Mr. Gorilla's Town
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Created 12/2008 by Will McCardell and Cory Close. Base framework provided by Michael Gleicher.

Mr. Gorilla always keeps a watchful eye over his town. 

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Variables:
The View browser (with Map-35) will allow you to get a birds-eye view of the town.
Time of Day will simulate the time of day changing, and a few objects will change 	based on this. For example, the color of the dish changes based on the time of day. FoV is Field of Vision, and works as expected. 
Framerate simply tells what the current frame rate is. 
Speedup controls how often certain functions are called. For this program, it affects 		how fast the UFO moves, as well as how fast the two moving cars perform their 	actions. 
Backface Cull turns backface culling on or off. 
Textured Ground does nothing.

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Movement:
Basic movement is done using WASD.
'q' lowers the position of the camera.
'e' raises the position of the camera.
'c' turns on a spotlight, from the camera (although it's very touchy!)
Space moves forward, 'x' moves backwards. 

Left-click moves the camera towards where the cursor is, and right-click allows you to "Look" around, without moving. 

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Features:
This program makes use of Bezier surfaces, billboarding, particle systems, bump mapping (using shaders), Gooch shaders, fractal-like systems, and more.

It uses FLTK. 