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BWAPI
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#include <BWAPI/AIModule.h>#include <BWAPI/Bullet.h>#include <BWAPI/BulletType.h>#include <BWAPI/Color.h>#include <BWAPI/Constants.h>#include <BWAPI/CoordinateType.h>#include <BWAPI/DamageType.h>#include <BWAPI/Error.h>#include <BWAPI/Event.h>#include <BWAPI/EventType.h>#include <BWAPI/ExplosionType.h>#include <BWAPI/Flag.h>#include <BWAPI/Force.h>#include <BWAPI/Game.h>#include <BWAPI/GameType.h>#include <BWAPI/Input.h>#include <BWAPI/Latency.h>#include <BWAPI/Order.h>#include <BWAPI/Player.h>#include <BWAPI/PlayerType.h>#include <BWAPI/Position.h>#include <BWAPI/Race.h>#include <BWAPI/TechType.h>#include <BWAPI/TilePosition.h>#include <BWAPI/TournamentAction.h>#include <BWAPI/Unit.h>#include <BWAPI/UnitCommand.h>#include <BWAPI/UnitCommandType.h>#include <BWAPI/UnitSizeType.h>#include <BWAPI/UnitType.h>#include <BWAPI/UpgradeType.h>#include <BWAPI/WeaponType.h>
Go to the source code of this file.
Namespaces | |
| namespace | BWAPI |
Functions | |
| void | BWAPI::BWAPI_init () |
| int | BWAPI::BWAPI_getRevision () |
| bool | BWAPI::BWAPI_isDebug () |
1.7.6.1