CS838: Computer Graphics Rendering
Topic 4: Image-Based Rendering
- Lecture 4-1: View Interpolation and Sparse Images
- Lecture Slides
Several papers were used in compiling this lecture:
- Shenchang Eric Chen and Lance Williams, "View Interpolation for
Image Synthesis", Computer Graphics: Proceedings of SIGGRAPH 93,
pp 279-288.
- Shenchang Eric Chen, "QuickTime VR - An Image-Based Approach to
Virtual Environment Navigation", Computer Graphics: Proceedings
of SIGGRAPH 95, pp 29-38.
- Leonard McMillan and Gary Bishop, "Plenoptic Modeling: An Image-Based
Rendering System", Computer Graphics: Proceedings of SIGGRAPH 95,
pp 39-46.
- Steven M. Seitz and Charles R. Dyer, "View Morphing: Synthesizing 3D
Metamorphoses Using Image Transforms", Computer Graphics: Proceedings
of SIGGRAPH 96, pp 21-30.
Information about texture mapping and environment mapping can be found
in any extensive graphics textbook.
- Lecture 4-2: Light Field Rendering
- Lecture Slides
Several papers were used in compiling this lecture:
- Marc Levoy and Pat Hanrahan, "Light Field Rendering", Computer Graphics:
Proceedings of SIGGRAPH 96, pp 31-42.
- Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski and
Michael F. Cohen, "The Lumigraph", Computer Graphics: Proceedings
of SIGGRAPH 96, pp 31-42.
- Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless,
Tom Duchamp, David H. Salesin and Werner Stuetzle,
"Surface Light Fields for 3D Photography", SIGGRAPH 2000 Conference
Proceedings, pp 287-296.
- Aaron Isaksen, Leonard McMillan and Steven J. Gortler, "Dynamically
Reparameterized Light Fields", SIGGRAPH 2000 Conference Proceedings,
pp 297-306.
In addition, a search of the
Computer Graphics Bibliographic Database for the terms "light field"
and "lumigraph" will produce a wealth of additional material, focused on
parameterizing, acquiring, storing and rendering light fields.
- Lecture 4-3: Architectural Models and Faces (1)
- Lecture Slides
The first part of the course, about Facade, was derived from:
Paul E. Debevec, Camillo J. Taylor and Jitendra Malik,
"Modeling and Rendering Architecture from Photographs: A hybrid
geometry- and image-based approcah", Computer Graphics: Proceedings
of SIGGRAPH 96, pp 11-20, 1996.
The faces section, and the next lecture, concentrated on several
specific papers:
- Yuencheng Lee, Demetri Terzopoulos and Keith Waters, "Realistic
Modeling for Facial Animation", Computer Graphics: Proceedings of
SIGGRAPH 95, pp 55-62, 1995.
- Christoph Bregler, Michele Covell and Malcolm Slaney, "Video Rewrite:
Driving Visual Speech with Audio", Computer Graphics: Proceedings
of SIGGRAPH 97, pp 353-360, 1997.
- Brian Guenter, Cindy Grimm, Daniel Wood, Henrique Malvar and
Fredrick Pighin, "Making Faces", Computer Graphics: Proceedings
of SIGGRAPH 98, pp 55-66, 1998.
- Frédéric Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski
and David H. Salesin, "Synthesizing Realistic Facial Expressions
From Photographs", Computer Graphics: Proceedings of SIGGRAPH 98,
pp 75-84, 1998.
- Volker Blanz and Thomas Vetter, "A Morphable Model for the Synthesis
of 3D Faces", Computer Graphics: Proceedings of SIGGRAPH 99,
pp 187-914, 1999.
- Paul Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker,
Westley Sarokin and Mark Sagar, "Acquiring the Reflectance Field
of a Human Face", Computer Graphics: Proceedings of SIGGRAPH 2000,
pp 145-156, 2000.
The definitive book on the subject, circa 1996, is:
Frederic I. Parke and Keith Waters, "Computer Facial Animation", 1996,
A K Peters.
- Lecture 4-4: Faces (2)
- Lecture Slides
See the list of resources for the previous lecture.
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