, including all inherited members.
| addUnit(BWAPI::Unit *unit) | UnitGroup | |
| attack(BWAPI::Position position) const | UnitGroup | |
| attackTo(const BWAPI::Position pos) | UnitGroup | |
| attackUnit(BWAPI::Unit *target) const | UnitGroup | |
| build(BWAPI::TilePosition position, BWAPI::UnitType type) const | UnitGroup | |
| buildAddon(BWAPI::UnitType type) const | UnitGroup | |
| burrow() const | UnitGroup | |
| cancelAddon() const | UnitGroup | |
| cancelConstruction() const | UnitGroup | |
| cancelMorph() const | UnitGroup | |
| cancelResearch() const | UnitGroup | |
| cancelTrain() const | UnitGroup | |
| cancelTrain(int slot) const | UnitGroup | |
| cancelUpgrade() const | UnitGroup | |
| canFulFillObj(Objective *obj) const | UnitGroup | |
| cloak() const | UnitGroup | |
| contains(BWAPI::Unit *u) const | UnitGroup | |
| curPos() const | UnitGroup | [inline] |
| curPos_ | UnitGroup | [protected] |
| decloak() const | UnitGroup | |
| empty() const | UnitGroup | [inline] |
| follow(BWAPI::Unit *target) const | UnitGroup | |
| getCenter() const | UnitGroup | |
| getNearest(BWAPI::Position position) const | UnitGroup | |
| getUnitGroup(const std::set< BWAPI::Unit * > units) | UnitGroup | [inline, static] |
| haltConstruction() const | UnitGroup | |
| holdPosition() const | UnitGroup | |
| inRadius(double radius, BWAPI::Position position) const | UnitGroup | |
| inRegion(BWTA::Region *region) const | UnitGroup | |
| land(BWAPI::TilePosition position) const | UnitGroup | |
| lift() const | UnitGroup | |
| load(BWAPI::Unit *target) const | UnitGroup | |
| lUnits_ | UnitGroup | [protected] |
| morph(BWAPI::UnitType type) const | UnitGroup | |
| moveTo(BWAPI::Position pos) | UnitGroup | |
| nbUnits() const | UnitGroup | [inline] |
| not(int f1) const | UnitGroup | |
| not(int f1, int f2) const | UnitGroup | |
| not(int f1, int f2, int f3) const | UnitGroup | |
| not(int f1, int f2, int f3, int f4) const | UnitGroup | |
| not(int f1, int f2, int f3, int f4, int f5) const | UnitGroup | |
| not(FliterAttributeScalar a, const char *compare, double value) const | UnitGroup | |
| not(FliterAttributeScalar a, const char *compare, int value) const | UnitGroup | |
| not(BWAPI::Player *player) const | UnitGroup | |
| not(FilterAttributeUnit a, BWAPI::Unit *unit) const | UnitGroup | |
| not(FilterAttributeType a, BWAPI::UnitType type) const | UnitGroup | |
| not(FilterAttributeType a, BWAPI::TechType type) const | UnitGroup | |
| not(FilterAttributeType a, BWAPI::UpgradeType type) const | UnitGroup | |
| not(FilterAttributeOrder a, BWAPI::Order type) const | UnitGroup | |
| not(FilterAttributePosition a, BWAPI::Position position) const | UnitGroup | |
| not(FilterAttributeTilePosition a, BWAPI::TilePosition position) const | UnitGroup | |
| objective_ | UnitGroup | [protected] |
| objPos() const | UnitGroup | |
| objPos_ | UnitGroup | [protected] |
| onlyNearestBaseLocation(BWTA::BaseLocation *location) const | UnitGroup | |
| onlyNearestChokepoint(BWTA::Chokepoint *choke) const | UnitGroup | |
| onlyNearestUnwalkablePolygon(BWTA::Polygon *polygon) const | UnitGroup | |
| operator()(int f1) const | UnitGroup | |
| operator()(int f1, int f2) const | UnitGroup | |
| operator()(int f1, int f2, int f3) const | UnitGroup | |
| operator()(int f1, int f2, int f3, int f4) const | UnitGroup | |
| operator()(int f1, int f2, int f3, int f4, int f5) const | UnitGroup | |
| operator()(FliterAttributeScalar a, const char *compare, double value) const | UnitGroup | |
| operator()(FliterAttributeScalar a, const char *compare, int value) const | UnitGroup | |
| operator()(BWAPI::Player *player) const | UnitGroup | |
| operator()(FilterAttributeUnit a, BWAPI::Unit *unit) const | UnitGroup | |
| operator()(FilterAttributeType a, BWAPI::UnitType type) const | UnitGroup | |
| operator()(FilterAttributeType a, BWAPI::TechType type) const | UnitGroup | |
| operator()(FilterAttributeType a, BWAPI::UpgradeType type) const | UnitGroup | |
| operator()(FilterAttributeOrder a, BWAPI::Order type) const | UnitGroup | |
| operator()(FilterAttributePosition a, BWAPI::Position position) const | UnitGroup | |
| operator()(FilterAttributeTilePosition a, BWAPI::TilePosition position) const | UnitGroup | |
| operator*(const UnitGroup &other) const | UnitGroup | |
| operator*=(const UnitGroup &other) | UnitGroup | |
| operator+(const UnitGroup &other) const | UnitGroup | |
| operator+=(const UnitGroup &other) | UnitGroup | |
| operator-(const UnitGroup &other) const | UnitGroup | |
| operator-=(const UnitGroup &other) | UnitGroup | |
| operator^(const UnitGroup &other) const | UnitGroup | |
| operator^=(const UnitGroup &other) | UnitGroup | |
| patrol(BWAPI::Position position) const | UnitGroup | |
| patrolTo(BWAPI::Position pos) | UnitGroup | |
| pos() const | UnitGroup | |
| repair(BWAPI::Unit *target) const | UnitGroup | |
| requires(BWAPI::Unit *unit) const | UnitGroup | |
| research(BWAPI::TechType tech) const | UnitGroup | |
| rightClick(BWAPI::Position position) const | UnitGroup | |
| rightClick(BWAPI::Unit *target) const | UnitGroup | |
| setRallyPoint(BWAPI::Position target) const | UnitGroup | |
| setRallyPoint(BWAPI::Unit *target) const | UnitGroup | |
| siege() const | UnitGroup | |
| status_ | UnitGroup | [protected] |
| stop() const | UnitGroup | |
| stop() | UnitGroup | |
| train(BWAPI::UnitType type) const | UnitGroup | |
| unburrow() const | UnitGroup | |
| UnitGroup() | UnitGroup | |
| UnitGroup(groupObjective_t obj, BWAPI::Position pos) | UnitGroup | |
| UnitGroup(BWAPI::Position regroupPos) | UnitGroup | |
| unload(BWAPI::Unit *target) const | UnitGroup | |
| unloadAll() const | UnitGroup | |
| unloadAll(BWAPI::Position position) const | UnitGroup | |
| unsiege() const | UnitGroup | |
| updateAvgPos() | UnitGroup | [protected] |
| upgrade(BWAPI::UpgradeType upgrade) const | UnitGroup | |
| useTech(BWAPI::TechType tech) const | UnitGroup | |
| useTech(BWAPI::TechType tech, BWAPI::Position position) const | UnitGroup | |
| useTech(BWAPI::TechType tech, BWAPI::Unit *target) const | UnitGroup | |
| ~UnitGroup() | UnitGroup | |