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BWAPI
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| dot(const Vec &b) const | Vec | [inline] |
| mult(const Vec &b) const | Vec | [inline] |
| norm() const | Vec | [inline] |
| normalize() | Vec | [inline] |
| operator!=(const Vec &b) | Vec | [inline] |
| operator%(Vec &b) | Vec | [inline] |
| operator*(double b) const | Vec | [inline] |
| operator*=(const double b) | Vec | [inline] |
| operator+(const Vec &b) const | Vec | [inline] |
| operator+(const BWAPI::Position &p) | Vec | [inline] |
| operator+=(const Vec &b) | Vec | [inline] |
| operator+=(const BWAPI::Position &p) | Vec | [inline] |
| operator+=(const BWAPI::TilePosition &p) | Vec | [inline] |
| operator-(const Vec &b) const | Vec | [inline] |
| operator/(double b) const | Vec | [inline] |
| operator/=(const double s) | Vec | [inline] |
| operator<(const Vec &b) const | Vec | [inline] |
| operator<<(std::ostream &os, const Vec &v) | Vec | [friend] |
| operator<<(std::ostream &os) const | Vec | [inline] |
| operator==(const Vec &b) | Vec | [inline] |
| toPosition() const | Vec | [inline] |
| toTilePosition() const | Vec | [inline] |
| translate(const BWAPI::Position &p) const | Vec | [inline] |
| translate(const Vec &v) const | Vec | [inline] |
| Vec(double x_=0.0, double y_=0.0) | Vec | [inline] |
| Vec(const Vec &v) | Vec | [inline] |
| Vec(const BWAPI::Position &p) | Vec | [inline] |
| vecTranslate(const Vec &v) const | Vec | [inline] |
| x | Vec | |
| y | Vec |
1.7.6.1