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BWAPI
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00001 #pragma once 00002 00003 #include "AttackerAgent.h" 00004 00005 class WorkerAgent : 00006 public AttackerAgent 00007 { 00008 protected: 00009 void dropResourcesIfNecessary(); 00010 00011 public: 00012 WorkerAgent(Unit* unit, Environment* env); 00013 virtual ~WorkerAgent(void); 00014 00015 virtual void executeUnitBehavior(); 00016 00017 virtual void displayInfo(int &row); 00018 };
1.7.6.1