BWAPI
SnippyHolloW-BroodwarBotQ-f01ab56/src/Macro/ProductionManager.h
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00001 #pragma once
00002 #include "Macro/Arbitrator.h"
00003 #include <BWAPI.h>
00004 #include "Macro/BuildingPlacer.h"
00005 class ProductionManager : public Arbitrator::Controller<BWAPI::Unit*,double>
00006 {
00007   public:
00008     ProductionManager(Arbitrator::Arbitrator<BWAPI::Unit*,double>* arbitrator, BuildingPlacer* placer);
00009     virtual void onOffer(std::set<BWAPI::Unit*> units);
00010     virtual void onRevoke(BWAPI::Unit* unit, double bid);
00011     virtual void update();
00012     virtual std::string getName() const;
00013     virtual std::string getShortName() const;
00014 
00015     void onRemoveUnit(BWAPI::Unit* unit);
00016     bool train(BWAPI::UnitType type, bool forceNoAddon=false);
00017     int getPlannedCount(BWAPI::UnitType type) const;
00018     int getStartedCount(BWAPI::UnitType type) const;
00019     BWAPI::UnitType getBuildType(BWAPI::Unit* unit) const;
00020 
00021   private:
00022     class ProductionUnitType
00023     {
00024       public:
00025         BWAPI::UnitType type;
00026         bool forceNoAddon;
00027     };
00028     class Unit
00029     {
00030       public:
00031         ProductionUnitType type;
00032         int lastAttemptFrame;
00033         BWAPI::Unit* unit;
00034         bool started;
00035     };
00036     bool canMake(BWAPI::Unit* builder, BWAPI::UnitType type);
00037     Arbitrator::Arbitrator<BWAPI::Unit*,double>* arbitrator;
00038     std::map<BWAPI::UnitType,std::list<ProductionUnitType > > productionQueues;
00039     std::map<BWAPI::Unit*,Unit> producingUnits;
00040     BuildingPlacer* placer;
00041     std::map<BWAPI::UnitType, int> plannedCount;
00042     std::map<BWAPI::UnitType, int> startedCount;
00043 };
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