=================GREEN CHANNEL==============
0 solid
255 empty

=================BLUE CHANNEL==============
==0-49 ground tiles==
0 solid_ground <--ADDED

1 solid_upper_left <--ADDED
2 solid_upper_middle <--ADDED
3 solid_upper_right <--ADDED

//note a cliff is "-_-", where the "-" represents high ground and the "_" represents low ground)
11 cliff_upper_left <--ADDED		//left side of a cliff (i.e. "-_")
12 cliff_upper_right <--ADDED		//right side of a cliff (i.e. "_-")
13 cliff_left  <--ADDED
14 cliff_right  <--ADDED



==50-99 grass==
50 grass
51 grass_left	//Added by Alex (5-2-10) --> left end cap so grass naturally comes to end<--ADDED
52 grass_right	//Added by Alex (5-2-10) --> right end cap so grass naturally comes to end<--ADDED
53 grass_cliff_right	//Added by Alex (5-2-10) <--ADDED
54 grass_cliff_left	//Added by Alex (5-2-10) <--ADDED
55 grass_tree_trunk	//Added by Alex (5-2-10)	//where the tree trunk and tips of grass meet


==100-119 tree==
100 tree_upper_left<--ADDED
101 tree_upper_middle<--ADDED
102 tree_upper_right<--ADDED

110 tree_lower_left<--ADDED
111 tree_lower_middle<--ADDED
112 tree_lower_right<--ADDED
113 tree_lower_trunk<--ADDED
114 tree_trunk<--ADDED

115 tree_middle<--ADDED
116 tree_middle_left<--ADDED
117 tree_middle_right<--ADDED

120 branch_left_end		//Updated by Alex (5-2-10)	//a branch's end facing left
121 branch_right_end		//Updated by Alex (5-2-10)
122 tree_trunk_lpiece_left	//Added by Alex (5-2-10)	//tree trunk in an "L" shape
123 tree_trunk_lpiece_right	//Added by Alex (5-2-10)	//tree trunk in a reverse "L" shape
124 tree_trunk_sideways		//Added by Alex (5-2-10)		// trunk running sideways
125 tree_trunk_intersect_left	//Added by Alex (5-2-10)	//3-way intersection opening left
126 tree_trunk_intersect_right	//Added by Alex (5-2-10)	//3-way intersection opening right



==250-255 random stuff==
250 flag_base
251 flag_top
255 blank_tile
