I am a PhD student at the Department of Computer Sciences, University of Wisconsin-Madison. I am fortunate to be advised by Prof. Eftychios Sifakis. My interests lie in the intersection of Physics-based simulation and High-performance computing. I am particularly interested in designing high-scale multi-physics simulations. I also design differentiable physics simulators for physics-based deep learning.
I graduated with a B.Tech in Computer Science from National Institute of Technology Karnataka (NITK), India. Before coming to the US, I also worked for a year at Adobe, India (where my admiration for C++ began).
I love biking in and around Madison. I also like baking and cooking. I make it a point to try out a new recipe whenever I find time!
Sep 2022 | My paper titled Fluidic Topology Optimization with an Anisotropic Mixture Model is accepted at SIGGRAPH ASIA 2022. Project Link |
Aug 2022 | Succesfully completed a summer internship at Nvidia. My work is featured here: Youtube Link. |
Aug 2021 | Succesfully completed a summer internship at Nvidia. |
Feb 2021 | My paper titled Learning active quasistatic physics-based models from data is accepted at SIGGRAPH 2021. Paper Link |
Yifei Li, Tao Du, Sangeetha Grama Srinivasan, Kui Wu, Bo Zhu, Eftychios Sifakis, Wojciech Matusik
Accepted at SIGGRAPH ASIA 2022.
Sangeetha Grama Srinivasan, Qisi Wang, Junior Rojas, Gergely Klár, Ladislav Kavan, Eftychios Sifakis
Accepted at SIGGRAPH 2021.
Sangeetha Grama Srinivasan, Vignesh Radhakrishnan, Prabhu Prasad, Khyamling Parane, Basavaraj Talawar
Accepted at International Symposium on Electronic System Design (ISED) 2018.
Secured Research Assistantship to pursue research in Physics-based simulation
Secured a summer internship at Nvidia to work on numerical solvers for Physics-based simulation.
Worked as a Teaching Assistant for the Programming III course (CS400) - taught by Prof. Debra Deppeler.
Worked on ACPLocal (Adobe Content Platform) to sync files across devices (desktop and mobile) in the Cloud Technology team at Adobe, India. Developed a platform agnostic asset upload-download C++ library that can be used by all Adobe products for syncing files on cloud.