Object Orientation in Visual FoxPro / Edition 1

Object Orientation in Visual FoxPro / Edition 1

by Savannah Brentnall
     
 

In Object Orientation in Visual FoxPro, industry authority and object-oriented programming expert Savannah Brentnall serves up a concise and lively introduction to OOP geared specifically to the needs of FoxPro programmers like you.

Object Orientation in Visual FoxPro explains object-oriented programming terminology and concepts in simple,

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Overview

In Object Orientation in Visual FoxPro, industry authority and object-oriented programming expert Savannah Brentnall serves up a concise and lively introduction to OOP geared specifically to the needs of FoxPro programmers like you.

Object Orientation in Visual FoxPro explains object-oriented programming terminology and concepts in simple, direct language with a minimum of technical jargon. Savannah Brentnall's clear explanations, accompanied by helpful diagrams and creative illustrations, make learning about objects both easy and enjoyable. Each term is illustrated with Visual FoxPro code, so you can see exactly how to use these industry-standard concepts in your applications.

Spend just a few hours with Object Orientation in Visual FoxPro and you'll be reaping the benefits of object orientation—faster development, easier maintenance, higher quality, and increased adaptability—in no time.



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Product Details

ISBN-13:
9780201479430
Publisher:
Addison-Wesley
Publication date:
04/05/1996
Pages:
224
Product dimensions:
7.10(w) x 8.80(h) x 0.60(d)

Table of Contents

(NOTE: Each chapter concludes with a Summary.)

Foreword.

Acknowledgments.

About the Author.

Introduction.

Chapter 1: Benefits and Goals of Object Orientation.

Why Object Orientation?

The Benefits.

The Downsides.

Where Do I Start?

Chapter 2: Origins of Object Orientation.

Smalltalk.

Object Pascal.

C++.

Pure versus Hybrid Languages.

Chapter 3: Terminology and Concepts.

Classes.

Objects.

Properties (Instance Variables).

Methods.

Messages.

This.

Inheritance.

Polymorphism.

Encapsulation.

Chapter 4: Further Concepts.

Container (Composite) Objects.

Delegation.

Scoping.

The Public Interface to a Class.

Class Libraries.

Frameworks.

Wrapper Classes.

Application Classes.

Chapter 5: The Visual Tools.

The Class Browser.

The Class Designer.

When to Use the Visual Tools.

Chapter 6: Databases.

Working with .DBF Files.

Object Databases.

Leading Object Databases.

Chapter 7: Analysis and Design.

The Software Life Cycle.

Nouns versus Verbs.

The Basic Design Steps.

CRC Cards.

Where Next?

The ATM Example.

Object-Oriented Design Notations.

Design Patterns.

General Design Tips.

Chapter 8: The Object-Oriented Development Team.

Personalities in the Team.

Coding Conventions.

Appendix A: Glossary of Terms.

Appendix B: Bibliography.

Index. 0201479435T04062001

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