The "disk" that we provide presents you with NUM_SECTORS sectors, each of size SECTOR_SIZE. Thus, you will need to use these values in your file system structures. The model of the disk is quite simple: in general, the file system will perform disk reads and disk writes to read or write a sector of the disk. In actuality, the disk reads and writes access an in-memory array for the data; other aspects of the disk API allow you to save the contents of your file system to a regular Solaris file, and later, restore the file system from that file.
Here is the basic disk API:
int Disk_Init()
Disk_Init() should be called exactly once
by your OS before any other disk operations take place.
int Disk_Load(char* file)
Disk_Load() is called to load the contents of a file system in file
into memory. This routine will probably be executed once by the OS when it is "booting".
int Disk_Save(char* file)
Disk_Save() saves the current in-memory view of the disk to a file named
file.
This routine may end up getting executed somewhat frequently, to assure that changes to the disk do not get lost if the OS crashes.
int Disk_Write(int sector, char* buffer)
Disk_Write() writes the data in buffer to the sector specified by
sector. The buffer is assumed to be of size sector exactly.
int Disk_Read(int sector, char* buffer)
Disk_Read() reads a sector from sector
into the buffer specified by buffer. As with Disk_Write(), the buffer is assumed to be of size sector exactly.
For all of the disk API: All of these operations return 0 upon success, and -1 upon failure. If there is a failure, diskErrno is set to some appropriate value -- check the code in Disk.c for details.
First, somewhere on disk you need to record some generic information about the file system, in a block called the superblock. This should be in a well-known position on disk -- in this case, make it the very first block. For this assignment, you don't need to record much there. In fact, you should record exactly one thing in the superblock -- a magic number. Pick any number you like, and when you initialize a new file system (as described in the booting up section below), write the magic number into the super block. Then, when you boot up with this same file system again, make sure that when you read that superblock, the magic number is there. If it's not there, assume this is a corrupted file system (and that you can't use it).
To track directories and files, you are going to need two types of blocks: inode blocks and data blocks. First, let's examine inodes. In each inode, you need to track at least three things about each file. First, you should track the size of the file. Second, you need to track the type of the file (normal or directory). Third, you should track which file blocks got allocated to the file. For this assignment, you can assume that the maximum file size is 30 blocks. Thus, each inode should contain 1 integer (size), 1 integer (type), and 30 pointers (to data blocks). You might also notice that each inode is likely to be smaller than the size of a disk sector -- thus, you should put multiple inodes within each disk sector to save space.
Second, there are data blocks. Assume that each data block is the exact same size as a disk sector. Thus, part of disk must be dedicated to these blocks.
Of course, you also have to track which inodes have been allocated, and which data blocks have been allocated. To do this, you should probably use a bit map for each, i.e., the first block after the superblock should be the inode bitmap, and the second block after the superblock should be the data block bitmap.
To see a full picture of what the disk layout should look like, check out this picture.
However, there is one other situation: if the disk file does not exist, this means you should create a new disk and initialize its superblock, and create an empty root directory in the file system. Thus, in this case, you should use Disk_Init() followed by a few Disk_Write() operations to initialize the disk, and then a Disk_Save() to commit those changes to disk.
Maximum file size: 30 sectors. If a program tries to grow a file (or a directory) beyond this size, it should fail. This can be used to keep your inode quite simple: keep 30 disk pointers in each inode. You don't have to worry about indirect pointers or anything like that (that a real file system would have to deal with).
Maximum element length in pathname: 16 characters. You don't have to worry about supporting long file names or anything fancy like that. Thus, keep it simple and reserve 16 bytes for each name entry in a directory.
int Proc_Create()
Proc_Create() sends a message to the OS indicating that the process would
like to run.
This message should include the id of the process. If another process is
currently connected to the OS, this function should return -1 and set
osErrno to E_TOO_MANY_PROCS. If the call fails for any other reason,
return -1 and set osErrno to E_CREATE. Upon success, return 0 and allow
the process to continue.
int Proc_Term()
Proc_Term() sends a messge to the OS indicating this process is finished.
This message should include the id of the process. If this call fails for
any reason, return -1 and set osErrno to E_GENERAL. Upon success, return
0. The process should actually terminate after issueing the Proc_Term()
command.
int File_Open(char *file)
File_Open() opens up a file (whose name is pointed to by file)
and returns an integer file descriptor (a number greater than or equal to 0),
which can be used to read or write data to that file. If the file doesn't
exist, return -1 and set osErrno should be set to E_NO_SUCH_FILE. If there
are already a maximum number of files open, return -1 and set osErrno to
E_TOO_MANY_OPEN_FILES. If the file is already open, return -1 and set
osErrno to E_FILE_IN_USE.
int File_Read(int fd, char *buffer, int size)
File_Read() should read size bytes from the file referenced by the file descriptor fd.
The data should be read into the buffer pointed to by buffer.
All reads should begin at the current location of the file pointer, and file pointer should be updated after the read to the new location. If the file is not open, return -1, and set osErrno to E_BAD_FD. If the file is open, the number of bytes actually read should be returned, which can be less than or equal to
size. (The number could be less than the requested bytes becuase the end of the file could be reached.) If the file pointer is already at the end of the file, zero should be returned, even under repeated calls to File_Read().
int File_Write(int fd, char *buffer, int size)
File_Write() should write size bytes from buffer and write them into the file referenced by fd.
All writes should begin at the current location of the file pointer and the file pointer should be updated after the write to its current location plus
size.
Note that writes are the only way to extend the size of a file. If the file is not open, return -1 and set osErrno to E_BAD_FD. Upon success of the write, all of the data should be written out to disk and the value of size
should be returned. If the write cannot complete (due to a lack of space), return -1 and set osErrno to E_NO_SPACE. Finally, if the file exceeds the maximum file size, you should return -1 and set osErrno to E_FILE_TOO_BIG.
int File_Seek(int fd, int offset)
File_Seek() should update the current location of the file pointer. The
location is given as an offset from the beginning of the file. If
offset is larger than the size of the file or negative, return -1, do
NOT update the file pointer, and set osErrno to E_SEEK_OUT_OF_BOUNDS. If
the file is not currently open, return -1 and set osErrno to E_BAD_FD.
Upon success, return the new location of the file pointer.
int File_Close(int fd)
File_Close() closes the file referred to by file descriptor fd.
If the file is not currently open, return -1 and set osErrno to E_BAD_FD. Upon success, return 0.
int File_Unlink(char *file)
This should delete the file referenced by file,
including removing its name from the directory it is in, and freeing up any data blocks and inodes that the file was using. If the file does not currently exist, return -1 and set osErrno to E_NO_SUCH_FILE. If the file is currently open, return -1 and set osErrno to E_FILE_IN_USE (and do NOT delete the file). Upon success, return 0.
int Dir_Create(char *path)
Dir_Create() creates a new directory as named by path.
In this assignment, all paths are absolute
paths, i.e., you can assume that you don't have to track the current working directory or anything like that. Creating a new directory takes a number of steps: first, you have to allocate a new file (of type directory), and then you have to add a new directory entry in the current directory's parent. Upon failure of any sort, return -1 and set osErrno to E_CREATE. Upon success, return 0.
int Dir_Entries(char *path)
Dir_Entries() queries a particular directory to find out how many entries the
directory contains. This will be useful for the Dir_Read() command
(see below). On success, it returns the number of entries currently contained
inside of a particular directory. If the directory does not exist, return
-1 and set osErrno to NO_SUCH_FILE.
int Dir_Read(char *path, char *buffer, int size)
Dir_Read() can be used to read the contents of a directory. It should return in the buffer a set of 16-byte names of the directories within the directory named by path.
If size
is not big enough to contain all of the entries, return -1 and set osErrno to E_BUFFER_TOO_SMALL. Otherwise, read the data into the buffer, and return the number of directory entries that are in the directory (e.g., 2 if there are two entries in the directory).
int Dir_Unlink(char *name)
Dir_Unlink() removes a directory, freeing up its inode and data blocks, and
removing its entry from the parent directory. Upon success, return 0. Note:
Dir_Unlink() should only be successful if there are no files within the
directory. If there are still files within the directory, return -1 and set
osErrno to E_DIR_NOT_EMPTY. If someone tries to remove the root directory
("/"), don't allow them to do it! Return -1 and set osErrno to E_ROOT_DIR.
If the directory does not exist, return -1 and set osErrno to NO_SUCH_FILE.
Note that you do not need to worry about implementing any functionality that has to do with relative pathnames. In other words, all pathnames will be absolute paths. Thus, all pathnames given to any of your file and directory APIs will be full ones starting at the root of the file system, i.e., /a/b/c/foo.c. Thus, your file system does not need to track any notion of a "current working directory".
prompt> ./os -f filename -d disknameThe -f filename flag is required, and passes to the OS the name of the file that it will be bind to; other processes will use this name to direct their messages to the OS process. The -d diskname tells the OS which file to use as the "disk". If the "disk" does not exist, you should create a new disk of the proper size, and initialize it for use, as described above.
Now that we have that out of the way, here are some suggestions on how to approach this.
/p/course/cs537-mattmcc/public/section2/(username)/p4
where (username) is your login. You only need to put copies of your code into one partner's handin dirctory.
You should only hand in the files that you created and/or modified. You should probably also include Domain.c, Domain.h, and all of that other stuff that is required so we can just type make and build the entire darn thing. You should also submit the Makefile needed to build your program. Lastly, don't forget to hand in a README file that indicates how to run your program, known bugs, the names of both partners, and any other information you that is important to runnning your program.
This assignment will be graded based on correctness of implementation as well as robustness. This means your program should work under all the test cases all the time. Programs that only partially work or fail intermittently will be penalized.
If you do not have a fully functional program, it is your responsibility to be able to quickly and efficiently show which of the above functionality is working properly. For example, to show that you are creating and terminating processes correctly at the OS, you could print out the entire runnable queue every time a new process enters or leaves the system.