BWAPI
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addEnemyBase(BWTA::BaseLocation *base) | InformationManager | |
create() | InformationManager | [static] |
destroy() | InformationManager | [static] |
enemyHasBuilt(BWAPI::UnitType type) const | InformationManager | |
exists(BWAPI::Unit *unit) const | InformationManager | |
getBuildTime(BWAPI::UnitType type) const | InformationManager | |
getEnemyBases() const | InformationManager | |
getLastPosition(BWAPI::Unit *unit) const | InformationManager | |
getLastSeenTime(BWAPI::Unit *unit) const | InformationManager | |
getPlayer(BWAPI::Unit *unit) const | InformationManager | |
getType(BWAPI::Unit *unit) const | InformationManager | |
onUnitDestroy(BWAPI::Unit *unit) | InformationManager | |
onUnitDiscover(BWAPI::Unit *unit) | InformationManager | |
onUnitEvade(BWAPI::Unit *unit) | InformationManager | |
setBaseEmpty(BWTA::BaseLocation *base) | InformationManager |