three of them are partner runs keyed to individual teammates. These sidequests draw back the curtain to explore what really makes already nuanced characters tick. Guiding your allies through their crisis points does double-duty; while they grow, their moral quandaries work as foils for defining the malleable protagonist. Because the main character can potentially take so many shapes or builds, these personal missions turn the screws and force tough decisions. Is it worth allowing evil to escape if it saves innocents? Is it worth solving a dangerous injustice if its institutional causes are unassailable? Taking sides with Berlin's factions is inevitable, and rarely consequence free.

The other two new missions are further examples of the sublime torment of decision-making. Both ask the player how far is it worth going for money-or how much money is at the tipping point. Unlike many games interested in morality and choice, Dragonfall rarely offers a good option and an evil one. Instead, it presents a bad choice and a terrible one. Everyone in Berlin has an angle, whether it's salvaging a crumbling biotech franchise or trying to escape from a web of blackmail. You can't save everyone, but your choices will change the world.

Although the writing could carry the atmosphere by itself, the graphics and sound team up to further enhance the dirty, haunting paranoia. The music is generally subdued techno, well-suited for vigilant sneaking or meeting with seedy characters. Areas have enough background elements to look lived-in and decayed, but still house sparks of life and individuality. Berlin's neighborhoods display a variety of architecture and themes; its residents are similarly diverse in their portraits and designs. Living in the world of Dragonfall wouldn't be especially pleasant, but it's believable.

Games like Dragonfall don’t come about too often. For those of us who’ve grown accustomed to B+ grade titles, we forget what it’s like to experience a top-shelf game. Dragonfall is worth any RPG fan's time unless, I don't know, they don't like cyberpunk, dragons, or exceptional tactical combat.
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6 of 6 people (100%) found this review helpful
Recommended
26.8 hrs on record
Posted: September 15
Duration - 26 Hours

Thoughts:

Another enjoyable installment. Be prepared to read lots of text though as nothing is voice acted. One thing that Shadowrun has is enjoyable turn-based combat. The system works very well and translates to PC in good form. The detailed system works well with lots of perks and skills. There are plenty of side-quests in this game, and they aren't all easy to discover. This makes finding and completing them extra satisfactory. Overall my time in Shadowrun was very enjoyable.

7.5/10
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2 of 2 people (100%) found this review helpful
Recommended
66.9 hrs on record
Posted: September 21
Loved this game. I was craving some old school Shadowrun and this game definitely didn't let me down. The options for customizing your character and personality definitely had me coming back over an dover to change my build and I have gone through game at least 3 times now and have found new ways to enjoy it every time.

Great story, very good challenge, and I keep going back for more.

Very well done, and I've bought all the other Shadowrun titles as well because of how good they play.
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3 of 4 people (75%) found this review helpful
Recommended
36.1 hrs on record
Posted: September 27
Fantastic story, gameplay, characters, abilities, everything is all around great. I face desk every time I miss four times with a 91% change to hit, but you know, that's RNG Jesus for you. If you like games such as Banner Saga that have novels worth of reading, you'll like this game too!
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1 of 1 people (100%) found this review helpful
Recommended
46.4 hrs on record
Posted: September 30
Excellent Tactical RPG with a truly expansive and realized karma system. If you want every single one of your actions/ speech choices to have an effect all the way to the very end of the story, this is your game. Enjoy.
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1 of 1 people (100%) found this review helpful
Recommended
21.3 hrs on record
Posted: October 4
Very fun turn-based game.
Loved the stories, you also get to make choices that impact outcomes.
Couldn't stop playing it, just had to finish it type of game.
However, I didn't find playing it again as fun as it was first time around even though there are a variety of classes to play.
I did play both the original and the sequel, both have great stories.
Looking forward to playing Shadowrun: Hong Kong.
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1 of 1 people (100%) found this review helpful
Recommended
23.0 hrs on record
Posted: October 2
Steam's stupid system does not allow just to "vote", you have to comment as well. This is the comment..
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5 of 9 people (56%) found this review helpful
Not Recommended
24.8 hrs on record
Posted: September 20
You know what I refuse to put up with? Game-breaking bugs that game developers refuse to fix even after the game has been out for years and the issue is well-documented. In Dragonfall one of the final, and toughest, missions in the game will simply freeze up if you try to save at any point.

Think it's just an issue with my rig? Please see comments from numerous other players in the steam forum here (minor spoiler alert): https://steamcommunity.com/app/300550/discussions/0/615085406657648560/. I'm sorry but that's totally unacceptable and completely ruined this game for me. You'd think a "director's cut" would have sorted this out by now.
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1 of 2 people (50%) found this review helpful
Recommended
12.8 hrs on record
Posted: September 27
Great game! Just as good as Shadowrun returns, which was one of my favorite RPGs!
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1 of 5 people (20%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: September 24
Saw this cheap in humble sale so took a gamble, despite reading about unfixed issues.
Game froze on enemy turn during first mission "jacking in". Not a good start.
Partly my own fault - I always find out these things are Unity engine based after I've bought them, when I should check beforehand.
I have not had one single Unity game that didn't give me problems.
Oh wel, I'll drink one less pint to compensate throwing the money away.

Windows 10

Edit: The Humble people were nice enough to refund
Edit: Minus the portion that went to charity (edited in to discourage other Shadowrun fanbois :P from using it as an opener to start berating me about my dismissal of their beloved game.)
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Recently Posted
Jack in the Radio
19.7 hrs
Posted: October 8
Would be a good game, but it is unfortunatly plague by a combat freeze bug that happens ever so often and has not been fixed since release.

If you have patience to deal with this bug, it's worth buying it on sale.
Helpful? Yes No Funny
_Not_A_Cockroach_
70.1 hrs
Posted: October 4
This game is great. The overall story as well as the various characters' stories are compelling and often even moving, but the game is riddled with bugs, which (after this much time) I think it is safe to say, will never be fixed.
Helpful? Yes No Funny
Ms. Millions
98.1 hrs
Posted: September 27
Terrific. If you liked Shadowrun Returns you will love this game. If you only somewhat liked SR you will probably love this game. It's better, more advanced in every way. You now have a set team, no longer having to hire runners mission by mission. (You still *can*, though. I just never understood why anyone *would*.) Combat, skills and cyberware have all been improved and added to since the first game. And the story is much more detailed. Pretty intriguing, actually. Dialogue is excessively wordy at times (not nearly to the degree of the next game, mind you) but with your party at least and during missions it's usually interesting. And the missions themselves have some brilliant moral quandries that surpass most RPG's typical black and white dynamic. Tough decisions await.

But you're a shadowrunner. What did you think you were signing up for?
Helpful? Yes No Funny
Scribin The Scribe
39.0 hrs
Posted: September 26
Bought the game to play on tablet. Started on hard difficulty. Was intrigued at first, new world and lore for me but battle mechanics are fun at first but then become stale. Never played any Shadowrun games, wanted to be a stealth character. Read the descriptions of all the classes and went with Decker. Picked Assault rifle for my weapon. Invincible in the Decking world once I got the heal+shield+%25 accuracy abilities. Invincible in the meatworld too, assault rifle one shots a majority of enemies. The Shaman NPC character gives you some pretty great buffs for you to cheeze with. Story really wants you to care about some character named Monica.. since I don't know her and only met her for 2 minutes, I do not care about Monica. Walking around in circles gets tiring. I did obtain a cool pistol early on that AoE stuns, maybe there are more rare weapons to be found but I only found one. Decking is a really boring RNG simulator. Can't rotate the camera which really irritated me. Many mis-clicks until I set double click to confirm in the settings.

I didn't want to give this game a total thumbs down but rather a thumb sideways.. or a meh. I did enjoy it for a while. Maybe it was the anticipation of more loots and unlocking abilities that kept me going tho, once I maxed my character I got bored.
TLDR: You may like it. Assault rifle is OP, Turn on double click to confirm actions.
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