Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews:
Recent:
Very Positive (292 reviews) - 82% of the 292 user reviews in the last 30 days are positive.
Overall:
Very Positive (16,053 reviews) - 85% of the 16,053 user reviews for this game are positive.
Release Date: Jan 19, 2016

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Includes 2 items: Darkest Dungeon, Darkest Dungeon Soundtrack

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Recent updates View all (91)

July 18

Darkest Dungeon Build #15015 [PC/MAC/Linux]

This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

Thanks for your feedback!

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Various fixes to new color coded strings
  • Fixed idle resolve level heroes not being saved on raid start.

  • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

44 comments Read more

July 14

Darkest Dungeon "coming_in_hot" Build #14957

We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Fixed idle resolve level heroes not being saved on raid start.
    • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

37 comments Read more

Reviews

“Darkest Dungeon is an incredible take on the classic dungeon crawl.”
9.25 – Game Informer

“I can't say enough nice things about Darkest Dungeon.”
90 – US Gamer

“Darkest Dungeon is an awesome game of tactics, management, and pushing your luck”
91 – IGN

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Narration system to celebrate your successes...and failures
  • 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (292 reviews)
Overall:
Very Positive (16,053 reviews)
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10,931 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
57 of 81 people (70%) found this review helpful
Recommended
120.5 hrs on record
Posted: September 18
A truly fantastic game with a criminally low review rating. This stems from the game having changed a fair bit since early access, but all the changes have been positive. Making the game less exploitable is a good thing, people! The other complaints I hear are usually "The RNG is too severe! No skill!" Which is entirely untrue. All RNG in Darkest Dungeon can be avoided by careful planning and thought. On my second run through the ganme, I survived 100 weeks without a single death or a single quest failure and with only one resolve check encountered.

Pros!
- Highly addictive gameplay that keeps you coming back for more
- Tons of replayability as no run through the game is the same
- Very strategic combat; party compositions, trinket speccing, synergies... the list goes on
- Beautiful in every sense. Stunning art-style, effective animation, fantastic soundtrack
- Diverse and varied characters make for a lot of experimentation and fun
- Fair difficulty curve, challenging the whole way with difficult but achieveable boss fights at the end
- Lots of content for the price
- Unique regions to explore with thematic enemies and procedurally generated dungeons
- Perfectly managed stress and health systems with intriguing "Death's Door" and "Resolve Check" mechanics to keep you on your toes in and out of combat
- Wayne June's narration is golden. It sets the Lovecraftian atmosphere perfectly and oozes quality with such sophisticated, verbose vocabulary
- Town Events make things more varied in the Hamlet (For better and occasionally for worse!)
- Somewhat frequent updates with new heroes, new content, bug-fixes, and fine-tuned mechanics

Cons
- A little beginner unfriendly in some places like cluttered tooltips, lack of game-mechanic introduction, etc
- The fact it's not in your game library! Absolutely criminal!

There's plenty more praise I could sing this game but I should stop now. This game captivated me and I fell deeply in love with it. I hope other people do too after reading this review!
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14 of 17 people (82%) found this review helpful
Not Recommended
7.9 hrs on record
Posted: October 3
I liked this game a LOT at first, but after a while i realized for me the only challenge is the grind. Definitely solid mechanics for combat . It reminds me of Total War: Warhammer in the sense that its extremely boring outside of the combat. Every single map and level i went on bored me endlessly. It had very interesting mechanics such as fear and stress levels, the combat etc, but its just got SO dull. The movement through each map is reallllllllllly uninteresting and repetitive and i Hate that the most about this game.,

If you go on a mission with party members that are not stressed out and are the right level/composition, you can pretty much win every mission. If you don't have level 3 dudes and have to take a level 2 or level 1 with you then you just go on an easy level and cut your losses the second it seems inevitable you'll loose.

Thats pretty much the challenge of the game. I only started falling behind when i sent guys on missions they weren't properly leveled for, and the only reason i did it was because i was bored of leveling up minions.Bored of all the busywork between levels and ultimately bored of the combat after some time playing.

For me personally this game definitely has a plenty going for it, which explains the high reviews from many gaming sites. I do feel its similiar to MGSV in that it almost certainly deserves a high score for the quality of the game however for some people they just CANT get into it, or understand why others enjoy it. I was and still am on the fence about whether i like MGSV, but hands down its a quality game.. Im definitely more of an outcast by disliking this game and not recommending it, but im SURE theres people who feel similiar to me.
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20 of 36 people (56%) found this review helpful
1 person found this review funny
Not Recommended
70.6 hrs on record
Posted: September 27
Based on the current state of the game I can't recommend it.

1. There's nothing beyond the midgame. It's pretty much more of the same past the midgame point.

2. It has corrupt my saved games multiple times with no apparently solution. This is completely unacceptable for a rogue like game. Total deal breaker.
Was this review helpful? Yes No Funny
18 of 33 people (55%) found this review helpful
1 person found this review funny
Not Recommended
11.5 hrs on record
Posted: October 1
Game looks beautiful and has excellent audio, but is absolutely crippled by randomness of the game. I mean jesus, it's like playing a slot machine. In most of the runs, despite trying my absolute hardest with help of some guides, I felt that I had almost no control over any battle. Furthermore, game kept crashing once every hour or so.
Was this review helpful? Yes No Funny
14 of 26 people (54%) found this review helpful
2 people found this review funny
Not Recommended
18.8 hrs on record
Posted: October 2
Good game but its extremly annoying because it constantly holds you back I assume due to lack of overall content to make the game last longer. You will definatly rage over and over but maybe continue to play for no other reason then your stuborn as all hell. Your money will be constantly spent on the biggest peril to all characters "Resolve!!" because once they lose it they will become unreponsive, predictable or worse, Then when your guys who dont die get a bit better they wont allow you to farm the lower levels but force them to take on dungeons that are bound to kill them, oh and they dont revive.. So ya only buy if your a stubborn gamer and you might enjoy raging allot.
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15 of 29 people (52%) found this review helpful
Not Recommended
53.5 hrs on record
Posted: October 1
Played the game a fair amount during EA. Recently decided to play again..... Disappointing to say the least....
Can't get the game to start on Windows 10. I get the Darkest.exe stopped working error.
I don't even get to see the intro..... Can't recommend the game if it doesn't start. Sorry....
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21 of 41 people (51%) found this review helpful
1 person found this review funny
Not Recommended
45.1 hrs on record
Posted: September 25
Bad RNG can make runs more frustrating than they should be. A game being hard can be enjoyed if there are things to learn from losses. You learn nothing when losing in this game, wether you miss a hit or get crit-ed by enemy, because it was all a dice roll.

I like the idea of the game and what it does, but I find it hard to justify to myself to keep on playing this after having one bad luck situation after another. I feel no acomplishment finishing dungeons most of the time, because every time I feel like I had an ungodly amount of bad luck, even though I tried mittigating as much as possible any losses I had from it.

I'd say this needs more work, but it's already out of Early Acces, so I doubt they'll do more balancing/mechanics patches.

Also, self buffs are a waste of time. Buffs in general are a waste of time, because dealing damage to an enemy and making it drop dead is better than getting ANY buff and losing an attack.
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14 of 28 people (50%) found this review helpful
Not Recommended
62.0 hrs on record
Posted: October 2
+ great artwork, music, narrator, atmosphere - this game oozes atmosphere from every byte, every 0 and 1... as long as you don't spot the design flaws and questionable mechanics.

- really f****d up design. Basiaclly, a game where you cannot lose. It works in some genres (adventure, some builders, etc) but in a game like this one (mix of rpg / roguelike / management / something else ?) this isn't simply a very bad design choice on a very basic level - it is imo unacceptable and kills the game for me.
- mechanics, some are questionable but i think it really comes from the big basic flaw mentioned in the point above. There is no losing, so in consequence the characters are unmemorable and 100% replacable... Similarly: because the game has so much repetition at its core design so dungeons must be extremely simplistic with little interesting features.


Good for the hours before you can spot the major flaws in its mechanics and basic gameplay concept and the game starts to get repetitive. Those early hours are great so you might want to enjoy it anyway.

Verdict: 5/10 = Not recommended
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26 of 52 people (50%) found this review helpful
1 person found this review funny
Not Recommended
80.4 hrs on record
Posted: September 25
Beautiful art, effects, story and voice over, but horribly designed. The games sole purpose seems to punish the player with sheer randomness that is heavily weighed against the player. Once a single event goes wrong such as a failed save, 99% of the time it will turn into a domino effect that completely wipes a party of veterans in a round or two. The underlying strategy seems to be to throw as many bodies at a dungeon as possible, and never get attached to anything in the game no matter how much effort or time was put into it. If you like pure randomness that flies in the face of strategy and planning, then this is the game for you. If you like playing games to experience frustration instead of enjoyment after a hard day of work, then this is the game for you. If you like having characters you spent weeks building up to be flush down the toilet, then this is the game for you.It is a shame, everything about this game is top notch and amazing, except the combat design which is just plain amateurish and unbalanced.

Don't get me wrong I love hard games like Dark Souls, Don't Starve and Super Meat Boy where you can learn from failures and overcome them, but with this game there is no learning or overcoming randominess.
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27 of 54 people (50%) found this review helpful
1 person found this review funny
Not Recommended
90.3 hrs on record
Posted: September 26
Imagine playing a slot machine. If you win enough on the slot machine you can then play the next level. But if you lose the slot machine you have to start back at the first one. That's essentially Darkest Dungeon. Instead of dying and trying a new strategy to beat an enemy you just have to keep throwing your characters at it until you get lucky enough to deal enough damage before you go mad and die.
I've been playing since the early access and it seems like they only made it worse. When I finally made top level characters they would just get wiped at the next boss and then I'd have to grind again. Finally completing all bosses and recreating new top tier team they get killed in the new patch of levels. Back to grinding the small guys again.
Now they didn't die because I failed to play a certain way, they died because the combat system is entirely random number generated. There is nothing to learn from a loss to help on the next run. Just repetition.
Not only that but many anything other than dealing damage is a waste of time. Every attack deals damage and sanity loss to your team so using the Jester seems like meaningless. Any buffs would rather be used trying to knock out the enemy as late levels make the buffs useless anyways.
I love the art direction and story of this game so much but am very disappointed in such a lack of actual gameplay.
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Recently Posted
=RR=VLaaM
16.0 hrs
Posted: October 10
Amazing, as simple as that. In all its simplicity, it even looks incredibly good. Congratulations to the developers, who keep updating as well, and the community, which seems very friendly and helpful.
Helpful? Yes No Funny
•҉Rosy, Flower of Moorland
338.0 hrs
Posted: October 9
I’m awful at writing methodical, comprehensive reviews, so I’ll stick to bullet points like a basic ♥♥♥♥♥.

Presentation
Flawless. The gritty comic book style creates for an intense and immersive atmosphere befitting of lovecraft's literary style.

Gameplay
Hard to learn, harder to master. The game’s mechanics are complex and not always well explained. This can be frustrating at times, particularly when your band of heroes is steamrolled by a boss you’ve never encountered, simply because you didn’t know what to expect. I recommend playing the game for a few hours, beating a few bosses, then skimming the wiki so you can better understand the in-depth mechanics of the game’s RNG. Nonetheless, its amazingly fun and satisfying.

Music
Perfect. Stuart Chatwood did an amazing job on the soundtrack. The music is also well implemented with the game mechanic of light, making for some intense battles where you feel like a true badass.

Voice Acting
There’s only one voice actor, Wayne June, and yet his performance easily lends to 50% of Darkest Dungeon’s enjoyability. His succulent voice invades my ears like some obscure lovecraftian alien lifeform.

Dialogue
While I love June’s lines and delivery, my one complaint with the entire game is that around the end of my first playthrough, I found myself tired of the repetitive lines from the characters and Ancestor. One can only hear the “Remind yourself…” line so many times before it loses its majesty.

In short
I absolutely love The Darkest Dungeon. It was worth every penny and more. It even got me interested in Lovecraft’s stories. Given the new DLC coming in early 2017, I can’t see any better time to pick up Darkest Dungeon. Is rly gud.
Helpful? Yes No Funny
Insufferable Smartypants
191.3 hrs
Posted: October 9
This game has an end-game mechanic called the "Never again" quirk that applies to your heroes should they survive a journey through the final dungeon. The result of this quirk is that they refuse to *ever* re-enter the dungeon. They're done. You may as well fire them, because all of your countless hours (or even days) of grinding just became meaningless.

I cannot in good conscience recommend this or any other game that griefs its own players.
Helpful? Yes No Funny
Senorris
146.4 hrs
Posted: October 9
Very challenging game but very rewarding at the same time!
Helpful? Yes No Funny
Shadow™
33.9 hrs
Posted: October 9
I legitimately wiped during the tutorial, Trust that "Difficult" Tag.
Helpful? Yes No Funny
Perskuules
30.8 hrs
Posted: October 9
Good game for roguelike likers.
Pretty hard, but revarding to play.
Helpful? Yes No Funny
⛤Archangel⛤
10.5 hrs
Posted: October 9
love the style and difficulty
Helpful? Yes No Funny
Silverrain
42.8 hrs
Posted: October 9
You can bleed out the corpse of your enemy, then the corpse will die. 10/10 would kill a dead enemy again.
Helpful? Yes No Funny
WHAM
44.3 hrs
Posted: October 9
Darkest Dungeon has a great and distinct art style, a wondrously Lovecraftian theme and sound design to match. It starts off as a tense and incredibly exciting foray into regions unknown, struggling to get your adventurers through to the end of a single quest so they might evolve.

It's all well and good and thoroughly enjoyable for the first 20 to 30 hours.

After that, Darkest Dungeon devolves into a resource gathering slog, an endless grind to evolve your heroes into a group that might stand a chance in the infernally difficult and occasionally just impossible to beat (thanks randomness) final dungeon.

I really want to recommend this, but I can't, on good conscience, do so for a game I can't bring myself to even beat. There just aren't enough hours in the day.


Playtime: 44+ hours (single game, unfinished)

Ratings (1-10)
Visual: 9
Audio: 9
Story: 8
Gameplay: 5
Overall: 7
Helpful? Yes No Funny
Oli
14.5 hrs
Posted: October 9
Great game that with a solid focus on making the best out of bad situations. Beautiful art style with a depressing theme and a faint sense of hope really makes the game feel like your against all odds. The best tactic is to send people on missions with no light and seeing if you can make it out with the loot, and you feel like a terrible person doing so. This game handles morales perfectly.
Helpful? Yes No Funny