The Enchantress (Secrets of the Immortal Nicholas Flamel Series #6)

The Enchantress (Secrets of the Immortal Nicholas Flamel Series #6)

4.6 327
by Michael Scott
     
 

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The two that are one must become the one that is all. One to save the world, one to destroy it.
 
San Francisco:
Nicholas and Perenelle Flamel have one day left to live, and one job left to do. They must defend San Francisco. The monsters gathered on Alcatraz Island have been released and are heading toward the city. If they are not stopped, they

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Overview

The two that are one must become the one that is all. One to save the world, one to destroy it.
 
San Francisco:
Nicholas and Perenelle Flamel have one day left to live, and one job left to do. They must defend San Francisco. The monsters gathered on Alcatraz Island have been released and are heading toward the city. If they are not stopped, they will destroy everyone and everything in their path.

But even with the help of two of the greatest warriors from history and myth, will the Sorceress and the legendary Alchemyst be able to defend the city? Or is it the beginning of the end of the human race?
 
Danu Talis:
Sophie and Josh Newman traveled ten thousand years into the past to Danu Talis when they followed Dr. John Dee and Virginia Dare. And it’s on this legendary island that the battle for the world begins and ends.

Scathach, Prometheus, Palamedes, Shakespeare, Saint-Germain, and Joan of Arc are also on the island. And no one is sure what—or who—the twins will be fighting for.
 
Today the battle for Danu Talis will be won or lost.
But will the twins of legend stand together?
Or will they stand apart—
one to save the world and one to destroy it?

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Editorial Reviews

From the Publisher
Praise for The Secrets of the Immortal Nicholas Flamel series:
 
A New York Times Bestseller
A USA Today Bestseller
An Indie Next List Selection
A New York Public Library Book for the Teen Age
An IRA Young Adult Choice Book
An IRA Children’s Choice Winner
 
[STAR] “[A] riveting fantasy . . . fabulous read.” —School Library Journal, Starred
 
[STAR] “Readers will be swept up.” —Kirkus Reviews, Starred
 
“Fans of adventure fantasies like Rick Riordan’s Percy Jackson and the Olympians series will eat this one up.” —VOYA
 
“An exciting and impeccably thought-out fantasy, well-suited for those left in the lurch by Harry Potter’s recent exeunt.” —Booklist
VOYA - Jessica Miller
In the expertly crafted finale to this popular mythology series, readers find the twins of legend, Josh and Sophie Newman, on opposing sides in humanity's war for survival. As they are physically reunited at Danu Talis, ten thousand years in the past, Josh and Sophie make peace in order to confront harsh realities about their destinies. With the revelation that they had actually been raised by Isis and Osiris to become the legendary island's next rulers, the twins must decide whether to fall in line or decide their own fate. With potentially unlimited powers and the support of many immortal humani and Elders alike, it is up to Josh and Sophie to negotiate the past to save millions of future lives, including their own. With enough mythological characters wound through the storyline to make the casual reader's head spin, Scott crafts an intricate plot with twists and revelations that will leave fans well satisfied with the series conclusion. Horrific creatures and power-hungry Elders are balanced by the self-sacrificing immortals who oppose them in epic battles. Moral lines are drawn and several key characters make surprising choices when presented their true roles in shaping the future. With subplots taking place not only in different locations, but also in different times, readers will never find the action lagging, and in fact may find themselves racing to catch up to the various characters. The final pages spell not only an end to the book, but also a stunning revelation that brings things truly full circle for the entire series. Reviewer: Jessica Miller
Kirkus Reviews
Scott tops off his deservedly popular series with a heaping shovelful of monster attacks, heroic last stands, earthquakes and other geological events, magic-working, millennia-long schemes coming to fruition, hearts laid bare, family revelations, transformations, redemptions and happy endings (for those deserving them). Multiple plotlines--some of which, thanks to time travel, feature the same characters and even figures killed off in previous episodes--come to simultaneous heads in a whirl of short chapters. Flamel and allies (including Prometheus and Billy the Kid) defend modern San Francisco from a motley host of mythological baddies. Meanwhile, in ancient Danu Talis (aka Atlantis), Josh and Sophie are being swept into a play to bring certain Elders to power as the city's downtrodden "humani" population rises up behind Virginia Dare, the repentant John Dee and other Immortals and Elders. The cast never seems unwieldy despite its size, the pacing never lets up, and the individual set pieces are fine mixtures of sudden action, heroic badinage and cliffhanger cutoffs. As a whole, though, the tale collapses under its own weight as the San Francisco subplots turn out to be no more than an irrelevant sideshow, and climactic conflicts take place on an island that is somehow both a historical, physical place and a higher reality from which Earth and other "shadowrealms" are spun off. Much rousing sturm und drang, though what's left after the dust settles is a heap of glittering but disparate good parts rather than a cohesive whole. (Fantasy. 11-13)

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Product Details

ISBN-13:
9780385735360
Publisher:
Random House Children's Books
Publication date:
05/14/2013
Series:
Secrets of the Immortal Nicholas Flamel Series, #6
Pages:
528
Sales rank:
58,606
Product dimensions:
5.28(w) x 7.96(h) x 1.14(d)
Lexile:
780L (what's this?)
Age Range:
12 Years

Read an Excerpt

Chapter One

The small crystal mirror was ancient.

Older than mankind, it predated the Elders, the Archons and even the Ancients who had come before them. This was an Earthlord artifact, washed up when the Isle of Danu Talis was ripped from the primeval seabed.

For millennia the mirror had hung on a wall in a side room in the Palace of the Sun on Danu Talis. Generations of Great Elders, and then the Elders who had come after them, had puzzled over the small rectangle of crystal in the plain black frame that was not wood, not metal, nor was it stone. Although it had all the appearance of a mirror, it wasn’t a true reflecting glass: its surface showed only shadows, though those who peered closely claimed they caught a hint of their skulls beneath their flesh, of the impressions of bones beneath skin. Occasionally—infrequently—some claimed to catch glimpses of distant landscapes, polar ice caps, expanses of deserts or steaming jungles.

At certain times of the year—at the fall and summer -equinoxes—and during solar and lunar eclipses, the glass would shiver and show scenes of times and places beyond comprehension and understanding, exotic worlds of metal and chitin, places where there were no stars in the heavens and a black sun hung unmoving in the skies. Generations of scholars spent their entire lives trying to interpret those scenes, yet even the legendary Abraham the Mage could not decipher its mysteries.

Then one day, when the Elder Quetzalcoatl was reaching out to straighten the glass, he had caught the side of his hand on the edge of the frame. He felt a sting and pulled away in surprise to see that he’d wounded himself. A single drop of blood spattered onto the crystal and suddenly the glass cleared, the surface rippling under the curling thread of sizzling blood. In that instant, Quetzalcoatl had seen wonders:

. . . the Isle of Danu Talis at the heart of a vast empire stretching unbroken across the globe . . .

. . . the Isle of Danu Talis burning and shattered, rent asunder by earthquakes, the great streets and massive buildings swallowed by the sea . . .

. . . the Isle of Danu Talis just visible beneath a sheath of ice, huge spike-nosed whales drifting over the entombed city . . .

. . . Danu Talis rising pure and golden in the center of a limitless desert . . .

The Elder had stolen the mirror that day and never returned it.

Now, slender and white-bearded, Quetzalcoatl spread a blue velvet cloth over a plain wooden table. He smoothed the cloth flat with a black-nailed hand, picking off threads and dust. Then he placed the black-framed rectangle of crystal in the center of the cloth and gently wiped it clean with the edge of his white linen shirt. The glass did not reflect the Elder’s hawk-nosed face: the polished surface twisted with a gray smoke-scape.

Quetzalcoatl leaned over the glass, pulled a pin from the sleeve of his shirt and pressed the tip of the pin into the fleshy pad of his thumb. “By the pricking of my thumbs . . . ,” he muttered in the ancient language of the Toltec. A ruby droplet of blood slowly gathered on his smooth flesh. “. . . something wicked, this way comes.” Holding his hand out over the glass, he allowed the drop to spatter onto the mirror. The surface instantly trembled and shimmered, the ancient crystal running with a rainbow of oily colors. Red smoke steamed off the glass; then the colors settled into images.

Millennia of experimentation and vast quantities of blood—very little of it his—had taught the Elder how to control the images in the crystal. He had fed it so much blood that he had come to believe that it was somehow sentient and alive. Staring into the glass, he murmured, “Take me to San Francisco.”

The mirror blurred, then washed with white and gray light, and suddenly Quetzalcoatl found himself floating high over the city, looking down over the bay.

“Why isn’t it burning?” he wondered aloud. “Why are there no monsters in the streets?” He had permitted the immortal humani Machiavelli and Billy the Kid to return to San Francisco in order to release the creatures on Alcatraz Island into the city. Had they failed in their mission? Or was he too early?

The image in the crystal shifted once again and settled on the narrow length of Alcatraz, and Quetzalcoatl spotted a line of movement in the water. A shape moved across the bay, leaving the smudge of Alcatraz and heading toward the city. Quetzalcoatl rubbed his hands together. No, he wasn’t too late: he was just in time to witness a little chaos. It had been a long time since he had seen a city destroyed, and he did love a spectacle.

The color image suddenly flickered and faded. The Elder pierced his finger with the pin again and then again, dripping more of his lifeblood onto the glass, feeding it. The mirror blinked to life once more and the image of the city re-formed, three-dimensional in its clarity. Quetzalcoatl focused and the image spun downward, pulling him toward choppy white-capped water. A creature lurked beneath the waves, something huge and sinuous: a sea serpent. The Elder squinted. It was hard to make out any details, but it seemed as if the creature had more than one head. He nodded in approval; he liked that. It was a nice touch. It made sense to send the sea creatures to the city first. He smiled, showing savage teeth as he imagined the monster rampaging through the streets.

Quetzalcoatl watched the sea serpent sweep across the bay and curl toward one of the piers that jutted out into the water. He frowned and then nodded in understanding. It would crawl ashore on the Embarcadero. Excellent: lots of tourists, high profile.

Light shifted on the sea. He spotted the faintest shimmer of a blue and red oily stain on the water and abruptly realized that the sea serpent was heading straight for it.

Unconsciously, Quetzalcoatl dropped lower still. His head dipped toward the glass, hawk nose almost touching the surface. He could smell the sea now, salt with the faintest hint of rotting fish and seaweed . . . and something else. Closing his eyes, he breathed deeply. A city should smell of metal and traffic, burnt food and too many unwashed bodies. But what was he smelling here—these were odors that had no place in the city: the tartness of mint, the sweetness of aniseed, the flowery scent of green tea.

Realization struck him as the monstrous creature—the Lotan—rose from the sea, seven heads darting toward the swirling red and blue stain on the water. Quetzalcoatl recognized the auras and the colors now: the red was Prometheus, while the blue was the immortal humani Niten. And the sickening odor of mint in the air could belong to only one man: the Alchemyst, Nicholas Flamel.

Quetzalcoatl saw them then, standing on the end of a pier. And yes, the woman was there also, Perenelle the Sorceress, whom he knew from bitter experience. His tongue automatically found the space in his teeth where she’d knocked out one of his big back molars. This was not good, this was not good at all: a renegade Elder and three of the most dangerous and deadly humani in the Shadowrealm.

Quetzalcoatl’s hands clenched into tight fists, razor-sharp nails biting into the flesh of his palms, dripping thin blood onto the glass, keep the images alive. His dark eyes watched unblinkingly.

. . . the Lotan turning to feed on the auras . . .

. . . the creature rising from the water, balancing on its tail, all seven heads darting in to feed, mouths agape . . .

. . . the flash of green fire and the overwhelming stink of mint.

“No!” the Elder hissed as he watched the Lotan transform into a small blue-veined egg. He saw the egg drop into the Alchemyst’s outstretched hand. Flamel tossed it triumphantly in the air . . . and a circling seagull snatched it and swallowed it whole.

“No! Nonononono . . .” Quetzalcoatl howled his rage, his face darkening, contorting into the flat serpent image that had terrified the Maya and the Aztec. Ragged teeth jutted from his mouth, his eyes narrowed and his dark hair stiffened in spikes about his face. He pounded on the table, the ancient wood cracking and only his lightning-fast reflexes saved the mirror from falling to the floor and shattering.

As quickly as it had begun, the rage passed.

Quetzalcoatl breathed deeply and ran a hand through his stiff hair, flattening it. All Billy and Machiavelli had to do was to release a few monsters into the city—three or four would have sufficed. Two would have been fine; even one, preferably something big with scales and teeth, would have been a start. But they’d failed, and they would pay for that failure later—if they survived!

He needed to get the beasts off the island, but to do that he would have to keep the Flamels and their Elder and immortal friends busy.

It was obviously time now for Quetzalcoatl to take matters into his own hands. A sudden smile revealed the Elder’s needlelike teeth. He had collected a few pets in his Shadowrealm—the humani would call them monsters—and he could allow them out to play. But no doubt the Alchemyst would deal with them in the same way he’d dealt with the Lotan. No, he needed something bigger, something much more dramatic than a few mangy monsters

Quetzalcoatl found his cell phone on the kitchen table. He dialed the Los Angeles number from memory. It rang fifteen times before it was answered with a snarling rasp. “Do you still have that bag of teeth I sold you millennia ago?” Quetzalcoatl started in. “I’d like to buy it back. Why? I want to use it to teach the Flamels a lesson . . . and of course keep them busy while I get our creatures off the island,” he added hastily. “How much for the bag? Free! Well, yes, of course you can watch. Meet me at Vista Point; I’ll make sure there are no humani around.

“Something wicked this way comes . . . ,” Quetzalcoatl whispered. “Heading your way, Alchemyst. Heading your way.”

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