BWAPI
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dot(const Vec &b) const | Vec | [inline] |
mult(const Vec &b) const | Vec | [inline] |
norm() const | Vec | [inline] |
normalize() | Vec | [inline] |
operator!=(const Vec &b) | Vec | [inline] |
operator%(Vec &b) | Vec | [inline] |
operator*(double b) const | Vec | [inline] |
operator*=(const double b) | Vec | [inline] |
operator+(const Vec &b) const | Vec | [inline] |
operator+(const BWAPI::Position &p) | Vec | [inline] |
operator+=(const Vec &b) | Vec | [inline] |
operator+=(const BWAPI::Position &p) | Vec | [inline] |
operator+=(const BWAPI::TilePosition &p) | Vec | [inline] |
operator-(const Vec &b) const | Vec | [inline] |
operator/(double b) const | Vec | [inline] |
operator/=(const double s) | Vec | [inline] |
operator<(const Vec &b) const | Vec | [inline] |
operator<<(std::ostream &os, const Vec &v) | Vec | [friend] |
operator<<(std::ostream &os) const | Vec | [inline] |
operator==(const Vec &b) | Vec | [inline] |
toPosition() const | Vec | [inline] |
toTilePosition() const | Vec | [inline] |
translate(const BWAPI::Position &p) const | Vec | [inline] |
translate(const Vec &v) const | Vec | [inline] |
Vec(double x_=0.0, double y_=0.0) | Vec | [inline] |
Vec(const Vec &v) | Vec | [inline] |
Vec(const BWAPI::Position &p) | Vec | [inline] |
vecTranslate(const Vec &v) const | Vec | [inline] |
x | Vec | |
y | Vec |