BWAPI
Aiur/include/BuildingPlacer.h
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00001 #pragma once
00002 #include <BWAPI.h>
00003 #include <RectangleArray.h>
00004 #include <UnitGroupManager.h>
00005 #include <BWTA.h>
00006 class BuildingPlacer
00007 {
00008 public:
00009         BuildingPlacer();
00010         bool canBuildHere(BWAPI::TilePosition position, BWAPI::UnitType type, bool = false) const;
00011         bool canBuildHereWithSpace(BWAPI::TilePosition position, BWAPI::UnitType type) const;
00012         bool canBuildHereWithSpace(BWAPI::TilePosition position, BWAPI::UnitType type, int buildDist) const;
00013         BWAPI::TilePosition getBuildLocation(BWAPI::UnitType type) const;
00014         BWAPI::TilePosition getBuildLocationNear(BWAPI::TilePosition position,BWAPI::UnitType type) const;
00015         BWAPI::TilePosition getBuildLocationNear(BWAPI::TilePosition position,BWAPI::UnitType type, int buildDist) const;
00016         bool buildable(int x, int y) const;
00017         void reserveTiles(BWAPI::TilePosition position, int width, int height);
00018         void freeTiles(BWAPI::TilePosition position, int width, int height);
00019         void setBuildDistance(int distance);
00020         int getBuildDistance() const;
00021         bool isReserved(int x, int y) const;
00022 private:
00023         Util::RectangleArray<bool> reserveMap;
00024         int buildDistance;
00025 };
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