Profiling an application means investigating its runtime performance by collecting metrics during its execution. One of the most popular metrics is method call count - this is the number of times each function (method) of the program was called during a run. Another useful metric is method clock time - the actual time spent in each of the methods of the program. You can also measure the CPU (Central Processing Unit) time, which directly reflects the work done on behalf of the method by any of the computer's processors. This does not take into account the I/O, sleep, context switch or wait time.
For more in-depth analysis of the program performance, it is very useful to analyze a call graph. Call graphs capture the "call" relationships between the methods. The nodes of the call graph represent the program methods, while the directed arcs represent calls made from one method to another. In a call graph, the call counts or the timing data are collected for the arcs.
Generally, a metric is a mapping which associates numerical values with program static or dynamic elements such as functions, variables, classes, objects, types, or threads. The numerical values may represent various resources used by the program.
There are two basic techniques for profiling: tracing and sampling.
Tracing requires frequent reading of the current time (or measuring method used to analyze other resources consumed), and can introduce large overhead. It produces accurate call counts and the call graph, but the timing data can be substantially influenced by the additional overhead.
Sampling is a complementary technique to tracing. It is characterized by relatively low overhead, produces fairly accurate timing data (at least for long running applications), but cannot produce call counts. Also, the call graph is only partial. Usually a number of less significant arcs and nodes will be missing.