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BWAPI
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| additionalSupplyNextFrames(int frames=30 *24) | Builder | |
| addTask(const BWAPI::UnitType &t, const BWAPI::TilePosition &seedPosition, bool quick, int lastOrder=0) | Builder | |
| build(const BWAPI::UnitType &t, const BWAPI::TilePosition &seedPosition=BWAPI::TilePositions::None, bool quick=false) | Builder | |
| buildCannonsMinerals(BWTA::BaseLocation *b) | Builder | |
| buildOrder(const BWAPI::UnitType &t, int supplyAsTime, const BWAPI::TilePosition &seedPosition=BWAPI::TilePositions::None) | Builder | |
| create() | Builder | [static] |
| destroy() | Builder | [static] |
| getInConstruction() | Builder | |
| nextBuildingType() | Builder | |
| numberInConstruction(const BWAPI::UnitType &t) | Builder | |
| numberInFutureTasks(const BWAPI::UnitType &t) | Builder | |
| onUnitCreate(BWAPI::Unit *unit) | Builder | |
| onUnitDestroy(BWAPI::Unit *unit) | Builder | |
| update() | Builder | |
| willBuild(const BWAPI::UnitType &t) | Builder |
1.7.6.1