BWAPI
Aiur/include/ConstructionManager.h
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00001 #pragma once
00002 #include <Arbitrator.h>
00003 #include <BWAPI.h>
00004 #include <BuildingPlacer.h>
00005 class ConstructionManager : public Arbitrator::Controller<BWAPI::Unit*,double>
00006 {
00007 public:
00008         class Building
00009         {
00010         public:
00011                 BWAPI::TilePosition goalPosition;
00012                 BWAPI::TilePosition tilePosition;
00013                 BWAPI::Position position;
00014                 BWAPI::UnitType type;
00015                 BWAPI::Unit* buildingUnit;
00016                 BWAPI::Unit* builderUnit;
00017                 int lastOrderFrame;
00018                 bool started;
00019         };
00020         ConstructionManager(Arbitrator::Arbitrator<BWAPI::Unit*,double>* arbitrator, BuildingPlacer* placer);
00021         virtual void onOffer(std::set<BWAPI::Unit*> units);
00022         virtual void onRevoke(BWAPI::Unit* unit, double bid);
00023         virtual void update();
00024         virtual std::string getName() const;
00025         virtual std::string getShortName() const;
00026 
00027         void onRemoveUnit(BWAPI::Unit* unit);
00028         bool build(BWAPI::UnitType type, BWAPI::TilePosition goalPosition, bool forcePosition);
00029         int getPlannedCount(BWAPI::UnitType type) const;
00030         int getStartedCount(BWAPI::UnitType type) const;
00031 
00032 private:
00033         Arbitrator::Arbitrator<BWAPI::Unit*,double>* arbitrator;
00034         BuildingPlacer* placer;
00035         std::map<BWAPI::Unit*,Building*> builders;
00036         std::list<Building> incompleteBuildings;
00037         std::map<BWAPI::UnitType,std::set<Building*> > buildingsNeedingBuilders;
00038         std::map<BWAPI::UnitType, int> plannedCount;
00039         std::map<BWAPI::UnitType, int> startedCount;
00040 };
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