BWAPI
SnippyHolloW-BroodwarBotQ-f01ab56/src/Intelligence/FirstScoutController.h
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00001 #pragma once
00002 #include "Macro/Arbitrator.h"
00003 #include <BWAPI.h>
00004 #include <BWTA.h>
00005 #include "Intelligence/EUnitsFilter.h"
00006 #include "Micro/UnitsGroup.h"
00007 
00008 class GoalManager;
00009 
00010 class FirstScoutController : public Arbitrator::Controller<BWAPI::Unit*,double>
00011 {
00012 
00013 public:
00014         FirstScoutController();
00015         ~FirstScoutController();
00016         std::set<Unit*> _biddedOn;
00017         std::list<UnitsGroup> _unitsGroups;
00018 
00019         void update();
00020     virtual std::string getName() const;
00021         virtual void onOffer(std::set<BWAPI::Unit*> units);
00022     virtual void onRevoke(BWAPI::Unit* unit, double bid);
00023         
00024         void onUnitShow(BWAPI::Unit* unit);
00025         void onUnitDestroy(BWAPI::Unit* unit);
00026 
00027         void requestScout(double bid);
00028         void findEnemy();
00029         void harassWorkers();
00030         void checkEmptyXP();
00031         void check(BWAPI::TilePosition tp);
00032     TilePosition enemyStartLocation;
00033     std::set<TilePosition> enemyExpandLocations;
00034     bool enemyFound;
00035     std::list<TilePosition>::const_iterator lastScoutedLocation;
00036 };
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