This is the complete list of members for
MedicUnit, including all inherited members.
| _accel | BattleUnit | [protected] |
| _damageValues | BayesianUnit | [protected] |
| _dirv | BayesianUnit | [protected] |
| _dirvProb | BayesianUnit | [protected] |
| _fightMoving | BayesianUnit | [protected] |
| _fleeing | BayesianUnit | [protected] |
| _fleeingDmg | BayesianUnit | |
| _HPLosts | BayesianUnit | [protected] |
| _inPos | BayesianUnit | [protected] |
| _iThinkImBlocked | BayesianUnit | [protected] |
| _lastAttackFrame | BayesianUnit | [protected] |
| _lastClickFrame | BayesianUnit | [protected] |
| _lastMoveFrame | BayesianUnit | [protected] |
| _lastRefreshPathRequest | BayesianUnit | [protected] |
| _lastRightClick | BayesianUnit | [protected] |
| _lastTotalHP | BayesianUnit | [protected] |
| _maxDiag | BayesianUnit | [protected] |
| _maxDimension | BayesianUnit | [protected] |
| _maxDistInOneClick | BayesianUnit | [protected] |
| _maxDistWhileRefreshingPath | BayesianUnit | [protected] |
| _maxWeaponsRange | BayesianUnit | [protected] |
| _minDimension | BayesianUnit | [protected] |
| _mode | BayesianUnit | [protected] |
| _path | BattleUnit | [protected] |
| _posAtMost13FramesAgo | BayesianUnit | [protected] |
| _posAtMost23FramesAgo | BayesianUnit | [protected] |
| _ppath | BattleUnit | [protected] |
| _probTables | BayesianUnit | [protected] |
| _rangeEnemies | BayesianUnit | [protected] |
| _refreshPathFramerate | BayesianUnit | [protected] |
| _repulseValues | BayesianUnit | [protected] |
| _sheight | BattleUnit | |
| _slarge | BattleUnit | |
| _sumLostHP | BayesianUnit | [protected] |
| _targetingMe | BayesianUnit | [protected] |
| _tick | BattleUnit | |
| _topSpeed | BattleUnit | [protected] |
| _tptarget | BattleUnit | [protected] |
| _unitPos | BattleUnit | [protected] |
| _unitsGroup | BayesianUnit | [protected] |
| addRangeAir() | BayesianUnit | [protected, virtual] |
| addRangeGround() | BayesianUnit | [protected, virtual] |
| aMoveTarget() | BayesianUnit | [inline, protected] |
| attack(const BWAPI::Position &p) | BayesianUnit | [virtual] |
| attackEnemyUnit(BWAPI::Unit *u) | BayesianUnit | |
| BattleUnit(BWAPI::Unit *unit) | BattleUnit | |
| BayesianUnit(BWAPI::Unit *u, const ProbTables *probTables) | BayesianUnit | |
| btpath | BattleUnit | |
| check() | MedicUnit | [virtual] |
| clearDamages() | BayesianUnit | [protected] |
| clickDir() | BayesianUnit | [inline, protected] |
| clickTarget() | BayesianUnit | [inline, protected] |
| computeDamageValues() | BayesianUnit | [inline, protected] |
| computeDmg(BWAPI::Unit *u) | BayesianUnit | [protected] |
| computeProb(unsigned int i) | BayesianUnit | [inline, protected] |
| computeProbs() | BayesianUnit | [inline, protected] |
| computeRepulseValues() | BayesianUnit | [inline, protected] |
| decideToFlee() | MedicUnit | [protected, virtual] |
| dettachGroup() | BayesianUnit | |
| dir | BayesianUnit | |
| dodgeStorm() | BayesianUnit | [protected] |
| dragMine() | BayesianUnit | [protected] |
| dragScarab() | BayesianUnit | [protected] |
| drawArrow(Vec &v) | BayesianUnit | [protected] |
| drawAttractors() | BayesianUnit | [protected] |
| drawBTPath() const | BattleUnit | [protected] |
| drawDir() | BayesianUnit | [protected] |
| drawDirV() | BayesianUnit | [protected] |
| drawEnclosingBox() const | BattleUnit | [protected] |
| drawObj(int number=0) | BayesianUnit | [protected] |
| drawPath() const | BattleUnit | [protected] |
| drawPPath() const | BattleUnit | [protected] |
| drawProbs(std::multimap< double, Vec > &probs, int number=0) | BayesianUnit | [protected] |
| drawRepulseValues() | BayesianUnit | [protected] |
| drawTarget() const | BattleUnit | [protected] |
| drawVelocityArrow() const | BattleUnit | [protected] |
| drawWalkability() const | BattleUnit | [protected] |
| fightMove() | MedicUnit | [protected] |
| flee() | BayesianUnit | [protected] |
| getAttackDuration() | MedicUnit | [virtual] |
| getMaxDimension() | BayesianUnit | |
| getMode() | BayesianUnit | |
| getPPath() | BattleUnit | |
| getPPath(unsigned int n) | BattleUnit | |
| getSetPrio() | MedicUnit | [virtual] |
| getType() | BayesianUnit | |
| GroundUnit(BWAPI::Unit *u) | GroundUnit | |
| GroundUnit(BWAPI::Unit *u, const ProbTables *probtables) | GroundUnit | |
| inRange(BWAPI::Unit *u) | BayesianUnit | [protected] |
| isFighting() | BayesianUnit | |
| isOutrangingMe(BWAPI::Unit *u) | BayesianUnit | [protected] |
| mapManager | BayesianUnit | [protected] |
| MedicUnit(BWAPI::Unit *u) | MedicUnit | |
| micro() | MedicUnit | [virtual] |
| move(BWAPI::Position p) | BayesianUnit | |
| moveClick(BWAPI::Position p) | BayesianUnit | [inline, protected] |
| newBayesianUnit(BWAPI::Unit *u) | BayesianUnit | [static] |
| newPath() | BayesianUnit | |
| obj | BayesianUnit | |
| oldTarget | BattleUnit | [protected] |
| oorTargetEnemy | BattleUnit | |
| operator==(const BattleUnit &bu) const | BattleUnit | |
| outRanges(BWAPI::Unit *u) | BayesianUnit | [protected] |
| outRanges(const std::set< Unit * > &units) | BayesianUnit | [protected] |
| resumeFromBlocked() | BayesianUnit | [inline, protected] |
| selectDir(const Vec &criterium) | BayesianUnit | [inline, protected] |
| setPrio | MedicUnit | [protected, static] |
| setTargetEnemy(BWAPI::Unit *u) | BayesianUnit | [inline, protected] |
| setUnitsGroup(UnitsGroup *ug) | BayesianUnit | |
| simpleFlee() | BayesianUnit | [protected] |
| straightLine(std::vector< BWAPI::Position > &ppath, const BWAPI::Position &p_start, const BWAPI::Position &p_end, bool quick=true) | BayesianUnit | [protected] |
| switchMode(unit_mode um) | BayesianUnit | |
| target | BattleUnit | |
| targetEnemy | BattleUnit | |
| testIfBlocked() | BayesianUnit | [inline, protected] |
| unit | BattleUnit | |
| update() | BayesianUnit | [virtual] |
| updateAttractors() | BayesianUnit | [inline, protected] |
| updateDir() | BayesianUnit | [protected] |
| updateDirV() | BayesianUnit | [inline, protected] |
| updateObj() | BayesianUnit | [protected] |
| updatePPath() | BayesianUnit | |
| updateRangeEnemies() | BayesianUnit | [protected] |
| updateTargetEnemy() | BayesianUnit | [protected] |
| updateTargetingMe() | BayesianUnit | [protected] |
| ~BattleUnit() | BattleUnit | [virtual] |
| ~BayesianUnit() | BayesianUnit | [virtual] |
| ~GroundUnit() | GroundUnit | [virtual] |
| ~MedicUnit() | MedicUnit | [virtual] |