BWAPI
SnippyHolloW-BroodwarBotQ-f01ab56/src/Macro/ConstructionManager.h
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00001 #pragma once
00002 #include "Macro/Arbitrator.h"
00003 #include <BWAPI.h>
00004 #include "Macro/BuildingPlacer.h"
00005 class ConstructionManager : public Arbitrator::Controller<BWAPI::Unit*,double>
00006 {
00007   public:
00008     class Building
00009     {
00010       public:
00011         BWAPI::TilePosition goalPosition;
00012         BWAPI::TilePosition tilePosition;
00013         BWAPI::Position position;
00014         BWAPI::UnitType type;
00015         BWAPI::Unit* buildingUnit;
00016         BWAPI::Unit* builderUnit;
00017         int lastOrderFrame;
00018         bool started;
00019     };
00020     ConstructionManager(Arbitrator::Arbitrator<BWAPI::Unit*,double>* arbitrator, BuildingPlacer* placer);
00021     virtual void onOffer(std::set<BWAPI::Unit*> units);
00022     virtual void onRevoke(BWAPI::Unit* unit, double bid);
00023     virtual void update();
00024     virtual std::string getName() const;
00025     virtual std::string getShortName() const;
00026 
00027     void onRemoveUnit(BWAPI::Unit* unit);
00028     bool build(BWAPI::UnitType type, BWAPI::TilePosition goalPosition);
00029     int getPlannedCount(BWAPI::UnitType type) const;
00030     int getStartedCount(BWAPI::UnitType type) const;
00031 
00032   private:
00033     Arbitrator::Arbitrator<BWAPI::Unit*,double>* arbitrator;
00034     BuildingPlacer* placer;
00035     std::map<BWAPI::Unit*,Building*> builders;
00036     std::list<Building> incompleteBuildings;
00037     std::map<BWAPI::UnitType,std::set<Building*> > buildingsNeedingBuilders;
00038     std::map<BWAPI::UnitType, int> plannedCount;
00039     std::map<BWAPI::UnitType, int> startedCount;
00040 };
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