, including all inherited members.
attack(BWAPI::Position position, bool enqueue=false) const | UnitGroup | |
attack(BWAPI::Unit *target, bool enqueue=false) const | UnitGroup | |
build(BWAPI::TilePosition position, BWAPI::UnitType type) const | UnitGroup | |
buildAddon(BWAPI::UnitType type) const | UnitGroup | |
burrow() const | UnitGroup | |
cancelAddon() const | UnitGroup | |
cancelConstruction() const | UnitGroup | |
cancelMorph() const | UnitGroup | |
cancelResearch() const | UnitGroup | |
cancelTrain() const | UnitGroup | |
cancelTrain(int slot) const | UnitGroup | |
cancelUpgrade() const | UnitGroup | |
cloak() const | UnitGroup | |
contains(BWAPI::Unit *u) const | UnitGroup | |
decloak() const | UnitGroup | |
follow(BWAPI::Unit *target) const | UnitGroup | |
getCenter() const | UnitGroup | |
getNearest(BWAPI::Position position) const | UnitGroup | |
getUnitGroup(const std::set< BWAPI::Unit * > units) | UnitGroup | [inline, static] |
haltConstruction() const | UnitGroup | |
holdPosition() const | UnitGroup | |
inRadius(double radius, BWAPI::Position position) const | UnitGroup | |
inRegion(BWTA::Region *region) const | UnitGroup | |
land(BWAPI::TilePosition position) const | UnitGroup | |
lift() const | UnitGroup | |
load(BWAPI::Unit *target) const | UnitGroup | |
morph(BWAPI::UnitType type) const | UnitGroup | |
not(int f1) const | UnitGroup | |
not(int f1, int f2) const | UnitGroup | |
not(int f1, int f2, int f3) const | UnitGroup | |
not(int f1, int f2, int f3, int f4) const | UnitGroup | |
not(int f1, int f2, int f3, int f4, int f5) const | UnitGroup | |
not(FliterAttributeScalar a, const char *compare, double value) const | UnitGroup | |
not(FliterAttributeScalar a, const char *compare, int value) const | UnitGroup | |
not(BWAPI::Player *player) const | UnitGroup | |
not(FilterAttributeUnit a, BWAPI::Unit *unit) const | UnitGroup | |
not(FilterAttributeType a, BWAPI::UnitType type) const | UnitGroup | |
not(FilterAttributeType a, BWAPI::TechType type) const | UnitGroup | |
not(FilterAttributeType a, BWAPI::UpgradeType type) const | UnitGroup | |
not(FilterAttributeOrder a, BWAPI::Order type) const | UnitGroup | |
not(FilterAttributePosition a, BWAPI::Position position) const | UnitGroup | |
not(FilterAttributeTilePosition a, BWAPI::TilePosition position) const | UnitGroup | |
onlyNearestBaseLocation(BWTA::BaseLocation *location) const | UnitGroup | |
onlyNearestChokepoint(BWTA::Chokepoint *choke) const | UnitGroup | |
onlyNearestUnwalkablePolygon(BWTA::Polygon *polygon) const | UnitGroup | |
operator()(int f1) const | UnitGroup | |
operator()(int f1, int f2) const | UnitGroup | |
operator()(int f1, int f2, int f3) const | UnitGroup | |
operator()(int f1, int f2, int f3, int f4) const | UnitGroup | |
operator()(int f1, int f2, int f3, int f4, int f5) const | UnitGroup | |
operator()(FliterAttributeScalar a, const char *compare, double value) const | UnitGroup | |
operator()(FliterAttributeScalar a, const char *compare, int value) const | UnitGroup | |
operator()(BWAPI::Player *player) const | UnitGroup | |
operator()(FilterAttributeUnit a, BWAPI::Unit *unit) const | UnitGroup | |
operator()(FilterAttributeType a, BWAPI::UnitType type) const | UnitGroup | |
operator()(FilterAttributeType a, BWAPI::TechType type) const | UnitGroup | |
operator()(FilterAttributeType a, BWAPI::UpgradeType type) const | UnitGroup | |
operator()(FilterAttributeOrder a, BWAPI::Order type) const | UnitGroup | |
operator()(FilterAttributePosition a, BWAPI::Position position) const | UnitGroup | |
operator()(FilterAttributeTilePosition a, BWAPI::TilePosition position) const | UnitGroup | |
operator*(const UnitGroup &other) const | UnitGroup | |
operator*=(const UnitGroup &other) | UnitGroup | |
operator+(const UnitGroup &other) const | UnitGroup | |
operator+=(const UnitGroup &other) | UnitGroup | |
operator-(const UnitGroup &other) const | UnitGroup | |
operator-=(const UnitGroup &other) | UnitGroup | |
operator^(const UnitGroup &other) const | UnitGroup | |
operator^=(const UnitGroup &other) | UnitGroup | |
patrol(BWAPI::Position position) const | UnitGroup | |
repair(BWAPI::Unit *target) const | UnitGroup | |
research(BWAPI::TechType tech) const | UnitGroup | |
rightClick(BWAPI::Position position) const | UnitGroup | |
rightClick(BWAPI::Unit *target) const | UnitGroup | |
setRallyPoint(BWAPI::Position target) const | UnitGroup | |
setRallyPoint(BWAPI::Unit *target) const | UnitGroup | |
siege() const | UnitGroup | |
stop() const | UnitGroup | |
train(BWAPI::UnitType type) const | UnitGroup | |
unburrow() const | UnitGroup | |
unload(BWAPI::Unit *target) const | UnitGroup | |
unloadAll() const | UnitGroup | |
unloadAll(BWAPI::Position position) const | UnitGroup | |
unsiege() const | UnitGroup | |
upgrade(BWAPI::UpgradeType upgrade) const | UnitGroup | |
useTech(BWAPI::TechType tech) const | UnitGroup | |
useTech(BWAPI::TechType tech, BWAPI::Position position) const | UnitGroup | |
useTech(BWAPI::TechType tech, BWAPI::Unit *target) const | UnitGroup | |