|
BWAPI
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| addEnemyBase(BWTA::BaseLocation *base) | InformationManager | |
| create() | InformationManager | [static] |
| destroy() | InformationManager | [static] |
| enemyHasBuilt(BWAPI::UnitType type) const | InformationManager | |
| exists(BWAPI::Unit *unit) const | InformationManager | |
| getBuildTime(BWAPI::UnitType type) const | InformationManager | |
| getEnemyBases() const | InformationManager | |
| getLastPosition(BWAPI::Unit *unit) const | InformationManager | |
| getLastSeenTime(BWAPI::Unit *unit) const | InformationManager | |
| getPlayer(BWAPI::Unit *unit) const | InformationManager | |
| getType(BWAPI::Unit *unit) const | InformationManager | |
| onUnitDestroy(BWAPI::Unit *unit) | InformationManager | |
| onUnitDiscover(BWAPI::Unit *unit) | InformationManager | |
| onUnitEvade(BWAPI::Unit *unit) | InformationManager | |
| setBaseEmpty(BWTA::BaseLocation *base) | InformationManager |
1.7.6.1