BWAPI
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blockedBySomething(BWAPI::TilePosition position, BWAPI::UnitType type) | SimCityBuildingPlacer | [static] |
getPylonTilePositionCovering(const BWAPI::TilePosition &tp) | SimCityBuildingPlacer | |
getTilePosition(const BWAPI::UnitType &ut, BWAPI::TilePosition seed=BWAPI::TilePositions::None) | SimCityBuildingPlacer | |
inMineralLine(BWTA::BaseLocation *b, BWAPI::TilePosition tp) | SimCityBuildingPlacer | [static] |
makeCannonChoke(BWTA::Region *inter, BWTA::Chokepoint *chok, bool quick=false) | SimCityBuildingPlacer | |
makeCannonsMinerals(BWTA::BaseLocation *home, bool quick=false) | SimCityBuildingPlacer | |
onUnitDestroy(BWAPI::Unit *unit) | SimCityBuildingPlacer | |
releaseTilePosition(const BWAPI::TilePosition &tp, const BWAPI::UnitType &ut) | SimCityBuildingPlacer | |
SimCityBuildingPlacer() | SimCityBuildingPlacer | |
usedTilePosition(const BWAPI::TilePosition &tp, const BWAPI::UnitType &ut) | SimCityBuildingPlacer |