BWAPI
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additionalSupplyNextFrames(int frames=30 *24) | Builder | |
addTask(const BWAPI::UnitType &t, const BWAPI::TilePosition &seedPosition, bool quick, int lastOrder=0) | Builder | |
build(const BWAPI::UnitType &t, const BWAPI::TilePosition &seedPosition=BWAPI::TilePositions::None, bool quick=false) | Builder | |
buildCannonsMinerals(BWTA::BaseLocation *b) | Builder | |
buildOrder(const BWAPI::UnitType &t, int supplyAsTime, const BWAPI::TilePosition &seedPosition=BWAPI::TilePositions::None) | Builder | |
create() | Builder | [static] |
destroy() | Builder | [static] |
getInConstruction() | Builder | |
nextBuildingType() | Builder | |
numberInConstruction(const BWAPI::UnitType &t) | Builder | |
numberInFutureTasks(const BWAPI::UnitType &t) | Builder | |
onUnitCreate(BWAPI::Unit *unit) | Builder | |
onUnitDestroy(BWAPI::Unit *unit) | Builder | |
update() | Builder | |
willBuild(const BWAPI::UnitType &t) | Builder |