BWAPI
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_accel | BattleUnit | [protected] |
_path | BattleUnit | [protected] |
_ppath | BattleUnit | [protected] |
_sheight | BattleUnit | |
_slarge | BattleUnit | |
_tick | BattleUnit | |
_topSpeed | BattleUnit | [protected] |
_tptarget | BattleUnit | [protected] |
_unitPos | BattleUnit | [protected] |
attack(const BWAPI::Position &p) | BattleUnit | |
baseMicro() | BattleUnit | [friend] |
BattleUnit(BWAPI::Unit *unit) | BattleUnit | |
btpath | BattleUnit | |
drawBTPath() const | BattleUnit | [protected] |
drawEnclosingBox() const | BattleUnit | [protected] |
drawPath() const | BattleUnit | [protected] |
drawPPath() const | BattleUnit | [protected] |
drawTarget() const | BattleUnit | [protected] |
drawVelocityArrow() const | BattleUnit | [protected] |
drawWalkability() const | BattleUnit | [protected] |
getPPath() | BattleUnit | |
getPPath(unsigned int n) | BattleUnit | |
oldTarget | BattleUnit | [protected] |
oorTargetEnemy | BattleUnit | |
operator==(const BattleUnit &bu) const | BattleUnit | |
target | BattleUnit | |
targetEnemy | BattleUnit | |
unit | BattleUnit | |
update()=0 | BattleUnit | [pure virtual] |
zealotMicro() | BattleUnit | [friend] |
~BattleUnit() | BattleUnit | [virtual] |