BWAPI
UnitGroup Member List
This is the complete list of members for UnitGroup, including all inherited members.
addUnit(BWAPI::Unit *unit)UnitGroup
attack(BWAPI::Position position) const UnitGroup
attackTo(const BWAPI::Position pos)UnitGroup
attackUnit(BWAPI::Unit *target) const UnitGroup
build(BWAPI::TilePosition position, BWAPI::UnitType type) const UnitGroup
buildAddon(BWAPI::UnitType type) const UnitGroup
burrow() const UnitGroup
cancelAddon() const UnitGroup
cancelConstruction() const UnitGroup
cancelMorph() const UnitGroup
cancelResearch() const UnitGroup
cancelTrain() const UnitGroup
cancelTrain(int slot) const UnitGroup
cancelUpgrade() const UnitGroup
canFulFillObj(Objective *obj) const UnitGroup
cloak() const UnitGroup
contains(BWAPI::Unit *u) const UnitGroup
curPos() const UnitGroup [inline]
curPos_UnitGroup [protected]
decloak() const UnitGroup
empty() const UnitGroup [inline]
follow(BWAPI::Unit *target) const UnitGroup
getCenter() const UnitGroup
getNearest(BWAPI::Position position) const UnitGroup
getUnitGroup(const std::set< BWAPI::Unit * > units)UnitGroup [inline, static]
haltConstruction() const UnitGroup
holdPosition() const UnitGroup
inRadius(double radius, BWAPI::Position position) const UnitGroup
inRegion(BWTA::Region *region) const UnitGroup
land(BWAPI::TilePosition position) const UnitGroup
lift() const UnitGroup
load(BWAPI::Unit *target) const UnitGroup
lUnits_UnitGroup [protected]
morph(BWAPI::UnitType type) const UnitGroup
moveTo(BWAPI::Position pos)UnitGroup
nbUnits() const UnitGroup [inline]
not(int f1) const UnitGroup
not(int f1, int f2) const UnitGroup
not(int f1, int f2, int f3) const UnitGroup
not(int f1, int f2, int f3, int f4) const UnitGroup
not(int f1, int f2, int f3, int f4, int f5) const UnitGroup
not(FliterAttributeScalar a, const char *compare, double value) const UnitGroup
not(FliterAttributeScalar a, const char *compare, int value) const UnitGroup
not(BWAPI::Player *player) const UnitGroup
not(FilterAttributeUnit a, BWAPI::Unit *unit) const UnitGroup
not(FilterAttributeType a, BWAPI::UnitType type) const UnitGroup
not(FilterAttributeType a, BWAPI::TechType type) const UnitGroup
not(FilterAttributeType a, BWAPI::UpgradeType type) const UnitGroup
not(FilterAttributeOrder a, BWAPI::Order type) const UnitGroup
not(FilterAttributePosition a, BWAPI::Position position) const UnitGroup
not(FilterAttributeTilePosition a, BWAPI::TilePosition position) const UnitGroup
objective_UnitGroup [protected]
objPos() const UnitGroup
objPos_UnitGroup [protected]
onlyNearestBaseLocation(BWTA::BaseLocation *location) const UnitGroup
onlyNearestChokepoint(BWTA::Chokepoint *choke) const UnitGroup
onlyNearestUnwalkablePolygon(BWTA::Polygon *polygon) const UnitGroup
operator()(int f1) const UnitGroup
operator()(int f1, int f2) const UnitGroup
operator()(int f1, int f2, int f3) const UnitGroup
operator()(int f1, int f2, int f3, int f4) const UnitGroup
operator()(int f1, int f2, int f3, int f4, int f5) const UnitGroup
operator()(FliterAttributeScalar a, const char *compare, double value) const UnitGroup
operator()(FliterAttributeScalar a, const char *compare, int value) const UnitGroup
operator()(BWAPI::Player *player) const UnitGroup
operator()(FilterAttributeUnit a, BWAPI::Unit *unit) const UnitGroup
operator()(FilterAttributeType a, BWAPI::UnitType type) const UnitGroup
operator()(FilterAttributeType a, BWAPI::TechType type) const UnitGroup
operator()(FilterAttributeType a, BWAPI::UpgradeType type) const UnitGroup
operator()(FilterAttributeOrder a, BWAPI::Order type) const UnitGroup
operator()(FilterAttributePosition a, BWAPI::Position position) const UnitGroup
operator()(FilterAttributeTilePosition a, BWAPI::TilePosition position) const UnitGroup
operator*(const UnitGroup &other) const UnitGroup
operator*=(const UnitGroup &other)UnitGroup
operator+(const UnitGroup &other) const UnitGroup
operator+=(const UnitGroup &other)UnitGroup
operator-(const UnitGroup &other) const UnitGroup
operator-=(const UnitGroup &other)UnitGroup
operator^(const UnitGroup &other) const UnitGroup
operator^=(const UnitGroup &other)UnitGroup
patrol(BWAPI::Position position) const UnitGroup
patrolTo(BWAPI::Position pos)UnitGroup
pos() const UnitGroup
repair(BWAPI::Unit *target) const UnitGroup
requires(BWAPI::Unit *unit) const UnitGroup
research(BWAPI::TechType tech) const UnitGroup
rightClick(BWAPI::Position position) const UnitGroup
rightClick(BWAPI::Unit *target) const UnitGroup
setRallyPoint(BWAPI::Position target) const UnitGroup
setRallyPoint(BWAPI::Unit *target) const UnitGroup
siege() const UnitGroup
status_UnitGroup [protected]
stop() const UnitGroup
stop()UnitGroup
train(BWAPI::UnitType type) const UnitGroup
unburrow() const UnitGroup
UnitGroup()UnitGroup
UnitGroup(groupObjective_t obj, BWAPI::Position pos)UnitGroup
UnitGroup(BWAPI::Position regroupPos)UnitGroup
unload(BWAPI::Unit *target) const UnitGroup
unloadAll() const UnitGroup
unloadAll(BWAPI::Position position) const UnitGroup
unsiege() const UnitGroup
updateAvgPos()UnitGroup [protected]
upgrade(BWAPI::UpgradeType upgrade) const UnitGroup
useTech(BWAPI::TechType tech) const UnitGroup
useTech(BWAPI::TechType tech, BWAPI::Position position) const UnitGroup
useTech(BWAPI::TechType tech, BWAPI::Unit *target) const UnitGroup
~UnitGroup()UnitGroup
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